X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_triggers.pas;h=f8e9e02dcef20c79c8806218c459f79aa8056a93;hb=3fb071dcefe7c3d8081e5a3906c1983d02b5ccd0;hp=2509650d413b5ccc9af45f390ad91339bd4a30ad;hpb=0f4c0818f5491fc65dd95aae33bfc3c603506305;p=d2df-sdl.git diff --git a/src/game/g_triggers.pas b/src/game/g_triggers.pas index 2509650..f8e9e02 100644 --- a/src/game/g_triggers.pas +++ b/src/game/g_triggers.pas @@ -884,13 +884,7 @@ begin TRIGGER_EFFECT_DLIQUID: g_GFX_SimpleWater(X, Y, 1, VX, VY, 5, CR, CG, CB); TRIGGER_EFFECT_BLOOD: g_GFX_Blood(X, Y, 1, VX, VY, 0, 0, CR, CG, CB); TRIGGER_EFFECT_SPARK: g_GFX_Spark(X, Y, 1, GetAngle2(VX, VY), 0, 0); - TRIGGER_EFFECT_BUBBLE: - begin - g_GFX_Bubbles(X, Y, 1, 0, 0); - if not Silent then if Random(2) = 0 - then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', X, Y) - else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', X, Y); - end; + TRIGGER_EFFECT_BUBBLE: g_Game_Effect_Bubbles(X, Y, 1, 0, 0, Silent); end; end;