X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_triggers.pas;h=88e51347a9ef53678adcbdf23bd8e4f0c8b45f16;hb=95e5dc9815ded04c52a0e5fadb77580f1d6ed7c0;hp=1b52a64a1d25d68d0776d4062df24daf61d04517;hpb=b39f879ac1eb4bf4b7782c4b2fc3f83bd5f99816;p=d2df-sdl.git diff --git a/src/game/g_triggers.pas b/src/game/g_triggers.pas index 1b52a64..88e5134 100644 --- a/src/game/g_triggers.pas +++ b/src/game/g_triggers.pas @@ -67,7 +67,9 @@ type trigPanelGUID: Integer; //TrigData: TTriggerData; - trigData: TDynRecord; // triggerdata; owned by trigger + trigDataRec: TDynRecord; // triggerdata; owned by trigger + + {$INCLUDE ../shared/mapdef_tgc_def.inc} public function trigCenter (): TDFPoint; inline; @@ -110,6 +112,7 @@ const TRIGGER_SIGNATURE = $58475254; // 'TRGX' TRAP_DAMAGE = 1000; +{$INCLUDE ../shared/mapdef_tgc_impl.inc} function TTrigger.trigCenter (): TDFPoint; inline; begin @@ -273,7 +276,7 @@ begin begin for a := 0 to High(gPlayers) do begin - if (gPlayers[a] <> nil) and gPlayers[a].Live and gPlayers[a].Collide(X, Y, Width, Height) then + if (gPlayers[a] <> nil) and gPlayers[a].alive and gPlayers[a].Collide(X, Y, Width, Height) then begin gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP); end; @@ -334,7 +337,7 @@ begin begin for a := 0 to High(gPlayers) do begin - if (gPlayers[a] <> nil) and gPlayers[a].Live and gPlayers[a].Collide(X, Y, Width, Height) then + if (gPlayers[a] <> nil) and gPlayers[a].alive and gPlayers[a].Collide(X, Y, Width, Height) then begin gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP); end; @@ -346,7 +349,7 @@ begin (* if gMonsters <> nil then for a := 0 to High(gMonsters) do - if (gMonsters[a] <> nil) and gMonsters[a].Live and + if (gMonsters[a] <> nil) and gMonsters[a].alive and g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP); *) @@ -687,7 +690,7 @@ procedure MakeShot (var Trigger: TTrigger; wx, wy, dx, dy: Integer; TargetUID: W begin with Trigger do begin - if (trigData.trigShotAmmo = 0) or ((trigData.trigShotAmmo > 0) and (ShotAmmoCount > 0)) then + if (tgcAmmo = 0) or ((tgcAmmo > 0) and (ShotAmmoCount > 0)) then begin if (trigShotPanelGUID <> -1) and (ShotPanelTime = 0) then begin @@ -695,20 +698,20 @@ begin ShotPanelTime := 4; // òèêîâ íà âñïûøêó âûñòðåëà end; - if (trigData.trigShotIntSight > 0) then ShotSightTimeout := 180; // ~= 5 ñåêóíä + if (tgcSight > 0) then ShotSightTimeout := 180; // ~= 5 ñåêóíä if (ShotAmmoCount > 0) then Dec(ShotAmmoCount); - dx += Random(trigData.trigShotAccuracy)-Random(trigData.trigShotAccuracy); - dy += Random(trigData.trigShotAccuracy)-Random(trigData.trigShotAccuracy); + dx += Random(tgcAccuracy)-Random(tgcAccuracy); + dy += Random(tgcAccuracy)-Random(tgcAccuracy); - tr_SpawnShot(trigData.trigShotType, wx, wy, dx, dy, trigData.trigShotSound, TargetUID); + tr_SpawnShot(tgcShotType, wx, wy, dx, dy, not tgcQuiet, TargetUID); end else begin - if (trigData.trigShotIntReload > 0) and (ShotReloadTime = 0) then + if (tgcReload > 0) and (ShotReloadTime = 0) then begin - ShotReloadTime := trigData.trigShotIntReload; // òèêîâ íà ïåðåçàðÿäêó ïóøêè + ShotReloadTime := tgcReload; // òèêîâ íà ïåðåçàðÿäêó ïóøêè end; end; end; @@ -867,36 +870,36 @@ begin if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit; msg := b_Text_Format(MText); case MSendTo of - 0: // activator + TRIGGER_MESSAGE_DEST_ME: // activator begin if g_GetUIDType(ActivateUID) = UID_PLAYER then begin if g_Game_IsWatchedPlayer(ActivateUID) then begin - if MKind = 0 then g_Console_Add(msg, True) - else if MKind = 1 then g_Game_Message(msg, MTime); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime); end else begin p := g_Player_Get(ActivateUID); if g_Game_IsNet and (p.FClientID >= 0) then begin - if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, p.FClientID) - else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, p.FClientID); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, p.FClientID) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, p.FClientID); end; end; end; end; - 1: // activator's team + TRIGGER_MESSAGE_DEST_MY_TEAM: // activator's team begin if g_GetUIDType(ActivateUID) = UID_PLAYER then begin p := g_Player_Get(ActivateUID); if g_Game_IsWatchedTeam(p.Team) then begin - if MKind = 0 then g_Console_Add(msg, True) - else if MKind = 1 then g_Game_Message(msg, MTime); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime); end; if g_Game_IsNet then @@ -905,23 +908,23 @@ begin begin if (gPlayers[i].Team = p.Team) and (gPlayers[i].FClientID >= 0) then begin - if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) - else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); end; end; end; end; end; - 2: // activator's enemy team + TRIGGER_MESSAGE_DEST_ENEMY_TEAM: // activator's enemy team begin if g_GetUIDType(ActivateUID) = UID_PLAYER then begin p := g_Player_Get(ActivateUID); if g_Game_IsWatchedTeam(p.Team) then begin - if MKind = 0 then g_Console_Add(msg, True) - else if MKind = 1 then g_Game_Message(msg, MTime); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime); end; if g_Game_IsNet then @@ -930,20 +933,20 @@ begin begin if (gPlayers[i].Team <> p.Team) and (gPlayers[i].FClientID >= 0) then begin - if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) - else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); end; end; end; end; end; - 3: // red team + TRIGGER_MESSAGE_DEST_RED_TEAM: // red team begin if g_Game_IsWatchedTeam(TEAM_RED) then begin - if MKind = 0 then g_Console_Add(msg, True) - else if MKind = 1 then g_Game_Message(msg, MTime); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime); end; if g_Game_IsNet then @@ -952,19 +955,19 @@ begin begin if (gPlayers[i].Team = TEAM_RED) and (gPlayers[i].FClientID >= 0) then begin - if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) - else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); end; end; end; end; - 4: // blue team + TRIGGER_MESSAGE_DEST_BLUE_TEAM: // blue team begin if g_Game_IsWatchedTeam(TEAM_BLUE) then begin - if MKind = 0 then g_Console_Add(msg, True) - else if MKind = 1 then g_Game_Message(msg, MTime); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime); end; if g_Game_IsNet then @@ -973,22 +976,22 @@ begin begin if (gPlayers[i].Team = TEAM_BLUE) and (gPlayers[i].FClientID >= 0) then begin - if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) - else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); end; end; end; end; - 5: // everyone + TRIGGER_MESSAGE_DEST_EVERYONE: // everyone begin - if MKind = 0 then g_Console_Add(msg, True) - else if MKind = 1 then g_Game_Message(msg, MTime); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime); if g_Game_IsNet then begin - if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM) - else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg); end; end; end; @@ -1001,11 +1004,11 @@ begin with Trigger do begin if TriggerType <> TRIGGER_SHOT then Exit; - result := (trigData.trigShotAim and TRIGGER_SHOT_AIM_ALLMAP > 0) + result := (tgcAim and TRIGGER_SHOT_AIM_ALLMAP > 0) or g_Obj_Collide(X, Y, Width, Height, Obj); - if result and (trigData.trigShotAim and TRIGGER_SHOT_AIM_TRACE > 0) then + if result and (tgcAim and TRIGGER_SHOT_AIM_TRACE > 0) then begin - result := g_TraceVector(trigData.trigShotPos.X, trigData.trigShotPos.Y, + result := g_TraceVector(tgcTX, tgcTY, Obj^.X + Obj^.Rect.X + (Obj^.Rect.Width div 2), Obj^.Y + Obj^.Rect.Y + (Obj^.Rect.Height div 2)); end; @@ -1033,7 +1036,7 @@ var function monsShotTarget (mon: TMonster): Boolean; begin result := false; // don't stop - if mon.Live and tr_ShotAimCheck(Trigger, @(mon.Obj)) then + if mon.alive and tr_ShotAimCheck(Trigger, @(mon.Obj)) then begin xd := mon.GameX + mon.Obj.Rect.Width div 2; yd := mon.GameY + mon.Obj.Rect.Height div 2; @@ -1045,7 +1048,7 @@ var function monsShotTargetMonPlr (mon: TMonster): Boolean; begin result := false; // don't stop - if mon.Live and tr_ShotAimCheck(Trigger, @(mon.Obj)) then + if mon.alive and tr_ShotAimCheck(Trigger, @(mon.Obj)) then begin xd := mon.GameX + mon.Obj.Rect.Width div 2; yd := mon.GameY + mon.Obj.Rect.Height div 2; @@ -1057,7 +1060,7 @@ var function monShotTargetPlrMon (mon: TMonster): Boolean; begin result := false; // don't stop - if mon.Live and tr_ShotAimCheck(Trigger, @(mon.Obj)) then + if mon.alive and tr_ShotAimCheck(Trigger, @(mon.Obj)) then begin xd := mon.GameX + mon.Obj.Rect.Width div 2; yd := mon.GameY + mon.Obj.Rect.Height div 2; @@ -1086,7 +1089,7 @@ begin g_Sound_PlayEx('SOUND_GAME_SWITCH0'); if g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH0'); gExitByTrigger := True; - g_Game_ExitLevel(trigData.trigMapName); + g_Game_ExitLevel(tgcMap); TimeOut := 18; Result := True; @@ -1096,21 +1099,21 @@ begin TRIGGER_TELEPORT: begin Result := tr_Teleport(ActivateUID, - trigData.trigTargetPoint.X, trigData.trigTargetPoint.Y, - trigData.trigTlpDir, trigData.trigsilent_teleport, - trigData.trigd2d_teleport); + tgcTarget.X, tgcTarget.Y, + tgcDirection, tgcSilent, + tgcD2d); TimeOut := 0; end; TRIGGER_OPENDOOR: begin - Result := tr_OpenDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors); + Result := tr_OpenDoor(trigPanelGUID, tgcSilent, tgcD2d); TimeOut := 0; end; TRIGGER_CLOSEDOOR: begin - Result := tr_CloseDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors); + Result := tr_CloseDoor(trigPanelGUID, tgcSilent, tgcD2d); TimeOut := 0; end; @@ -1121,12 +1124,12 @@ begin begin if gWalls[{trigPanelID}pan.arrIdx].Enabled then begin - result := tr_OpenDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors); + result := tr_OpenDoor(trigPanelGUID, tgcSilent, tgcD2d); if (TriggerType = TRIGGER_DOOR5) then DoorTime := 180; end else begin - result := tr_CloseDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors); + result := tr_CloseDoor(trigPanelGUID, tgcSilent, tgcD2d); end; if result then TimeOut := 18; @@ -1135,7 +1138,7 @@ begin TRIGGER_CLOSETRAP, TRIGGER_TRAP: begin - tr_CloseTrap(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors); + tr_CloseTrap(trigPanelGUID, tgcSilent, tgcD2d); if TriggerType = TRIGGER_TRAP then begin @@ -1154,7 +1157,7 @@ begin TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF: begin PressCount += 1; - if PressTime = -1 then PressTime := trigData.trigWait; + if PressTime = -1 then PressTime := tgcWait; if coolDown then TimeOut := 18 else TimeOut := 0; Result := True; end; @@ -1174,10 +1177,10 @@ begin TRIGGER_LIFTUP: begin - Result := tr_SetLift(trigPanelGUID, 0, trigData.trigNoSound, trigData.trigd2d_doors); + Result := tr_SetLift(trigPanelGUID, 0, tgcSilent, tgcD2d); TimeOut := 0; - if (not trigData.trigNoSound) and Result then begin + if (not tgcSilent) and Result then begin g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X + (Width div 2), Y + (Height div 2)); @@ -1190,10 +1193,10 @@ begin TRIGGER_LIFTDOWN: begin - Result := tr_SetLift(trigPanelGUID, 1, trigData.trigNoSound, trigData.trigd2d_doors); + Result := tr_SetLift(trigPanelGUID, 1, tgcSilent, tgcD2d); TimeOut := 0; - if (not trigData.trigNoSound) and Result then begin + if (not tgcSilent) and Result then begin g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X + (Width div 2), Y + (Height div 2)); @@ -1206,13 +1209,13 @@ begin TRIGGER_LIFT: begin - Result := tr_SetLift(trigPanelGUID, 3, trigData.trigNoSound, trigData.trigd2d_doors); + Result := tr_SetLift(trigPanelGUID, 3, tgcSilent, tgcD2d); if Result then begin TimeOut := 18; - if (not trigData.trigNoSound) and Result then begin + if (not tgcSilent) and Result then begin g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X + (Width div 2), Y + (Height div 2)); @@ -1226,7 +1229,7 @@ begin TRIGGER_TEXTURE: begin - if trigData.trigActivateOnce then + if tgcActivateOnce then begin Enabled := False; TriggerType := TRIGGER_NONE; @@ -1237,7 +1240,7 @@ begin else TimeOut := 0; - animonce := trigData.trigAnimOnce; + animonce := tgcAnimateOnce; Result := True; end; @@ -1245,17 +1248,17 @@ begin begin if Sound <> nil then begin - if trigData.trigSoundSwitch and Sound.IsPlaying() then + if tgcSoundSwitch and Sound.IsPlaying() then begin // Íóæíî âûêëþ÷èòü, åñëè èãðàë Sound.Stop(); SoundPlayCount := 0; Result := True; end else // (not Data.SoundSwitch) or (not Sound.IsPlaying()) - if (trigData.trigPlayCount > 0) or (not Sound.IsPlaying()) then + if (tgcPlayCount > 0) or (not Sound.IsPlaying()) then begin - if trigData.trigPlayCount > 0 then - SoundPlayCount := trigData.trigPlayCount + if tgcPlayCount > 0 then + SoundPlayCount := tgcPlayCount else // 0 - èãðàåì áåñêîíå÷íî SoundPlayCount := 1; Result := True; @@ -1265,10 +1268,10 @@ begin end; TRIGGER_SPAWNMONSTER: - if (trigData.trigMonType in [MONSTER_DEMON..MONSTER_MAN]) then + if (tgcSpawnMonsType in [MONSTER_DEMON..MONSTER_MAN]) then begin Result := False; - if (trigData.trigMonDelay > 0) and (actType <> ACTIVATE_CUSTOM) then + if (tgcDelay > 0) and (actType <> ACTIVATE_CUSTOM) then begin AutoSpawn := not AutoSpawn; SpawnCooldown := 0; @@ -1276,34 +1279,34 @@ begin Result := True; end; - if ((trigData.trigMonDelay = 0) and (actType <> ACTIVATE_CUSTOM)) - or ((trigData.trigMonDelay > 0) and (actType = ACTIVATE_CUSTOM)) then - for k := 1 to trigData.trigMonCount do + if ((tgcDelay = 0) and (actType <> ACTIVATE_CUSTOM)) + or ((tgcDelay > 0) and (actType = ACTIVATE_CUSTOM)) then + for k := 1 to tgcMonsCount do begin - if (actType = ACTIVATE_CUSTOM) and (trigData.trigMonDelay > 0) then - SpawnCooldown := trigData.trigMonDelay; - if (trigData.trigMonMax > 0) and (SpawnedCount >= trigData.trigMonMax) then + if (actType = ACTIVATE_CUSTOM) and (tgcDelay > 0) then + SpawnCooldown := tgcDelay; + if (tgcMax > 0) and (SpawnedCount >= tgcMax) then Break; - mon := g_Monsters_Create(trigData.trigMonType, - trigData.trigMonPos.X, trigData.trigMonPos.Y, - TDirection(trigData.trigMonDir), True); + mon := g_Monsters_Create(tgcSpawnMonsType, + tgcTX, tgcTY, + TDirection(tgcDirection), True); Result := True; // Çäîðîâüå: - if (trigData.trigMonHealth > 0) then - mon.SetHealth(trigData.trigMonHealth); + if (tgcHealth > 0) then + mon.SetHealth(tgcHealth); // Óñòàíàâëèâàåì ïîâåäåíèå: - mon.MonsterBehaviour := trigData.trigMonBehav; + mon.MonsterBehaviour := tgcBehaviour; mon.FNoRespawn := True; if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID); // Èäåì èñêàòü öåëü, åñëè íàäî: - if trigData.trigMonActive then + if tgcActive then mon.WakeUp(); - if trigData.trigMonType <> MONSTER_BARREL then Inc(gTotalMonsters); + if tgcSpawnMonsType <> MONSTER_BARREL then Inc(gTotalMonsters); if g_Game_IsNet then begin @@ -1311,18 +1314,18 @@ begin gMonstersSpawned[High(gMonstersSpawned)] := mon.UID; end; - if trigData.trigMonMax > 0 then + if tgcMax > 0 then begin mon.SpawnTrigger := ID; Inc(SpawnedCount); end; - case trigData.trigMonEffect of + case tgcEffect of EFFECT_TELEPORT: begin if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then begin Anim := TAnimation.Create(FramesID, False, 3); - g_Sound_PlayExAt('SOUND_GAME_TELEPORT', trigData.trigMonPos.X, trigData.trigMonPos.Y); + g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX, tgcTY); g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32, mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-32, Anim); Anim.Free(); @@ -1336,7 +1339,7 @@ begin if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then begin Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', trigData.trigMonPos.X, trigData.trigMonPos.Y); + g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX, tgcTY); g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-16, mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-16, Anim); Anim.Free(); @@ -1350,7 +1353,7 @@ begin if g_Frames_Get(FramesID, 'FRAMES_FIRE') then begin Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_FIRE', trigData.trigMonPos.X, trigData.trigMonPos.Y); + g_Sound_PlayExAt('SOUND_FIRE', tgcTX, tgcTY); g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32, mon.Obj.Y+mon.Obj.Rect.Y+mon.Obj.Rect.Height-128, Anim); Anim.Free(); @@ -1378,10 +1381,10 @@ begin end; TRIGGER_SPAWNITEM: - if (trigData.trigItemType in [ITEM_MEDKIT_SMALL..ITEM_MAX]) then + if (tgcSpawnItemType in [ITEM_MEDKIT_SMALL..ITEM_MAX]) then begin Result := False; - if (trigData.trigItemDelay > 0) and (actType <> ACTIVATE_CUSTOM) then + if (tgcDelay > 0) and (actType <> ACTIVATE_CUSTOM) then begin AutoSpawn := not AutoSpawn; SpawnCooldown := 0; @@ -1389,36 +1392,36 @@ begin Result := True; end; - if ((trigData.trigItemDelay = 0) and (actType <> ACTIVATE_CUSTOM)) - or ((trigData.trigItemDelay > 0) and (actType = ACTIVATE_CUSTOM)) then - if (not trigData.trigItemOnlyDM) or + if ((tgcDelay = 0) and (actType <> ACTIVATE_CUSTOM)) + or ((tgcDelay > 0) and (actType = ACTIVATE_CUSTOM)) then + if (not tgcDmonly) or (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) then - for k := 1 to trigData.trigItemCount do + for k := 1 to tgcItemCount do begin - if (actType = ACTIVATE_CUSTOM) and (trigData.trigItemDelay > 0) then - SpawnCooldown := trigData.trigItemDelay; - if (trigData.trigItemMax > 0) and (SpawnedCount >= trigData.trigItemMax) then + if (actType = ACTIVATE_CUSTOM) and (tgcDelay > 0) then + SpawnCooldown := tgcDelay; + if (tgcMax > 0) and (SpawnedCount >= tgcMax) then Break; - iid := g_Items_Create(trigData.trigItemPos.X, trigData.trigItemPos.Y, - trigData.trigItemType, trigData.trigItemFalls, False, True); + iid := g_Items_Create(tgcTX, tgcTY, + tgcSpawnItemType, tgcGravity, False, True); Result := True; - if trigData.trigItemMax > 0 then + if tgcMax > 0 then begin it := g_Items_ByIdx(iid); it.SpawnTrigger := ID; Inc(SpawnedCount); end; - case trigData.trigItemEffect of + case tgcEffect of EFFECT_TELEPORT: begin it := g_Items_ByIdx(iid); if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then begin Anim := TAnimation.Create(FramesID, False, 3); - g_Sound_PlayExAt('SOUND_GAME_TELEPORT', trigData.trigItemPos.X, trigData.trigItemPos.Y); + g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX, tgcTY); g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32, it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-32, Anim); Anim.Free(); @@ -1433,7 +1436,7 @@ begin if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then begin Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', trigData.trigItemPos.X, trigData.trigItemPos.Y); + g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX, tgcTY); g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-16, it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-16, Anim); Anim.Free(); @@ -1448,7 +1451,7 @@ begin if g_Frames_Get(FramesID, 'FRAMES_FIRE') then begin Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_FIRE', trigData.trigItemPos.X, trigData.trigItemPos.Y); + g_Sound_PlayExAt('SOUND_FIRE', tgcTX, tgcTY); g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32, it.Obj.Y+it.Obj.Rect.Y+it.Obj.Rect.Height-128, Anim); Anim.Free(); @@ -1476,25 +1479,22 @@ begin TRIGGER_MUSIC: begin // Ìåíÿåì ìóçûêó, åñëè åñòü íà ÷òî: - if (Trigger.trigData.trigMusicName <> '') then + if (Trigger.tgcMusicName <> '') then begin - gMusic.SetByName(Trigger.trigData.trigMusicName); + gMusic.SetByName(Trigger.tgcMusicName); gMusic.SpecPause := True; gMusic.Play(); end; - if Trigger.trigData.trigMusicAction = 1 then - begin // Âêëþ÷èòü + case Trigger.tgcMusicAction of + TRIGGER_MUSIC_ACTION_STOP: // Âûêëþ÷èòü + gMusic.SpecPause := True; // Ïàóçà + TRIGGER_MUSIC_ACTION_PLAY: // Âêëþ÷èòü if gMusic.SpecPause then // Áûëà íà ïàóçå => èãðàòü gMusic.SpecPause := False else // Èãðàëà => ñíà÷àëà gMusic.SetPosition(0); - end - else // Âûêëþ÷èòü - begin - // Ïàóçà: - gMusic.SpecPause := True; - end; + end; if coolDown then TimeOut := 36 @@ -1506,11 +1506,11 @@ begin TRIGGER_PUSH: begin - pAngle := -DegToRad(trigData.trigPushAngle); + pAngle := -DegToRad(tgcAngle); Result := tr_Push(ActivateUID, - Floor(Cos(pAngle)*trigData.trigPushForce), - Floor(Sin(pAngle)*trigData.trigPushForce), - trigData.trigResetVel); + Floor(Cos(pAngle)*tgcForce), + Floor(Sin(pAngle)*tgcForce), + tgcResetVelocity); TimeOut := 0; end; @@ -1518,106 +1518,114 @@ begin begin Result := False; // Ïðèáàâèòü èëè îòíÿòü î÷êî - if (trigData.trigScoreAction in [0..1]) and (trigData.trigScoreCount > 0) then + if (tgcScoreAction in [TRIGGER_SCORE_ACTION_ADD, TRIGGER_SCORE_ACTION_SUB]) and (tgcScoreCount > 0) then begin // Ñâîåé èëè ÷óæîé êîìàíäå - if (trigData.trigScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then + if (tgcScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then begin p := g_Player_Get(ActivateUID); - if ((trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 0) and (p.Team = TEAM_RED)) - or ((trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 1) and (p.Team = TEAM_BLUE)) then + if ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) + or ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then begin - Inc(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Scores + Inc(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Scores - if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + if tgcScoreCon then + begin + if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '+r'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '+r'); end else begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '+re'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '+re'); end; + end; - if trigData.trigScoreMsg then + if tgcScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108); if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED); end; end; - if ((trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 0) and (p.Team = TEAM_RED)) - or ((trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 1) and (p.Team = TEAM_BLUE)) then + if ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) + or ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then begin - Dec(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Fouls + Dec(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Fouls - if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + if tgcScoreCon then + begin + if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '-r'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '-r'); end else begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '-re'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '-re'); end; + end; - if trigData.trigScoreMsg then + if tgcScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108); if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED); end; end; - if ((trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 0) and (p.Team = TEAM_BLUE)) - or ((trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 1) and (p.Team = TEAM_RED)) then + if ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) + or ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then begin - Inc(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Scores + Inc(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Scores - if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + if tgcScoreCon then + begin + if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '+b'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '+b'); end else begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '+be'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '+be'); end; + end; - if trigData.trigScoreMsg then + if tgcScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108); if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE); end; end; - if ((trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 0) and (p.Team = TEAM_BLUE)) - or ((trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 1) and (p.Team = TEAM_RED)) then + if ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) + or ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then begin - Dec(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Fouls + Dec(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Fouls - if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + if tgcScoreCon then + begin + if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '-b'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '-b'); end else begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '-be'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '-be'); end; + end; - if trigData.trigScoreMsg then + if tgcScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108); if g_Game_IsServer and g_Game_IsNet then @@ -1627,74 +1635,74 @@ begin Result := (p.Team = TEAM_RED) or (p.Team = TEAM_BLUE); end; // Êàêîé-òî êîíêðåòíîé êîìàíäå - if trigData.trigScoreTeam in [2..3] then + if tgcScoreTeam in [TRIGGER_SCORE_TEAM_FORCE_RED, TRIGGER_SCORE_TEAM_FORCE_BLUE] then begin - if (trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 2) then + if (tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then begin - Inc(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Scores + Inc(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Scores - if trigData.trigScoreCon then + if tgcScoreCon then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_RED], trigData.trigScoreCount]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_RED], tgcScoreCount]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, trigData.trigScoreCount shl 16, '+tr'); + MH_SEND_GameEvent(NET_EV_SCORE, tgcScoreCount shl 16, '+tr'); end; - if trigData.trigScoreMsg then + if tgcScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108); if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED); end; end; - if (trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 2) then + if (tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then begin - Dec(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Fouls + Dec(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Fouls - if trigData.trigScoreCon then + if tgcScoreCon then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_RED], trigData.trigScoreCount]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_RED], tgcScoreCount]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, trigData.trigScoreCount shl 16, '-tr'); + MH_SEND_GameEvent(NET_EV_SCORE, tgcScoreCount shl 16, '-tr'); end; - if trigData.trigScoreMsg then + if tgcScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108); if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED); end; end; - if (trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 3) then + if (tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then begin - Inc(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Scores + Inc(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Scores - if trigData.trigScoreCon then + if tgcScoreCon then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_BLUE], trigData.trigScoreCount]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_BLUE], tgcScoreCount]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, trigData.trigScoreCount shl 16, '+tb'); + MH_SEND_GameEvent(NET_EV_SCORE, tgcScoreCount shl 16, '+tb'); end; - if trigData.trigScoreMsg then + if tgcScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108); if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE); end; end; - if (trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 3) then + if (tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then begin - Dec(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Fouls + Dec(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Fouls - if trigData.trigScoreCon then + if tgcScoreCon then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_BLUE], trigData.trigScoreCount]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_BLUE], tgcScoreCount]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, trigData.trigScoreCount shl 16, '-tb'); + MH_SEND_GameEvent(NET_EV_SCORE, tgcScoreCount shl 16, '-tb'); end; - if trigData.trigScoreMsg then + if tgcScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108); if g_Game_IsServer and g_Game_IsNet then @@ -1705,20 +1713,22 @@ begin end; end; // Âûèãðûø - if (trigData.trigScoreAction = 2) and (gGameSettings.GoalLimit > 0) then + if (tgcScoreAction = TRIGGER_SCORE_ACTION_WIN) and (gGameSettings.GoalLimit > 0) then begin // Ñâîåé èëè ÷óæîé êîìàíäû - if (trigData.trigScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then + if (tgcScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then begin p := g_Player_Get(ActivateUID); - if ((trigData.trigScoreTeam = 0) and (p.Team = TEAM_RED)) // Red Wins - or ((trigData.trigScoreTeam = 1) and (p.Team = TEAM_BLUE)) then + if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) // Red Wins + or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then + begin if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit; - if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + if tgcScoreCon then + begin + if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1729,17 +1739,21 @@ begin if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wre'); end; + end; Result := True; end; - if ((trigData.trigScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Blue Wins - or ((trigData.trigScoreTeam = 1) and (p.Team = TEAM_RED)) then + end; + if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) // Blue Wins + or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then + begin if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit; - if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + if tgcScoreCon then + begin + if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1750,42 +1764,48 @@ begin if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wbe'); end; + end; Result := True; end; + end; end; // Êàêîé-òî êîíêðåòíîé êîìàíäû - if trigData.trigScoreTeam in [2..3] then + if tgcScoreTeam in [TRIGGER_SCORE_TEAM_FORCE_RED, TRIGGER_SCORE_TEAM_FORCE_BLUE] then begin - if trigData.trigScoreTeam = 2 then // Red Wins + if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then // Red Wins + begin if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit; Result := True; end; - if trigData.trigScoreTeam = 3 then // Blue Wins + end; + if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then // Blue Wins + begin if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit; Result := True; end; + end; end; end; // Ïðîèãðûø - if (trigData.trigScoreAction = 3) and (gGameSettings.GoalLimit > 0) then + if (tgcScoreAction = TRIGGER_SCORE_ACTION_LOOSE) and (gGameSettings.GoalLimit > 0) then begin // Ñâîåé èëè ÷óæîé êîìàíäû - if (trigData.trigScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then + if (tgcScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then begin p := g_Player_Get(ActivateUID); - if ((trigData.trigScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Red Wins - or ((trigData.trigScoreTeam = 1) and (p.Team = TEAM_RED)) then + if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) // Red Wins + or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit; - if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + if tgcScoreCon then + if tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1799,14 +1819,14 @@ begin Result := True; end; - if ((trigData.trigScoreTeam = 0) and (p.Team = TEAM_RED)) // Blue Wins - or ((trigData.trigScoreTeam = 1) and (p.Team = TEAM_BLUE)) then + if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) // Blue Wins + or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit; - if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + if tgcScoreCon then + if tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1822,20 +1842,24 @@ begin end; end; // Êàêîé-òî êîíêðåòíîé êîìàíäû - if trigData.trigScoreTeam in [2..3] then + if tgcScoreTeam in [TRIGGER_SCORE_TEAM_FORCE_BLUE, TRIGGER_SCORE_TEAM_FORCE_RED] then begin - if trigData.trigScoreTeam = 3 then // Red Wins + if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then // Red Wins + begin if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit; Result := True; end; - if trigData.trigScoreTeam = 2 then // Blue Wins + end; + if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then // Blue Wins + begin if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit; Result := True; end; + end; end; end; if Result then begin @@ -1850,8 +1874,8 @@ begin TRIGGER_MESSAGE: begin - Result := tr_Message(trigData.trigMessageKind, trigData.trigMessageText, - trigData.trigMessageSendTo, trigData.trigMessageTime, + Result := tr_Message(tgcKind, tgcText, + tgcMsgDest, tgcMsgTime, ActivateUID); TimeOut := 18; end; @@ -1882,7 +1906,7 @@ begin end else begin // Óæå âèäåëè åãî // Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ - if (trigData.trigDamageInterval = 0) and (Activators[k].TimeOut > 0) then + if (tgcInterval = 0) and (Activators[k].TimeOut > 0) then Activators[k].TimeOut := 65535; // Òàéìàóò ïðîø¸ë - ðàáîòàåì Result := Activators[k].TimeOut = 0; @@ -1899,12 +1923,12 @@ begin Exit; // Íàíîñèì óðîí èãðîêó - if (TriggerType = TRIGGER_DAMAGE) and (trigData.trigDamageValue > 0) then - p.Damage(trigData.trigDamageValue, 0, 0, 0, HIT_SOME); + if (TriggerType = TRIGGER_DAMAGE) and (tgcAmount > 0) then + p.Damage(tgcAmount, 0, 0, 0, HIT_SOME); // Ëå÷èì èãðîêà - if (TriggerType = TRIGGER_HEALTH) and (trigData.trigHealValue > 0) then - if p.Heal(trigData.trigHealValue, not trigData.trigHealMax) and (not trigData.trigHealSilent) then + if (TriggerType = TRIGGER_HEALTH) and (tgcAmount > 0) then + if p.Heal(tgcAmount, not tgcHealMax) and (not tgcSilent) then begin g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p.Obj.X, p.Obj.Y); if g_Game_IsServer and g_Game_IsNet then @@ -1919,12 +1943,12 @@ begin Exit; // Íàíîñèì óðîí ìîíñòðó - if (TriggerType = TRIGGER_DAMAGE) and (trigData.trigDamageValue > 0) then - m.Damage(trigData.trigDamageValue, 0, 0, 0, HIT_SOME); + if (TriggerType = TRIGGER_DAMAGE) and (tgcAmount > 0) then + m.Damage(tgcAmount, 0, 0, 0, HIT_SOME); // Ëå÷èì ìîíñòðà - if (TriggerType = TRIGGER_HEALTH) and (trigData.trigHealValue > 0) then - if m.Heal(trigData.trigHealValue) and (not trigData.trigHealSilent) then + if (TriggerType = TRIGGER_HEALTH) and (tgcAmount > 0) then + if m.Heal(tgcAmount) and (not tgcSilent) then begin g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m.Obj.X, m.Obj.Y); if g_Game_IsServer and g_Game_IsNet then @@ -1933,10 +1957,7 @@ begin end; end; // Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ - if TriggerType = TRIGGER_DAMAGE then - idx := trigData.trigDamageInterval - else - idx := trigData.trigHealInterval; + idx := tgcInterval; if coolDown then if idx > 0 then Activators[k].TimeOut := idx @@ -1953,16 +1974,16 @@ begin Exit; // put this at the beginning so it doesn't trigger itself - TimeOut := trigData.trigShotWait + 1; + TimeOut := tgcWait + 1; - wx := trigData.trigShotPos.X; - wy := trigData.trigShotPos.Y; - pAngle := -DegToRad(trigData.trigShotAngle); + wx := tgcTX; + wy := tgcTY; + pAngle := -DegToRad(tgcAngle); xd := wx + Round(Cos(pAngle) * 32.0); yd := wy + Round(Sin(pAngle) * 32.0); TargetUID := 0; - case trigData.trigShotTarget of + case tgcShotTarget of TRIGGER_SHOT_TARGET_MON: // monsters //TODO: accelerate this! g_Mons_ForEachAlive(monsShotTarget); @@ -1970,7 +1991,7 @@ begin TRIGGER_SHOT_TARGET_PLR: // players if gPlayers <> nil then for idx := Low(gPlayers) to High(gPlayers) do - if (gPlayers[idx] <> nil) and gPlayers[idx].Live and + if (gPlayers[idx] <> nil) and gPlayers[idx].alive and tr_ShotAimCheck(Trigger, @(gPlayers[idx].Obj)) then begin xd := gPlayers[idx].GameX + PLAYER_RECT_CX; @@ -1982,7 +2003,7 @@ begin TRIGGER_SHOT_TARGET_RED: // red team if gPlayers <> nil then for idx := Low(gPlayers) to High(gPlayers) do - if (gPlayers[idx] <> nil) and gPlayers[idx].Live and + if (gPlayers[idx] <> nil) and gPlayers[idx].alive and (gPlayers[idx].Team = TEAM_RED) and tr_ShotAimCheck(Trigger, @(gPlayers[idx].Obj)) then begin @@ -1995,7 +2016,7 @@ begin TRIGGER_SHOT_TARGET_BLUE: // blue team if gPlayers <> nil then for idx := Low(gPlayers) to High(gPlayers) do - if (gPlayers[idx] <> nil) and gPlayers[idx].Live and + if (gPlayers[idx] <> nil) and gPlayers[idx].alive and (gPlayers[idx].Team = TEAM_BLUE) and tr_ShotAimCheck(Trigger, @(gPlayers[idx].Obj)) then begin @@ -2012,7 +2033,7 @@ begin if (TargetUID = 0) and (gPlayers <> nil) then for idx := Low(gPlayers) to High(gPlayers) do - if (gPlayers[idx] <> nil) and gPlayers[idx].Live and + if (gPlayers[idx] <> nil) and gPlayers[idx].alive and tr_ShotAimCheck(Trigger, @(gPlayers[idx].Obj)) then begin xd := gPlayers[idx].GameX + PLAYER_RECT_CX; @@ -2026,7 +2047,7 @@ begin begin if gPlayers <> nil then for idx := Low(gPlayers) to High(gPlayers) do - if (gPlayers[idx] <> nil) and gPlayers[idx].Live and + if (gPlayers[idx] <> nil) and gPlayers[idx].alive and tr_ShotAimCheck(Trigger, @(gPlayers[idx].Obj)) then begin xd := gPlayers[idx].GameX + PLAYER_RECT_CX; @@ -2042,25 +2063,25 @@ begin end; else begin - if (trigData.trigShotTarget <> TRIGGER_SHOT_TARGET_NONE) or - (trigData.trigShotType <> TRIGGER_SHOT_REV) then + if (tgcShotTarget <> TRIGGER_SHOT_TARGET_NONE) or + (tgcShotType <> TRIGGER_SHOT_REV) then TargetUID := ActivateUID; end; end; - if (trigData.trigShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID > 0) or - ((trigData.trigShotTarget > TRIGGER_SHOT_TARGET_NONE) and (TargetUID = 0)) then + if (tgcShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID > 0) or + ((tgcShotTarget > TRIGGER_SHOT_TARGET_NONE) and (TargetUID = 0)) then begin Result := True; - if (trigData.trigShotIntSight = 0) or - (trigData.trigShotTarget = TRIGGER_SHOT_TARGET_NONE) or + if (tgcSight = 0) or + (tgcShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID = ShotSightTarget) then MakeShot(Trigger, wx, wy, xd, yd, TargetUID) else begin - ShotSightTime := trigData.trigShotIntSight; + ShotSightTime := tgcSight; ShotSightTargetN := TargetUID; - if trigData.trigShotType = TRIGGER_SHOT_BFG then + if tgcShotType = TRIGGER_SHOT_BFG then begin g_Sound_PlayExAt('SOUND_WEAPON_STARTFIREBFG', wx, wy); if g_Game_IsNet and g_Game_IsServer then @@ -2072,11 +2093,11 @@ begin TRIGGER_EFFECT: begin - idx := trigData.trigFXCount; + idx := tgcFXCount; while idx > 0 do begin - case trigData.trigFXPos of + case tgcFXPos of TRIGGER_EFFECT_POS_CENTER: begin wx := X + Width div 2; @@ -2092,18 +2113,18 @@ begin wy := Y + Height div 2; end; end; - xd := trigData.trigFXVelX; - yd := trigData.trigFXVelY; - if trigData.trigFXSpreadL > 0 then xd := xd - Random(trigData.trigFXSpreadL + 1); - if trigData.trigFXSpreadR > 0 then xd := xd + Random(trigData.trigFXSpreadR + 1); - if trigData.trigFXSpreadU > 0 then yd := yd - Random(trigData.trigFXSpreadU + 1); - if trigData.trigFXSpreadD > 0 then yd := yd + Random(trigData.trigFXSpreadD + 1); + xd := tgcVelX; + yd := tgcVelY; + if tgcSpreadL > 0 then xd -= Random(tgcSpreadL+1); + if tgcSpreadR > 0 then xd += Random(tgcSpreadR+1); + if tgcSpreadU > 0 then yd -= Random(tgcSpreadU+1); + if tgcSpreadD > 0 then yd += Random(tgcSpreadD+1); tr_MakeEffect(wx, wy, xd, yd, - trigData.trigFXType, trigData.trigFXSubType, - trigData.trigFXColorR, trigData.trigFXColorG, trigData.trigFXColorB, True, False); + tgcFXType, tgcFXSubType, + tgcFXRed, tgcFXGreen, tgcFXBlue, True, False); Dec(idx); end; - TimeOut := trigData.trigFXWait; + TimeOut := tgcWait; end; end; end; @@ -2122,17 +2143,17 @@ begin triggers := gCurrentMap['trigger']; if (triggers = nil) then raise Exception.Create('LOAD: map has no triggers'); if (mapidx < 0) or (mapidx >= triggers.count) then raise Exception.Create('LOAD: invalid map trigger index'); - Trigger.trigData := triggers.item[mapidx]; - if (Trigger.trigData = nil) then raise Exception.Create('LOAD: internal error in trigger loader'); - Trigger.mapId := Trigger.trigData.id; + Trigger.trigDataRec := triggers.itemAt[mapidx]; + if (Trigger.trigDataRec = nil) then raise Exception.Create('LOAD: internal error in trigger loader'); + Trigger.mapId := Trigger.trigDataRec.id; Trigger.mapIndex := mapidx; - if (Trigger.trigData.trigRec <> nil) then + if (Trigger.trigDataRec.trigRec <> nil) then begin - Trigger.trigData := Trigger.trigData.trigRec.clone(); + Trigger.trigDataRec := Trigger.trigDataRec.trigRec.clone(nil); end else begin - Trigger.trigData := nil; + Trigger.trigDataRec := nil; end; result := g_Triggers_Create(Trigger, arridx); end; @@ -2144,20 +2165,19 @@ var fn, mapw: AnsiString; f, olen: Integer; begin -// Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà: + // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà if (Trigger.TriggerType = TRIGGER_EXIT) and (not LongBool(gGameSettings.Options and GAME_OPTION_ALLOWEXIT)) then Trigger.TriggerType := TRIGGER_NONE; -// Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð: + // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð if (Trigger.TriggerType = TRIGGER_SPAWNMONSTER) and (not LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS)) and (gGameSettings.GameType <> GT_SINGLE) then Trigger.TriggerType := TRIGGER_NONE; -// Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå: - if Trigger.TriggerType = TRIGGER_SECRET then - gSecretsCount := gSecretsCount + 1; + // Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå + if Trigger.TriggerType = TRIGGER_SECRET then gSecretsCount += 1; if (forceInternalIndex < 0) then begin @@ -2175,21 +2195,6 @@ begin end; gTriggers[find_id] := Trigger; - //e_LogWritefln('created trigger with map index %s, findid=%s (%s)', [Trigger.mapIndex, find_id, Trigger.mapId]); - - { - writeln('trigger #', find_id, ': pos=(', Trigger.x, ',', Trigger.y, ')-(', Trigger.width, 'x', Trigger.height, ')', - '; TexturePanel=', Trigger.TexturePanel, - '; TexturePanelType=', Trigger.TexturePanelType, - '; ShotPanelType=', Trigger.ShotPanelType, - '; TriggerType=', Trigger.TriggerType, - '; ActivateType=', Trigger.ActivateType, - '; Keys=', Trigger.Keys, - '; trigPanelId=', Trigger.trigPanelId, - '; trigShotPanelId=', Trigger.trigShotPanelId - ); - } - with gTriggers[find_id] do begin ID := find_id; @@ -2201,7 +2206,9 @@ begin ClientID := gTriggerClientID; end else + begin ClientID := 0; + end; TimeOut := 0; ActivateUID := 0; PlayerCollide := False; @@ -2215,32 +2222,37 @@ begin SpawnedCount := 0; end; -// Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê": - if (Trigger.TriggerType = TRIGGER_SOUND) and - (Trigger.trigData.trigSoundName <> '') then + // update cached trigger variables + trigUpdateCacheData(gTriggers[find_id], gTriggers[find_id].trigDataRec); + + // Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê" + if (Trigger.TriggerType = TRIGGER_SOUND) and (Trigger.tgcSoundName <> '') then begin - // Åùå íåò òàêîãî çâóêà: - if not g_Sound_Exists(Trigger.trigData.trigSoundName) then + // Åùå íåò òàêîãî çâóêà + if not g_Sound_Exists(Trigger.tgcSoundName) then begin - fn := g_ExtractWadName(Trigger.trigData.trigSoundName); - + fn := g_ExtractWadName(Trigger.tgcSoundName); if fn = '' then - begin // Çâóê â ôàéëå ñ êàðòîé - mapw := g_ExtractWadName(gMapInfo.Map); - fn := mapw+':'+g_ExtractFilePathName(Trigger.trigData.trigSoundName); - end + begin // Çâóê â ôàéëå ñ êàðòîé + mapw := g_ExtractWadName(gMapInfo.Map); + fn := mapw+':'+g_ExtractFilePathName(Trigger.tgcSoundName); + end else // Çâóê â îòäåëüíîì ôàéëå - fn := GameDir + '/wads/' + Trigger.trigData.trigSoundName; + begin + fn := GameDir + '/wads/' + Trigger.tgcSoundName; + end; - if not g_Sound_CreateWADEx(Trigger.trigData.trigSoundName, fn) then - g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.trigData.trigSoundName])); + if not g_Sound_CreateWADEx(Trigger.tgcSoundName, fn) then + begin + g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.tgcSoundName])); + end; end; - // Ñîçäàåì îáúåêò çâóêà: + // Ñîçäàåì îáúåêò çâóêà with gTriggers[find_id] do begin Sound := TPlayableSound.Create(); - if not Sound.SetByName(Trigger.trigData.trigSoundName) then + if not Sound.SetByName(Trigger.tgcSoundName) then begin Sound.Free(); Sound := nil; @@ -2248,30 +2260,34 @@ begin end; end; -// Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà": - if (Trigger.TriggerType = TRIGGER_MUSIC) and - (Trigger.trigData.trigMusicName <> '') then + // Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà" + if (Trigger.TriggerType = TRIGGER_MUSIC) and (Trigger.tgcMusicName <> '') then begin - // Åùå íåò òàêîé ìóçûêè: - if not g_Sound_Exists(Trigger.trigData.trigMusicName) then + // Åùå íåò òàêîé ìóçûêè + if not g_Sound_Exists(Trigger.tgcMusicName) then begin - fn := g_ExtractWadName(Trigger.trigData.trigMusicName); + fn := g_ExtractWadName(Trigger.tgcMusicName); if fn = '' then - begin // Ìóçûêà â ôàéëå ñ êàðòîé - mapw := g_ExtractWadName(gMapInfo.Map); - fn := mapw+':'+g_ExtractFilePathName(Trigger.trigData.trigMusicName); - end + begin // Ìóçûêà â ôàéëå ñ êàðòîé + mapw := g_ExtractWadName(gMapInfo.Map); + fn := mapw+':'+g_ExtractFilePathName(Trigger.tgcMusicName); + end else // Ìóçûêà â ôàéëå ñ êàðòîé - fn := GameDir+'/wads/'+Trigger.trigData.trigMusicName; + begin + fn := GameDir+'/wads/'+Trigger.tgcMusicName; + end; - if not g_Sound_CreateWADEx(Trigger.trigData.trigMusicName, fn, True) then - g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.trigData.trigMusicName])); + if not g_Sound_CreateWADEx(Trigger.tgcMusicName, fn, True) then + begin + g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.tgcMusicName])); + end; end; end; -// Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü": + // Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü" if Trigger.TriggerType = TRIGGER_SHOT then + begin with gTriggers[find_id] do begin ShotPanelTime := 0; @@ -2279,9 +2295,10 @@ begin ShotSightTimeout := 0; ShotSightTarget := 0; ShotSightTargetN := 0; - ShotAmmoCount := Trigger.trigData.trigShotAmmo; + ShotAmmoCount := Trigger.tgcAmmo; ShotReloadTime := 0; end; + end; Result := find_id; end; @@ -2343,7 +2360,7 @@ begin continue; end; // Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà - if (trigData.trigDamageInterval = 0) and (Activators[b].TimeOut < 65530) then Activators[b].TimeOut := 0; + if (tgcInterval = 0) and (Activators[b].TimeOut < 65530) then Activators[b].TimeOut := 0; end; end; @@ -2353,13 +2370,13 @@ begin if SpawnCooldown = 0 then begin // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà - if (TriggerType = TRIGGER_SPAWNMONSTER) and (trigData.trigMonDelay > 0) then + if (TriggerType = TRIGGER_SPAWNMONSTER) and (tgcDelay > 0) then begin ActivateUID := 0; ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM); end; // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò - if (TriggerType = TRIGGER_SPAWNITEM) and (trigData.trigItemDelay > 0) then + if (TriggerType = TRIGGER_SPAWNITEM) and (tgcDelay > 0) then begin ActivateUID := 0; ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM); @@ -2393,7 +2410,7 @@ begin if ShotReloadTime > 0 then begin Dec(ShotReloadTime); - if ShotReloadTime = 0 then ShotAmmoCount := trigData.trigShotAmmo; + if ShotReloadTime = 0 then ShotAmmoCount := tgcAmmo; end; end; @@ -2402,14 +2419,14 @@ begin begin if (SoundPlayCount > 0) and (not Sound.IsPlaying()) then begin - if trigData.trigPlayCount > 0 then SoundPlayCount -= 1; // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî - if trigData.trigLocal then + if tgcPlayCount > 0 then SoundPlayCount -= 1; // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî + if tgcLocal then begin - Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), trigData.trigVolume/255.0); + Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0); end else begin - Sound.PlayPanVolume((trigData.trigPan-127.0)/128.0, trigData.trigVolume/255.0); + Sound.PlayPanVolume((tgcPan-127.0)/128.0, tgcVolume/255.0); end; if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then MH_SEND_TriggerSound(gTriggers[a]); end; @@ -2418,7 +2435,7 @@ begin // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü if (TriggerType = TRIGGER_TRAP) and (DoorTime = 0) and (g_Map_PanelByGUID(trigPanelGUID) <> nil) then begin - tr_OpenDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors); + tr_OpenDoor(trigPanelGUID, tgcSilent, tgcD2d); DoorTime := -1; end; @@ -2436,28 +2453,28 @@ begin else begin // Ïîêà îòêðûòà - çàêðûâàåì - if tr_CloseDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors) then DoorTime := -1; + if tr_CloseDoor(trigPanelGUID, tgcSilent, tgcD2d) then DoorTime := -1; end; end; end; // Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç: if (TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF]) and - (PressTime = 0) and (PressCount >= trigData.trigCount) then + (PressTime = 0) and (PressCount >= tgcPressCount) then begin // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè: PressTime := -1; // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé: - if trigData.trigCount > 0 then PressCount -= trigData.trigCount else PressCount := 0; + if tgcPressCount > 0 then PressCount -= tgcPressCount else PressCount := 0; // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû: for b := 0 to High(gTriggers) do begin - if g_Collide(trigData.trigtX, trigData.trigtY, trigData.trigtWidth, trigData.trigtHeight, gTriggers[b].X, gTriggers[b].Y, + if g_Collide(tgcTX, tgcTY, tgcTWidth, tgcTHeight, gTriggers[b].X, gTriggers[b].Y, gTriggers[b].Width, gTriggers[b].Height) and - ((b <> a) or (trigData.trigWait > 0)) then + ((b <> a) or (tgcWait > 0)) then begin // Can be self-activated, if there is Data.Wait - if (not trigData.trigExtRandom) or gTriggers[b].Enabled then + if (not tgcExtRandom) or gTriggers[b].Enabled then begin SetLength(Affected, Length(Affected) + 1); Affected[High(Affected)] := b; @@ -2465,13 +2482,26 @@ begin end; end; + //HACK! // if we have panelid, assume that it will switch the moving platform - if (trigPanelGUID >= 0) then + pan := g_Map_PanelByGUID(trigPanelGUID); + if (pan <> nil) then begin + case TriggerType of + TRIGGER_PRESS: pan.movingActive := true; // what to do here? + TRIGGER_ON: pan.movingActive := true; + TRIGGER_OFF: pan.movingActive := false; + TRIGGER_ONOFF: pan.movingActive := not pan.movingActive; + end; + if not tgcSilent and (Length(tgcSound) > 0) then + begin + g_Sound_PlayExAt(tgcSound, X, Y); + if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, tgcSound); + end; end; // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì: - if (TriggerType = TRIGGER_PRESS) and trigData.trigExtRandom then + if (TriggerType = TRIGGER_PRESS) and tgcExtRandom then begin if (Length(Affected) > 0) then begin @@ -2543,7 +2573,7 @@ begin if gPlayers[b] <> nil then with gPlayers[b] do // Æèâ, åñòü íóæíûå êëþ÷è è îí ðÿäîì: - if Live and ((gTriggers[a].Keys and GetKeys) = gTriggers[a].Keys) and + if alive and ((gTriggers[a].Keys and GetKeys) = gTriggers[a].Keys) and Collide(X, Y, Width, Height) then begin gTriggers[a].ActivateUID := UID; @@ -2600,6 +2630,7 @@ end; procedure g_Triggers_Press(ID: DWORD; ActivateType: Byte; ActivateUID: Word = 0); begin + if (ID >= Length(gTriggers)) then exit; gTriggers[ID].ActivateUID := ActivateUID; ActivateTrigger(gTriggers[ID], ActivateType); end; @@ -2745,7 +2776,7 @@ begin (TriggerType = TRIGGER_DOOR5) or (TriggerType = TRIGGER_DOOR) then begin - tr_OpenDoor(trigPanelGUID, True, trigData.trigd2d_doors); + tr_OpenDoor(trigPanelGUID, True, tgcD2d); if TriggerType = TRIGGER_DOOR5 then DoorTime := 180; b := True; end; @@ -2762,7 +2793,8 @@ begin Dec(gTriggers[ID].SpawnedCount); end; -procedure g_Triggers_Free(); + +procedure g_Triggers_Free (); var a: Integer; begin @@ -2770,9 +2802,9 @@ begin begin if (gTriggers[a].TriggerType = TRIGGER_SOUND) then begin - if g_Sound_Exists(gTriggers[a].trigData.trigSoundName) then + if g_Sound_Exists(gTriggers[a].tgcSoundName) then begin - g_Sound_Delete(gTriggers[a].trigData.trigSoundName); + g_Sound_Delete(gTriggers[a].tgcSoundName); end; gTriggers[a].Sound.Free(); end; @@ -2780,7 +2812,7 @@ begin begin SetLength(gTriggers[a].Activators, 0); end; - gTriggers[a].trigData.Free(); + gTriggers[a].trigDataRec.Free(); end; gTriggers := nil; @@ -2788,152 +2820,127 @@ begin SetLength(gMonstersSpawned, 0); end; + procedure g_Triggers_SaveState(var Mem: TBinMemoryWriter); var - count, act_count, i, j: Integer; + count, actCount, i, j: Integer; dw: DWORD; sg: Single; b: Boolean; begin // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ count := Length(gTriggers); + Mem := TBinMemoryWriter.Create((count+1)*200); - Mem := TBinMemoryWriter.Create((count+1) * 200); - - // Êîëè÷åñòâî òðèããåðîâ: + // Êîëè÷åñòâî òðèããåðîâ Mem.WriteInt(count); - - //e_LogWritefln('saving %s triggers (count=%s)', [Length(gTriggers), count]); - - if count = 0 then exit; + if (count = 0) then exit; for i := 0 to High(gTriggers) do begin - // Ñèãíàòóðà òðèããåðà: + // Ñèãíàòóðà òðèããåðà dw := TRIGGER_SIGNATURE; // 'TRGX' Mem.WriteDWORD(dw); - // Òèï òðèããåðà: + // Òèï òðèããåðà Mem.WriteByte(gTriggers[i].TriggerType); if (gTriggers[i].TriggerType = TRIGGER_NONE) then continue; // empty one - // Ñïåöèàëüíûå äàííûå òðèããåðà: äà â æîïó, ïîòîì èç êàðòû îïÿòü âûòàùèì; ñîõðàíèì òîëüêî èíäåêñ - //e_LogWritefln('=== trigger #%s saved ===', [gTriggers[i].mapIndex]); + // Ñïåöèàëüíûå äàííûå òðèããåðà: ïîòîì èç êàðòû îïÿòü âûòàùèì; ñîõðàíèì òîëüêî èíäåêñ Mem.WriteInt(gTriggers[i].mapIndex); - //p := @gTriggers[i].Data; - //Mem.WriteMemory(p, SizeOf(TTriggerData)); - // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà: + // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà Mem.WriteInt(gTriggers[i].X); Mem.WriteInt(gTriggers[i].Y); - // Ðàçìåðû: + // Ðàçìåðû Mem.WriteWord(gTriggers[i].Width); Mem.WriteWord(gTriggers[i].Height); - // Âêëþ÷åí ëè òðèããåð: + // Âêëþ÷åí ëè òðèããåð Mem.WriteBoolean(gTriggers[i].Enabled); - // Òèï àêòèâàöèè òðèããåðà: + // Òèï àêòèâàöèè òðèããåðà Mem.WriteByte(gTriggers[i].ActivateType); - // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè: + // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè Mem.WriteByte(gTriggers[i].Keys); - // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ: + // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ Mem.WriteInt(gTriggers[i].TexturePanelGUID); - // Òèï ýòîé ïàíåëè: + // Òèï ýòîé ïàíåëè Mem.WriteWord(gTriggers[i].TexturePanelType); - // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû) + // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû) Mem.WriteInt(gTriggers[i].trigPanelGUID); - // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè: + // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè Mem.WriteWord(gTriggers[i].TimeOut); - // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð: + // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð Mem.WriteWord(gTriggers[i].ActivateUID); - // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì: - act_count := Length(gTriggers[i].Activators); - Mem.WriteInt(act_count); - for j := 0 to act_count-1 do + // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì + actCount := Length(gTriggers[i].Activators); + Mem.WriteInt(actCount); + for j := 0 to actCount-1 do begin // UID îáúåêòà Mem.WriteWord(gTriggers[i].Activators[j].UID); // Âðåìÿ îæèäàíèÿ Mem.WriteWord(gTriggers[i].Activators[j].TimeOut); end; - // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà: + // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà Mem.WriteBoolean(gTriggers[i].PlayerCollide); - // Âðåìÿ äî çàêðûòèÿ äâåðè: + // Âðåìÿ äî çàêðûòèÿ äâåðè Mem.WriteInt(gTriggers[i].DoorTime); - // Çàäåðæêà àêòèâàöèè: + // Çàäåðæêà àêòèâàöèè Mem.WriteInt(gTriggers[i].PressTime); - // Ñ÷åò÷èê íàæàòèé: + // Ñ÷åò÷èê íàæàòèé Mem.WriteInt(gTriggers[i].PressCount); - // Ñïàâíåð àêòèâåí: + // Ñïàâíåð àêòèâåí Mem.WriteBoolean(gTriggers[i].AutoSpawn); - // Çàäåðæêà ñïàâíåðà: + // Çàäåðæêà ñïàâíåðà Mem.WriteInt(gTriggers[i].SpawnCooldown); - // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ: + // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ Mem.WriteInt(gTriggers[i].SpawnedCount); - // Ñêîëüêî ðàç ïðîèãðàí çâóê: + // Ñêîëüêî ðàç ïðîèãðàí çâóê Mem.WriteInt(gTriggers[i].SoundPlayCount); - // Ïðîèãðûâàåòñÿ ëè çâóê? - if gTriggers[i].Sound <> nil then - b := gTriggers[i].Sound.IsPlaying() - else - b := False; + // Ïðîèãðûâàåòñÿ ëè çâóê? + if (gTriggers[i].Sound <> nil) then b := gTriggers[i].Sound.IsPlaying() else b := false; Mem.WriteBoolean(b); if b then begin - // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà: + // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà dw := gTriggers[i].Sound.GetPosition(); Mem.WriteDWORD(dw); - // Ãðîìêîñòü çâóêà: + // Ãðîìêîñòü çâóêà sg := gTriggers[i].Sound.GetVolume(); sg := sg / (gSoundLevel/255.0); Mem.WriteSingle(sg); - // Ñòåðåî ñìåùåíèå çâóêà: + // Ñòåðåî ñìåùåíèå çâóêà sg := gTriggers[i].Sound.GetPan(); Mem.WriteSingle(sg); end; end; end; -procedure g_Triggers_LoadState(var Mem: TBinMemoryReader); + +procedure g_Triggers_LoadState (var Mem: TBinMemoryReader); var - count, act_count, i, j, a: Integer; + count, actCount, i, j, a: Integer; dw: DWORD; vol, pan: Single; b: Boolean; - //p: Pointer; Trig: TTrigger; mapIndex: Integer; - //tw: TStrTextWriter; begin - if Mem = nil then - Exit; + if (Mem = nil) then exit; g_Triggers_Free(); -// Êîëè÷åñòâî òðèããåðîâ: + // Êîëè÷åñòâî òðèããåðîâ Mem.ReadInt(count); - if (count = 0) then exit; for a := 0 to count-1 do begin - // Ñèãíàòóðà òðèããåðà: - Mem.ReadDWORD(dw); - if (dw <> TRIGGER_SIGNATURE) then // 'TRGX' - begin - raise EBinSizeError.Create('g_Triggers_LoadState: Wrong Trigger Signature'); - end; - // Òèï òðèããåðà: + // Ñèãíàòóðà òðèããåðà + Mem.ReadDWORD(dw); // 'TRGX' + if (dw <> TRIGGER_SIGNATURE) then raise EBinSizeError.Create('g_Triggers_LoadState: Wrong Trigger Signature'); + // Òèï òðèããåðà Mem.ReadByte(Trig.TriggerType); - // Ñïåöèàëüíûå äàííûå òðèããåðà: èíäåêñ â gCurrentMap.field['triggers'] + // Ñïåöèàëüíûå äàííûå òðèããåðà: èíäåêñ â gCurrentMap.field['triggers'] if (Trig.TriggerType = TRIGGER_NONE) then continue; // empty one Mem.ReadInt(mapIndex); - //!!!FIXME!!! - { - Mem.ReadMemory(p, dw); - if dw <> SizeOf(TTriggerData) then - begin - raise EBinSizeError.Create('g_Triggers_LoadState: Wrong TriggerData Size'); - end; - Trig.Data := TTriggerData(p^); - } - // Ñîçäàåì òðèããåð: i := g_Triggers_CreateWithMapIndex(Trig, a, mapIndex); { if (gTriggers[i].trigData <> nil) then @@ -2970,11 +2977,11 @@ begin // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð: Mem.ReadWord(gTriggers[i].ActivateUID); // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì: - Mem.ReadInt(act_count); - if act_count > 0 then + Mem.ReadInt(actCount); + if actCount > 0 then begin - SetLength(gTriggers[i].Activators, act_count); - for j := 0 to act_count-1 do + SetLength(gTriggers[i].Activators, actCount); + for j := 0 to actCount-1 do begin // UID îáúåêòà Mem.ReadWord(gTriggers[i].Activators[j].UID);