X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_textures.pas;h=fbbbf9270f4cbb82dfc64726ec1b948a434f496d;hb=1b388fd8ad2bc522ef747ddf51eba268bad868d1;hp=acac0c61d3b8a87cc78bc9598d65d834ef6817c2;hpb=f952a9fac8819d0ffc7bdce32084c1490522ffb2;p=d2df-sdl.git diff --git a/src/game/g_textures.pas b/src/game/g_textures.pas index acac0c6..fbbbf92 100644 --- a/src/game/g_textures.pas +++ b/src/game/g_textures.pas @@ -20,23 +20,19 @@ interface uses SysUtils, Classes, {$IFDEF USE_MEMPOOL}mempool,{$ENDIF} - g_base, r_graphics, MAPDEF, ImagingTypes, Imaging, ImagingUtility; + g_base, MAPDEF; type TLevelTexture = record - textureName: AnsiString; - width, height: Word; - case anim: Boolean of - false: (textureID: LongWord); - true: (framesID: LongWord; framesCount: Byte; speed: Byte); + TextureName: AnsiString; // as stored in wad + FullName: AnsiString; // full path to texture // !!! merge it with TextureName + framesCount, speed: Byte; end; TLevelTextureArray = array of TLevelTexture; TAnimationState = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF} private - mAlpha: Byte; - mBlending: Boolean; mCounter: Byte; // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè mSpeed: Byte; // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè mCurrentFrame: Integer; // Òåêóùèé êàäð (íà÷èíàÿ ñ 0) @@ -58,10 +54,10 @@ type procedure disable (); procedure revert (r: Boolean); - procedure saveState (st: TStream); - procedure loadState (st: TStream); + procedure saveState (st: TStream; mAlpha: Byte; mBlending: Boolean); + procedure loadState (st: TStream; out mAlpha: Byte; out mBlending: Boolean); -// function totalFrames (): Integer; inline; + function totalFrames (): Integer; inline; public property played: Boolean read mPlayed; @@ -73,29 +69,25 @@ type property currentFrame: Integer read mCurrentFrame write mCurrentFrame; property currentCounter: Byte read mCounter write mCounter; property counter: Byte read mCounter; - property blending: Boolean read mBlending write mBlending; - property alpha: Byte read mAlpha write mAlpha; + property length: Integer read mLength; end; - TAnimation = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF} + TAnimState = record private - mId: LongWord; - mAlpha: Byte; - mBlending: Boolean; mCounter: Byte; // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè mSpeed: Byte; // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè mCurrentFrame: Integer; // Òåêóùèé êàäð (íà÷èíàÿ ñ 0) mLoop: Boolean; // Ïåðåõîäèòü íà ïåðâûé êàäð ïîñëå ïîñëåäíåãî? mEnabled: Boolean; // Ðàáîòà ðàçðåøåíà? mPlayed: Boolean; // Ïðîèãðàíà âñÿ õîòÿ áû ðàç? - mHeight: Word; - mWidth: Word; mMinLength: Byte; // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ mRevert: Boolean; // Ñìåíà êàäðîâ îáðàòíàÿ? + mLength: Integer; + public - constructor Create (aframesID: LongWord; aloop: Boolean; aspeed: Byte); - destructor Destroy (); override; + constructor Create (aloop: Boolean; aspeed: Byte; len: Integer); + procedure Destroy; procedure reset (); procedure update (); @@ -103,8 +95,8 @@ type procedure disable (); procedure revert (r: Boolean); - procedure saveState (st: TStream); - procedure loadState (st: TStream); + procedure saveState (st: TStream; mAlpha: Byte; mBlending: Boolean); + procedure loadState (st: TStream; out mAlpha: Byte; out mBlending: Boolean); function totalFrames (): Integer; inline; @@ -118,24 +110,15 @@ type property currentFrame: Integer read mCurrentFrame write mCurrentFrame; property currentCounter: Byte read mCounter write mCounter; property counter: Byte read mCounter; - property blending: Boolean read mBlending write mBlending; - property alpha: Byte read mAlpha write mAlpha; - property framesId: LongWord read mId; - property width: Word read mWidth; - property height: Word read mHeight; - - property id: LongWord read mId; + property length: Integer read mLength; end; implementation uses - g_game, e_log, g_basic, g_console, wadreader, r_animations, + g_game, e_log, g_basic, g_console, wadreader, g_language, utils, xstreams; - - - constructor TAnimationState.Create (aloop: Boolean; aspeed: Byte; len: Integer); begin assert(len >= 0); @@ -146,7 +129,6 @@ begin mSpeed := aspeed; mEnabled := true; mCurrentFrame := 0; - mAlpha := 0; mPlayed := false; end; @@ -236,7 +218,12 @@ begin reset end; -procedure TAnimationState.saveState (st: TStream); +function TAnimationState.totalFrames (): Integer; inline; +begin + result := mLength +end; + +procedure TAnimationState.saveState (st: TStream; mAlpha: Byte; mBlending: Boolean); begin if (st = nil) then exit; @@ -265,7 +252,7 @@ begin end; -procedure TAnimationState.loadState (st: TStream); +procedure TAnimationState.loadState (st: TStream; out mAlpha: Byte; out mBlending: Boolean); begin if (st = nil) then exit; @@ -294,39 +281,27 @@ begin end; +(* ------------- *) - - - -constructor TAnimation.Create (aframesID: LongWord; aloop: Boolean; aspeed: Byte); +constructor TAnimState.Create (aloop: Boolean; aspeed: Byte; len: Integer); begin - if (aframesID >= Length(framesArray)) then - begin - //raise Exception.Create('trying to create inexisting frame: something is very wrong here'); - e_LogWritefln('trying to create inexisting frame %u of %u: something is very wrong here', [aframesID, LongWord(Length(framesArray))], TMsgType.Warning); - aframesID := 0; - if (Length(framesArray) = 0) then raise Exception.Create('trying to create inexisting frame: something is very wrong here'); - end; - mId := aframesID; + assert(len >= 0); + mLength := len; + mMinLength := 0; mLoop := aloop; mSpeed := aspeed; mEnabled := true; mCurrentFrame := 0; mPlayed := false; - mAlpha := 0; - mWidth := framesArray[mId].FrameWidth; - mHeight := framesArray[mId].FrameHeight; end; - -destructor TAnimation.Destroy (); +procedure TAnimState.Destroy; begin - inherited; + Self := Default(TAnimState); end; - -procedure TAnimation.update (); +procedure TAnimState.update; begin if (not mEnabled) then exit; @@ -334,40 +309,36 @@ begin if (mCounter >= mSpeed) then begin - // Îæèäàíèå ìåæäó êàäðàìè çàêîí÷èëîñü - // Îáðàòíûé ïîðÿäîê êàäðîâ? if mRevert then begin - // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå if (mCurrentFrame = 0) then begin - if (Length(framesArray[mId].TexturesID)*mSpeed+mCounter < mMinLength) then exit; + if (mLength * mSpeed + mCounter < mMinLength) then exit; end; mCurrentFrame -= 1; mPlayed := (mCurrentFrame < 0); - // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó? if mPlayed then begin - if mLoop then mCurrentFrame := High(framesArray[mId].TexturesID) else mCurrentFrame += 1; + if mLoop then + mCurrentFrame := mLength - 1 + else + mCurrentFrame += 1 end; mCounter := 0; end else begin - // Ïðÿìîé ïîðÿäîê êàäðîâ - // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå - if (mCurrentFrame = High(framesArray[mId].TexturesID)) then + if (mCurrentFrame = mLength - 1) then begin - if (Length(framesArray[mId].TexturesID)*mSpeed+mCounter < mMinLength) then exit; + if (mLength * mSpeed + mCounter < mMinLength) then exit; end; mCurrentFrame += 1; - mPlayed := (mCurrentFrame > High(framesArray[mId].TexturesID)); + mPlayed := (mCurrentFrame > mLength - 1); - // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó? if mPlayed then begin if mLoop then mCurrentFrame := 0 else mCurrentFrame -= 1; @@ -378,84 +349,73 @@ begin end; end; - -procedure TAnimation.reset (); +procedure TAnimState.reset; begin - if mRevert then mCurrentFrame := High(framesArray[mId].TexturesID) else mCurrentFrame := 0; + if mRevert then + mCurrentFrame := mLength - 1 + else + mCurrentFrame := 0; mCounter := 0; - mPlayed := false; + mPlayed := false end; +procedure TAnimState.disable; +begin + mEnabled := false +end; -procedure TAnimation.disable (); begin mEnabled := false; end; -procedure TAnimation.enable (); begin mEnabled := true; end; - - -function TAnimation.totalFrames (): Integer; inline; begin result := Length(framesArray[mId].TexturesID); end; - +procedure TAnimState.enable; +begin + mEnabled := true +end; -procedure TAnimation.revert (r: Boolean); +procedure TAnimState.revert (r: Boolean); begin mRevert := r; - reset(); + reset end; +function TAnimState.totalFrames (): Integer; inline; +begin + result := mLength +end; -procedure TAnimation.saveState (st: TStream); +procedure TAnimState.saveState (st: TStream; mAlpha: Byte; mBlending: Boolean); begin if (st = nil) then exit; utils.writeSign(st, 'ANIM'); utils.writeInt(st, Byte(0)); // version - // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè utils.writeInt(st, Byte(mCounter)); - // Òåêóùèé êàäð utils.writeInt(st, LongInt(mCurrentFrame)); - // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì utils.writeBool(st, mPlayed); - // Alpha-êàíàë âñåé òåêñòóðû utils.writeInt(st, Byte(mAlpha)); - // Ðàçìûòèå òåêñòóðû utils.writeInt(st, Byte(mBlending)); - // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè utils.writeInt(st, Byte(mSpeed)); - // Çàöèêëåíà ëè àíèìàöèÿ utils.writeBool(st, mLoop); - // Âêëþ÷åíà ëè utils.writeBool(st, mEnabled); - // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ utils.writeInt(st, Byte(mMinLength)); - // Îáðàòíûé ëè ïîðÿäîê êàäðîâ utils.writeBool(st, mRevert); end; -procedure TAnimation.loadState (st: TStream); +procedure TAnimState.loadState (st: TStream; out mAlpha: Byte; out mBlending: Boolean); begin if (st = nil) then exit; if not utils.checkSign(st, 'ANIM') then raise XStreamError.Create('animation chunk expected'); if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid animation chunk version'); - // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè mCounter := utils.readByte(st); - // Òåêóùèé êàäð mCurrentFrame := utils.readLongInt(st); - // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì mPlayed := utils.readBool(st); - // Alpha-êàíàë âñåé òåêñòóðû mAlpha := utils.readByte(st); - // Ðàçìûòèå òåêñòóðû mBlending := utils.readBool(st); - // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè mSpeed := utils.readByte(st); - // Çàöèêëåíà ëè àíèìàöèÿ mLoop := utils.readBool(st); - // Âêëþ÷åíà ëè mEnabled := utils.readBool(st); - // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ mMinLength := utils.readByte(st); - // Îáðàòíûé ëè ïîðÿäîê êàäðîâ mRevert := utils.readBool(st); end; + end.