X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=632cb1344c3e4728f37478e4e683e1d1ac652cb0;hb=36fd4e713dc3cc0d54fd94085af17a77f5078e11;hp=3b1330170a988940f5d158494d4972a722faff6d;hpb=52046a296d5acd6588c2dde5918cdb6cbd26fc52;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 3b13301..632cb13 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -2,8 +2,7 @@ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -462,12 +461,12 @@ begin if (t <> HIT_FLAME) or (m.FFireTime = 0) or (vx <> 0) or (vy <> 0) then Result := m.Damage(d, vx, vy, SpawnerUID, t) else - Result := True; + Result := (gLMSRespawn = LMS_RESPAWN_NONE); // don't hit monsters when it's warmup time if t = HIT_FLAME then m.CatchFire(SpawnerUID); end else - Result := True; + Result := (gLMSRespawn = LMS_RESPAWN_NONE); // don't hit monsters when it's warmup time end; @@ -1117,6 +1116,7 @@ begin g_Sound_CreateWADEx('SOUND_WEAPON_FIRECGUN', GameWAD+':SOUNDS\FIRECGUN'); g_Sound_CreateWADEx('SOUND_WEAPON_FIREBFG', GameWAD+':SOUNDS\FIREBFG'); g_Sound_CreateWADEx('SOUND_FIRE', GameWAD+':SOUNDS\FIRE'); + g_Sound_CreateWADEx('SOUND_IGNITE', GameWAD+':SOUNDS\IGNITE'); g_Sound_CreateWADEx('SOUND_WEAPON_STARTFIREBFG', GameWAD+':SOUNDS\STARTFIREBFG'); g_Sound_CreateWADEx('SOUND_WEAPON_EXPLODEROCKET', GameWAD+':SOUNDS\EXPLODEROCKET'); g_Sound_CreateWADEx('SOUND_WEAPON_EXPLODEBFG', GameWAD+':SOUNDS\EXPLODEBFG'); @@ -1126,6 +1126,9 @@ begin g_Sound_CreateWADEx('SOUND_WEAPON_FIREBALL', GameWAD+':SOUNDS\FIREBALL'); g_Sound_CreateWADEx('SOUND_WEAPON_EXPLODEBALL', GameWAD+':SOUNDS\EXPLODEBALL'); g_Sound_CreateWADEx('SOUND_WEAPON_FIREREV', GameWAD+':SOUNDS\FIREREV'); + g_Sound_CreateWADEx('SOUND_WEAPON_FLAMEON', GameWAD+':SOUNDS\STARTFLM'); + g_Sound_CreateWADEx('SOUND_WEAPON_FLAMEOFF', GameWAD+':SOUNDS\STOPFLM'); + g_Sound_CreateWADEx('SOUND_WEAPON_FLAMEWORK', GameWAD+':SOUNDS\WORKFLM'); g_Sound_CreateWADEx('SOUND_PLAYER_JETFLY', GameWAD+':SOUNDS\WORKJETPACK'); g_Sound_CreateWADEx('SOUND_PLAYER_JETON', GameWAD+':SOUNDS\STARTJETPACK'); g_Sound_CreateWADEx('SOUND_PLAYER_JETOFF', GameWAD+':SOUNDS\STOPJETPACK'); @@ -1183,6 +1186,7 @@ begin g_Sound_Delete('SOUND_WEAPON_FIRECGUN'); g_Sound_Delete('SOUND_WEAPON_FIREBFG'); g_Sound_Delete('SOUND_FIRE'); + g_Sound_Delete('SOUND_IGNITE'); g_Sound_Delete('SOUND_WEAPON_STARTFIREBFG'); g_Sound_Delete('SOUND_WEAPON_EXPLODEROCKET'); g_Sound_Delete('SOUND_WEAPON_EXPLODEBFG'); @@ -1192,6 +1196,9 @@ begin g_Sound_Delete('SOUND_WEAPON_FIREBALL'); g_Sound_Delete('SOUND_WEAPON_EXPLODEBALL'); g_Sound_Delete('SOUND_WEAPON_FIREREV'); + g_Sound_Delete('SOUND_WEAPON_FLAMEON'); + g_Sound_Delete('SOUND_WEAPON_FLAMEOFF'); + g_Sound_Delete('SOUND_WEAPON_FLAMEWORK'); g_Sound_Delete('SOUND_PLAYER_JETFLY'); g_Sound_Delete('SOUND_PLAYER_JETON'); g_Sound_Delete('SOUND_PLAYER_JETOFF'); @@ -2151,7 +2158,7 @@ begin if Stopped = 0 then begin - st := g_Obj_Move(@Obj, False, spl); + st := g_Obj_Move_Projectile(@Obj, False, spl); end else begin @@ -2338,7 +2345,7 @@ begin Stopped := MOVE_HITCEIL; end; - a := IfThen(Stopped = 0, 3, 1); + a := IfThen(Stopped = 0, 10, 1); // Åñëè â êîãî-òî ïîïàëè if g_Weapon_Hit(@Obj, a, SpawnerUID, HIT_FLAME, False) <> 0 then begin