X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=1b60950e0acfa4a33a15fcc31c220dc4842d63e3;hb=96165a1a95f0ea18a20dd8578fade4b46ec23746;hp=a41c9f44b08ed50dae2524f5a3a1d9c554400233;hpb=a2e293a0411a842370664272697718994adbf3df;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index a41c9f4..1b60950 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -1,9 +1,25 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../shared/a_modes.inc} unit g_window; interface uses - WADEDITOR; + wadreader; function SDLMain(): Integer; function GetTimer(): Int64; @@ -12,7 +28,7 @@ function CreateGLWindow(Title: PChar): Boolean; procedure KillGLWindow(); procedure PushExitEvent(); function ProcessMessage(): Boolean; -procedure ProcessLoading(); +procedure ProcessLoading (forceUpdate: Boolean=false); procedure ReDrawWindow(); procedure SwapBuffers(); procedure Sleep(ms: LongWord); @@ -20,12 +36,20 @@ function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray; function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean; function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean; +var + gwin_dump_extensions: Boolean = false; + gwin_has_stencil: Boolean = false; + gwin_k8_enable_light_experiments: Boolean = false; + + implementation uses +{$IFDEF WINDOWS}Windows,{$ENDIF} SDL2, GL, GLExt, e_graphics, e_log, g_main, g_console, SysUtils, e_input, g_options, g_game, - g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net; + g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, + g_map, g_gfx, g_monsters, g_holmes, xprofiler; var h_Wnd: PSDL_Window; @@ -35,13 +59,21 @@ var flag: Boolean; wTitle: PChar = nil; wNeedTimeReset: Boolean = False; - wWindowCreated: Boolean = False; + //wWindowCreated: Boolean = False; //wCursorShown: Boolean = False; wMinimized: Boolean = False; //wNeedFree: Boolean = True; wLoadingProgress: Boolean = False; wLoadingQuit: Boolean = False; {wWinPause: Byte = 0;} +{$IFNDEF WINDOWS} + ticksOverflow: Int64 = -1; + lastTicks: Uint32 = 0; // to detect overflow +{$ENDIF} + curMsButState: Word = 0; + curKbState: Word = 0; + curMsX: Integer = 0; + curMsY: Integer = 0; const // TODO: move this to a separate file @@ -71,6 +103,11 @@ function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean; var mode, cmode: TSDL_DisplayMode; begin +{$IFDEF HEADLESS} + Result := True; + Exit; +{$ENDIF} + Result := False; e_WriteLog('Setting display mode...', MSG_NOTIFY); @@ -78,13 +115,13 @@ begin wFlags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE; if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN; if gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED; - + if h_Wnd <> nil then begin SDL_DestroyWindow(h_Wnd); h_Wnd := nil; end; - + if gFullscreen then begin mode.w := gScreenWidth; @@ -106,7 +143,7 @@ begin h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags); if h_Wnd = nil then Exit; - + SDL_GL_MakeCurrent(h_Wnd, h_GL); SDL_ShowCursor(SDL_DISABLE); @@ -124,7 +161,7 @@ var res, i, k, n, pw, ph: Integer; begin SetLength(Result, 0); - + {$IFDEF HEADLESS}Exit;{$ENDIF} k := 0; SelRes := 0; n := SDL_GetNumDisplayModes(0); pw := 0; ph := 0; @@ -154,10 +191,12 @@ procedure ChangeWindowSize(); begin gWinSizeX := gScreenWidth; gWinSizeY := gScreenHeight; + {$IFDEF HEADLESS}Exit;{$ENDIF} e_ResizeWindow(gScreenWidth, gScreenHeight); g_Game_SetupScreenSize(); g_Menu_Reset(); g_Game_ClearLoading(); + g_Holmes_VidModeChanged(); end; function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean; @@ -165,6 +204,7 @@ var Preserve: Boolean; begin Result := False; + {$IFDEF HEADLESS}Exit;{$ENDIF} Preserve := False; if (gScreenWidth <> W) or (gScreenHeight <> H) then @@ -195,7 +235,7 @@ begin Result := False; wActivate := False; wDeactivate := False; - + case ev.event of SDL_WINDOWEVENT_MOVED: begin @@ -205,9 +245,12 @@ begin gWinRealPosY := ev.data2; end; end; - + SDL_WINDOWEVENT_MINIMIZED: begin + curMsButState := 0; + curKbState := 0; + e_UnpressAllKeys(); if not wMinimized then begin e_ResizeWindow(0, 0); @@ -221,9 +264,11 @@ begin wDeactivate := True; end; end; - + SDL_WINDOWEVENT_RESIZED: begin + curMsButState := 0; + curKbState := 0; gScreenWidth := ev.data1; gScreenHeight := ev.data2; ChangeWindowSize(); @@ -234,12 +279,14 @@ begin e_WriteLog('[DEBUG] WinMsgs: Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2), MSG_NOTIFY); end; end; - + SDL_WINDOWEVENT_EXPOSED: SwapBuffers(); - + SDL_WINDOWEVENT_MAXIMIZED: begin + curMsButState := 0; + curKbState := 0; if wMinimized then begin e_ResizeWindow(gScreenWidth, gScreenHeight); @@ -256,9 +303,11 @@ begin end; end; end; - + SDL_WINDOWEVENT_RESTORED: begin + curMsButState := 0; + curKbState := 0; if wMinimized then begin e_ResizeWindow(gScreenWidth, gScreenHeight); @@ -273,23 +322,40 @@ begin e_WriteLog('[DEBUG] WinMsgs: Now restored', MSG_NOTIFY); end; end; - + SDL_WINDOWEVENT_FOCUS_GAINED: + begin + curMsButState := 0; + curKbState := 0; wActivate := True; - + //e_WriteLog('window gained focus!', MSG_NOTIFY); + g_Holmes_WindowFocused(); + end; + SDL_WINDOWEVENT_FOCUS_LOST: + begin + curMsButState := 0; + curKbState := 0; wDeactivate := True; + e_UnpressAllKeys(); + //e_WriteLog('window lost focus!', MSG_NOTIFY); + g_Holmes_WindowBlured(); + end; end; - + if wDeactivate then begin if gWinActive then begin + e_WriteLog('deactivating window', MSG_NOTIFY); e_EnableInput := False; e_ClearInputBuffer(); if gMuteWhenInactive then + begin + //e_WriteLog('deactivating sounds', MSG_NOTIFY); e_MuteChannels(True); + end; if g_debug_WinMsgs then begin @@ -304,10 +370,14 @@ begin begin if not gWinActive then begin + //e_WriteLog('activating window', MSG_NOTIFY); e_EnableInput := True; if gMuteWhenInactive then + begin + //e_WriteLog('activating sounds', MSG_NOTIFY); e_MuteChannels(False); + end; if g_debug_WinMsgs then begin @@ -325,41 +395,133 @@ var key, keychr: Word; uc: UnicodeChar; //joy: Integer; + msev: THMouseEvent; + kbev: THKeyEvent; + + function buildBut (b: Byte): Word; + begin + result := 0; + case b of + SDL_BUTTON_LEFT: result := result or THMouseEvent.Left; + SDL_BUTTON_MIDDLE: result := result or THMouseEvent.Middle; + SDL_BUTTON_RIGHT: result := result or THMouseEvent.Right; + end; + end; + + procedure updateKBState (); + var + kbstate: PUint8; + begin + curKbState := 0; + kbstate := SDL_GetKeyboardState(nil); + if (kbstate[SDL_SCANCODE_LCTRL] <> 0) or (kbstate[SDL_SCANCODE_RCTRL] <> 0) then curKbState := curKbState or THKeyEvent.ModCtrl; + if (kbstate[SDL_SCANCODE_LALT] <> 0) or (kbstate[SDL_SCANCODE_RALT] <> 0) then curKbState := curKbState or THKeyEvent.ModAlt; + if (kbstate[SDL_SCANCODE_LSHIFT] <> 0) or (kbstate[SDL_SCANCODE_RSHIFT] <> 0) then curKbState := curKbState or THKeyEvent.ModShift; + end; + begin Result := False; + updateKBState(); + case ev.type_ of SDL_WINDOWEVENT: Result := WindowEventHandler(ev.window); SDL_QUITEV: - begin - if gExit <> EXIT_QUIT then begin - if not wLoadingProgress then + if gExit <> EXIT_QUIT then begin - g_Game_Free(); - g_Game_Quit(); - end - else - wLoadingQuit := True; + if not wLoadingProgress then + begin + g_Game_Free(); + g_Game_Quit(); + end + else + wLoadingQuit := True; + end; + Result := True; end; - Result := True; - end; - SDL_KEYDOWN: - begin - key := ev.key.keysym.scancode; - KeyPress(key); - end; - + SDL_KEYDOWN, SDL_KEYUP: + begin + key := ev.key.keysym.scancode; + if (g_holmes_enabled) then + begin + if (ev.type_ = SDL_KEYDOWN) then kbev.kind := THKeyEvent.Press else kbev.kind := THKeyEvent.Release; + kbev.scan := ev.key.keysym.scancode; + kbev.sym := ev.key.keysym.sym; + kbev.bstate := curMsButState; + kbev.kstate := curKbState; + {$IF not DEFINED(HEADLESS)} + if g_Holmes_keyEvent(kbev) then + begin + if (ev.type_ <> SDL_KEYDOWN) then e_KeyUpDown(ev.key.keysym.scancode, false); + exit; + end; + {$ENDIF} + end; + if (ev.type_ = SDL_KEYDOWN) then KeyPress(key); + e_KeyUpDown(ev.key.keysym.scancode, (ev.type_ = SDL_KEYDOWN)); + end; + + {$IF not DEFINED(HEADLESS)} + SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP: + begin + msev.dx := ev.button.x-curMsX; + msev.dy := ev.button.y-curMsY; + curMsX := ev.button.x; + curMsY := ev.button.y; + if (ev.type_ = SDL_MOUSEBUTTONDOWN) then msev.kind := THMouseEvent.Press else msev.kind := THMouseEvent.Release; + msev.but := buildBut(ev.button.button); + msev.x := curMsX; + msev.y := curMsY; + if (msev.but <> 0) then + begin + // ev.button.clicks: Byte + if (ev.type_ = SDL_MOUSEBUTTONDOWN) then curMsButState := curMsButState or msev.but else curMsButState := curMsButState and (not msev.but); + msev.bstate := curMsButState; + msev.kstate := curKbState; + if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); + end; + end; + SDL_MOUSEWHEEL: + begin + if (ev.wheel.y <> 0) then + begin + msev.dx := 0; + msev.dy := ev.wheel.y; + msev.kind := THMouseEvent.Press; + if (ev.wheel.y < 0) then msev.but := THMouseEvent.WheelUp else msev.but := THMouseEvent.WheelDown; + msev.x := curMsX; + msev.y := curMsY; + msev.bstate := curMsButState; + msev.kstate := curKbState; + if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); + end; + end; + SDL_MOUSEMOTION: + begin + msev.dx := ev.button.x-curMsX; + msev.dy := ev.button.y-curMsY; + curMsX := ev.button.x; + curMsY := ev.button.y; + msev.kind := THMouseEvent.Motion; + msev.but := 0; + msev.x := curMsX; + msev.y := curMsY; + msev.bstate := curMsButState; + msev.kstate := curKbState; + if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); + end; + {$ENDIF} + SDL_TEXTINPUT: - begin - Utf8ToUnicode(@uc, PChar(ev.text.text), 1); - keychr := Word(uc); - if (keychr > 127) then - keychr := WCharToCP1251(keychr); - CharPress(Chr(keychr)); - end; + begin + Utf8ToUnicode(@uc, PChar(ev.text.text), 1); + keychr := Word(uc); + if (keychr > 127) then keychr := WCharToCP1251(keychr); + CharPress(Chr(keychr)); + end; // other key presses and joysticks are handled in e_input end; @@ -367,6 +529,7 @@ end; procedure SwapBuffers(); begin + {$IFDEF HEADLESS}Exit;{$ENDIF} SDL_GL_SwapWindow(h_Wnd); end; @@ -376,7 +539,7 @@ begin if h_GL <> nil then SDL_GL_DeleteContext(h_GL); h_Wnd := nil; h_GL := nil; - wWindowCreated := False; + //wWindowCreated := False; end; function CreateGLWindow(Title: PChar): Boolean; @@ -398,10 +561,11 @@ begin exit; end; +{$IFNDEF HEADLESS} h_Gl := SDL_GL_CreateContext(h_Wnd); if h_Gl = nil then Exit; - - wWindowCreated := True; +{$ENDIF} + //wWindowCreated := True; e_ResizeWindow(gScreenWidth, gScreenHeight); e_InitGL(); @@ -409,10 +573,42 @@ begin Result := True; end; +{$IFDEF WINDOWS} +// windoze sux; in headless mode `GetTickCount()` (and SDL) returns shit function GetTimer(): Int64; +var + F, C: Int64; begin - Result := SDL_GetTicks() * 1000; // TODO: do we really need microseconds here? + QueryPerformanceFrequency(F); + QueryPerformanceCounter(C); + Result := Round(C/F*1000{000}); end; +{$ELSE} +function GetTimer(): Int64; +var + t: Uint32; + tt: Int64; +begin + t := SDL_GetTicks() {* 1000}; // TODO: do we really need microseconds here? k8: NOPE! + if ticksOverflow = -1 then + begin + ticksOverflow := 0; + lastTicks := t; + end + else + begin + if lastTicks > t then + begin + // overflow, increment overflow ;-) + ticksOverflow := ticksOverflow+(Int64($ffffffff)+Int64(1)); + tt := (Int64($ffffffff)+Int64(1))+Int64(t); + t := Uint32(tt-lastTicks); + end; + end; + lastTicks := t; + result := ticksOverflow+Int64(t); +end; +{$ENDIF} procedure ResetTimer(); begin @@ -427,10 +623,15 @@ begin SDL_PushEvent(@ev); end; -procedure ProcessLoading(); + +var + prevLoadingUpdateTime: UInt64 = 0; + +procedure ProcessLoading (forceUpdate: Boolean=false); var ev: TSDL_Event; ID: DWORD; + stt: UInt64; begin FillChar(ev, SizeOf(ev), 0); //wNeedFree := False; @@ -450,24 +651,48 @@ begin if not wMinimized then begin - if g_Texture_Get('INTER', ID) then - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) + if forceUpdate then + begin + prevLoadingUpdateTime := curTimeMilli(); + end else - e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + begin + stt := curTimeMilli(); + if (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= 400) then + begin + prevLoadingUpdateTime := stt; + forceUpdate := true; + end; + end; - DrawLoadingStat(); - SwapBuffers(); + if forceUpdate then + begin + if g_Texture_Get('INTER', ID) then + begin + e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) + end + else + begin + e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + end; + + DrawLoadingStat(); + SwapBuffers(); - ReShowCursor(); + ReShowCursor(); + end; end; e_SoundUpdate(); if NetMode = NET_SERVER then - g_Net_Host_Update + begin + g_Net_Host_Update(); + end else - if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then - g_Net_Client_UpdateWhileLoading; + begin + if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading(); + end; wLoadingProgress := False; end; @@ -492,11 +717,14 @@ begin if wNeedTimeReset then begin - Time_Delta := 27777; + Time_Delta := 28{(27777 div 1000)}; wNeedTimeReset := False; end; - t := Time_Delta div 27777; + g_Map_ProfilersBegin(); + g_Mons_ProfilersBegin(); + + t := Time_Delta div 28{(27777 div 1000)}; if t > 0 then begin flag := True; @@ -513,6 +741,9 @@ begin else if NetMode = NET_CLIENT then g_Net_Client_Update(); end; + g_Map_ProfilersEnd(); + g_Mons_ProfilersEnd(); + if wLoadingQuit then begin g_Game_Free(); @@ -528,7 +759,7 @@ begin // Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ: if flag then begin - Time_Old := Time - (Time_Delta mod 27777); + Time_Old := Time - (Time_Delta mod 28{(27777 div 1000)}); if (not wMinimized) then begin Draw(); @@ -552,6 +783,7 @@ procedure InitOpenGL(VSync: Boolean); var v: Byte; begin + {$IFDEF HEADLESS}Exit;{$ENDIF} if VSync then v := 1 else v := 0; SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); @@ -560,11 +792,88 @@ begin SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + if gwin_k8_enable_light_experiments then + begin + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); // lights; it is enough to have 1-bit stencil buffer for lighting + end; SDL_GL_SetSwapInterval(v); end; +function glHasExtension (name: AnsiString): Boolean; +var + exts: PChar; + i: Integer; + found: Boolean; + extName: ShortString; +begin + result := false; + if length(name) = 0 then exit; + exts := glGetString(GL_EXTENSIONS); + if exts = nil then exit; + while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts); + while exts[0] <> #0 do + begin + if gwin_dump_extensions then + begin + i := 0; + while (exts[i] <> #0) and (exts[i] <> ' ') do Inc(i); + if i > 255 then + begin + e_WriteLog('FUUUUUUUUUUUUU', MSG_WARNING); + end + else + begin + Move(exts^, extName[1], i); + extName[0] := Char(i); + e_WriteLog(Format('EXT: %s', [extName]), MSG_NOTIFY); + end; + end; + found := true; + for i := 0 to length(name)-1 do + begin + if exts[i] = #0 then begin found := false; break; end; + if exts[i] <> name[i+1] then begin found := false; break; end; + end; + if found and ((exts[length(name)] = #0) or (exts[length(name)] = ' ')) then begin result := true; exit; end; + while (exts[0] <> #0) and (exts[0] <> ' ') do Inc(exts); + while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts); + end; +end; + function SDLMain(): Integer; +var + idx: Integer; + ltmp: Integer; begin +{$IFDEF HEADLESS} + e_NoGraphics := True; +{$ENDIF} + + for idx := 1 to ParamCount do + begin + if ParamStr(idx) = '--opengl-dump-exts' then gwin_dump_extensions := true; + if ParamStr(idx) = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true; + if ParamStr(idx) = '--jah' then g_profile_history_size := 100; + if ParamStr(idx) = '--no-particles' then gpart_dbg_enabled := false; + if ParamStr(idx) = '--no-los' then gmon_dbg_los_enabled := false; + + if ParamStr(idx) = '--profile-render' then g_profile_frame_draw := true; + if ParamStr(idx) = '--profile-coldet' then g_profile_collision := true; + if ParamStr(idx) = '--profile-los' then g_profile_los := true; + + if ParamStr(idx) = '--no-part-phys' then gpart_dbg_phys_enabled := false; + if ParamStr(idx) = '--no-part-physics' then gpart_dbg_phys_enabled := false; + if ParamStr(idx) = '--no-particles-phys' then gpart_dbg_phys_enabled := false; + if ParamStr(idx) = '--no-particles-physics' then gpart_dbg_phys_enabled := false; + if ParamStr(idx) = '--no-particle-phys' then gpart_dbg_phys_enabled := false; + if ParamStr(idx) = '--no-particle-physics' then gpart_dbg_phys_enabled := false; + + if ParamStr(idx) = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end; + end; + + e_WriteLog('Initializing OpenGL', MSG_NOTIFY); + InitOpenGL(gVSync); + e_WriteLog('Creating GL window', MSG_NOTIFY); if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then begin @@ -572,11 +881,31 @@ begin exit; end; - e_WriteLog('Initializing OpenGL', MSG_NOTIFY); - InitOpenGL(gVSync); - {EnumDisplayModes();} + if gwin_k8_enable_light_experiments then + begin + SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp); + e_WriteLog(Format('stencil buffer size: %d', [ltmp]), MSG_WARNING); + gwin_has_stencil := (ltmp > 0); + end + else + begin + gwin_has_stencil := false; + end; + + if not glHasExtension('GL_ARB_texture_non_power_of_two') then + begin + e_WriteLog('Driver DID''T advertised NPOT textures support', MSG_WARNING); + glLegacyNPOT := true; + end + else + begin + e_WriteLog('Driver advertised NPOT textures support', MSG_NOTIFY); + glLegacyNPOT := false; + end; + gwin_dump_extensions := false; + Init(); Time_Old := GetTimer();