X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl2%2Fg_system.pas;h=31c5b1cde5c4147282cd52211f24446cd9a47e12;hb=e565c26d23694783974b5b8a971213e24a820654;hp=89cebaf02b5e84d292118595e878a4a17e680f52;hpb=e452d337f0620b50d8d978b534437b2732134d8f;p=d2df-sdl.git diff --git a/src/game/sdl2/g_system.pas b/src/game/sdl2/g_system.pas index 89cebaf..31c5b1c 100644 --- a/src/game/sdl2/g_system.pas +++ b/src/game/sdl2/g_system.pas @@ -74,6 +74,28 @@ implementation (* --------- Graphics --------- *) + function LoadGL: Boolean; + begin + result := true; + {$IFDEF NOGL_INIT} + nogl_Init; + if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then + {$ELSE} + if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then + {$ENDIF} + begin + e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); + glRenderToFBO := false; + end; + end; + + procedure FreeGL; + begin + {$IFDEF NOGL_INIT} + nogl_Quit(); + {$ENDIF} + end; + procedure UpdateSize (w, h: Integer); begin gWinSizeX := w; @@ -156,18 +178,12 @@ implementation context := SDL_GL_CreateContext(window); if context <> nil then begin - {$IFDEF NOGL_INIT} - nogl_Init; - glRenderToFBO := False; // TODO: check for GL_OES_framebuffer_object - {$ELSE} - if glRenderToFBO then - if not Load_GL_ARB_framebuffer_object() then - if not Load_GL_EXT_framebuffer_object() then - begin - e_LogWriteln('SDL: no framebuffer support detected'); - glRenderToFBO := False - end; - {$ENDIF} + if not LoadGL then + begin + e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal); + SDL_GL_DeleteContext(context); context := nil; + exit; + end; if (fullscreen = false) and (maximized = false) and (wc = false) then begin SDL_GetWindowPosition(window, @x, @y); @@ -193,8 +209,12 @@ implementation end else begin + if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0; + SDL_SetWindowFullscreen(window, flags); SDL_SetWindowSize(window, w, h); - if wc then + if maximized then SDL_MaximizeWindow(window); + // always reset to center when changing fullscreen->windowed for safety purposes + if wc or (gFullscreen and not fullscreen) or (gWinMaximized and not maximized) then begin x := SDL_WINDOWPOS_CENTERED; y := SDL_WINDOWPOS_CENTERED @@ -210,10 +230,6 @@ implementation SDL_GetWindowPosition(window, @x, @y); wx := x; wy := y end; - if maximized then - SDL_MaximizeWindow(window); - if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0; - SDL_SetWindowFullscreen(window, flags); gFullScreen := fullscreen; gWinMaximized := maximized; gRC_FullScreen := fullscreen; @@ -566,9 +582,7 @@ implementation e_WriteLog('Releasing SDL2', TMsgType.Notify); if context <> nil then begin - {$IFDEF NOGL_INIT} - nogl_Quit; - {$ENDIF} + FreeGL; SDL_GL_DeleteContext(context); context := nil; end;