X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_map.pas;h=f27043e12a0cb26addf19793eddde58ad44bb6ba;hb=d9a5bbeb1c2790fac76ed87f2212f2e68a0bd5c3;hp=d2fa1f3d229988bf185f100a89288ba00ce21e17;hpb=20b4de5ce2b7ff04700fc2b8f421b89dc81a99b5;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_map.pas b/src/game/renders/opengl/r_map.pas index d2fa1f3..f27043e 100644 --- a/src/game/renders/opengl/r_map.pas +++ b/src/game/renders/opengl/r_map.pas @@ -38,6 +38,7 @@ interface procedure r_Map_DrawPlayerModel (pm: TPlayerModel; x, y: Integer; alpha: Byte); {$ENDIF} + procedure r_Map_Reset; procedure r_Map_Update; procedure r_Map_Draw (x, y, w, h, camx, camy: Integer; player: TPlayer; out acx, acy: Integer); @@ -45,12 +46,8 @@ interface implementation uses + {$I ../../../nogl/noGLuses.inc} Math, SysUtils, - {$IFDEF USE_GLES1} - GLES11, - {$ELSE} - GL, GLEXT, - {$ENDIF} e_log, binheap, MAPDEF, utils, g_options, g_animations, g_basic, g_phys, @@ -235,6 +232,9 @@ implementation TMonsterAnims = array [0..ANIM_LAST, TDirection] of TGLMultiTexture; var + UseAccel: Boolean; + DebugFrames: Boolean; + DebugHealth: Boolean; DebugCameraScale: Single; FillOutsizeArea: Boolean; SkyTexture: TGLTexture; @@ -288,9 +288,9 @@ implementation class function TBinHeapPanelDrawCmp.less (const a, b: TPanel): Boolean; inline; begin - if a.tag < b.tag then begin result := true; exit; end; - if a.tag > b.tag then begin result := false; exit; end; - result := a.arrIdx < b.arrIdx; + if a.tag < b.tag then result := true + else if a.tag > b.tag then result := false + else result := a.arrIdx < b.arrIdx; end; procedure r_Map_Initialize; @@ -529,10 +529,22 @@ implementation r_Common_FreeAndNil(Items[i].tex); end; + procedure r_Map_FreeTextures; + var i: Integer; + begin + plist.Clear; + r_Common_FreeAndNil(SkyTexture); + if RenTextures <> nil then + for i := 0 to High(RenTextures) do + r_Common_FreeAndNil(RenTextures[i].tex); + SetLength(RenTextures, 0); + end; + procedure r_Map_LoadTextures; const DefaultAnimInfo: TAnimInfo = (loop: true; delay: 1; frames: 1; back: false); var i, n: Integer; txt: TAnimTextInfo; begin + r_Map_FreeTextures; if Textures <> nil then begin n := Length(Textures); @@ -540,8 +552,8 @@ implementation r_Common_SetLoading(_lc[I_LOAD_TEXTURES], n); for i := 0 to n - 1 do begin - txt.anim := DefaultAnimInfo; RenTextures[i].tex := nil; + RenTextures[i].anim := DefaultAnimInfo; case Textures[i].TextureName of TEXTURE_NAME_WATER: RenTextures[i].spec := TEXTURE_SPECIAL_WATER; TEXTURE_NAME_ACID1: RenTextures[i].spec := TEXTURE_SPECIAL_ACID1; @@ -549,12 +561,18 @@ implementation else RenTextures[i].spec := 0; RenTextures[i].tex := r_Textures_LoadMultiTextFromFile(Textures[i].FullName, txt, []); - if RenTextures[i].tex = nil then - e_LogWritefln('r_Map_LoadTextures: failed to load texture: %s', [Textures[i].FullName]) - else + if RenTextures[i].tex <> nil then + begin + RenTextures[i].anim := txt.anim; r_Common_StepLoading(1); + end + else + begin + e_LogWritefln('r_Map_LoadTextures: failed to load texture: %s', [Textures[i].FullName]); + end; end; - RenTextures[i].anim := txt.anim; + ASSERT(RenTextures[i].anim.frames > 0); + ASSERT(RenTextures[i].anim.delay > 0); end; end; if gMapInfo.SkyFullName <> '' then @@ -565,67 +583,90 @@ implementation plist.Clear; end; - procedure r_Map_FreeTextures; - var i: Integer; - begin - plist.Clear; - r_Common_FreeAndNil(SkyTexture); - if RenTextures <> nil then - for i := 0 to High(RenTextures) do - r_Common_FreeAndNil(RenTextures[i].tex); - SetLength(RenTextures, 0); - end; - procedure r_Map_DrawPanel (p: TPanel); - var Texture: Integer; t: TGLMultiTexture; tex: TGLTexture; count, frame: LongInt; a: TAnimInfo; + var Texture, x, y, w, h: Integer; t: TGLMultiTexture; count, frame: LongInt; a: TAnimInfo; begin ASSERT(p <> nil); + ASSERT(p.FCurTexture >= -1); (* p.FCurTexture = -1 -> invisible texture *) if p.FCurTexture >= 0 then begin + r_Common_GetPanelPos(p, x, y, w, h); + ASSERT(p.FCurTexture <= High(p.TextureIDs)); Texture := p.TextureIDs[p.FCurTexture].Texture; - t := RenTextures[Texture].tex; - if (RenTextures[Texture].spec = 0) or (t <> nil) then + ASSERT(Texture >= -1); (* Texture = -1 -> texture not found *) + if Texture >= 0 then begin - count := 0; frame := 0; - if p.AnimTime <= gTime then - begin - a := RenTextures[Texture].anim; - a.loop := p.AnimLoop; - g_Anim_GetFrameByTime(a, (gTime - p.AnimTime) DIV GAME_TICK, count, frame); - end; + ASSERT(Texture <= High(RenTextures)); + t := RenTextures[Texture].tex; if t <> nil then begin - tex := t.GetTexture(frame); - r_Draw_TextureRepeat(tex, p.x, p.y, p.width, p.height, false, 255, 255, 255, 255 - p.alpha, p.blending); + count := 0; frame := 0; + if p.AnimTime <= gTime then + begin + a := RenTextures[Texture].anim; + a.loop := p.AnimLoop; + g_Anim_GetFrameByTime(a, (gTime - p.AnimTime) DIV GAME_TICK, count, frame); + end; + r_Draw_TextureRepeat(t.GetTexture(frame), x, y, w, h, false, 255, 255, 255, 255 - p.alpha, p.blending); end - else - r_Draw_TextureRepeat(nil, p.x, p.y, p.width, p.height, false, 255, 255, 255, 255, false); + else if RenTextures[Texture].spec = 0 then + begin + r_Draw_TextureRepeat(nil, x, y, w, h, false, 255, 255, 255, 255, false); + end; + case RenTextures[Texture].spec of + TEXTURE_SPECIAL_WATER: r_Draw_Filter(x, y, x + w, y + h, 0, 0, 255, 255); + TEXTURE_SPECIAL_ACID1: r_Draw_Filter(x, y, x + w, y + h, 0, 230, 0, 255); + TEXTURE_SPECIAL_ACID2: r_Draw_Filter(x, y, x + w, y + h, 230, 0, 0, 255); + end; + end + else + begin + r_Draw_TextureRepeat(nil, x, y, w, h, false, 255, 255, 255, 255, false); end; + end; + end; - if t = nil then + procedure r_Map_DrawPanels (constref panels: TPanelArray; drawDoors: Boolean = false); + var i: Integer; p: TPanel; + begin + if panels <> nil then + begin + for i := 0 to High(panels) do begin - case RenTextures[Texture].spec of - TEXTURE_SPECIAL_WATER: r_Draw_Filter(p.x, p.y, p.x + p.width, p.y + p.height, 0, 0, 255, 255); - TEXTURE_SPECIAL_ACID1: r_Draw_Filter(p.x, p.y, p.x + p.width, p.y + p.height, 0, 230, 0, 255); - TEXTURE_SPECIAL_ACID2: r_Draw_Filter(p.x, p.y, p.x + p.width, p.y + p.height, 230, 0, 0, 255); - end - end - end + p := panels[i]; + if p.enabled and not (drawDoors xor p.door) then + r_Map_DrawPanel(p); + end; + end; end; procedure r_Map_DrawPanelType (panelTyp: DWORD); - var tagMask, i: Integer; p: TPanel; + var tagMask: Integer; p: TPanel; begin - i := 0; - tagMask := PanelTypeToTag(panelTyp); - while plist.count > 0 do + if UseAccel then + begin + tagMask := PanelTypeToTag(panelTyp); + while plist.count > 0 do + begin + p := TPanel(plist.Front()); + if (p.tag and tagMask) = 0 then + break; + r_Map_DrawPanel(p); + plist.PopFront; + end; + end + else begin - p := TPanel(plist.Front()); - if (p.tag and tagMask) = 0 then - break; - r_Map_DrawPanel(p); - Inc(i); - plist.PopFront + case panelTyp of + PANEL_BACK: if g_rlayer_back then r_Map_DrawPanels(gRenderBackgrounds); + PANEL_STEP: if g_rlayer_step then r_Map_DrawPanels(gSteps); + PANEL_WALL: if g_rlayer_wall then r_Map_DrawPanels(gWalls); + PANEL_CLOSEDOOR: if g_rlayer_door then r_Map_DrawPanels(gWalls, True); + PANEL_ACID1: if g_rlayer_acid1 then r_Map_DrawPanels(gAcid1); + PANEL_ACID2: if g_rlayer_acid2 then r_Map_DrawPanels(gAcid2); + PANEL_WATER: if g_rlayer_water then r_Map_DrawPanels(gWater); + PANEL_FORE: if g_rlayer_fore then r_Map_DrawPanels(gRenderForegrounds); + end; end; end; @@ -645,15 +686,24 @@ implementation r_Common_GetObjectPos(it.obj, xx, yy); tex := t.GetTexture(Items[it.ItemType].frame); r_Draw_TextureRepeat(tex, xx, yy, tex.width, tex.height, false, 255, 255, 255, 255, false); + if DebugFrames then + begin + r_Draw_Rect( + xx + it.obj.rect.x, // it.obj.x + it.obj.rect.x, + yy + it.obj.rect.y, // it.obj.y + it.obj.rect.y, + xx + it.obj.rect.x + it.obj.rect.width, // it.obj.x + it.obj.rect.x + it.obj.rect.width, + yy + it.obj.rect.y + it.obj.rect.height, // it.obj.y + it.obj.rect.y + it.obj.rect.height, + 0, 255, 0, 255 + ); + end; end; end; end; end; - // TODO draw g_debug_frames end; function r_Map_GetMonsterTexture (m, a: Integer; d: TDirection; out t: TGLMultiTexture; out dx, dy: Integer; out flip: Boolean): Boolean; - // var c: Integer; + var w: Integer; begin t := nil; dx := 0; dy := 0; flip := false; result := MonTextures[m, a, d] <> nil; @@ -678,9 +728,8 @@ implementation end; if flip then begin -// c := (MONSTERTABLE[MonsterType].Rect.X - dx) + MONSTERTABLE[MonsterType].Rect.Width; -// dx := MTABLE[m].width - c - MONSTERTABLE[MonsterType].Rect.X; - dx := -dx; + if (m = MONSTER_SOUL) and (a = ANIM_DIE) then w := 64 else w := 0; + dx := -dx - w; end; end; end; @@ -703,19 +752,42 @@ implementation end; procedure r_Map_DrawMonster (constref mon: TMonster); - var m, a, xx, yy, dx, dy: Integer; d: TDirection; flip: Boolean; t: TGLMultiTexture; + var m, a, xx, yy, dx, dy: Integer; d, da: TDirection; flip: Boolean; t: TGLMultiTexture; begin m := mon.MonsterType; a := mon.MonsterAnim; d := mon.GameDirection; + (* hack: barrel tracks player, fix it in game logic *) + if m = MONSTER_BARREL then d := TDirection.D_LEFT; + + r_Common_GetObjectPos(mon.obj, xx, yy); if r_Map_GetMonsterTexture(m, a, d, t, dx, dy, flip) then begin - r_Common_GetObjectPos(mon.obj, xx, yy); - r_Draw_MultiTextureRepeat(t, mon.DirAnim[a, d], false, xx + dx, yy + dy, t.width, t.height, flip, 255, 255, 255, 255, false); + da := mon.GameDirection; + r_Draw_MultiTextureRepeat(t, mon.DirAnim[a, da], false, xx + dx, yy + dy, t.width, t.height, flip, 255, 255, 255, 255, false); + end; + if DebugFrames then + begin + r_Draw_Rect( + xx + mon.obj.rect.x, // mon.obj.x + mon.obj.rect.x, + yy + mon.obj.rect.y, // mon.obj.y + mon.obj.rect.y, + xx + mon.obj.rect.x + mon.obj.rect.width, // mon.obj.x + mon.obj.rect.x + mon.obj.rect.width, + yy + mon.obj.rect.y + mon.obj.rect.height, // mon.obj.y + mon.obj.rect.y + mon.obj.rect.height, + 0, 255, 0, 255 + ); + end; + if DebugHealth and mon.alive then + begin + r_Common_DrawText( + IntToStr(mon.MonsterHealth), + xx + mon.obj.rect.x + mon.obj.rect.width div 2, + yy + mon.obj.rect.y, + 255, 255, 255, 255, + stdfont, + TBasePoint.BP_DOWN + ); end; - - // TODO draw g_debug_frames end; procedure r_Map_DrawMonsters (x, y, w, h: Integer); @@ -823,19 +895,31 @@ implementation end; procedure r_Map_DrawBubble (x, y: Integer; cb, cf: TRGB); - var dot: Integer; + const w = 20; h = 14; + const dx = 6; dy = 8; dot = 6; size = 2; + const tx = 6; ty = h - 1; begin - // Outer borders - r_Draw_Rect(x + 1, y, x + 18, y + 13, cb.R, cb.G, cb.B, 255); - r_Draw_Rect(x, y + 1, x + 19, y + 12, cb.R, cb.G, cb.B, 255); + // Outer box (top/down) + r_Draw_FillRect(x + 1, y, x + w - 1, y + 1, cb.R, cb.G, cb.B, 255); + r_Draw_FillRect(x + 1, y + h - 1, x + w - 1, y + h, cb.R, cb.G, cb.B, 255); + // Outer box (left/right) + r_Draw_FillRect(x, y + 1, x + 1, y + h - 1, cb.R, cb.G, cb.B, 255); + r_Draw_FillRect(x + w - 1, y + 1, x + w, y + h - 1, cb.R, cb.G, cb.B, 255); + // Outer tail + r_Draw_FillRect(x + tx - 1, y + ty + 0, x + tx + 3 + 1, y + ty + 1, cb.R, cb.G, cb.B, 255); + r_Draw_FillRect(x + tx - 1, y + ty + 1, x + tx + 2 + 1, y + ty + 2, cb.R, cb.G, cb.B, 255); + r_Draw_FillRect(x + tx - 1, y + ty + 2, x + tx + 1 + 1, y + ty + 3, cb.R, cb.G, cb.B, 255); + r_Draw_FillRect(x + tx - 1, y + ty + 3, x + tx + 0 + 1, y + ty + 4, cb.R, cb.G, cb.B, 255); + // Inner tail + r_Draw_FillRect(x + tx, y + ty + 0, x + tx + 3, y + ty + 1, cf.R, cf.G, cf.B, 255); + r_Draw_FillRect(x + tx, y + ty + 1, x + tx + 2, y + ty + 2, cf.R, cf.G, cf.B, 255); + r_Draw_FillRect(x + tx, y + ty + 2, x + tx + 1, y + ty + 3, cf.R, cf.G, cf.B, 255); // Inner box - r_Draw_FillRect(x + 1, y + 1, x + 18, y + 12, cf.R, cf.G, cf.B, 255); - // TODO Tail + r_Draw_FillRect(x + 1, y + 1, x + w - 1, y + h - 1, cf.R, cf.G, cf.B, 255); // Dots - dot := 6; - r_Draw_FillRect(x + dot + 0, y + 8, x + dot + 0 + 1 + 1, y + 9 + 1, cb.R, cb.G, cb.B, 255); - r_Draw_FillRect(x + dot + 3, y + 8, x + dot + 3 + 1 + 1, y + 9 + 1, cb.R, cb.G, cb.B, 255); - r_Draw_FillRect(x + dot + 6, y + 8, x + dot + 6 + 1 + 1, y + 9 + 1, cb.R, cb.G, cb.B, 255); + r_Draw_FillRect(x + dx + 0*3, y + dy, x + dx + 0*3 + size, y + dy + size, cb.R, cb.G, cb.B, 255); + r_Draw_FillRect(x + dx + 1*3, y + dy, x + dx + 1*3 + size, y + dy + size, cb.R, cb.G, cb.B, 255); + r_Draw_FillRect(x + dx + 2*3, y + dy, x + dx + 2*3 + size, y + dy + size, cb.R, cb.G, cb.B, 255); end; procedure r_Map_DrawTalkBubble (p: TPlayer); @@ -937,7 +1021,29 @@ implementation r_Map_DrawPlayerModel(p.Model, x, y, alpha); end; - // TODO draw g_debug_frames + + if DebugFrames then + begin + r_Draw_Rect( + x + p.obj.rect.x, // p.obj.x + p.obj.rect.x, + y + p.obj.rect.y, // p.obj.y + p.obj.rect.y, + x + p.obj.rect.x + p.obj.rect.width, // p.obj.x + p.obj.rect.x + p.obj.rect.width, + y + p.obj.rect.y + p.obj.rect.height, // p.obj.y + p.obj.rect.y + p.obj.rect.height, + 0, 255, 0, 255 + ); + end; + + if DebugHealth and p.alive then + begin + r_Common_DrawText( + IntToStr(p.health) + '/' + IntToStr(p.armor), + x + p.obj.rect.x + p.obj.rect.width div 2, + y - 24, + 255, 255, 255, 255, + stdfont, + TBasePoint.BP_DOWN + ); + end; if (gChatBubble > 0) and p.FKeys[KEY_CHAT].Pressed and (p.Ghost = false) then if (p.FMegaRulez[MR_INVIS] <= gTime) or ((drawed <> nil) and ((p = drawed) or (p.Team = drawed.Team) and (gGameSettings.GameMode <> GM_DM))) then @@ -992,7 +1098,6 @@ implementation end; end; end; - // TODO draw g_debug_frames end; {$ENDIF} @@ -1012,7 +1117,6 @@ implementation end; end; end; - // TODO draw g_debug_frames end; {$ENDIF} @@ -1055,6 +1159,11 @@ implementation end; end; + procedure r_Map_ResetGFX; + begin + SetLength(gfxlist, 0); + end; + procedure r_Map_UpdateGFX (tick: LongWord); var i: Integer; count: LongInt; begin @@ -1170,11 +1279,20 @@ implementation g_Anim_GetFrameByTime(ShotAnim[typ].anim, (gTime - Shots[i].time) DIV GAME_TICK, count, frame); tex := t.GetTexture(frame); r_Draw_TextureRepeatRotate(tex, xx, yy, tex.width, tex.height, false, 255, 255, 255, 255, false, pX, pY, a); + if DebugFrames then + begin + r_Draw_Rect( + xx + Shots[i].obj.rect.x, // Shots[i].obj.x + Shots[i].obj.rect.x, + yy + Shots[i].obj.rect.y, // Shots[i].obj.y + Shots[i].obj.rect.y, + xx + Shots[i].obj.rect.x + Shots[i].obj.rect.width, // Shots[i].obj.x + Shots[i].obj.rect.x + Shots[i].obj.rect.width, + yy + Shots[i].obj.rect.y + Shots[i].obj.rect.height, // Shots[i].obj.y + Shots[i].obj.rect.y + Shots[i].obj.rect.height, + 0, 255, 0, 255 + ); + end; end; end; end; end; - // TODO draw g_debug_frames end; procedure r_Map_DrawFlags (x, y, w, h: Integer); @@ -1191,11 +1309,20 @@ implementation if flip then dx := -1 else dx := +1; t := FlagTextures[i]; tex := t.GetTexture(FlagFrame); - r_Draw_TextureRepeat(tex, xx + dx, yy + 1, tex.width, tex.height, flip, 255, 255, 255, 255, false) + r_Draw_TextureRepeat(tex, xx + dx, yy + 1, tex.width, tex.height, flip, 255, 255, 255, 255, false); + if DebugFrames then + begin + r_Draw_Rect( + xx + gFlags[i].obj.rect.x, // gFlags[i].obj.x + gFlags[i].obj.rect.x, + yy + gFlags[i].obj.rect.y, // gFlags[i].obj.y + gFlags[i].obj.rect.y, + xx + gFlags[i].obj.rect.x + gFlags[i].obj.rect.width, // gFlags[i].obj.x + gFlags[i].obj.rect.x + gFlags[i].obj.rect.width, + yy + gFlags[i].obj.rect.y + gFlags[i].obj.rect.height, // gFlags[i].obj.y + gFlags[i].obj.rect.y + gFlags[i].obj.rect.height, + 0, 255, 0, 255 + ); + end; end; end; end; - // TODO g_debug_frames end; {$IFDEF ENABLE_SHELLS} @@ -1386,16 +1513,34 @@ implementation end; end; + function r_Map_GetDrawableGridMask (): Integer; + var mask: Integer; + begin + mask := 0; + if g_rlayer_back then mask := mask or GridTagBack; + if g_rlayer_step then mask := mask or GridTagStep; + if g_rlayer_wall then mask := mask or GridTagWall; + if g_rlayer_door then mask := mask or GridTagDoor; + if g_rlayer_acid1 then mask := mask or GridTagAcid1; + if g_rlayer_acid2 then mask := mask or GridTagAcid2; + if g_rlayer_water then mask := mask or GridTagWater; + if g_rlayer_fore then mask := mask or GridTagFore; + result := mask; + end; + procedure r_Map_DrawGame (xx, yy, ww, hh: Integer; player: TPlayer); (* xx/yy/ww/hh are in map units *) var iter: TPanelGrid.Iter; p: PPanel; begin - plist.Clear; - iter := mapGrid.ForEachInAABB(xx, yy, ww, hh, GridDrawableMask); - for p in iter do - if ((p^.tag and GridTagDoor) <> 0) = p^.door then - plist.Insert(p^); - iter.Release; + if UseAccel then + begin + plist.Clear; + iter := mapGrid.ForEachInAABB(xx, yy, ww, hh, r_Map_GetDrawableGridMask()); + for p in iter do + if ((p^.tag and GridTagDoor) <> 0) = p^.door then + plist.Insert(p^); + iter.Release; + end; r_Map_DrawPanelType(PANEL_BACK); r_Map_DrawPanelType(PANEL_STEP); @@ -1424,8 +1569,6 @@ implementation r_Map_DrawPanelType(PANEL_ACID2); r_Map_DrawPanelType(PANEL_WATER); r_Map_DrawPanelType(PANEL_FORE); - // TODO draw monsters health bar - // TODO draw players health bar end; procedure r_Map_DrawScaled (w, h, camx, camy: Integer; player: TPlayer; out acx, acy, acw, ach, axx, ayy, aww, ahh: Integer); @@ -1500,7 +1643,7 @@ implementation glTranslatef(-w div 2, -h div 2, 0); end; - if SkyTexture <> nil then + if gDrawBackGround and (SkyTexture <> nil) then begin r_Map_CalcSkyParallax(cx, cy, w, h, SkyTexture.width, SkyTexture.height, gMapInfo.Width, gMapInfo.Height, sx, sy, sw, sh); r_Draw_Texture(SkyTexture, sx, sy, sw, sh, false, 255, 255, 255, 255, false); @@ -1510,10 +1653,10 @@ implementation r_Map_DrawGame(xx, yy, ww, hh, player); if FillOutsizeArea and (DebugCameraScale = 1.0) then begin - r_Draw_FillRect(0 - limit, 0 - limit, gMapInfo.Width + limit, 0 - 1, 0, 0, 0, 255); - r_Draw_FillRect(0 - limit, 0, 0 - 1, gMapInfo.Height + limit, 0, 0, 0, 255); - r_Draw_FillRect(gMapInfo.Width, 0, gMapInfo.Width + limit, gMapInfo.Height + limit, 0, 0, 0, 255); - r_Draw_FillRect(0 - limit, gMapInfo.Height, gMapInfo.Width + limit, gMapInfo.Height + limit, 0, 0, 0, 255); + (* top *) r_Draw_FillRect(0 - limit, 0 - limit, gMapInfo.Width + limit, 0, 0, 0, 0, 255); + (* left *) r_Draw_FillRect(0 - limit, 0, 0, gMapInfo.Height + limit, 0, 0, 0, 255); + (* right *) r_Draw_FillRect(gMapInfo.Width, 0, gMapInfo.Width + limit, gMapInfo.Height + limit, 0, 0, 0, 255); + (* bottom *) r_Draw_FillRect(0 - limit, gMapInfo.Height, gMapInfo.Width + limit, gMapInfo.Height + limit, 0, 0, 0, 255); end; glTranslatef(cx, cy, 0); end; @@ -1539,9 +1682,10 @@ implementation end; if gGameSettings.GameMode <> GM_SINGLE then + begin + glTranslatef(-cx, -cy, 0); r_Map_DrawPlayerIndicators(player, cx, cy, cw, ch); - - // TODO draw g_debug_player + end; //glTranslatef(-x, -y, 0); r_Draw_SetRect(l, t, r, b); @@ -1550,6 +1694,13 @@ implementation r_Map_DrawScreenEffects(x, y, w, h, player); end; + procedure r_Map_Reset; + begin + {$IFDEF ENABLE_GFX} + r_Map_ResetGFX; + {$ENDIF} + end; + procedure r_Map_Update; var i, count, tick: LongInt; begin @@ -1561,8 +1712,14 @@ implementation end; initialization + conRegVar('r_sq_draw', @UseAccel, 'accelerated spatial queries in rendering', 'accelerated rendering'); conRegVar('r_debug_camera_scale', @DebugCameraScale, 0.0001, 1000.0, '', ''); conRegVar('r_gl_fill_outside', @FillOutsizeArea, '', ''); + conRegVar('d_frames', @DebugFrames, '', ''); + conRegVar('d_health', @DebugHealth, '', ''); + UseAccel := true; DebugCameraScale := 1.0; FillOutsizeArea := true; + DebugFrames := false; + DebugHealth := false; end.