X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=3adb2b616da1f09af1dfb5c3c7f0b0b09e1689fe;hb=6c6b87eea9373ec4f1cb859223d3708d8e2a59c6;hp=50fccd40a095fc55d7e64c5f7b73d80b2c3c94b5;hpb=a52956be369124d7373c9be299a7c8eb9aeef60d;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index 50fccd4..3adb2b6 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -2,8 +2,7 @@ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -61,11 +60,11 @@ uses g_console, e_input, g_options, g_game, g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, g_map, g_gfx, g_monsters, xprofiler, - g_touch; + g_touch, g_gui; const - ProgressUpdateMSecs = 1;//100; + ProgressUpdateMSecs = 35; //1;//100; var h_Wnd: PSDL_Window = nil; @@ -513,9 +512,13 @@ begin if g_dbg_input then e_LogWritefln('Input Debug: keysym, press=%s, scancode=%s', [down, key]); e_KeyUpDown(key, down); - g_Console_ProcessBind(key, down) + g_Console_ProcessBind(key, down); + end + else if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then + begin + // key repeat in menus and shit + KeyPress(key); end; - if down then KeyPress(key); end; SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP: @@ -527,7 +530,6 @@ begin e_LogWritefln('Input Debug: jbutton, joy=%s, button=%s, keycode=%s, press=%s', [ev.jbutton.which, ev.jbutton.button, key, down]); e_KeyUpDown(key, down); g_Console_ProcessBind(key, down); - if down then KeyPress(key) end else begin @@ -556,7 +558,6 @@ begin end; e_KeyUpDown(minuskey, True); g_Console_ProcessBind(minuskey, True); - KeyPress(minuskey); end else if ev.jaxis.value > JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis] + e_JoystickDeadzones[ev.jaxis.which] then begin @@ -567,7 +568,6 @@ begin end; e_KeyUpDown(key, True); g_Console_ProcessBind(key, True); - KeyPress(key); end else begin @@ -606,7 +606,6 @@ begin key := e_JoyHatToKey(ev.jhat.which, ev.jhat.hat, i); e_KeyUpDown(key, down); g_Console_ProcessBind(key, down); - if down then KeyPress(key) end end; JoystickHatState[ev.jhat.which, ev.jhat.hat] := hat @@ -783,14 +782,17 @@ begin end; +{$IFNDEF HEADLESS} var prevLoadingUpdateTime: UInt64 = 0; +{$ENDIF} procedure ProcessLoading (forceUpdate: Boolean=false); var ev: TSDL_Event; - ID: LongWord; +{$IFNDEF HEADLESS} stt: UInt64; +{$ENDIF} begin FillChar(ev, sizeof(ev), 0); wLoadingProgress := true; @@ -808,38 +810,27 @@ begin exit; end; +{$IFNDEF HEADLESS} if not wMinimized then begin - if forceUpdate then - begin - prevLoadingUpdateTime := getTimeMilli(); - end - else + if not forceUpdate then begin stt := getTimeMilli(); - if (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= ProgressUpdateMSecs) then - begin - prevLoadingUpdateTime := stt; - forceUpdate := true; - end; + forceUpdate := (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= ProgressUpdateMSecs); end; if forceUpdate then begin - if g_Texture_Get('INTER', ID) then - begin - e_DrawSize(ID, 0, 0, 0, false, false, gScreenWidth, gScreenHeight); - e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); - end - else - begin - e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); - end; + DrawMenuBackground('INTER'); + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); DrawLoadingStat(); + g_Console_Draw(True); SwapBuffers(); + prevLoadingUpdateTime := getTimeMilli(); end; end; +{$ENDIF} e_SoundUpdate(); @@ -908,6 +899,8 @@ begin else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); end; + if NetMode = NET_SERVER then g_Net_Flush(); + g_Map_ProfilersEnd(); g_Mons_ProfilersEnd(); @@ -974,7 +967,7 @@ begin {$IFDEF USE_GLES1} SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); {$ELSE} SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); @@ -1182,8 +1175,10 @@ begin // Êîìàíäíàÿ ñòðîêà if (ParamCount > 0) then g_Game_Process_Params(); +{$IFNDEF HEADLESS} // Çàïðîñ ÿçûêà if (not gGameOn) and gAskLanguage then g_Menu_AskLanguage(); +{$ENDIF} e_WriteLog('Entering the main loop', TMsgType.Notify);