X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl%2Fg_system.pas;h=c53a7b347596c44c4331497c94c7ee3a2cb524b0;hb=c7a5223f1e2520ab13b480b937af1e208201de15;hp=b8669727567d05f88805dd4cac5874201eab651f;hpb=e565c26d23694783974b5b8a971213e24a820654;p=d2df-sdl.git diff --git a/src/game/sdl/g_system.pas b/src/game/sdl/g_system.pas index b866972..c53a7b3 100644 --- a/src/game/sdl/g_system.pas +++ b/src/game/sdl/g_system.pas @@ -24,7 +24,6 @@ interface procedure sys_Delay (ms: Integer); (* --- Graphics --- *) - function sys_LoadGL: Boolean; function sys_GetDisplayModes (bpp: Integer): SSArray; function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean; procedure sys_EnableVSync (yes: Boolean); @@ -104,7 +103,13 @@ implementation // store real window size in gWinSize, downscale resolution now w := round(w / r_pixel_scale); h := round(h / r_pixel_scale); - e_ResizeFramebuffer(w, h); + if not e_ResizeFramebuffer(w, h) then + begin + e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo'); + glRenderToFBO := False; + w := gWinSizeX; + h := gWinSizeY; + end; end; gScreenWidth := w; gScreenHeight := h; @@ -168,8 +173,6 @@ implementation procedure sys_Repaint; begin - if glRenderToFBO then - e_BlitFramebuffer(gWinSizeX, gWinSizeY); SDL_GL_SwapBuffers end;