X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_render.pas;h=202500d6170fbe92ddd1416d47811ce01e071656;hb=21824a042f883761f39c4723ad30e4e71f289c93;hp=f9c0024381a16880c14abfc6562dacba33435386;hpb=6366ee564d3026bb03c90fc1a6844fa0b9434dde;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_render.pas b/src/game/renders/opengl/r_render.pas index f9c0024..202500d 100644 --- a/src/game/renders/opengl/r_render.pas +++ b/src/game/renders/opengl/r_render.pas @@ -24,6 +24,9 @@ interface g_base // TRectWH ; + type + TProcedure = procedure; + (* render startup *) procedure r_Render_Initialize; procedure r_Render_Finalize; @@ -64,7 +67,17 @@ interface procedure r_Render_GetStringSize (BigFont: Boolean; str: String; out w, h: Integer); {$ENDIF} - procedure r_Render_DrawLoading (force: Boolean); // !!! remove it + procedure r_Render_SetProcessLoadingCallback (p: TProcedure); + procedure r_Render_ClearLoading; + procedure r_Render_SetLoading (const text: String; maxval: Integer); + procedure r_Render_StepLoading (incval: Integer); + procedure r_Render_DrawLoading (force: Boolean); + + {$IFDEF ENABLE_HOLMES} + function pmsCurMapX (): Integer; + function pmsCurMapY (): Integer; + function r_Render_HolmesViewIsSet (): Boolean; + {$ENDIF} implementation @@ -80,17 +93,18 @@ implementation {$IFDEF ENABLE_SYSTEM} g_system, {$ENDIF} + {$IFDEF ENABLE_HOLMES} + r_holmes, + {$ENDIF} SysUtils, Classes, Math, g_basic, e_log, utils, wadreader, mapdef, g_game, g_map, g_panel, g_options, g_console, g_player, g_weapons, g_language, g_triggers, g_monsters, g_net, g_netmaster, - r_draw, r_textures, r_fonts, r_common, r_console, r_map + r_draw, r_textures, r_fonts, r_common, r_console, r_map, r_loadscreen ; var - BackgroundTexture: THereTexture; - hud, hudbg: TGLTexture; hudhp: array [Boolean] of TGLTexture; hudap: TGLTexture; @@ -119,26 +133,27 @@ implementation var i: Integer; begin + r_LoadScreen_Load; r_Common_Load; - BackgroundTexture := DEFAULT(THereTexture); - hud := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUD'); - hudbg := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUDBG'); - hudhp[false] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/MED2'); - hudhp[true] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/BMED'); - hudap := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/ARMORHUD'); + r_Common_SetLoading('HUD Textures', 5 + (WP_LAST + 1) + 11); + hud := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUD', [TGLHints.txNoRepeat]); + hudbg := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUDBG', []); + hudhp[false] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/MED2', [TGLHints.txNoRepeat]); + hudhp[true] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/BMED', [TGLHints.txNoRepeat]); + hudap := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/ARMORHUD', [TGLHints.txNoRepeat]); for i := 0 to WP_LAST do - hudwp[i] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/' + WeapName[i]); - hudkey[0] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYR'); - hudkey[1] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYG'); - hudkey[2] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYB'); - hudair := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/AIRBAR'); - hudjet := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/JETBAR'); - hudrflag := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_BASE'); - hudrflags := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_STOLEN'); - hudrflagd := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_DROP'); - hudbflag := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_BASE'); - hudbflags := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_STOLEN'); - hudbflagd := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_DROP'); + hudwp[i] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/' + WeapName[i], [TGLHints.txNoRepeat]); + hudkey[0] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYR', [TGLHints.txNoRepeat]); + hudkey[1] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYG', [TGLHints.txNoRepeat]); + hudkey[2] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYB', [TGLHints.txNoRepeat]); + hudair := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/AIRBAR', [TGLHints.txNoRepeat]); + hudjet := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/JETBAR', [TGLHints.txNoRepeat]); + hudrflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_BASE', [TGLHints.txNoRepeat]); + hudrflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_STOLEN', [TGLHints.txNoRepeat]); + hudrflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_DROP', [TGLHints.txNoRepeat]); + hudbflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_BASE', [TGLHints.txNoRepeat]); + hudbflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_STOLEN', [TGLHints.txNoRepeat]); + hudbflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_DROP', [TGLHints.txNoRepeat]); r_Console_Load; r_Map_Load; {$IFDEF ENABLE_MENU} @@ -154,29 +169,24 @@ implementation {$ENDIF} r_Map_Free; r_Console_Free; - hudbflagd.Free; - hudbflags.Free; - hudbflag.Free; - hudrflagd.Free; - hudrflags.Free; - hudrflag.Free; - hudjet.Free; - hudair.Free; - hudkey[0].Free; - hudkey[1].Free; - hudkey[2].Free; + r_Common_FreeAndNil(hudbflagd); + r_Common_FreeAndNil(hudbflags); + r_Common_FreeAndNil(hudbflag); + r_Common_FreeAndNil(hudrflagd); + r_Common_FreeAndNil(hudrflags); + r_Common_FreeAndNil(hudrflag); + r_Common_FreeAndNil(hudjet); + r_Common_FreeAndNil(hudair); + r_Common_FreeAndNil(hudkey[0]); + r_Common_FreeAndNil(hudkey[1]); + r_Common_FreeAndNil(hudkey[2]); for i := 0 to WP_LAST do - begin - if hudwp[i] <> nil then - hudwp[i].Free; - hudwp[i] := nil; - end; - hudap.Free; - hudhp[true].Free; - hudhp[false].Free; - hudbg.Free; - hud.Free; - r_Common_FreeThis(BackgroundTexture); + r_Common_FreeAndNil(hudwp[i]); + r_Common_FreeAndNil(hudap); + r_Common_FreeAndNil(hudhp[true]); + r_Common_FreeAndNil(hudhp[false]); + r_Common_FreeAndNil(hudbg); + r_Common_FreeAndNil(hud); r_Common_Free; end; @@ -204,6 +214,7 @@ implementation raise Exception.Create('Failed to set videomode on startup.'); sys_EnableVSync(gVSync); {$ENDIF} + r_LoadScreen_Initialize; r_Textures_Initialize; r_Console_Initialize; r_Map_Initialize; @@ -214,6 +225,7 @@ implementation r_Map_Finalize; r_Console_Finalize; r_Textures_Finalize; + r_LoadScreen_Finalize; end; procedure r_Render_Update; @@ -274,12 +286,14 @@ implementation end; procedure r_Render_DrawHUDArea (x, y, w, h: Integer; p: TPlayer); - var s: AnsiString; + var s: AnsiString; oldy: Integer; begin r_Common_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP); if p <> nil then begin + oldy := y; + if h < 239 then y := y - 32; (* hack: hide nickname on 640x400 *) r_Render_DrawHUD(x + w - 196 + 2, y, p); if p.Spectator then begin @@ -289,6 +303,7 @@ implementation if p.NoRespawn then r_Common_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); end; + y := oldy; end; if gShowPing and g_Game_IsClient then @@ -380,7 +395,7 @@ implementation end; procedure r_Render_DrawView (x, y, w, h: Integer; p: TPlayer); - var l, t, r, b, xx, yy: Integer; + var l, t, r, b, xx, yy, cx, cy: Integer; begin r_Draw_GetRect(l, t, r, b); r_Draw_SetRect(x, y, x + w, y + h); @@ -388,25 +403,32 @@ implementation r_Common_GetCameraPos(p, true, xx, yy); if p <> nil then begin - r_Map_Draw(x, y, w, h, xx, yy, p); + r_Map_Draw(x, y, w, h, xx, yy, p, cx, cy); + {$IFDEF ENABLE_HOLMES} + if p = gPlayer1 then + begin + r_Holmes_plrViewPos(cx, cy); + r_Holmes_plrViewSize(h, w); + end; + {$ENDIF} r_Render_DrawStatsView(x, y, w, h, p); if p.Spectator and p.NoRespawn then r_Common_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER); end else begin - r_Map_Draw(x, y, w, h, xx, yy, nil); + r_Map_Draw(x, y, w, h, xx, yy, nil, cx, cy); end; r_Draw_SetRect(l, t, r, b); end; procedure r_Render_DrawMapView (x, y, w, h, camx, camy: Integer); - var l, t, r, b: Integer; + var l, t, r, b, cx, cy: Integer; begin r_Draw_GetRect(l, t, r, b); r_Draw_SetRect(x, y, x + w, y + h); - r_Map_Draw(x, y, w, h, camx, camy, nil); + r_Map_Draw(x, y, w, h, camx, camy, nil, cx, cy); r_Draw_SetRect(l, t, r, b); end; @@ -420,24 +442,6 @@ implementation r_Draw_SetRect(l, t, r, b); end; - procedure r_Render_DrawBackgroundImage (img: TGLTexture); - var fw, w, h: LongInt; - begin - if img <> nil then - begin - img := BackgroundTexture.id; - if img.width = img.height then fw := img.width * 4 div 3 else fw := img.width; // fix aspect 4:3 - r_Common_CalcAspect(fw, img.height, gScreenWidth, gScreenHeight, false, w, h); - r_Draw_Texture(img, gScreenWidth div 2 - w div 2, 0, w, h, false, 255, 255, 255, 255, false); - end - end; - - procedure r_Render_DrawBackground (const name: AnsiString); - begin - if r_Common_LoadThis(name, BackgroundTexture) then - r_Render_DrawBackgroundImage(BackgroundTexture.id) - end; - procedure r_Render_DrawServerList (var SL: TNetServerList; var ST: TNetServerTable); var ip: AnsiString; ww, hh, cw, ch, mw, mh, motdh, scrx, scry, i, mx, y: Integer; msg: SSArray; Srv: TNetServer; begin @@ -459,7 +463,7 @@ implementation begin r_Draw_FillRect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 64, 64, 64, 110); r_Draw_Rect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 255, 127, 0, 255); - r_Common_DrawFormatText(slMOTD, 20, motdh + 3 + ch * i, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawFormatText(slMOTD, 20, motdh + 3, 255, stdfont, TBasePoint.BP_LEFTUP); end; if not slReadUrgent and (slUrgent <> '') then @@ -469,7 +473,7 @@ implementation r_Draw_Rect(scrx - 256, scry - 60, scrx + 256, scry + 60, 255, 127, 0, 255); r_Draw_FillRect(scrx - 256, scry - 40, scrx + 256, scry - 40, 255, 127, 0, 255); r_Common_DrawText(_lc[I_NET_SLIST_URGENT], scrx, scry - 58, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); - r_Common_DrawFormatText(slUrgent, scrx - 253, scry - 38 + ch * i, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Common_DrawFormatText(slUrgent, scrx - 253, scry - 38, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(_lc[I_NET_SLIST_URGENT_CONT], scrx, scry + 41, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); r_Draw_FillRect(scrx - 256, scry + 40, scrx + 256, scry + 40, 255, 127, 0, 255); end @@ -1055,17 +1059,11 @@ implementation FPSTime := time; end; - r_Draw_Setup(gScreenWidth, gScreenHeight); + r_Draw_Setup(gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); - glColor4ub(255, 255, 255, 255); - glEnable(GL_SCISSOR_TEST); - r_Draw_SetRect(0, 0, gScreenWidth, gScreenHeight); - - //e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]); - p1 := nil; p2 := nil; if gGameOn or (gState = STATE_FOLD) then @@ -1128,7 +1126,9 @@ implementation if gShowMap then r_Render_DrawMiniMap(0, 0, 160); - // TODO draw holmes inspector + {$IFDEF ENABLE_HOLMES} + r_Holmes_Draw; + {$ENDIF} if MessageText <> '' then r_Common_DrawFormatText(MessageText, (gScreenWidth - 196) div 2, gScreenHeight div 2, 255, menufont, TBasePoint.BP_CENTER); @@ -1151,7 +1151,7 @@ implementation // TODO F key handle case gState of STATE_NONE: (* do nothing *) ; - STATE_MENU: r_Render_DrawBackground(GameWad + ':TEXTURES/TITLE'); + STATE_MENU: r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE'); STATE_FOLD: begin if EndingGameCounter > 0 then @@ -1161,11 +1161,11 @@ implementation begin if gLastMap and (gGameSettings.GameMode = GM_COOP) then if EndPicPath <> '' then - r_Render_DrawBackground(EndPicPath) + r_Common_DrawBackground(EndPicPath) else - r_Render_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]) + r_Common_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]) else - r_Render_DrawBackground(GameWad + ':TEXTURES/INTER'); + r_Common_DrawBackground(GameWad + ':TEXTURES/INTER'); r_Render_DrawCustomStats; @@ -1182,7 +1182,7 @@ implementation end else begin - r_Render_DrawBackground(GameWad + ':TEXTURES/INTER'); + r_Common_DrawBackground(GameWad + ':TEXTURES/INTER'); r_Render_DrawSingleStats; {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then @@ -1193,9 +1193,9 @@ implementation STATE_ENDPIC: begin if EndPicPath <> '' then - r_Render_DrawBackground(EndPicPath) + r_Common_DrawBackground(EndPicPath) else - r_Render_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]); + r_Common_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]); {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); @@ -1203,7 +1203,7 @@ implementation end; STATE_SLIST: begin - r_Render_DrawBackground(GameWad + ':TEXTURES/TITLE'); + r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE'); r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); r_Render_DrawServerList(slCurrent, slTable); end; @@ -1229,15 +1229,19 @@ implementation r_Common_DrawText('UPS: ' + IntToStr(UPS), 0, 16, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); end; - // TODO gShowTime + if gGameOn and gShowTime then + begin + r_Common_DrawText(r_Common_TimeToStr(gTime), gScreenWidth - 4, gScreenHeight - 1, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTDOWN); + end; + // TODO draw profilers - // TODO draw holmes interface + {$IFDEF ENABLE_HOLMES} + r_Holmes_DrawUI; + {$ENDIF} // TODO draw touch screen controls - glFlush(); - glFinish(); sys_Repaint; end; @@ -1247,8 +1251,8 @@ implementation gWinSizeY := h; gRC_Width := w; gRC_Height := h; - gScreenWidth := w; - gScreenHeight := h; + gScreenWidth := Round(w / r_pixel_scale); + gScreenHeight := Round(h / r_pixel_scale); end; procedure r_Render_Apply; @@ -1312,9 +1316,46 @@ implementation end; {$ENDIF} + procedure r_Render_SetProcessLoadingCallback (p: TProcedure); + begin + r_Common_ProcessLoadingCallback := p; + end; + + procedure r_Render_ClearLoading; + begin + r_Common_ClearLoading; + end; + + procedure r_Render_SetLoading (const text: String; maxval: Integer); + begin + r_Common_SetLoading(text, maxval); + end; + + procedure r_Render_StepLoading (incval: Integer); + begin + r_Common_StepLoading(incval); + end; + procedure r_Render_DrawLoading (force: Boolean); begin - // TODO draw loading screen + r_Common_DrawLoading(force); + end; + +{$IFDEF ENABLE_HOLMES} + function pmsCurMapX (): Integer; + begin + result := r_holmes.pmsCurMapX(); end; + function pmsCurMapY (): Integer; + begin + result := r_holmes.pmsCurMapY(); + end; + + function r_Render_HolmesViewIsSet (): Boolean; + begin + result := vpSet; + end; +{$ENDIF} + end.