X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=90c5950caa830d59d0670e3aba4e3f4eed6fb6a8;hb=92b319e1feed5079e42c779aa49b12ffa8672f54;hp=47963bdfbd2b2864de7d14fd08040be1d3897e1a;hpb=042f4d57bf2de8205155dbee6208bf8a655a65ca;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index 47963bd..90c5950 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -806,9 +806,9 @@ begin SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but... {$ENDIF} - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); {$ENDIF} end;