X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_render.pas;h=288a649169a86d56f804fc5d03b66b6bcbaed22a;hb=a3ffbadf19a1f613bf10d6bf5205267b591c1752;hp=e40b600fe04ada739e305fdeba2d083c66035877;hpb=66d24fe86a421fc4c3c99df6304f42a933e68785;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_render.pas b/src/game/renders/opengl/r_render.pas index e40b600..288a649 100644 --- a/src/game/renders/opengl/r_render.pas +++ b/src/game/renders/opengl/r_render.pas @@ -74,17 +74,39 @@ implementation {$ELSE} GL, GLEXT, {$ENDIF} + {$IFDEF ENABLE_MENU} + r_gui, + {$ENDIF} {$IFDEF ENABLE_SYSTEM} g_system, {$ENDIF} SysUtils, Classes, Math, - e_log, utils, - g_game, g_options, g_console, - r_textures, r_map + g_basic, + e_log, utils, wadreader, + g_game, g_map, g_options, g_console, g_player, g_weapons, g_language, g_triggers, + g_net, g_netmaster, + r_draw, r_textures, r_fonts, r_common, r_console, r_map ; + type + TBasePoint = ( + BP_LEFTUP, BP_UP, BP_RIGHTUP, + BP_LEFT, BP_CENTER, BP_RIGHT, + BP_LEFTDOWN, BP_DOWN, BP_RIGHTDOWN + ); + var - menuBG: TGLTexture; + BackgroundTexture: THereTexture; + + hud, hudbg: TGLTexture; + hudhp: array [Boolean] of TGLTexture; + hudap: TGLTexture; + hudwp: array [0..WP_LAST] of TGLTexture; + hudkey: array [0..2] of TGLTexture; + hudair: TGLTexture; + hudjet: TGLTexture; + hudrflag, hudrflags, hudrflagd: TGLTexture; + hudbflag, hudbflags, hudbflagd: TGLTexture; procedure r_Render_LoadTextures; begin @@ -97,15 +119,70 @@ implementation end; procedure r_Render_Load; + const + WeapName: array [0..WP_LAST] of AnsiString = ('KASTET', 'SAW', 'PISTOL', 'SHOTGUN1', 'SHOTGUN2', 'MGUN', 'RLAUNCHER', 'PGUN', 'BFG', 'SPULEMET', 'FLAMETHROWER'); + var + i: Integer; begin - menuBG := r_Textures_LoadFromFile(GameWAD + ':' + 'TEXTURES/TITLE'); + r_Common_Load; + BackgroundTexture := DEFAULT(THereTexture); + hud := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUD'); + hudbg := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUDBG'); + hudhp[false] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/MED2'); + hudhp[true] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/BMED'); + hudap := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/ARMORHUD'); + for i := 0 to WP_LAST do + hudwp[i] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/' + WeapName[i]); + hudkey[0] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYR'); + hudkey[1] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYG'); + hudkey[2] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYB'); + hudair := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/AIRBAR'); + hudjet := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/JETBAR'); + hudrflag := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_BASE'); + hudrflags := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_STOLEN'); + hudrflagd := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_DROP'); + hudbflag := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_BASE'); + hudbflags := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_STOLEN'); + hudbflagd := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_DROP'); + r_Console_Load; r_Map_Load; + {$IFDEF ENABLE_MENU} + r_GUI_Load; + {$ENDIF} end; procedure r_Render_Free; + var i: Integer; begin + {$IFDEF ENABLE_MENU} + r_GUI_Free; + {$ENDIF} r_Map_Free; - menuBG.Free; + r_Console_Free; + hudbflagd.Free; + hudbflags.Free; + hudbflag.Free; + hudrflagd.Free; + hudrflags.Free; + hudrflag.Free; + hudjet.Free; + hudair.Free; + hudkey[0].Free; + hudkey[1].Free; + hudkey[2].Free; + for i := 0 to WP_LAST do + begin + if hudwp[i] <> nil then + hudwp[i].Free; + hudwp[i] := nil; + end; + hudap.Free; + hudhp[true].Free; + hudhp[false].Free; + hudbg.Free; + hud.Free; + r_Common_FreeThis(BackgroundTexture); + r_Common_Free; end; {$IFDEF ENABLE_SYSTEM} @@ -133,29 +210,720 @@ implementation sys_EnableVSync(gVSync); {$ENDIF} r_Textures_Initialize; + r_Console_Initialize; r_Map_Initialize; end; procedure r_Render_Finalize; begin r_Map_Finalize; + r_Console_Finalize; r_Textures_Finalize; end; procedure r_Render_Update; begin + r_Console_Update; r_Map_Update; end; - procedure SetupMatrix; + procedure r_Render_GetBasePoint (x, y, w, h: Integer; p: TBasePoint; out xx, yy: Integer); + begin + case p of + TBasePoint.BP_LEFTUP, TBasePoint.BP_LEFT, TBasePoint.BP_LEFTDOWN: xx := x; + TBasePoint.BP_UP, TBasePoint.BP_CENTER, TBasePoint.BP_DOWN: xx := x - w div 2; + TBasePoint.BP_RIGHTUP, TBasePoint.BP_RIGHT, TBasePoint.BP_RIGHTDOWN: xx := x - w; + end; + case p of + TBasePoint.BP_LEFTUP, TBasePoint.BP_UP, TBasePoint.BP_RIGHTUP: yy := y; + TBasePoint.BP_LEFT, TBasePoint.BP_CENTER, TBasePoint.BP_RIGHT: yy := y - h div 2; + TBasePoint.BP_LEFTDOWN, TBasePoint.BP_DOWN, TBasePoint.BP_RIGHTDOWN: yy := y - h; + end; + end; + + procedure r_Render_DrawText (const text: AnsiString; x, y: Integer; r, g, b, a: Byte; f: TGLFont; p: TBasePoint); + var w, h: Integer; + begin + if p <> TBasePoint.BP_LEFTUP then + begin + r_Draw_GetTextSize(text, f, w, h); + r_Render_GetBasePoint(x, y, w, h, p, x, y); + end; + r_Draw_Text(text, x, y, r, g, b, a, f); + end; + + procedure r_Render_DrawTexture (img: TGLTexture; x, y, w, h: Integer; p: TBasePoint); + begin + r_Render_GetBasePoint(x, y, w, h, p, x, y); + r_Draw_TextureRepeat(img, x, y, w, h, false, 255, 255, 255, 255, false); + end; + + procedure r_Render_DrawHUD (x, y: Integer; p: TPlayer); + var t: TGLTexture; s: AnsiString; + begin + ASSERT(p <> nil); + + // hud area is 196 x 240 pixels + r_Render_DrawTexture(hud, x, y, hud.width, hud.height, TBasePoint.BP_LEFTUP); + r_Render_DrawText(p.name, x + 98, y + 16, 255, 0, 0, 255, smallfont, TBasePoint.BP_CENTER); + + t := hudhp[R_BERSERK in p.FRulez]; + r_Render_DrawTexture(t, x + 51, y + 61, t.width, t.height, TBasePoint.BP_CENTER); + r_Render_DrawTexture(hudap, x + 50, y + 85, hudap.width, hudap.height, TBasePoint.BP_CENTER); + + r_Render_DrawText(IntToStr(MAX(0, p.health)), x + 174, y + 56, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); + r_Render_DrawText(IntToStr(MAX(0, p.armor)), x + 174, y + 84, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); + + case p.CurrWeap of + WEAPON_KASTET, WEAPON_SAW: s := '--'; + else s := IntToStr(p.GetAmmoByWeapon(p.CurrWeap)); + end; + r_Render_DrawText(s, x + 174, y + 174, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); + + if p.CurrWeap <= WP_LAST then + begin + t := hudwp[p.CurrWeap]; + r_Render_DrawTexture(t, x + 18, y + 160, t.width, t.height, TBasePoint.BP_LEFTUP); + end; + + if R_KEY_RED in p.FRulez then + r_Render_DrawTexture(hudkey[0], x + 76, y + 214, 16, 16, TBasePoint.BP_LEFTUP); + if R_KEY_GREEN in p.FRulez then + r_Render_DrawTexture(hudkey[1], x + 93, y + 214, 16, 16, TBasePoint.BP_LEFTUP); + if R_KEY_BLUE in p.FRulez then + r_Render_DrawTexture(hudkey[2], x + 110, y + 214, 16, 16, TBasePoint.BP_LEFTUP); + + if p.JetFuel > 0 then + begin + r_Render_DrawTexture(hudair, x, y + 116, hudair.width, hudair.height, TBasePoint.BP_LEFTUP); + if p.air > 0 then + r_Draw_FillRect(x + 14, y + 116 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 116 + 4 + 4, 0, 0, 196, 255); + r_Render_DrawTexture(hudjet, x, y + 126, hudjet.width, hudjet.height, TBasePoint.BP_LEFTUP); + r_Draw_FillRect(x + 14, y + 126 + 4, x + 14 + 168 * p.JetFuel div JET_MAX, y + 126 + 4 + 4, 208, 0, 0, 255); + end + else + begin + r_Render_DrawTexture(hudair, x, y + 124, hudair.width, hudair.height, TBasePoint.BP_LEFTUP); + if p.air > 0 then + r_Draw_FillRect(x + 14, y + 124 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 124 + 4 + 4, 0, 0, 196, 255); + end; + end; + + procedure r_Render_DrawHUDArea (x, y, w, h: Integer; p: TPlayer); + var s: AnsiString; + begin + r_Render_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP); + + if p <> nil then + r_Render_DrawHUD(x + w - 196 + 2, y, p); + + if gShowPing and g_Game_IsClient then + begin + s := _lc[I_GAME_PING_HUD] + IntToStr(NetPeer.lastRoundTripTime) + _lc[I_NET_SLIST_PING_MS]; + r_Render_DrawText(s, x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + end; + + if p.Spectator then + begin + r_Render_DrawText(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + if p.NoRespawn then + r_Render_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + end; + end; + + procedure r_Render_DrawStatsView (x, y, w, h: Integer; p: TPlayer); + var fw, i, maxFrags, top, totalPlayers: Integer; sign: Char; stat: TPlayerStatArray; f: TGLTexture; + begin + ASSERT(p <> nil); + + if gShowScore and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then + begin + (* RED TEAM GOALS *) + fw := 0; + if gGameSettings.GameMode = GM_CTF then + begin + case gFlags[FLAG_RED].State of + FLAG_STATE_CAPTURED: f := hudrflags; + FLAG_STATE_DROPPED: f := hudrflagd; + otherwise f := hudrflag; + end; + if f <> nil then + begin + fw := f.width + 8; (* + space *) + r_Render_DrawTexture(f, x + w - 16, y + 240 - 72 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP); + end; + end; + r_Render_DrawText(IntToStr(gTeamStat[TEAM_RED].Score), x + w - 16 - fw, y + 240 - 72 - 4, TEAMCOLOR[TEAM_RED].R, TEAMCOLOR[TEAM_RED].G, TEAMCOLOR[TEAM_RED].B, 255, menufont, TBasePoint.BP_RIGHTUP); + + (* BLUE TEAM GOALS *) + fw := 0; + if gGameSettings.GameMode = GM_CTF then + begin + case gFlags[FLAG_BLUE].State of + FLAG_STATE_CAPTURED: f := hudbflags; + FLAG_STATE_DROPPED: f := hudbflagd; + otherwise f := hudbflag; + end; + if f <> nil then + begin + fw := f.width + 8; (* + space *) + r_Render_DrawTexture(f, x + w - 16, y + 240 - 32 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP); + end; + end; + r_Render_DrawText(IntToStr(gTeamStat[TEAM_BLUE].Score), x + w - 16 - fw, y + 240 - 32 - 4, TEAMCOLOR[TEAM_BLUE].R, TEAMCOLOR[TEAM_BLUE].G, TEAMCOLOR[TEAM_BLUE].B, 255, menufont, TBasePoint.BP_RIGHTUP); + end; + + if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then + begin + if gShowStat then + begin + r_Render_DrawText(IntToStr(p.Frags), x + w - 16, y, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHTUP); + + top := 1; + maxFrags := 0; + totalPlayers := 0; + stat := g_Player_GetStats(); + if stat <> nil then + begin + totalPlayers := Length(stat); + for i := 0 to High(stat) do + begin + if stat[i].Name <> p.Name then + begin + maxFrags := MAX(maxFrags, stat[i].Frags); + if stat[i].Frags > p.Frags then + top := top + 1; + end; + end; + end; + if p.Frags >= maxFrags then sign := '+' else sign := '-'; + r_Render_DrawText(IntToStr(top) + ' / ' + IntToStr(totalPlayers) + ' ' + sign + IntToStr(ABS(p.Frags - maxFrags)), x + w - 16, y + 32, 255, 0, 0, 255, smallfont, TBasePoint.BP_RIGHTUP); + end; + + if gLMSRespawn > LMS_RESPAWN_NONE then + begin + r_Render_DrawText(_lc[I_GAME_WARMUP], x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN); + r_Render_DrawText(': ' + IntToStr((gLMSRespawnTime - gTime) div 1000), x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_LEFTDOWN); + end + else if gShowLives and (gGameSettings.MaxLives > 0) then + begin + r_Render_DrawText(IntToStr(p.Lives), x + w - 16, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN); + end; + end; + end; + + procedure r_Render_DrawView (x, y, w, h: Integer; p: TPlayer); + var l, t, r, b: Integer; + begin + r_Draw_GetRect(l, t, r, b); + r_Draw_SetRect(x, y, x + w, y + h); + + if p <> nil then + begin + r_Map_Draw(x, y, w, h, p.obj.x + PLAYER_RECT_CX, p.obj.y + PLAYER_RECT_CY, p); + r_Render_DrawStatsView(x, y, w, h, p); + if p.Spectator and p.NoRespawn then + r_Render_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER); + end + else + begin + r_Map_Draw(x, y, w, h, 0, 0, nil); + end; + + r_Draw_SetRect(l, t, r, b); + end; + + procedure r_Render_DrawPlayerView (x, y, w, h: Integer; p: TPlayer); + var l, t, r, b: Integer; + begin + r_Draw_GetRect(l, t, r, b); + r_Draw_SetRect(x, y, x + w, y + h); + r_Render_DrawView(x, y, w - 196, h, p); + r_Render_DrawHUDArea(x + w - 196, y, 196, h, p); + r_Draw_SetRect(l, t, r, b); + end; + + procedure r_Render_DrawBackgroundImage (img: TGLTexture); + var fw, w, h: LongInt; + begin + if img <> nil then + begin + img := BackgroundTexture.id; + if img.width = img.height then fw := img.width * 4 div 3 else fw := img.width; // fix aspect 4:3 + r_Common_CalcAspect(fw, img.height, gScreenWidth, gScreenHeight, false, w, h); + r_Draw_Texture(img, gScreenWidth div 2 - w div 2, 0, w, h, false, 255, 255, 255, 255, false); + end + end; + + procedure r_Render_DrawBackground (const name: AnsiString); + begin + if r_Common_LoadThis(name, BackgroundTexture) then + r_Render_DrawBackgroundImage(BackgroundTexture.id) + end; + + procedure r_Render_DrawServerList (var SL: TNetServerList; var ST: TNetServerTable); + var ip: AnsiString; ww, hh, cw, ch, mw, mh, motdh, scrx, scry, i, mx, y: Integer; msg: SSArray; Srv: TNetServer; + begin + scrx := gScreenWidth div 2; + scry := gScreenHeight div 2; + + r_Draw_GetTextSize(_lc[I_NET_SLIST], menufont, ww, hh); + r_Render_DrawText(_lc[I_NET_SLIST], gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); + + r_Draw_GetTextSize('W', stdfont, cw, ch); + motdh := gScreenHeight - 49 - ch * b_Text_LineCount(slMOTD); + + r_Draw_FillRect(16, 64, gScreenWidth - 16, motdh, 64, 64, 64, 145); + r_Draw_Rect(16, 64, gScreenWidth - 16, motdh, 255, 127, 0, 255); + + r_Render_DrawText(_lc[I_NET_SLIST_HELP], gScreenWidth div 2, gScreenHeight - 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); + + if slMOTD <> '' then + begin + r_Draw_FillRect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 64, 64, 64, 110); + r_Draw_Rect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 255, 127, 0, 255); + msg := Parse2(slMOTD, #10); + for i := 0 to High(msg) do + r_Render_DrawText(msg[i], 20, motdh + 3 + ch * i, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + end; + + if not slReadUrgent and (slUrgent <> '') then + begin + r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127); + r_Draw_FillRect(scrx - 256, scry - 60, scrx + 256, scry + 60, 64, 64, 64, 127); + r_Draw_Rect(scrx - 256, scry - 60, scrx + 256, scry + 60, 255, 127, 0, 255); + r_Draw_FillRect(scrx - 256, scry - 40, scrx + 256, scry - 40, 255, 127, 0, 255); + r_Render_DrawText(_lc[I_NET_SLIST_URGENT], scrx, scry - 58, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); + msg := Parse2(slUrgent, #10); + for i := 0 to High(msg) do + r_Render_DrawText(msg[i], scrx - 253, scry - 38 + ch * i, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(_lc[I_NET_SLIST_URGENT_CONT], scrx, scry + 41, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); + r_Draw_FillRect(scrx - 256, scry + 40, scrx + 256, scry + 40, 255, 127, 0, 255); + end + else if SL = nil then + begin + r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127); + r_Draw_Rect(scrx - 192, scry - 10, scrx + 192, scry + 11, 255, 127, 0, 255); + r_Render_DrawText(slWaitStr, scrx, scry, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER); + end + else + begin + y := 90; + if slSelection < Length(ST) then + begin + sy := y + 42 * slSelection - 4; + Srv := GetServerFromTable(slSelection, SL, ST); + ip := _lc[I_NET_ADDRESS] + ' ' + Srv.IP + ':' + IntToStr(Srv.Port); + ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' '; + if Srv.Password then ip := ip + _lc[I_MENU_YES] else ip := ip +_lc[I_MENU_NO]; + end; + + mw := gScreenWidth - 188; + mx := 16 + mw; + + r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy + 40, 64, 64, 64, 255); + r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy, 205, 205, 205, 255); + r_Draw_FillRect(16 + 1, sy + 41, gScreenWidth - 16 - 1, sy + 41, 255, 255, 255, 255); + + r_Draw_FillRect(16, 85, gScreenWidth - 16, 85, 255, 127, 0, 255); + r_Draw_FillRect(16, motdh - 20, gScreenWidth - 16, motdh - 20, 255, 127, 0, 255); + + r_Draw_FillRect(mx - 70, 64, mx - 70, motdh, 255, 127, 0, 255); + r_Draw_FillRect(mx, 64, mx, motdh - 20, 255, 127, 0, 255); + r_Draw_FillRect(mx + 52, 64, mx + 52, motdh - 20, 255, 127, 0, 255); + r_Draw_FillRect(mx + 104, 64, mx + 104, motdh - 20, 255, 127, 0, 255); + + r_Render_DrawText('NAME/MAP', 18, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText('PING', mx - 68, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText('MODE', mx + 2, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText('PLRS', mx + 54, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText('VER', mx + 106, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + + for i := 0 to High(ST) do + begin + Srv := GetServerFromTable(i, SL, ST); + r_Render_DrawText(Srv.Name, 18, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(Srv.Map, 18, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP); + + if Srv.Ping = 0 then + r_Render_DrawText('<1' + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP) + else if (Srv.Ping >= 0) and (Srv.Ping <= 999) then + r_Render_DrawText(IntToStr(Srv.Ping) + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP) + else + r_Render_DrawText(_lc[I_NET_SLIST_NO_ACCESS], mx - 68, y, 255, 0, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + if Length(ST[I].Indices) > 1 then + r_Render_DrawText('<' + IntToStr(Length(ST[I].Indices)) + '>', mx - 68, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP); + + r_Render_DrawText(g_Game_ModeToText(Srv.GameMode), mx + 2, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + + r_Render_DrawText(IntToStr(Srv.Players) + '/' + IntToStr(Srv.MaxPlayers), mx + 54, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(IntToStr(Srv.LocalPl) + '+' + IntToStr(Srv.Bots), mx + 54, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP); + + r_Render_DrawText(IntToStr(Srv.Protocol), mx + 106, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + + y := y + 42; + end; + + r_Render_DrawText(ip, 20, motdh - 20 + 3, 205, 205, 205, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(IntToStr(Length(ST)) + _lc[I_NET_SLIST_SERVERS], gScreenWidth - 48, motdh - 20 + 3, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP); + end; + end; + + function r_Render_TimeToStr (t: LongWord): AnsiString; + var h, m, s: Integer; + begin + h := t div 1000 div 3600; + m := t div 1000 div 60 mod 60; + s := t div 1000 mod 60; + result := Format('%d:%.2d:%.2d', [h, m, s]); + end; + + procedure r_Render_DrawStatsColumns (constref cs: TEndCustomGameStat; x, y, w: Integer; endview: Boolean); + var i, cw, ch, yy, team, players, w1, w2, w3, w4, tw: Integer; r, g, b, rr, gg, bb: Byte; s: AnsiString; + begin + r_Draw_GetTextSize('W', stdfont, cw, ch); + w4 := cw * 6; (* deaths width *) + w3 := cw * 8; (* frags width *) + w2 := cw * 12; (* ping/loss width *) + w1 := w - w2 - w3 - w4; (* name width *) + tw := w1 - cw * 2 - w2; (* team goals *) + if cs.PlayerStat = nil then players := 0 else players := Length(cs.PlayerStat); + yy := y; + if cs.GameMode in [GM_TDM, GM_CTF] then + begin + for team := TEAM_RED to TEAM_BLUE do + begin + case team of + TEAM_RED: + begin + s := _lc[I_GAME_TEAM_RED]; + r := 255; g := 0; b := 0; + end; + TEAM_BLUE: + begin + s := _lc[I_GAME_TEAM_BLUE]; + r := 0; g := 0; b := 255; + end; + end; + r_Render_DrawText(s, x, yy, r, g, b, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(IntToStr(cs.TeamStat[team].Score), x + tw, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP); + if endview = false then + r_Render_DrawText(_lc[I_GAME_PING], x + w1, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP); + r_Render_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP); + r_Render_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP); + INC(yy, ch); + + INC(yy, ch div 4); + r_Draw_FillRect(x, yy, x + w - 1, yy, r, g, b, 255); + INC(yy, ch div 4); + + for i := 0 to players - 1 do + begin + if cs.PlayerStat[i].Team = team then + begin + rr := r; gg := g; bb := b; + if cs.PlayerStat[i].Spectator then + begin + rr := r div 2; gg := g div 2; bb := b div 2; + end; + + // Player name + if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name; + if (gPlayers[cs.PlayerStat[i].Num] <> nil) and (gPlayers[cs.PlayerStat[i].Num].FReady) then s := s + ' *'; + r_Render_DrawText(s, x, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP); + if endview = false then + begin + // Player ping/loss + s := Format(_lc[I_GAME_PING_MS], [cs.PlayerStat[i].Ping, cs.PlayerStat[i].Loss]); + r_Render_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); + end; + // Player frags + s := IntToStr(cs.PlayerStat[i].Frags); + r_Render_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); + // Player deaths + s := IntToStr(cs.PlayerStat[i].Deaths); + r_Render_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); + + INC(yy, ch); + end; + end; + INC(yy, ch); + end; + end + else if cs.GameMode in [GM_DM, GM_COOP] then + begin + r_Render_DrawText(_lc[I_GAME_PLAYER_NAME], x, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + if endview = false then + r_Render_DrawText(_lc[I_GAME_PING], x + w1, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP); + r_Render_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP); + r_Render_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP); + INC(yy, ch + ch div 2); + for i := 0 to players - 1 do + begin + // rr := 255; gg := 127; bb := 0; + rr := 255; gg := 255; bb := 255; + if cs.PlayerStat[i].Spectator then + begin + rr := rr div 2; gg := gg div 2; bb := bb div 2; + end; + + // Player color + r_Draw_Rect(x, yy, x + 16 - 1, yy + 16 - 1, 192, 192, 192, 255); + r_Draw_FillRect(x + 1, yy + 1, x + 16 - 1, yy + 16 - 1, cs.PlayerStat[i].Color.R, cs.PlayerStat[i].Color.G, cs.PlayerStat[i].Color.B, 255); + // Player name + if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name; + if (gPlayers[cs.PlayerStat[i].Num] <> nil) and (gPlayers[cs.PlayerStat[i].Num].FReady) then s := s + ' *'; + r_Render_DrawText(s, x + 16 + 8, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP); + if endview = false then + begin + // Player ping/loss + s := Format(_lc[I_GAME_PING_MS], [cs.PlayerStat[i].Ping, cs.PlayerStat[i].Loss]); + r_Render_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); + end; + // Player frags + s := IntToStr(cs.PlayerStat[i].Frags); + r_Render_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); + // Player deaths + s := IntToStr(cs.PlayerStat[i].Deaths); + r_Render_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); + + INC(yy, ch + ch div 2); + end; + end; + end; + + procedure r_Render_DrawStatsWindow (x, y, w, h: Integer; cs: TEndCustomGameStat; endview: Boolean); + var xoff, yoff, cw, ch: Integer; s: AnsiString; + begin + xoff := 0; yoff := 8; + r_Draw_GetTextSize('W', stdfont, cw, ch); + r_Draw_FillRect(x, y, x + w - 1, y + h - 1, 64, 64, 64, 224); + r_Draw_Rect(x, y, x + w - 1, y + h - 1, 255, 127, 0, 255); + + (* LINE 1 *) + + if endview = false then + begin + case NetMode of + NET_SERVER: s := _lc[I_NET_SERVER]; + NET_CLIENT: s := NetClientIP + ':' + IntToStr(NetClientPort); + otherwise s := ''; + end; + r_Render_DrawText(s, x + 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + end; + + case cs.GameMode of + GM_DM: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_DM] else s := _lc[I_GAME_LMS]; + GM_TDM: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_TDM] else s := _lc[I_GAME_TLMS]; + GM_CTF: s := _lc[I_GAME_CTF]; + GM_COOP: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_COOP] else s := _lc[I_GAME_SURV]; + otherwise s := 'GAME MODE ' + IntToStr(gGameSettings.GameMode); + end; + r_Render_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); + + if endview = false then + begin + s := r_Render_TimeToStr(cs.GameTime); + r_Render_DrawText(s, x + w - 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP); + end; + + INC(yoff, ch + ch div 2); + + (* LINE 2/3 *) + + s := cs.Map; + if cs.MapName <> '' then + s := s + ' - ' + cs.MapName; + + if endview = false then + begin + r_Render_DrawText(s, x + w div 2, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_UP); + INC(yoff, ch + ch div 2); + case cs.GameMode of + GM_DM, GM_TDM: s := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.ScoreLimit]); + GM_CTF: s := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.ScoreLimit]); + GM_COOP: s := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters); + otherwise s := ''; + end; + r_Render_DrawText(s, x + 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_LEFTUP); + case cs.GameMode of + GM_DM, GM_TDM, GM_CTF: s := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]); + GM_COOP: s := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount); + otherwise s := ''; + end; + r_Render_DrawText(s, x + w - 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_RIGHTUP); + INC(yoff, ch); + end + else + begin + xoff := MAX(Length(_lc[I_MENU_MAP]) + 1, Length(_lc[I_GAME_GAME_TIME]) + 1) * cw; + r_Render_DrawText(_lc[I_MENU_MAP], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(s, x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + INC(yoff, ch); + r_Render_DrawText(_lc[I_GAME_GAME_TIME], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(r_Render_TimeToStr(cs.GameTime), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + INC(yoff, ch); + end; + + INC(yoff, ch); + + (* LINE 4/5 *) + + if endview and (cs.GameMode = GM_COOP) then + begin + xoff := MAX(Length(_lc[I_GAME_MONSTERS]) + 1, Length(_lc[I_GAME_SECRETS]) + 1) * cw; + r_Render_DrawText(_lc[I_GAME_MONSTERS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + INC(yoff, ch); + r_Render_DrawText(_lc[I_GAME_SECRETS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + INC(yoff, ch); + INC(yoff, ch); + end; + + (* LINE 6/7 *) + + if endview and (cs.GameMode = GM_COOP) and gLastMap then + begin + xoff := MAX(Length(_lc[I_GAME_MONSTERS_TOTAL]) + 1, Length(_lc[I_GAME_SECRETS_TOTAL]) + 1) * cw; + r_Render_DrawText(_lc[I_GAME_MONSTERS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + INC(yoff, ch); + r_Render_DrawText(_lc[I_GAME_SECRETS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + INC(yoff, ch); + INC(yoff, ch); + end; + + (* LINE *) + + if endview and (cs.GameMode in [GM_TDM, GM_CTF]) then + begin + if cs.TeamStat[TEAM_RED].Score > cs.TeamStat[TEAM_BLUE].Score then s := _lc[I_GAME_WIN_RED] + else if cs.TeamStat[TEAM_BLUE].Score > cs.TeamStat[TEAM_RED].Score then s := _lc[I_GAME_WIN_BLUE] + else s := _lc[I_GAME_WIN_DRAW]; + r_Render_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); + INC(yoff, ch); + INC(yoff, ch); + end; + + (* LINE n *) + + r_Render_DrawStatsColumns(cs, x + 16, y + yoff, w - 16 - 16, endview); + end; + + function r_Render_StatsHeight (players: Integer): Integer; + var cw, ch: Integer; begin - glViewport(0, 0, gScreenWidth, gScreenHeight); - glScissor(0, 0, gScreenWidth, gScreenHeight); - glMatrixMode(GL_PROJECTION); - glLoadIdentity; - glOrtho(0, gScreenWidth, gScreenHeight, 0, 0, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity; + ASSERT(players >= 0); + r_Draw_GetTextSize('W', stdfont, cw, ch); + case gGameSettings.GameMode of + GM_TDM, GM_CTF: result := 32 + ch * (11 + players); + otherwise result := 40 + ch * 5 + (ch + 8) * players; + end; + end; + + procedure r_Render_DrawStats; + var x, y, w, h, players: Integer; cs: TEndCustomGameStat; + begin + cs.PlayerStat := g_Player_GetStats(); + SortGameStat(cs.PlayerStat); + cs.TeamStat := gTeamStat; + cs.GameTime := gTime; + cs.GameMode := gGameSettings.GameMode; + cs.Map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':' + g_ExtractFileName(gMapInfo.Map); + cs.MapName := gMapInfo.Name; + if cs.PlayerStat = nil then players := 0 else players := Length(cs.PlayerStat); + w := gScreenWidth - (gScreenWidth div 5); + h := r_Render_StatsHeight(players); + x := (gScreenWidth div 2) - (w div 2); + y := (gScreenHeight div 2) - (h div 2); + r_Render_DrawStatsWindow(x, y, w, h, cs, false); + end; + + procedure r_Render_DrawCustomStats; + var cw, ch, s: AnsiString; + begin + if gStatsOff then + begin + r_Render_DrawText(_lc[I_MENU_INTER_NOTICE_TAB], gScreenWidth div 2, 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); + end + else + begin + case gGameSettings.GameMode of + GM_COOP: if gMissionFailed then s := _lc[I_MENU_INTER_MISSION_FAIL] else s := _lc[I_MENU_INTER_LEVEL_COMPLETE]; + otherwise s := _lc[I_MENU_INTER_ROUND_OVER]; + end; + r_Render_DrawText(s, gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); + + if gChatShow = false then + begin + if g_Game_IsClient then s := _lc[I_MENU_INTER_NOTICE_MAP] else s := _lc[I_MENU_INTER_NOTICE_SPACE]; + r_Render_DrawText(s, gScreenWidth div 2, gScreenHeight - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); + if g_Game_IsNet then + begin + s := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]); + r_Render_DrawText(s, gScreenWidth div 2, gScreenHeight - 16 - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); + end; + end; + + r_Render_DrawStatsWindow(32, 64, gScreenWidth - 32 * 2, gScreenHeight - 64 * 2, CustomStat, true); + end; + end; + + procedure r_Render_DrawValueOf (a, b, x, y: Integer; f: TGLFont); + var wa, wb, ch: Integer; sa, sb: AnsiString; + begin + sa := IntToStr(a); + sb := IntToStr(b); + r_Draw_GetTextSize(sa, f, wa, ch); + r_Draw_GetTextSize(sa + ' / ', f, wb, ch); + r_Render_DrawText(sa, x, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP); + r_Render_DrawText(' / ', x + wa, y, 255, 255, 255, 255, f, TBasePoint.BP_LEFTUP); + r_Render_DrawText(sb, x + wb, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP); + end; + + procedure r_Render_DrawSinglStatsPlayer (player, x, y, w1: Integer); + var time, kpm: Single; + begin + r_Render_DrawText(_lc[I_MENU_INTER_KILLS], x, y, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP); + r_Render_DrawValueOf(SingleStat.PlayerStat[player].Kills, gTotalMonsters, x + w1, y, MenuFont); + r_Render_DrawText(_lc[I_MENU_INTER_KPM], x, y + 32, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP); + time := SingleStat.GameTime / 1000; + kpm := SingleStat.PlayerStat[player].Kills; + if time > 0 then kpm := kpm / time * 60; + r_Render_DrawText(Format('%.1f', [kpm]), x + w1, y + 32, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(_lc[I_MENU_INTER_SECRETS], x, y + 64, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP); + r_Render_DrawValueOf(SingleStat.PlayerStat[player].Secrets, SingleStat.TotalSecrets, x + w1, y + 64, MenuFont); + end; + + procedure r_Render_DrawSingleStats; + var xx, wa, wb, ww, ch: Integer; s: AnsiString; + begin + r_Render_DrawText(_lc[I_MENU_INTER_LEVEL_COMPLETE], gScreenWidth div 2, 32, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); + + r_Draw_GetTextSize(_lc[I_MENU_INTER_KPM] + ' ', menufont, wa, ch); + r_Draw_GetTextSize(' 9999.9', menufont, wb, ch); + ww := wa + wb; + xx := gScreenWidth div 2 - ww div 2; + + s := r_Render_TimeToStr(SingleStat.GameTime); + r_Render_DrawText(_lc[I_MENU_INTER_TIME], xx, 80, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(s, xx + wa, 80, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP); + + if SingleStat.TwoPlayers then + begin + r_Render_DrawText(_lc[I_MENU_PLAYER_1], gScreenWidth div 2, 128, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); + r_Render_DrawSinglStatsPlayer(0, xx, 176, wa); + r_Render_DrawText(_lc[I_MENU_PLAYER_2], gScreenWidth div 2, 288, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); + r_Render_DrawSinglStatsPlayer(1, xx, 336, wa); + end + else + begin + r_Render_DrawSinglStatsPlayer(0, xx, 128, wa); + end; end; procedure r_Render_Draw; @@ -163,29 +931,37 @@ implementation if gExit = EXIT_QUIT then exit; - SetupMatrix; + r_Draw_Setup(gScreenWidth, gScreenHeight); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); glColor4ub(255, 255, 255, 255); + glEnable(GL_SCISSOR_TEST); + r_Draw_SetRect(0, 0, gScreenWidth, gScreenHeight); //e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]); - if gGameOn or (gState = STATE_FOLD) then + if gGameOn or ((gState in [STATE_FOLD]) and (EndingGameCounter < 255)) then begin - // TODO setup player view // TODO setup sectator mode // TODO setup player hear point - // TODO setup player view siz - // TODO draw player view + setup screen coords - r_Map_Draw(0, 0, gScreenWidth, gScreenHeight, gPlayer1.obj.x + 32, gPlayer1.obj.y + 32); // !!! remove unnamed consts + if (gPlayer1 <> nil) and (gPlayer2 <> nil) then + begin + r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight div 2 - 2, gPlayer1); + r_Render_DrawPlayerView(0, gScreenHeight div 2 + 2, gScreenWidth, gScreenHeight div 2, gPlayer2); + end + else + begin + r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, gPlayer1); + end; // TODO draw holmes inspector // TODO draw messages - // TODO draw stats (?) + if IsDrawStat or (gSpectMode = SPECT_STATS) then + r_Render_DrawStats; // TODO draw spectator hud end; @@ -197,28 +973,81 @@ implementation if not gGameOn then begin case gState of - STATE_MENU: ; // TODO draw menu bg - STATE_FOLD: ; - STATE_INTERCUSTOM: ; - STATE_INTERSINGLE: ; - STATE_ENDPIC: ; - STATE_SLIST: ; + STATE_NONE: (* do nothing *) ; + STATE_MENU: r_Render_DrawBackground(GameWad + ':TEXTURES/TITLE'); + STATE_FOLD: + begin + if EndingGameCounter > 0 then + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); + end; + STATE_INTERCUSTOM: + begin + if gLastMap and (gGameSettings.GameMode = GM_COOP) then + if EndPicPath <> '' then + r_Render_DrawBackground(EndPicPath) + else + r_Render_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]) + else + r_Render_DrawBackground(GameWad + ':TEXTURES/INTER'); + + r_Render_DrawCustomStats; + + {$IFDEF ENABLE_MENU} + if g_ActiveWindow <> nil then + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + {$ENDIF} + end; + STATE_INTERSINGLE, STATE_INTERTEXT, STATE_INTERPIC: + begin + if EndingGameCounter > 0 then + begin + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); + end + else + begin + r_Render_DrawBackground(GameWad + ':TEXTURES/INTER'); + r_Render_DrawSingleStats; + {$IFDEF ENABLE_MENU} + if g_ActiveWindow <> nil then + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + {$ENDIF} + end; + end; + STATE_ENDPIC: + begin + if EndPicPath <> '' then + r_Render_DrawBackground(EndPicPath) + else + r_Render_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]); + {$IFDEF ENABLE_MENU} + if g_ActiveWindow <> nil then + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + {$ENDIF} + end; + STATE_SLIST: + begin + r_Render_DrawBackground(GameWad + ':TEXTURES/TITLE'); + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_Render_DrawServerList(slCurrent, slTable); + end; end; end; {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then begin - // TODO draw menu widgets + if gGameOn then + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_GUI_Draw_Window(g_ActiveWindow); end; {$ENDIF} - // TODO draw console + r_Console_Draw(false); // TODO draw holmes interface - glFinish(); glFlush(); + glFinish(); sys_Repaint; end; @@ -251,10 +1080,7 @@ implementation {$IFDEF ENABLE_GIBS} function r_Render_GetGibRect (m, id: Integer): TRectWH; begin - Result.X := 16; - Result.Y := 16; - Result.Width := 16; - Result.Height := 16; + result := r_Map_GetGibSize(m, id); end; {$ENDIF} @@ -275,27 +1101,28 @@ implementation {$IFDEF ENABLE_MENU} procedure r_Render_GetControlSize (ctrl: TGUIControl; out w, h: Integer); begin - w := 0; h := 0; + r_GUI_GetSize(ctrl, w, h); end; procedure r_Render_GetLogoSize (out w, h: Integer); begin - w := 0; h := 0; + r_GUI_GetLogoSize(w, h); end; procedure r_Render_GetMaxFontSize (BigFont: Boolean; out w, h: Integer); begin - w := 0; h := 0; + r_GUI_GetMaxFontSize(BigFont, w, h); end; procedure r_Render_GetStringSize (BigFont: Boolean; str: String; out w, h: Integer); begin - w := 0; h := 0; + r_GUI_GetStringSize(BigFont, str, w, h); end; {$ENDIF} procedure r_Render_DrawLoading (force: Boolean); begin + // TODO draw loading screen end; end.