X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_render.pas;h=5a15b28869ec57ca5f3e30b1e18ed8fa19cb4e97;hb=315aac20797d3060960df924fad4b7c98f970b34;hp=aff2252b8c6c2d00ab240100249e2480a4d9c377;hpb=6148346280a8004f75dfb87fb4f77f0753365e69;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_render.pas b/src/game/renders/opengl/r_render.pas index aff2252..5a15b28 100644 --- a/src/game/renders/opengl/r_render.pas +++ b/src/game/renders/opengl/r_render.pas @@ -24,6 +24,9 @@ interface g_base // TRectWH ; + type + TProcedure = procedure; + (* render startup *) procedure r_Render_Initialize; procedure r_Render_Finalize; @@ -64,7 +67,17 @@ interface procedure r_Render_GetStringSize (BigFont: Boolean; str: String; out w, h: Integer); {$ENDIF} - procedure r_Render_DrawLoading (force: Boolean); // !!! remove it + procedure r_Render_SetProcessLoadingCallback (p: TProcedure); + procedure r_Render_ClearLoading; + procedure r_Render_SetLoading (const text: String; maxval: Integer); + procedure r_Render_StepLoading (incval: Integer); + procedure r_Render_DrawLoading (force: Boolean); + + {$IFDEF ENABLE_HOLMES} + function pmsCurMapX (): Integer; + function pmsCurMapY (): Integer; + function r_Render_HolmesViewIsSet (): Boolean; + {$ENDIF} implementation @@ -80,24 +93,18 @@ implementation {$IFDEF ENABLE_SYSTEM} g_system, {$ENDIF} + {$IFDEF ENABLE_HOLMES} + r_holmes, + {$ENDIF} SysUtils, Classes, Math, - e_log, utils, g_basic, - g_game, g_options, g_console, g_player, g_weapons, g_language, + e_log, utils, wadreader, mapdef, + g_game, g_map, g_panel, g_options, g_console, g_player, g_weapons, g_language, g_triggers, g_monsters, g_net, g_netmaster, - r_draw, r_textures, r_fonts, r_common, r_console, r_map + r_draw, r_textures, r_fonts, r_common, r_console, r_map, r_loadscreen ; - type - TBasePoint = ( - BP_LEFTUP, BP_UP, BP_RIGHTUP, - BP_LEFT, BP_CENTER, BP_RIGHT, - BP_LEFTDOWN, BP_DOWN, BP_RIGHTDOWN - ); - var - BackgroundTexture: THereTexture; - hud, hudbg: TGLTexture; hudhp: array [Boolean] of TGLTexture; hudap: TGLTexture; @@ -105,6 +112,10 @@ implementation hudkey: array [0..2] of TGLTexture; hudair: TGLTexture; hudjet: TGLTexture; + hudrflag, hudrflags, hudrflagd: TGLTexture; + hudbflag, hudbflags, hudbflagd: TGLTexture; + + FPS, FPSCounter, FPSTime: LongWord; procedure r_Render_LoadTextures; begin @@ -122,20 +133,27 @@ implementation var i: Integer; begin + r_LoadScreen_Load; r_Common_Load; - BackgroundTexture := DEFAULT(THereTexture); - hud := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUD'); - hudbg := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUDBG'); - hudhp[false] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/MED2'); - hudhp[true] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/BMED'); - hudap := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/ARMORHUD'); + r_Common_SetLoading('HUD Textures', 5 + (WP_LAST + 1) + 11); + hud := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUD', [TGLHints.txNoRepeat]); + hudbg := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUDBG', []); + hudhp[false] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/MED2', [TGLHints.txNoRepeat]); + hudhp[true] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/BMED', [TGLHints.txNoRepeat]); + hudap := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/ARMORHUD', [TGLHints.txNoRepeat]); for i := 0 to WP_LAST do - hudwp[i] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/' + WeapName[i]); - hudkey[0] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYR'); - hudkey[1] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYG'); - hudkey[2] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYB'); - hudair := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/AIRBAR'); - hudjet := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/JETBAR'); + hudwp[i] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/' + WeapName[i], [TGLHints.txNoRepeat]); + hudkey[0] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYR', [TGLHints.txNoRepeat]); + hudkey[1] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYG', [TGLHints.txNoRepeat]); + hudkey[2] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYB', [TGLHints.txNoRepeat]); + hudair := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/AIRBAR', [TGLHints.txNoRepeat]); + hudjet := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/JETBAR', [TGLHints.txNoRepeat]); + hudrflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_BASE', [TGLHints.txNoRepeat]); + hudrflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_STOLEN', [TGLHints.txNoRepeat]); + hudrflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_DROP', [TGLHints.txNoRepeat]); + hudbflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_BASE', [TGLHints.txNoRepeat]); + hudbflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_STOLEN', [TGLHints.txNoRepeat]); + hudbflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_DROP', [TGLHints.txNoRepeat]); r_Console_Load; r_Map_Load; {$IFDEF ENABLE_MENU} @@ -151,23 +169,24 @@ implementation {$ENDIF} r_Map_Free; r_Console_Free; - hudjet.Free; - hudair.Free; - hudkey[0].Free; - hudkey[1].Free; - hudkey[2].Free; + r_Common_FreeAndNil(hudbflagd); + r_Common_FreeAndNil(hudbflags); + r_Common_FreeAndNil(hudbflag); + r_Common_FreeAndNil(hudrflagd); + r_Common_FreeAndNil(hudrflags); + r_Common_FreeAndNil(hudrflag); + r_Common_FreeAndNil(hudjet); + r_Common_FreeAndNil(hudair); + r_Common_FreeAndNil(hudkey[0]); + r_Common_FreeAndNil(hudkey[1]); + r_Common_FreeAndNil(hudkey[2]); for i := 0 to WP_LAST do - begin - if hudwp[i] <> nil then - hudwp[i].Free; - hudwp[i] := nil; - end; - hudap.Free; - hudhp[true].Free; - hudhp[false].Free; - hudbg.Free; - hud.Free; - r_Common_FreeThis(BackgroundTexture); + r_Common_FreeAndNil(hudwp[i]); + r_Common_FreeAndNil(hudap); + r_Common_FreeAndNil(hudhp[true]); + r_Common_FreeAndNil(hudhp[false]); + r_Common_FreeAndNil(hudbg); + r_Common_FreeAndNil(hud); r_Common_Free; end; @@ -195,6 +214,7 @@ implementation raise Exception.Create('Failed to set videomode on startup.'); sys_EnableVSync(gVSync); {$ENDIF} + r_LoadScreen_Initialize; r_Textures_Initialize; r_Console_Initialize; r_Map_Initialize; @@ -205,6 +225,7 @@ implementation r_Map_Finalize; r_Console_Finalize; r_Textures_Finalize; + r_LoadScreen_Finalize; end; procedure r_Render_Update; @@ -213,83 +234,52 @@ implementation r_Map_Update; end; - procedure r_Render_GetBasePoint (x, y, w, h: Integer; p: TBasePoint; out xx, yy: Integer); - begin - case p of - TBasePoint.BP_LEFTUP, TBasePoint.BP_LEFT, TBasePoint.BP_LEFTDOWN: xx := x; - TBasePoint.BP_UP, TBasePoint.BP_CENTER, TBasePoint.BP_DOWN: xx := x - w div 2; - TBasePoint.BP_RIGHTUP, TBasePoint.BP_RIGHT, TBasePoint.BP_RIGHTDOWN: xx := x - w; - end; - case p of - TBasePoint.BP_LEFTUP, TBasePoint.BP_UP, TBasePoint.BP_RIGHTUP: yy := y; - TBasePoint.BP_LEFT, TBasePoint.BP_CENTER, TBasePoint.BP_RIGHT: yy := y - h div 2; - TBasePoint.BP_LEFTDOWN, TBasePoint.BP_DOWN, TBasePoint.BP_RIGHTDOWN: yy := y - h; - end; - end; - - procedure r_Render_DrawText (const text: AnsiString; x, y: Integer; r, g, b, a: Byte; f: TGLFont; p: TBasePoint); - var w, h: Integer; - begin - if p <> TBasePoint.BP_LEFTUP then - begin - r_Draw_GetTextSize(text, f, w, h); - r_Render_GetBasePoint(x, y, w, h, p, x, y); - end; - r_Draw_Text(text, x, y, r, g, b, a, f); - end; - - procedure r_Render_DrawTexture (img: TGLTexture; x, y, w, h: Integer; p: TBasePoint); - begin - r_Render_GetBasePoint(x, y, w, h, p, x, y); - r_Draw_TextureRepeat(img, x, y, w, h, false, 255, 255, 255, 255, false); - end; - procedure r_Render_DrawHUD (x, y: Integer; p: TPlayer); var t: TGLTexture; s: AnsiString; begin ASSERT(p <> nil); // hud area is 196 x 240 pixels - r_Render_DrawTexture(hud, x, y, hud.width, hud.height, TBasePoint.BP_LEFTUP); - r_Render_DrawText(p.name, x + 98, y + 16, 255, 0, 0, 255, smallfont, TBasePoint.BP_CENTER); + r_Common_DrawTexture(hud, x, y, hud.width, hud.height, TBasePoint.BP_LEFTUP); + r_Common_DrawText(p.name, x + 98, y + 16, 255, 0, 0, 255, smallfont, TBasePoint.BP_CENTER); t := hudhp[R_BERSERK in p.FRulez]; - r_Render_DrawTexture(t, x + 51, y + 61, t.width, t.height, TBasePoint.BP_CENTER); - r_Render_DrawTexture(hudap, x + 50, y + 85, hudap.width, hudap.height, TBasePoint.BP_CENTER); + r_Common_DrawTexture(t, x + 51, y + 61, t.width, t.height, TBasePoint.BP_CENTER); + r_Common_DrawTexture(hudap, x + 50, y + 85, hudap.width, hudap.height, TBasePoint.BP_CENTER); - r_Render_DrawText(IntToStr(MAX(0, p.health)), x + 174, y + 56, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); - r_Render_DrawText(IntToStr(MAX(0, p.armor)), x + 174, y + 84, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); + r_Common_DrawText(IntToStr(MAX(0, p.health)), x + 174, y + 56, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); + r_Common_DrawText(IntToStr(MAX(0, p.armor)), x + 174, y + 84, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); case p.CurrWeap of WEAPON_KASTET, WEAPON_SAW: s := '--'; else s := IntToStr(p.GetAmmoByWeapon(p.CurrWeap)); end; - r_Render_DrawText(s, x + 174, y + 174, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); + r_Common_DrawText(s, x + 174, y + 174, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); if p.CurrWeap <= WP_LAST then begin t := hudwp[p.CurrWeap]; - r_Render_DrawTexture(t, x + 18, y + 160, t.width, t.height, TBasePoint.BP_LEFTUP); + r_Common_DrawTexture(t, x + 18, y + 160, t.width, t.height, TBasePoint.BP_LEFTUP); end; if R_KEY_RED in p.FRulez then - r_Render_DrawTexture(hudkey[0], x + 76, y + 214, 16, 16, TBasePoint.BP_LEFTUP); + r_Common_DrawTexture(hudkey[0], x + 76, y + 214, 16, 16, TBasePoint.BP_LEFTUP); if R_KEY_GREEN in p.FRulez then - r_Render_DrawTexture(hudkey[1], x + 93, y + 214, 16, 16, TBasePoint.BP_LEFTUP); + r_Common_DrawTexture(hudkey[1], x + 93, y + 214, 16, 16, TBasePoint.BP_LEFTUP); if R_KEY_BLUE in p.FRulez then - r_Render_DrawTexture(hudkey[2], x + 110, y + 214, 16, 16, TBasePoint.BP_LEFTUP); + r_Common_DrawTexture(hudkey[2], x + 110, y + 214, 16, 16, TBasePoint.BP_LEFTUP); if p.JetFuel > 0 then begin - r_Render_DrawTexture(hudair, x, y + 116, hudair.width, hudair.height, TBasePoint.BP_LEFTUP); + r_Common_DrawTexture(hudair, x, y + 116, hudair.width, hudair.height, TBasePoint.BP_LEFTUP); if p.air > 0 then r_Draw_FillRect(x + 14, y + 116 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 116 + 4 + 4, 0, 0, 196, 255); - r_Render_DrawTexture(hudjet, x, y + 126, hudjet.width, hudjet.height, TBasePoint.BP_LEFTUP); + r_Common_DrawTexture(hudjet, x, y + 126, hudjet.width, hudjet.height, TBasePoint.BP_LEFTUP); r_Draw_FillRect(x + 14, y + 126 + 4, x + 14 + 168 * p.JetFuel div JET_MAX, y + 126 + 4 + 4, 208, 0, 0, 255); end else begin - r_Render_DrawTexture(hudair, x, y + 124, hudair.width, hudair.height, TBasePoint.BP_LEFTUP); + r_Common_DrawTexture(hudair, x, y + 124, hudair.width, hudair.height, TBasePoint.BP_LEFTUP); if p.air > 0 then r_Draw_FillRect(x + 14, y + 124 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 124 + 4 + 4, 0, 0, 196, 255); end; @@ -298,49 +288,147 @@ implementation procedure r_Render_DrawHUDArea (x, y, w, h: Integer; p: TPlayer); var s: AnsiString; begin - r_Render_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP); + r_Common_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP); if p <> nil then + begin r_Render_DrawHUD(x + w - 196 + 2, y, p); + if p.Spectator then + begin + r_Common_DrawText(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + if p.NoRespawn then + r_Common_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + end; + end; if gShowPing and g_Game_IsClient then begin s := _lc[I_GAME_PING_HUD] + IntToStr(NetPeer.lastRoundTripTime) + _lc[I_NET_SLIST_PING_MS]; - r_Render_DrawText(s, x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(s, x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + end; + end; + + procedure r_Render_DrawStatsView (x, y, w, h: Integer; p: TPlayer); + var fw, i, maxFrags, top, totalPlayers: Integer; sign: Char; stat: TPlayerStatArray; f: TGLTexture; + begin + ASSERT(p <> nil); + + if gShowScore and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then + begin + (* RED TEAM GOALS *) + fw := 0; + if gGameSettings.GameMode = GM_CTF then + begin + case gFlags[FLAG_RED].State of + FLAG_STATE_CAPTURED: f := hudrflags; + FLAG_STATE_DROPPED: f := hudrflagd; + otherwise f := hudrflag; + end; + if f <> nil then + begin + fw := f.width + 8; (* + space *) + r_Common_DrawTexture(f, x + w - 16, y + 240 - 72 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP); + end; + end; + r_Common_DrawText(IntToStr(gTeamStat[TEAM_RED].Score), x + w - 16 - fw, y + 240 - 72 - 4, TEAMCOLOR[TEAM_RED].R, TEAMCOLOR[TEAM_RED].G, TEAMCOLOR[TEAM_RED].B, 255, menufont, TBasePoint.BP_RIGHTUP); + + (* BLUE TEAM GOALS *) + fw := 0; + if gGameSettings.GameMode = GM_CTF then + begin + case gFlags[FLAG_BLUE].State of + FLAG_STATE_CAPTURED: f := hudbflags; + FLAG_STATE_DROPPED: f := hudbflagd; + otherwise f := hudbflag; + end; + if f <> nil then + begin + fw := f.width + 8; (* + space *) + r_Common_DrawTexture(f, x + w - 16, y + 240 - 32 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP); + end; + end; + r_Common_DrawText(IntToStr(gTeamStat[TEAM_BLUE].Score), x + w - 16 - fw, y + 240 - 32 - 4, TEAMCOLOR[TEAM_BLUE].R, TEAMCOLOR[TEAM_BLUE].G, TEAMCOLOR[TEAM_BLUE].B, 255, menufont, TBasePoint.BP_RIGHTUP); end; - if p.Spectator then + if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then begin - r_Render_DrawText(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); - r_Render_DrawText(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); - r_Render_DrawText(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); - if p.NoRespawn then - r_Render_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + if gShowStat then + begin + r_Common_DrawText(IntToStr(p.Frags), x + w - 16, y, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHTUP); + + top := 1; + maxFrags := 0; + totalPlayers := 0; + stat := g_Player_GetStats(); + if stat <> nil then + begin + totalPlayers := Length(stat); + for i := 0 to High(stat) do + begin + if stat[i].Name <> p.Name then + begin + maxFrags := MAX(maxFrags, stat[i].Frags); + if stat[i].Frags > p.Frags then + top := top + 1; + end; + end; + end; + if p.Frags >= maxFrags then sign := '+' else sign := '-'; + r_Common_DrawText(IntToStr(top) + ' / ' + IntToStr(totalPlayers) + ' ' + sign + IntToStr(ABS(p.Frags - maxFrags)), x + w - 16, y + 32, 255, 0, 0, 255, smallfont, TBasePoint.BP_RIGHTUP); + end; + + if gLMSRespawn > LMS_RESPAWN_NONE then + begin + r_Common_DrawText(_lc[I_GAME_WARMUP], x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN); + r_Common_DrawText(': ' + IntToStr((gLMSRespawnTime - gTime) div 1000), x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_LEFTDOWN); + end + else if gShowLives and (gGameSettings.MaxLives > 0) then + begin + r_Common_DrawText(IntToStr(p.Lives), x + w - 16, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN); + end; end; end; procedure r_Render_DrawView (x, y, w, h: Integer; p: TPlayer); - var l, t, r, b: Integer; + var l, t, r, b, xx, yy, cx, cy: Integer; begin r_Draw_GetRect(l, t, r, b); r_Draw_SetRect(x, y, x + w, y + h); - if p <> nil then - r_Map_Draw(x, y, w, h, p.obj.x + PLAYER_RECT_CX, p.obj.y + PLAYER_RECT_CY, p) - else - r_Map_Draw(x, y, w, h, 0, 0, nil); - - // TODO draw stats - + r_Common_GetCameraPos(p, true, xx, yy); if p <> nil then begin + r_Map_Draw(x, y, w, h, xx, yy, p, cx, cy); + {$IFDEF ENABLE_HOLMES} + if p = gPlayer1 then + begin + r_Holmes_plrViewPos(cx, cy); + r_Holmes_plrViewSize(h, w); + end; + {$ENDIF} + r_Render_DrawStatsView(x, y, w, h, p); if p.Spectator and p.NoRespawn then - r_Render_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER); + r_Common_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER); + end + else + begin + r_Map_Draw(x, y, w, h, xx, yy, nil, cx, cy); end; r_Draw_SetRect(l, t, r, b); end; + procedure r_Render_DrawMapView (x, y, w, h, camx, camy: Integer); + var l, t, r, b, cx, cy: Integer; + begin + r_Draw_GetRect(l, t, r, b); + r_Draw_SetRect(x, y, x + w, y + h); + r_Map_Draw(x, y, w, h, camx, camy, nil, cx, cy); + r_Draw_SetRect(l, t, r, b); + end; + procedure r_Render_DrawPlayerView (x, y, w, h: Integer; p: TPlayer); var l, t, r, b: Integer; begin @@ -351,24 +439,6 @@ implementation r_Draw_SetRect(l, t, r, b); end; - procedure r_Render_DrawBackgroundImage (img: TGLTexture); - var fw, w, h: LongInt; - begin - if img <> nil then - begin - img := BackgroundTexture.id; - fw := img.width * 4 div 3; // fix aspect 4:3 - r_Common_CalcAspect(fw, img.height, gScreenWidth, gScreenHeight, false, w, h); - r_Draw_Texture(img, gScreenWidth div 2 - w div 2, 0, w, h, false, 255, 255, 255, 255, false); - end - end; - - procedure r_Render_DrawBackground (const name: AnsiString); - begin - if r_Common_LoadThis(name, BackgroundTexture) then - r_Render_DrawBackgroundImage(BackgroundTexture.id) - end; - procedure r_Render_DrawServerList (var SL: TNetServerList; var ST: TNetServerTable); var ip: AnsiString; ww, hh, cw, ch, mw, mh, motdh, scrx, scry, i, mx, y: Integer; msg: SSArray; Srv: TNetServer; begin @@ -376,7 +446,7 @@ implementation scry := gScreenHeight div 2; r_Draw_GetTextSize(_lc[I_NET_SLIST], menufont, ww, hh); - r_Render_DrawText(_lc[I_NET_SLIST], gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); + r_Common_DrawText(_lc[I_NET_SLIST], gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); r_Draw_GetTextSize('W', stdfont, cw, ch); motdh := gScreenHeight - 49 - ch * b_Text_LineCount(slMOTD); @@ -384,15 +454,13 @@ implementation r_Draw_FillRect(16, 64, gScreenWidth - 16, motdh, 64, 64, 64, 145); r_Draw_Rect(16, 64, gScreenWidth - 16, motdh, 255, 127, 0, 255); - r_Render_DrawText(_lc[I_NET_SLIST_HELP], gScreenWidth div 2, gScreenHeight - 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); + r_Common_DrawText(_lc[I_NET_SLIST_HELP], gScreenWidth div 2, gScreenHeight - 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); if slMOTD <> '' then begin r_Draw_FillRect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 64, 64, 64, 110); r_Draw_Rect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 255, 127, 0, 255); - msg := Parse2(slMOTD, #10); - for i := 0 to High(msg) do - r_Render_DrawText(msg[i], 20, motdh + 3 + ch * i, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawFormatText(slMOTD, 20, motdh + 3, 255, stdfont, TBasePoint.BP_LEFTUP); end; if not slReadUrgent and (slUrgent <> '') then @@ -401,18 +469,16 @@ implementation r_Draw_FillRect(scrx - 256, scry - 60, scrx + 256, scry + 60, 64, 64, 64, 127); r_Draw_Rect(scrx - 256, scry - 60, scrx + 256, scry + 60, 255, 127, 0, 255); r_Draw_FillRect(scrx - 256, scry - 40, scrx + 256, scry - 40, 255, 127, 0, 255); - r_Render_DrawText(_lc[I_NET_SLIST_URGENT], scrx, scry - 58, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); - msg := Parse2(slUrgent, #10); - for i := 0 to High(msg) do - r_Render_DrawText(msg[i], scrx - 253, scry - 38 + ch * i, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); - r_Render_DrawText(_lc[I_NET_SLIST_URGENT_CONT], scrx, scry + 41, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); + r_Common_DrawText(_lc[I_NET_SLIST_URGENT], scrx, scry - 58, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); + r_Common_DrawFormatText(slUrgent, scrx - 253, scry - 38, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(_lc[I_NET_SLIST_URGENT_CONT], scrx, scry + 41, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); r_Draw_FillRect(scrx - 256, scry + 40, scrx + 256, scry + 40, 255, 127, 0, 255); end else if SL = nil then begin r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127); r_Draw_Rect(scrx - 192, scry - 10, scrx + 192, scry + 11, 255, 127, 0, 255); - r_Render_DrawText(slWaitStr, scrx, scry, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER); + r_Common_DrawText(slWaitStr, scrx, scry, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER); end else begin @@ -441,90 +507,648 @@ implementation r_Draw_FillRect(mx + 52, 64, mx + 52, motdh - 20, 255, 127, 0, 255); r_Draw_FillRect(mx + 104, 64, mx + 104, motdh - 20, 255, 127, 0, 255); - r_Render_DrawText('NAME/MAP', 18, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); - r_Render_DrawText('PING', mx - 68, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); - r_Render_DrawText('MODE', mx + 2, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); - r_Render_DrawText('PLRS', mx + 54, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); - r_Render_DrawText('VER', mx + 106, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText('NAME/MAP', 18, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText('PING', mx - 68, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText('MODE', mx + 2, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText('PLRS', mx + 54, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText('VER', mx + 106, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); for i := 0 to High(ST) do begin Srv := GetServerFromTable(i, SL, ST); - r_Render_DrawText(Srv.Name, 18, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); - r_Render_DrawText(Srv.Map, 18, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(Srv.Name, 18, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(Srv.Map, 18, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP); if Srv.Ping = 0 then - r_Render_DrawText('<1' + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP) + r_Common_DrawText('<1' + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP) else if (Srv.Ping >= 0) and (Srv.Ping <= 999) then - r_Render_DrawText(IntToStr(Srv.Ping) + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP) + r_Common_DrawText(IntToStr(Srv.Ping) + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP) else - r_Render_DrawText(_lc[I_NET_SLIST_NO_ACCESS], mx - 68, y, 255, 0, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(_lc[I_NET_SLIST_NO_ACCESS], mx - 68, y, 255, 0, 0, 255, stdfont, TBasePoint.BP_LEFTUP); if Length(ST[I].Indices) > 1 then - r_Render_DrawText('<' + IntToStr(Length(ST[I].Indices)) + '>', mx - 68, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText('<' + IntToStr(Length(ST[I].Indices)) + '>', mx - 68, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP); - r_Render_DrawText(g_Game_ModeToText(Srv.GameMode), mx + 2, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(g_Game_ModeToText(Srv.GameMode), mx + 2, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); - r_Render_DrawText(IntToStr(Srv.Players) + '/' + IntToStr(Srv.MaxPlayers), mx + 54, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); - r_Render_DrawText(IntToStr(Srv.LocalPl) + '+' + IntToStr(Srv.Bots), mx + 54, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(IntToStr(Srv.Players) + '/' + IntToStr(Srv.MaxPlayers), mx + 54, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(IntToStr(Srv.LocalPl) + '+' + IntToStr(Srv.Bots), mx + 54, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP); - r_Render_DrawText(IntToStr(Srv.Protocol), mx + 106, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(IntToStr(Srv.Protocol), mx + 106, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); y := y + 42; end; - r_Render_DrawText(ip, 20, motdh - 20 + 3, 205, 205, 205, 255, stdfont, TBasePoint.BP_LEFTUP); - r_Render_DrawText(IntToStr(Length(ST)) + _lc[I_NET_SLIST_SERVERS], gScreenWidth - 48, motdh - 20 + 3, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP); + r_Common_DrawText(ip, 20, motdh - 20 + 3, 205, 205, 205, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(IntToStr(Length(ST)) + _lc[I_NET_SLIST_SERVERS], gScreenWidth - 48, motdh - 20 + 3, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP); + end; + end; + + procedure r_Render_DrawStatsColumns (constref cs: TEndCustomGameStat; x, y, w: Integer; endview: Boolean); + var i, cw, ch, yy, team, players, w1, w2, w3, w4, tw: Integer; r, g, b, rr, gg, bb: Byte; s: AnsiString; + begin + r_Draw_GetTextSize('W', stdfont, cw, ch); + w4 := cw * 6; (* deaths width *) + w3 := cw * 8; (* frags width *) + w2 := cw * 12; (* ping/loss width *) + w1 := w - w2 - w3 - w4; (* name width *) + tw := w1 - cw * 2 - w2; (* team goals *) + if cs.PlayerStat = nil then players := 0 else players := Length(cs.PlayerStat); + yy := y; + if cs.GameMode in [GM_TDM, GM_CTF] then + begin + for team := TEAM_RED to TEAM_BLUE do + begin + case team of + TEAM_RED: + begin + s := _lc[I_GAME_TEAM_RED]; + r := 255; g := 0; b := 0; + end; + TEAM_BLUE: + begin + s := _lc[I_GAME_TEAM_BLUE]; + r := 0; g := 0; b := 255; + end; + end; + r_Common_DrawText(s, x, yy, r, g, b, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(IntToStr(cs.TeamStat[team].Score), x + tw, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP); + if endview = false then + r_Common_DrawText(_lc[I_GAME_PING], x + w1, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP); + r_Common_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP); + r_Common_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP); + INC(yy, ch); + + INC(yy, ch div 4); + r_Draw_FillRect(x, yy, x + w - 1, yy, r, g, b, 255); + INC(yy, ch div 4); + + for i := 0 to players - 1 do + begin + if cs.PlayerStat[i].Team = team then + begin + rr := r; gg := g; bb := b; + if cs.PlayerStat[i].Spectator then + begin + rr := r div 2; gg := g div 2; bb := b div 2; + end; + + // Player name + if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name; + if (gPlayers[cs.PlayerStat[i].Num] <> nil) and (gPlayers[cs.PlayerStat[i].Num].FReady) then s := s + ' *'; + r_Common_DrawText(s, x, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP); + if endview = false then + begin + // Player ping/loss + s := Format(_lc[I_GAME_PING_MS], [cs.PlayerStat[i].Ping, cs.PlayerStat[i].Loss]); + r_Common_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); + end; + // Player frags + s := IntToStr(cs.PlayerStat[i].Frags); + r_Common_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); + // Player deaths + s := IntToStr(cs.PlayerStat[i].Deaths); + r_Common_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); + + INC(yy, ch); + end; + end; + INC(yy, ch); + end; + end + else if cs.GameMode in [GM_DM, GM_COOP] then + begin + r_Common_DrawText(_lc[I_GAME_PLAYER_NAME], x, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + if endview = false then + r_Common_DrawText(_lc[I_GAME_PING], x + w1, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP); + r_Common_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP); + r_Common_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP); + INC(yy, ch + ch div 2); + for i := 0 to players - 1 do + begin + // rr := 255; gg := 127; bb := 0; + rr := 255; gg := 255; bb := 255; + if cs.PlayerStat[i].Spectator then + begin + rr := rr div 2; gg := gg div 2; bb := bb div 2; + end; + + // Player color + r_Draw_Rect(x, yy, x + 16 - 1, yy + 16 - 1, 192, 192, 192, 255); + r_Draw_FillRect(x + 1, yy + 1, x + 16 - 1, yy + 16 - 1, cs.PlayerStat[i].Color.R, cs.PlayerStat[i].Color.G, cs.PlayerStat[i].Color.B, 255); + // Player name + if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name; + if (gPlayers[cs.PlayerStat[i].Num] <> nil) and (gPlayers[cs.PlayerStat[i].Num].FReady) then s := s + ' *'; + r_Common_DrawText(s, x + 16 + 8, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP); + if endview = false then + begin + // Player ping/loss + s := Format(_lc[I_GAME_PING_MS], [cs.PlayerStat[i].Ping, cs.PlayerStat[i].Loss]); + r_Common_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); + end; + // Player frags + s := IntToStr(cs.PlayerStat[i].Frags); + r_Common_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); + // Player deaths + s := IntToStr(cs.PlayerStat[i].Deaths); + r_Common_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); + + INC(yy, ch + ch div 2); + end; + end; + end; + + procedure r_Render_DrawStatsWindow (x, y, w, h: Integer; cs: TEndCustomGameStat; endview: Boolean); + var xoff, yoff, cw, ch: Integer; s: AnsiString; + begin + xoff := 0; yoff := 8; + r_Draw_GetTextSize('W', stdfont, cw, ch); + r_Draw_FillRect(x, y, x + w - 1, y + h - 1, 64, 64, 64, 224); + r_Draw_Rect(x, y, x + w - 1, y + h - 1, 255, 127, 0, 255); + + (* LINE 1 *) + + if endview = false then + begin + case NetMode of + NET_SERVER: s := _lc[I_NET_SERVER]; + NET_CLIENT: s := NetClientIP + ':' + IntToStr(NetClientPort); + otherwise s := ''; + end; + r_Common_DrawText(s, x + 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + end; + + case cs.GameMode of + GM_DM: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_DM] else s := _lc[I_GAME_LMS]; + GM_TDM: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_TDM] else s := _lc[I_GAME_TLMS]; + GM_CTF: s := _lc[I_GAME_CTF]; + GM_COOP: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_COOP] else s := _lc[I_GAME_SURV]; + otherwise s := 'GAME MODE ' + IntToStr(gGameSettings.GameMode); + end; + r_Common_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); + + if endview = false then + begin + s := r_Common_TimeToStr(cs.GameTime); + r_Common_DrawText(s, x + w - 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP); + end; + + INC(yoff, ch + ch div 2); + + (* LINE 2/3 *) + + s := cs.Map; + if cs.MapName <> '' then + s := s + ' - ' + cs.MapName; + + if endview = false then + begin + r_Common_DrawText(s, x + w div 2, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_UP); + INC(yoff, ch + ch div 2); + case cs.GameMode of + GM_DM, GM_TDM: s := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.ScoreLimit]); + GM_CTF: s := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.ScoreLimit]); + GM_COOP: s := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters); + otherwise s := ''; + end; + r_Common_DrawText(s, x + 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_LEFTUP); + case cs.GameMode of + GM_DM, GM_TDM, GM_CTF: s := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]); + GM_COOP: s := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount); + otherwise s := ''; + end; + r_Common_DrawText(s, x + w - 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_RIGHTUP); + INC(yoff, ch); + end + else + begin + xoff := MAX(Length(_lc[I_MENU_MAP]) + 1, Length(_lc[I_GAME_GAME_TIME]) + 1) * cw; + r_Common_DrawText(_lc[I_MENU_MAP], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(s, x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + INC(yoff, ch); + r_Common_DrawText(_lc[I_GAME_GAME_TIME], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(r_Common_TimeToStr(cs.GameTime), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + INC(yoff, ch); + end; + + INC(yoff, ch); + + (* LINE 4/5 *) + + if endview and (cs.GameMode = GM_COOP) then + begin + xoff := MAX(Length(_lc[I_GAME_MONSTERS]) + 1, Length(_lc[I_GAME_SECRETS]) + 1) * cw; + r_Common_DrawText(_lc[I_GAME_MONSTERS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + INC(yoff, ch); + r_Common_DrawText(_lc[I_GAME_SECRETS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + INC(yoff, ch); + INC(yoff, ch); end; + + (* LINE 6/7 *) + + if endview and (cs.GameMode = GM_COOP) and gLastMap then + begin + xoff := MAX(Length(_lc[I_GAME_MONSTERS_TOTAL]) + 1, Length(_lc[I_GAME_SECRETS_TOTAL]) + 1) * cw; + r_Common_DrawText(_lc[I_GAME_MONSTERS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + INC(yoff, ch); + r_Common_DrawText(_lc[I_GAME_SECRETS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + INC(yoff, ch); + INC(yoff, ch); + end; + + (* LINE *) + + if endview and (cs.GameMode in [GM_TDM, GM_CTF]) then + begin + if cs.TeamStat[TEAM_RED].Score > cs.TeamStat[TEAM_BLUE].Score then s := _lc[I_GAME_WIN_RED] + else if cs.TeamStat[TEAM_BLUE].Score > cs.TeamStat[TEAM_RED].Score then s := _lc[I_GAME_WIN_BLUE] + else s := _lc[I_GAME_WIN_DRAW]; + r_Common_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); + INC(yoff, ch); + INC(yoff, ch); + end; + + (* LINE n *) + + r_Render_DrawStatsColumns(cs, x + 16, y + yoff, w - 16 - 16, endview); + end; + + function r_Render_StatsHeight (players: Integer): Integer; + var cw, ch: Integer; + begin + ASSERT(players >= 0); + r_Draw_GetTextSize('W', stdfont, cw, ch); + case gGameSettings.GameMode of + GM_TDM, GM_CTF: result := 32 + ch * (11 + players); + otherwise result := 40 + ch * 5 + (ch + 8) * players; + end; + end; + + procedure r_Render_DrawStats; + var x, y, w, h, players: Integer; cs: TEndCustomGameStat; + begin + cs.PlayerStat := g_Player_GetStats(); + SortGameStat(cs.PlayerStat); + cs.TeamStat := gTeamStat; + cs.GameTime := gTime; + cs.GameMode := gGameSettings.GameMode; + cs.Map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':' + g_ExtractFileName(gMapInfo.Map); + cs.MapName := gMapInfo.Name; + if cs.PlayerStat = nil then players := 0 else players := Length(cs.PlayerStat); + w := gScreenWidth - (gScreenWidth div 5); + h := r_Render_StatsHeight(players); + x := (gScreenWidth div 2) - (w div 2); + y := (gScreenHeight div 2) - (h div 2); + r_Render_DrawStatsWindow(x, y, w, h, cs, false); + end; + + procedure r_Render_DrawCustomStats; + var cw, ch, s: AnsiString; + begin + if gStatsOff then + begin + r_Common_DrawText(_lc[I_MENU_INTER_NOTICE_TAB], gScreenWidth div 2, 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); + end + else + begin + case gGameSettings.GameMode of + GM_COOP: if gMissionFailed then s := _lc[I_MENU_INTER_MISSION_FAIL] else s := _lc[I_MENU_INTER_LEVEL_COMPLETE]; + otherwise s := _lc[I_MENU_INTER_ROUND_OVER]; + end; + r_Common_DrawText(s, gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); + + if gChatShow = false then + begin + if g_Game_IsClient then s := _lc[I_MENU_INTER_NOTICE_MAP] else s := _lc[I_MENU_INTER_NOTICE_SPACE]; + r_Common_DrawText(s, gScreenWidth div 2, gScreenHeight - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); + if g_Game_IsNet then + begin + s := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]); + r_Common_DrawText(s, gScreenWidth div 2, gScreenHeight - 16 - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); + end; + end; + + r_Render_DrawStatsWindow(32, 64, gScreenWidth - 32 * 2, gScreenHeight - 64 * 2, CustomStat, true); + end; + end; + + procedure r_Render_DrawValueOf (a, b, x, y: Integer; f: TGLFont); + var wa, wb, ch: Integer; sa, sb: AnsiString; + begin + sa := IntToStr(a); + sb := IntToStr(b); + r_Draw_GetTextSize(sa, f, wa, ch); + r_Draw_GetTextSize(sa + ' / ', f, wb, ch); + r_Common_DrawText(sa, x, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP); + r_Common_DrawText(' / ', x + wa, y, 255, 255, 255, 255, f, TBasePoint.BP_LEFTUP); + r_Common_DrawText(sb, x + wb, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP); + end; + + procedure r_Render_DrawSinglStatsPlayer (player, x, y, w1: Integer); + var time, kpm: Single; + begin + r_Common_DrawText(_lc[I_MENU_INTER_KILLS], x, y, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP); + r_Render_DrawValueOf(SingleStat.PlayerStat[player].Kills, gTotalMonsters, x + w1, y, MenuFont); + r_Common_DrawText(_lc[I_MENU_INTER_KPM], x, y + 32, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP); + time := SingleStat.GameTime / 1000; + kpm := SingleStat.PlayerStat[player].Kills; + if time > 0 then kpm := kpm / time * 60; + r_Common_DrawText(Format('%.1f', [kpm]), x + w1, y + 32, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(_lc[I_MENU_INTER_SECRETS], x, y + 64, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP); + r_Render_DrawValueOf(SingleStat.PlayerStat[player].Secrets, SingleStat.TotalSecrets, x + w1, y + 64, MenuFont); + end; + + procedure r_Render_DrawSingleStats; + var xx, wa, wb, ww, ch: Integer; s: AnsiString; + begin + r_Common_DrawText(_lc[I_MENU_INTER_LEVEL_COMPLETE], gScreenWidth div 2, 32, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); + + r_Draw_GetTextSize(_lc[I_MENU_INTER_KPM] + ' ', menufont, wa, ch); + r_Draw_GetTextSize(' 9999.9', menufont, wb, ch); + ww := wa + wb; + xx := gScreenWidth div 2 - ww div 2; + + s := r_Common_TimeToStr(SingleStat.GameTime); + r_Common_DrawText(_lc[I_MENU_INTER_TIME], xx, 80, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP); + r_Common_DrawText(s, xx + wa, 80, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP); + + if SingleStat.TwoPlayers then + begin + r_Common_DrawText(_lc[I_MENU_PLAYER_1], gScreenWidth div 2, 128, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); + r_Render_DrawSinglStatsPlayer(0, xx, 176, wa); + r_Common_DrawText(_lc[I_MENU_PLAYER_2], gScreenWidth div 2, 288, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); + r_Render_DrawSinglStatsPlayer(1, xx, 336, wa); + end + else + begin + r_Render_DrawSinglStatsPlayer(0, xx, 128, wa); + end; + end; + + procedure r_Render_DrawSpectHud; + var xoff: Integer; s: AnsiString; + + procedure AddText (s1, s2: AnsiString); + var w1, w2, ww, ch: Integer; + begin + r_Draw_GetTextSize(s1, stdfont, w1, ch); + r_Draw_GetTextSize(s2, stdfont, w2, ch); + ww := MAX(w1, w2); + r_Common_DrawText(s1, xoff + ww div 2, gScreenHeight - ch, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); + r_Common_DrawText(s2, xoff + ww div 2, gScreenHeight - ch, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); + xoff := xoff + ww + 16; + end; + + begin + xoff := 0; + case gSpectMode of + SPECT_STATS: s := 'MODE: Stats'; + SPECT_MAPVIEW: s := 'MODE: Observe Map'; + SPECT_PLAYERS: s := 'MODE: Watch Players'; + otherwise s := 'MODE: ' + IntToStr(gSpectMode); + end; + AddText(s, '< jump >'); + if gSpectMode = SPECT_STATS then + AddText('Autoview', '< fire >'); + if gSpectMode = SPECT_MAPVIEW then + AddText('[-] Step ' + IntToStr(gSpectStep) + ' [+]', ' '); + if gSpectMode = SPECT_PLAYERS then + begin + AddText('Player 1', ''); + if gSpectViewTwo then + AddText('Player 2', ''); + AddText('2x View', ''); + end; + end; + + function GetActivePlayer_ByID (id: Integer): TPlayer; + var i, len: Integer; p: TPlayer; + begin + p := nil; + if (id >= 0) and (gPlayers <> nil) then + begin + i := 0; len := Length(gPlayers); + while (i < len) and ((IsActivePlayer(gPlayers[i]) = false) or (gPlayers[i].UID <> id)) do INC(i); + if i < len then p := gPlayers[i]; + end; + result := p; + end; + + procedure r_Render_DrawMinimap (x, y: Integer; alpha: Byte); + const scale = 16; + + function IsMinimapPanel (const p: TPanel): Boolean; + begin + result := (p <> nil) and p.Enabled; + if result then + begin + case p.PanelType of + PANEL_WALL, PANEL_WATER, PANEL_ACID1, PANEL_ACID2, + PANEL_STEP, PANEL_OPENDOOR, PANEL_CLOSEDOOR, + PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: + result := true; + otherwise + result := false; + end; + end; + end; + + procedure DrawObject (xx, yy, ww, hh: Integer; r, g, b: Byte); + var x0, y0, x1, y1: Integer; + begin + x0 := x + xx div scale; + y0 := y + yy div scale; + x1 := x + (xx + ww - 1) div scale; + y1 := y + (yy + hh - 1) div scale; + r_Draw_FillRect(x0, y0, x1, y1, r, g, b, alpha); + end; + + procedure DrawPanels (const a: TPanelArray); + var i: Integer; p: TPanel; c: TRGB; + begin + if a <> nil then + begin + for i := 0 to HIGH(a) do + begin + p := a[i]; + if IsMinimapPanel(p) then + begin + case p.PanelType of + PANEL_WALL: c := _RGB(208, 208, 208); + PANEL_OPENDOOR: c := _RGB(160, 160, 160); + PANEL_CLOSEDOOR: c := _RGB(160, 160, 160); + PANEL_STEP: c := _RGB(128, 128, 128); + PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: + case p.LiftType of + LIFTTYPE_UP: c := _RGB(116, 72, 36); + LIFTTYPE_DOWN: c := _RGB(116, 124, 96); + LIFTTYPE_LEFT: c := _RGB(116, 200, 80); + LIFTTYPE_RIGHT: c := _RGB(116, 252, 140); + otherwise c := _RGB(255, 0, 0); + end; + PANEL_WATER: c := _RGB(0, 0, 192); + PANEL_ACID1: c := _RGB(0, 176, 0); + PANEL_ACID2: c := _RGB(176, 0, 0); + otherwise c := _RGB(255, 0, 0); + end; + DrawObject(p.x, p.y, p.width, p.height, c.r, c.g, c.b); + end; + end; + end; + end; + + procedure DrawPlayers; + var i: Integer; p: TPlayer; c: TRGB; + begin + if gPlayers <> nil then + begin + for i := 0 to HIGH(gPlayers) do + begin + p := gPlayers[i]; + if p.Alive then + begin + case p.Team of + TEAM_RED: c := _RGB(255, 0, 0); + TEAM_BLUE: c := _RGB(0, 0, 255); + otherwise c := _RGB(255, 128, 0); + end; + DrawObject(p.obj.x, p.obj.y, p.obj.rect.width, p.obj.rect.height, c.r, c.g, c.b); + end; + end; + end; + end; + + function DrawMonster (m: TMonster): Boolean; + begin + result := false; // don't stop + if m.alive then + DrawObject(m.obj.x, m.obj.y, m.obj.rect.width, m.obj.rect.height, 255, 255, 0); + end; + + begin + r_Draw_FillRect(x, y, (x + gMapInfo.Width - 1) div scale, (y + gMapInfo.Height - 1) div scale, 0, 0, 0, alpha); + DrawPanels(gSteps); + DrawPanels(gLifts); + DrawPanels(gWater); + DrawPanels(gAcid1); + DrawPanels(gAcid2); + DrawPanels(gWalls); + g_Mons_ForEach(DrawMonster); + DrawPlayers; end; procedure r_Render_Draw; + var p1, p2: TPlayer; time: LongWord; begin if gExit = EXIT_QUIT then exit; + INC(FPSCounter); + time := GetTickCount64(); + if time - FPSTime >= 1000 then + begin + FPS := FPSCounter; + FPSCounter := 0; + FPSTime := time; + end; + r_Draw_Setup(gScreenWidth, gScreenHeight); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); - glColor4ub(255, 255, 255, 255); - glEnable(GL_SCISSOR_TEST); - r_Draw_SetRect(0, 0, gScreenWidth, gScreenHeight); - - //e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]); + p1 := nil; + p2 := nil; + if gGameOn or (gState = STATE_FOLD) then + begin + if (gPlayer1 <> nil) and (gPlayer2 <> nil) then + begin + if gRevertPlayers then + begin + p1 := gPlayer2; + p2 := gPlayer1; + end + else + begin + p1 := gPlayer1; + p2 := gPlayer2; + end; + end + else if gPlayer1 <> nil then + begin + p1 := gPlayer1; + end + else if gPlayer2 <> nil then + begin + p1 := gPlayer2; + end; + if (gSpectMode = SPECT_PLAYERS) and (gPlayers <> nil) then + begin + p1 := GetActivePlayer_ByID(gSpectPID1); + if p1 = nil then + p1 := GetActivePlayer_ByID(GetActivePlayerID_Next()); + if gSpectViewTwo then + begin + p2 := GetActivePlayer_ByID(gSpectPID2); + if p2 = nil then + p2 := GetActivePlayer_ByID(GetActivePlayerID_Next()); + end; + end; + end; if gGameOn or ((gState in [STATE_FOLD]) and (EndingGameCounter < 255)) then begin - // TODO setup sectator mode - // TODO setup player hear point - - if (gPlayer1 <> nil) and (gPlayer2 <> nil) then - begin - r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight div 2 - 2, gPlayer1); - r_Render_DrawPlayerView(0, gScreenHeight div 2 + 2, gScreenWidth, gScreenHeight div 2, gPlayer2); + if gSpectMode = SPECT_MAPVIEW then + begin + r_Render_DrawMapView(0, 0, gScreenWidth, gScreenHeight, gSpectX + gScreenWidth div 2, gSpectY + gScreenHeight div 2); end - else + else if (p1 <> nil) and (p2 <> nil) then begin - r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, gPlayer1); + r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight div 2 - 2, p1); + r_Render_DrawPlayerView(0, gScreenHeight div 2 + 2, gScreenWidth, gScreenHeight div 2, p2); + end + else if p1 <> nil then + begin + r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, p1); + end + else if p2 <> nil then + begin + r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, p2); end; - // TODO draw holmes inspector + if gShowMap then + r_Render_DrawMiniMap(0, 0, 160); + + {$IFDEF ENABLE_HOLMES} + r_Holmes_Draw; + {$ENDIF} - // TODO draw messages - // TODO draw stats (?) - // TODO draw spectator hud + if MessageText <> '' then + r_Common_DrawFormatText(MessageText, (gScreenWidth - 196) div 2, gScreenHeight div 2, 255, menufont, TBasePoint.BP_CENTER); + + if IsDrawStat or (gSpectMode = SPECT_STATS) then + r_Render_DrawStats; + + if gSpectHUD and (gChatShow = false) and (gSpectMode <> SPECT_NONE) and (gSpectAuto = false) then + r_Render_DrawSpectHud; end; if gPauseMain and gGameOn {$IFDEF ENABLE_MENU}and (g_ActiveWindow = nil){$ENDIF} then begin - // TODO draw pause screen + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_Common_DrawText(_lc[I_MENU_PAUSE], gScreenWidth div 2, gScreenHeight div 2, 255, 255, 255, 255, menufont, TBasePoint.BP_CENTER); end; if not gGameOn then begin + // TODO F key handle case gState of STATE_NONE: (* do nothing *) ; - STATE_MENU: r_Render_DrawBackground(GameWad + ':TEXTURES/TITLE'); + STATE_MENU: r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE'); STATE_FOLD: begin if EndingGameCounter > 0 then @@ -534,12 +1158,14 @@ implementation begin if gLastMap and (gGameSettings.GameMode = GM_COOP) then if EndPicPath <> '' then - r_Render_DrawBackground(EndPicPath) + r_Common_DrawBackground(EndPicPath) else - r_Render_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]) + r_Common_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]) else - r_Render_DrawBackground(GameWad + ':TEXTURES/INTER'); - // TODO draw custom stata + r_Common_DrawBackground(GameWad + ':TEXTURES/INTER'); + + r_Render_DrawCustomStats; + {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); @@ -553,8 +1179,8 @@ implementation end else begin - r_Render_DrawBackground(GameWad + ':TEXTURES/INTER'); - // TODO darw single stats + r_Common_DrawBackground(GameWad + ':TEXTURES/INTER'); + r_Render_DrawSingleStats; {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); @@ -564,9 +1190,9 @@ implementation STATE_ENDPIC: begin if EndPicPath <> '' then - r_Render_DrawBackground(EndPicPath) + r_Common_DrawBackground(EndPicPath) else - r_Render_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]); + r_Common_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]); {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); @@ -574,7 +1200,7 @@ implementation end; STATE_SLIST: begin - r_Render_DrawBackground(GameWad + ':TEXTURES/TITLE'); + r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE'); r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); r_Render_DrawServerList(slCurrent, slTable); end; @@ -592,10 +1218,27 @@ implementation r_Console_Draw(false); - // TODO draw holmes interface + // TODO g_debug_Sounds + + if gShowFPS then + begin + r_Common_DrawText('FPS: ' + IntToStr(FPS), 0, 0, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawText('UPS: ' + IntToStr(UPS), 0, 16, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + end; + + if gGameOn and gShowTime then + begin + r_Common_DrawText(r_Common_TimeToStr(gTime), gScreenWidth - 4, gScreenHeight - 1, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTDOWN); + end; + + // TODO draw profilers + + {$IFDEF ENABLE_HOLMES} + r_Holmes_DrawUI; + {$ENDIF} + + // TODO draw touch screen controls - glFlush(); - glFinish(); sys_Repaint; end; @@ -622,6 +1265,7 @@ implementation function r_Render_WriteScreenShot (filename: String): Boolean; begin + // TODO write screenshot file Result := False; end; @@ -642,6 +1286,7 @@ implementation {$IFDEF ENABLE_TOUCH} procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean); begin + // TODO implement touchscreen founded := False; end; {$ENDIF} @@ -668,9 +1313,46 @@ implementation end; {$ENDIF} + procedure r_Render_SetProcessLoadingCallback (p: TProcedure); + begin + r_Common_ProcessLoadingCallback := p; + end; + + procedure r_Render_ClearLoading; + begin + r_Common_ClearLoading; + end; + + procedure r_Render_SetLoading (const text: String; maxval: Integer); + begin + r_Common_SetLoading(text, maxval); + end; + + procedure r_Render_StepLoading (incval: Integer); + begin + r_Common_StepLoading(incval); + end; + procedure r_Render_DrawLoading (force: Boolean); begin - // TODO draw loading screen + r_Common_DrawLoading(force); + end; + +{$IFDEF ENABLE_HOLMES} + function pmsCurMapX (): Integer; + begin + result := r_holmes.pmsCurMapX(); + end; + + function pmsCurMapY (): Integer; + begin + result := r_holmes.pmsCurMapY(); end; + function r_Render_HolmesViewIsSet (): Boolean; + begin + result := vpSet; + end; +{$ENDIF} + end.