X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl%2Fg_system.pas;h=b8669727567d05f88805dd4cac5874201eab651f;hb=e565c26d23694783974b5b8a971213e24a820654;hp=00770890eb99be483c7e1f2b6cfe3e7cad38efaf;hpb=91448a18a3dad8151acb610601f79bf82bca6c91;p=d2df-sdl.git diff --git a/src/game/sdl/g_system.pas b/src/game/sdl/g_system.pas index 0077089..b866972 100644 --- a/src/game/sdl/g_system.pas +++ b/src/game/sdl/g_system.pas @@ -24,6 +24,7 @@ interface procedure sys_Delay (ms: Integer); (* --- Graphics --- *) + function sys_LoadGL: Boolean; function sys_GetDisplayModes (bpp: Integer): SSArray; function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean; procedure sys_EnableVSync (yes: Boolean); @@ -70,14 +71,43 @@ implementation (* --------- Graphics --------- *) + function LoadGL: Boolean; + begin + result := true; + {$IFDEF NOGL_INIT} + nogl_Init; + if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then + {$ELSE} + if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then + {$ENDIF} + begin + e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); + glRenderToFBO := false; + end; + end; + + procedure FreeGL; + begin + {$IFDEF NOGL_INIT} + nogl_Quit(); + {$ENDIF} + end; + procedure UpdateSize (w, h: Integer); begin gWinSizeX := w; gWinSizeY := h; - gScreenWidth := w; - gScreenHeight := h; gRC_Width := w; gRC_Height := h; + if glRenderToFBO then + begin + // store real window size in gWinSize, downscale resolution now + w := round(w / r_pixel_scale); + h := round(h / r_pixel_scale); + e_ResizeFramebuffer(w, h); + end; + gScreenWidth := w; + gScreenHeight := h; {$IFDEF ENABLE_HOLMES} fuiScrWdt := w; fuiScrHgt := h; @@ -118,9 +148,11 @@ implementation screen := SDL_SetVideoMode(w, h, bpp, flags); if screen <> nil then begin - {$IFDEF NOGL_INIT} - nogl_Init; - {$ENDIF} + if not LoadGL then + begin + e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal); + exit; + end; SDL_WM_SetCaption(GetTitle(), nil); gFullScreen := fullscreen; gRC_FullScreen := fullscreen; @@ -136,6 +168,8 @@ implementation procedure sys_Repaint; begin + if glRenderToFBO then + e_BlitFramebuffer(gWinSizeX, gWinSizeY); SDL_GL_SwapBuffers end; @@ -481,9 +515,7 @@ implementation RemoveJoystick(i); if screen <> nil then begin - {$IFDEF NOGL_INIT} - nogl_Quit; - {$ENDIF} + FreeGL; SDL_FreeSurface(screen) end; SDL_Quit