X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_textures.pas;h=fba31e47a6c3ce8bee637f07cc4bf5dcce966124;hb=e21c5a3813c8eac0b705cc6fe36fca3e0086d869;hp=c96d4c6e05f637edb3cd8b71885b2bd0754b77e4;hpb=1070d03dd32edd73aced8786d3c5a8200a02ed00;p=d2df-sdl.git diff --git a/src/game/g_textures.pas b/src/game/g_textures.pas index c96d4c6..fba31e4 100644 --- a/src/game/g_textures.pas +++ b/src/game/g_textures.pas @@ -1,3 +1,4 @@ +{$MODE DELPHI} unit g_textures; interface @@ -93,7 +94,7 @@ procedure DumpTextureNames(); implementation uses - g_game, e_log, g_basic, SysUtils, g_console, WADEDITOR, + g_game, e_log, g_basic, SysUtils, g_console, wadreader, g_language; type @@ -143,7 +144,7 @@ end; function g_Texture_CreateWAD(var ID: DWORD; Resource: String): Boolean; var - WAD: TWADEditor_1; + WAD: TWADFile; FileName, SectionName, ResourceName: String; @@ -153,7 +154,7 @@ begin Result := False; g_ProcessResourceStr(Resource, FileName, SectionName, ResourceName); - WAD := TWADEditor_1.Create; + WAD := TWADFile.Create; WAD.ReadFile(FileName); if WAD.GetResource(SectionName, ResourceName, TextureData, ResourceLength) then @@ -183,7 +184,7 @@ end; function g_Texture_CreateWADEx(TextureName: ShortString; Resource: String): Boolean; var - WAD: TWADEditor_1; + WAD: TWADFile; FileName, SectionName, ResourceName: String; @@ -195,7 +196,7 @@ begin find_id := FindTexture(); - WAD := TWADEditor_1.Create; + WAD := TWADFile.Create; WAD.ReadFile(FileName); if WAD.GetResource(SectionName, ResourceName, TextureData, ResourceLength) then @@ -391,7 +392,7 @@ end; function g_Frames_CreateWAD(ID: PDWORD; Name: ShortString; Resource: string; FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean; var - WAD: TWADEditor_1; + WAD: TWADFile; FileName, SectionName, ResourceName: string; @@ -402,7 +403,7 @@ begin g_ProcessResourceStr(Resource, FileName, SectionName, ResourceName); - WAD := TWADEditor_1.Create(); + WAD := TWADFile.Create(); WAD.ReadFile(FileName); if not WAD.GetResource(SectionName, ResourceName, TextureData, ResourceLength) then