X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=045a49ff69cea7a4355e292417fd58edaf07711a;hb=7869ee331ead2e3f765af47eeca1566ed97faa19;hp=9d27d57e974d056eb6910c4e71abea088d66d9d5;hpb=05aba7adb84afae3a6e495d593466468e54cc1c9;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index 9d27d57..045a49f 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -13,7 +13,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) -{$MODE DELPHI} +{$INCLUDE ../shared/a_modes.inc} unit g_window; interface @@ -38,6 +38,8 @@ function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean; var gwin_dump_extensions: Boolean = false; + gwin_has_stencil: Boolean = false; + gwin_k8_enable_light_experiments: Boolean = false; implementation @@ -640,6 +642,10 @@ begin SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + if gwin_k8_enable_light_experiments then + begin + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); // lights; it is enough to have 1-bit stencil buffer for lighting + end; SDL_GL_SetSwapInterval(v); end; @@ -687,11 +693,18 @@ end; function SDLMain(): Integer; var idx: Integer; + ltmp: Integer; begin {$IFDEF HEADLESS} e_NoGraphics := True; {$ENDIF} + for idx := 1 to ParamCount do + begin + if ParamStr(idx) = '--opengl-dump-exts' then gwin_dump_extensions := true; + if ParamStr(idx) = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true; + end; + e_WriteLog('Initializing OpenGL', MSG_NOTIFY); InitOpenGL(gVSync); @@ -704,9 +717,15 @@ begin {EnumDisplayModes();} - for idx := 1 to ParamCount do + if gwin_k8_enable_light_experiments then begin - if ParamStr(idx) = '--opengl-dump-exts' then gwin_dump_extensions := true; + SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp); + e_WriteLog(Format('stencil buffer size: %d', [ltmp]), MSG_WARNING); + gwin_has_stencil := (ltmp > 0); + end + else + begin + gwin_has_stencil := false; end; if not glHasExtension('GL_ARB_texture_non_power_of_two') then