X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=1b60950e0acfa4a33a15fcc31c220dc4842d63e3;hb=96165a1a95f0ea18a20dd8578fade4b46ec23746;hp=f5249cc0e810e168e58409423eae45e306f9dc58;hpb=5a1cd7d2cf23834c5727ec7ed48b52803a0d3eb7;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index f5249cc..1b60950 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -28,7 +28,7 @@ function CreateGLWindow(Title: PChar): Boolean; procedure KillGLWindow(); procedure PushExitEvent(); function ProcessMessage(): Boolean; -procedure ProcessLoading(); +procedure ProcessLoading (forceUpdate: Boolean=false); procedure ReDrawWindow(); procedure SwapBuffers(); procedure Sleep(ms: LongWord); @@ -49,7 +49,7 @@ uses SDL2, GL, GLExt, e_graphics, e_log, g_main, g_console, SysUtils, e_input, g_options, g_game, g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, - g_map, g_gfx, g_monsters, g_holmes; + g_map, g_gfx, g_monsters, g_holmes, xprofiler; var h_Wnd: PSDL_Window; @@ -250,6 +250,7 @@ begin begin curMsButState := 0; curKbState := 0; + e_UnpressAllKeys(); if not wMinimized then begin e_ResizeWindow(0, 0); @@ -336,6 +337,7 @@ begin curMsButState := 0; curKbState := 0; wDeactivate := True; + e_UnpressAllKeys(); //e_WriteLog('window lost focus!', MSG_NOTIFY); g_Holmes_WindowBlured(); end; @@ -440,8 +442,7 @@ begin Result := True; end; - SDL_KEYDOWN, - SDL_KEYUP: + SDL_KEYDOWN, SDL_KEYUP: begin key := ev.key.keysym.scancode; if (g_holmes_enabled) then @@ -451,11 +452,19 @@ begin kbev.sym := ev.key.keysym.sym; kbev.bstate := curMsButState; kbev.kstate := curKbState; - if g_Holmes_keyEvent(kbev) then exit; + {$IF not DEFINED(HEADLESS)} + if g_Holmes_keyEvent(kbev) then + begin + if (ev.type_ <> SDL_KEYDOWN) then e_KeyUpDown(ev.key.keysym.scancode, false); + exit; + end; + {$ENDIF} end; if (ev.type_ = SDL_KEYDOWN) then KeyPress(key); + e_KeyUpDown(ev.key.keysym.scancode, (ev.type_ = SDL_KEYDOWN)); end; + {$IF not DEFINED(HEADLESS)} SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP: begin msev.dx := ev.button.x-curMsX; @@ -469,7 +478,7 @@ begin if (msev.but <> 0) then begin // ev.button.clicks: Byte - curMsButState := curMsButState or msev.but; + if (ev.type_ = SDL_MOUSEBUTTONDOWN) then curMsButState := curMsButState or msev.but else curMsButState := curMsButState and (not msev.but); msev.bstate := curMsButState; msev.kstate := curKbState; if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); @@ -504,6 +513,7 @@ begin msev.kstate := curKbState; if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); end; + {$ENDIF} SDL_TEXTINPUT: begin @@ -613,10 +623,15 @@ begin SDL_PushEvent(@ev); end; -procedure ProcessLoading(); + +var + prevLoadingUpdateTime: UInt64 = 0; + +procedure ProcessLoading (forceUpdate: Boolean=false); var ev: TSDL_Event; ID: DWORD; + stt: UInt64; begin FillChar(ev, SizeOf(ev), 0); //wNeedFree := False; @@ -636,24 +651,48 @@ begin if not wMinimized then begin - if g_Texture_Get('INTER', ID) then - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) + if forceUpdate then + begin + prevLoadingUpdateTime := curTimeMilli(); + end else - e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + begin + stt := curTimeMilli(); + if (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= 400) then + begin + prevLoadingUpdateTime := stt; + forceUpdate := true; + end; + end; + + if forceUpdate then + begin + if g_Texture_Get('INTER', ID) then + begin + e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) + end + else + begin + e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + end; - DrawLoadingStat(); - SwapBuffers(); + DrawLoadingStat(); + SwapBuffers(); - ReShowCursor(); + ReShowCursor(); + end; end; e_SoundUpdate(); if NetMode = NET_SERVER then - g_Net_Host_Update + begin + g_Net_Host_Update(); + end else - if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then - g_Net_Client_UpdateWhileLoading; + begin + if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading(); + end; wLoadingProgress := False; end; @@ -815,10 +854,6 @@ begin if ParamStr(idx) = '--opengl-dump-exts' then gwin_dump_extensions := true; if ParamStr(idx) = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true; if ParamStr(idx) = '--jah' then g_profile_history_size := 100; - //if ParamStr(idx) = '--tree-draw' then gdbg_map_use_tree_draw := true; - //if ParamStr(idx) = '--grid-draw' then gdbg_map_use_tree_draw := false; - //if ParamStr(idx) = '--tree-coldet' then gdbg_map_use_tree_coldet := true; - //if ParamStr(idx) = '--grid-coldet' then gdbg_map_use_tree_coldet := false; if ParamStr(idx) = '--no-particles' then gpart_dbg_enabled := false; if ParamStr(idx) = '--no-los' then gmon_dbg_los_enabled := false; @@ -836,12 +871,6 @@ begin if ParamStr(idx) = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end; end; - //if gdbg_map_use_tree_draw then e_WriteLog('using TREE renderer', MSG_NOTIFY); - //if not gdbg_map_use_tree_draw then e_WriteLog('using GRID renderer', MSG_NOTIFY); - - //if gdbg_map_use_tree_coldet then e_WriteLog('using TREE coldet', MSG_NOTIFY); - //if not gdbg_map_use_tree_coldet then e_WriteLog('using GRID coldet', MSG_NOTIFY); - e_WriteLog('Initializing OpenGL', MSG_NOTIFY); InitOpenGL(gVSync);