X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_render.pas;h=74bb0ab78f972e405cf649fd4cdcb682dd9fb3af;hb=6cdd36d2fb73f13be7b6ea1870a8b3b0817b37f1;hp=203c9c2d3038c2359caf6e7d0e8c547772ea6ba7;hpb=373f27c0de10cb90442f535cb5d330095bafbf54;p=d2df-sdl.git diff --git a/src/game/opengl/r_render.pas b/src/game/opengl/r_render.pas index 203c9c2..74bb0ab 100644 --- a/src/game/opengl/r_render.pas +++ b/src/game/opengl/r_render.pas @@ -37,12 +37,15 @@ interface function r_Render_WriteScreenShot (filename: String): Boolean; function r_Render_GetGibRect (m, id: Integer): TRectWH; - procedure r_Render_QueueEffect (AnimType, X, Y: Integer); -{$IFDEF ENABLE_TOUCH} - // touch screen button location and size - procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean); -{$ENDIF} + {$IFDEF ENABLE_GFX} + procedure r_Render_QueueEffect (AnimType, X, Y: Integer); + {$ENDIF} + + {$IFDEF ENABLE_TOUCH} + // touch screen button location and size + procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean); + {$ENDIF} procedure r_Render_DrawLoading (force: Boolean); // !!! remove it @@ -53,11 +56,14 @@ implementation {$IFDEF ENABLE_TOUCH} r_touch, {$ENDIF} + {$IFDEF ENABLE_GFX} + r_gfx, + {$ENDIF} SysUtils, Classes, Math, e_log, g_system, utils, g_game, g_options, g_console, r_window, r_graphics, r_console, r_playermodel, r_textures, r_animations, - r_weapons, r_items, r_gfx, r_monsters, r_map, r_player, r_game + r_weapons, r_items, r_monsters, r_map, r_player, r_game ; var @@ -206,12 +212,16 @@ implementation r_Monsters_Load; r_Weapon_Load; r_Items_Load; - r_GFX_Load; + {$IFDEF ENABLE_GFX} + r_GFX_Load; + {$ENDIF} end; procedure r_Render_Free; begin - r_GFX_Free; + {$IFDEF ENABLE_GFX} + r_GFX_Free; + {$ENDIF} r_Items_Free; r_Weapon_Free; r_Monsters_Free; @@ -244,7 +254,9 @@ implementation procedure r_Render_Update; begin - r_GFX_Update; + {$IFDEF ENABLE_GFX} + r_GFX_Update; + {$ENDIF} r_Map_Update; r_PlayerModel_Update; r_Console_Update; @@ -316,10 +328,12 @@ implementation Result := r_PlayerModel_GetGibRect(m, id) end; +{$IFDEF ENABLE_GFX} procedure r_Render_QueueEffect (AnimType, X, Y: Integer); begin r_GFX_OnceAnim(AnimType, X, Y) end; +{$ENDIF} {$IFDEF ENABLE_TOUCH} procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean);