X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_common.pas;h=174769b68f578edcece9a7b3f17964a8328df372;hb=0592c8529428165e2523e0cb054bff29e297777a;hp=565aa65a86fd9b8785fe7947770395ff6f02dab5;hpb=1c7ee44e1a322dcb170a94d39b3a37f36a9a17bd;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_common.pas b/src/game/renders/opengl/r_common.pas index 565aa65..174769b 100644 --- a/src/game/renders/opengl/r_common.pas +++ b/src/game/renders/opengl/r_common.pas @@ -17,7 +17,7 @@ unit r_common; interface - uses r_textures; + uses r_textures, r_fonts, g_player, g_phys; type TBasePoint = ( @@ -36,6 +36,9 @@ interface smallfont: TGLFont; menufont: TGLFont; + var + r_Common_ProcessLoadingCallback: TProcedure; + function r_Common_LoadThis (const name: AnsiString; var here: THereTexture): Boolean; procedure r_Common_FreeThis (var here: THereTexture); @@ -49,12 +52,133 @@ interface function r_Common_TimeToStr (t: LongWord): AnsiString; + procedure r_Common_GetObjectPos (const obj: TObj; out x, y: Integer); + procedure r_Common_GetPlayerPos (const p: TPlayer; out x, y: Integer); + procedure r_Common_GetCameraPos (const p: TPlayer; center: Boolean; out x, y: Integer); + function r_Common_GetPosByUID (uid: WORD; out obj: TObj; out x, y: Integer): Boolean; + + procedure r_Common_DrawBackgroundImage (img: TGLTexture); + procedure r_Common_DrawBackground (const name: AnsiString); + + procedure r_Common_ClearLoading; + procedure r_Common_SetLoading (const text: String; maxval: Integer); + procedure r_Common_StepLoading (incval: Integer); + procedure r_Common_DrawLoading (force: Boolean); + + function r_Common_LoadTextureFromFile (const filename: AnsiString; log: Boolean = True): TGLTexture; + function r_Common_LoadTextureMultiFromFile (const filename: AnsiString; log: Boolean = True): TGLMultiTexture; + function r_Common_LoadTextureMultiFromFileAndInfo (const filename: AnsiString; w, h, count: Integer; log: Boolean = True): TGLMultiTexture; + function r_Common_LoadTextureMultiTextFromFile (const filename: AnsiString; var txt: TAnimTextInfo; log: Boolean = True): TGLMultiTexture; + function r_Common_LoadTextureStreamFromFile (const filename: AnsiString; w, h, count, cw: Integer; st: TGLTextureArray; rs: TRectArray; log: Boolean = True): Boolean; + function r_Common_LoadTextureFontFromFile (const filename: AnsiString; constref f: TFontInfo; font2enc: TConvProc; log: Boolean = true): TGLFont; + procedure r_Common_Load; procedure r_Common_Free; implementation - uses Math, SysUtils, g_base, e_log, utils, r_draw, r_fonts, g_options; + uses + Math, SysUtils, + e_log, utils, + g_base, g_basic, g_options, g_game, g_map, + {$IFDEF ENABLE_CORPSES} + g_corpses, + {$ENDIF} + r_draw, r_loadscreen + ; + + var + BackgroundTexture: THereTexture; + + procedure r_Common_GetObjectPos (const obj: TObj; out x, y: Integer); + var fx, fy: Integer; + begin + obj.Lerp(gLerpFactor, fx, fy); + x := fx; + y := fy + obj.slopeUpLeft; + end; + + procedure r_Common_GetPlayerPos (const p: TPlayer; out x, y: Integer); + var fx, fy, fSlope: Integer; + begin + ASSERT(p <> nil); + p.obj.Lerp(gLerpFactor, fx, fy); + fSlope := nlerp(p.SlopeOld, p.obj.slopeUpLeft, gLerpFactor); + x := fx; + y := fy + fSlope; + end; + +{$IFDEF ENABLE_CORPSES} + function r_Common_GetPlayerCorpse (const p: TPlayer): TCorpse; + begin + result := nil; + if (p <> nil) and (p.Alive = false) and (p.Spectator = false) and (p.Corpse >= 0) then + if (gCorpses <> nil) and (gCorpses[p.Corpse] <> nil) and (gCorpses[p.Corpse].PlayerUID = p.UID) then + result := gCorpses[p.Corpse]; + end; +{$ENDIF} + + procedure r_Common_GetCameraPos (const p: TPlayer; center: Boolean; out x, y: Integer); + {$IFDEF ENABLE_CORPSES} + var corpse: TCorpse; + {$ENDIF} + begin +{$IFDEF ENABLE_CORPSES} + corpse := r_Common_GetPlayerCorpse(p); + if corpse <> nil then + begin + r_Common_GetObjectPos(corpse.obj, x, y); + if center then + begin + x := x + corpse.obj.rect.width div 2; + y := y + corpse.obj.rect.height div 2; + end; + end + else +{$ENDIF} + if p <> nil then + begin + r_Common_GetPlayerPos(p, x, y); + y := y - nlerp(p.IncCamOld, p.IncCam, gLerpFactor); + if center then + begin + x := x + p.obj.rect.width div 2; + y := y + p.obj.rect.height div 2; + end; + end + else + begin + x := 0; + y := 0; + if center then + begin + x := x + gMapInfo.Width div 2; + y := y + gMapInfo.Height div 2; + end; + end; + end; + + function r_Common_GetPosByUID (uid: WORD; out obj: TObj; out x, y: Integer): Boolean; + var p: TPlayer; found: Boolean; + begin + found := false; + if g_GetUIDType(uid) = UID_PLAYER then + begin + p := g_Player_Get(uid); + found := p <> nil; + if found then + begin + r_Common_GetPlayerPos(p, x, y); + obj := p.obj; + end; + end + else if GetPos(uid, @obj) then + begin + found := true; + r_Common_GetObjectPos(obj, x, y); + end; + result := found; + end; procedure r_Common_GetBasePoint (x, y, w, h: Integer; p: TBasePoint; out xx, yy: Integer); begin @@ -207,29 +331,127 @@ implementation end; end; + procedure r_Common_DrawBackgroundImage (img: TGLTexture); + var fw, w, h: LongInt; + begin + if img <> nil then + begin + img := BackgroundTexture.id; + if img.width = img.height then fw := img.width * 4 div 3 else fw := img.width; // fix aspect 4:3 + r_Common_CalcAspect(fw, img.height, gScreenWidth, gScreenHeight, false, w, h); + r_Draw_Texture(img, gScreenWidth div 2 - w div 2, 0, w, h, false, 255, 255, 255, 255, false); + end + end; + + procedure r_Common_DrawBackground (const name: AnsiString); + begin + if r_Common_LoadThis(name, BackgroundTexture) then + r_Common_DrawBackgroundImage(BackgroundTexture.id) + end; + + function r_Common_Std2Win (i: Integer): Integer; + begin + case i of + 0..223: result := i + 32; + 224..255: result := i - 224; + otherwise result := -1; + end + end; + function r_Common_LoadFont (const name: AnsiString): TGLFont; - var info: TFontInfo; skiphack: Integer; + var info: TFontInfo; p: TConvProc; begin result := nil; - if name = 'STD' then skiphack := 144 else skiphack := 0; + if name = 'STD' then p := @r_Common_Std2Win else p := nil; if r_Font_LoadInfoFromFile(GameWad + ':FONTS/' + name + 'TXT', info) then - result := r_Textures_LoadFontFromFile(GameWad + ':FONTS/' + name + 'FONT', info, skiphack, true); + result := r_Common_LoadTextureFontFromFile(GameWad + ':FONTS/' + name + 'FONT', info, p, true); if result = nil then e_logwritefln('failed to load font %s', [name]); end; procedure r_Common_Load; begin - stdfont := r_Common_LoadFont('STD'); - smallfont := r_Common_LoadFont('SMALL'); + r_Common_SetLoading('Fonts', 3); menufont := r_Common_LoadFont('MENU'); + smallfont := r_Common_LoadFont('SMALL'); + stdfont := r_Common_LoadFont('STD'); + BackgroundTexture := DEFAULT(THereTexture); end; procedure r_Common_Free; begin + r_Common_FreeThis(BackgroundTexture); menufont.Free; smallfont.Free; stdfont.Free; end; + (* --------- Loading screen helpers --------- *) + + procedure r_Common_ProcessLoading; + begin + if @r_Common_ProcessLoadingCallback <> nil then + r_Common_ProcessLoadingCallback; + end; + + procedure r_Common_DrawLoading (force: Boolean); + begin + r_LoadScreen_Draw(force); + r_Common_ProcessLoading; + end; + + procedure r_Common_ClearLoading; + begin + r_LoadScreen_Clear; + r_Common_DrawLoading(true); + end; + + procedure r_Common_SetLoading (const text: String; maxval: Integer); + begin + r_LoadScreen_Set(text, maxval); + r_Common_DrawLoading(true); + end; + + procedure r_Common_StepLoading (incval: Integer); + begin + r_LoadScreen_Step(incval); + r_Common_DrawLoading(false); + end; + + function r_Common_LoadTextureFromFile (const filename: AnsiString; log: Boolean = True): TGLTexture; + begin + result := r_Textures_LoadFromFile(filename, log); + r_Common_StepLoading(1); + end; + + function r_Common_LoadTextureMultiFromFile (const filename: AnsiString; log: Boolean = True): TGLMultiTexture; + begin + result := r_Textures_LoadMultiFromFile(filename, log); + r_Common_StepLoading(1); + end; + + function r_Common_LoadTextureMultiFromFileAndInfo (const filename: AnsiString; w, h, count: Integer; log: Boolean = True): TGLMultiTexture; + begin + result := r_Textures_LoadMultiFromFileAndInfo(filename, w, h, count, log); + r_Common_StepLoading(1); + end; + + function r_Common_LoadTextureMultiTextFromFile (const filename: AnsiString; var txt: TAnimTextInfo; log: Boolean = True): TGLMultiTexture; + begin + result := r_Textures_LoadMultiTextFromFile(filename, txt, log); + r_Common_StepLoading(1); + end; + + function r_Common_LoadTextureStreamFromFile (const filename: AnsiString; w, h, count, cw: Integer; st: TGLTextureArray; rs: TRectArray; log: Boolean = True): Boolean; + begin + r_Textures_LoadStreamFromFile(filename, w, h, count, cw, st, rs, log); + r_Common_StepLoading(1); + end; + + function r_Common_LoadTextureFontFromFile (const filename: AnsiString; constref f: TFontInfo; font2enc: TConvProc; log: Boolean = true): TGLFont; + begin + result := r_Textures_LoadFontFromFile (filename, f, font2enc, log); + r_Common_StepLoading(1); + end; + end.