X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_sound.pas;h=5c2882daae9ca8ef2a22e4454bbb6be6ee5870d4;hb=af3c404e11867c6794975f1d45dd98932d804ede;hp=b37cd1f896219f277f714e6e372104794a508ede;hpb=05d257411597abbdcf0ce200b52922a4f32b7e36;p=d2df-sdl.git diff --git a/src/game/g_sound.pas b/src/game/g_sound.pas index b37cd1f..5c2882d 100644 --- a/src/game/g_sound.pas +++ b/src/game/g_sound.pas @@ -1,3 +1,4 @@ +{$MODE DELPHI} unit g_sound; interface @@ -68,7 +69,7 @@ procedure g_Sound_SetupAllVolumes(SoundVol, MusicVol: Byte); implementation uses - e_log, SysUtils, g_console, g_options, WADEDITOR, + e_log, SysUtils, g_console, g_options, wadreader, g_game, g_basic, g_items, g_map, Math, g_language; @@ -279,10 +280,8 @@ end; function g_Sound_CreateWAD(var ID: DWORD; Resource: string; isMusic: Boolean = False): Boolean; var - WAD: TWADEditor_1; - FileName, - SectionName, - ResourceName: string; + WAD: TWADFile; + FileName: string; SoundData: Pointer; ResLength: Integer; ok: Boolean; @@ -291,12 +290,12 @@ begin ok := False; // e_WriteLog('Loading sound: ' + Resource, MSG_NOTIFY); - g_ProcessResourceStr(Resource, FileName, SectionName, ResourceName); + FileName := g_ExtractWadName(Resource); - WAD := TWADEditor_1.Create(); + WAD := TWADFile.Create(); WAD.ReadFile(FileName); - if WAD.GetResource(SectionName, ResourceName, SoundData, ResLength) then + if WAD.GetResource(g_ExtractFilePathName(Resource), SoundData, ResLength) then begin if e_LoadSoundMem(SoundData, ResLength, ID, isMusic) then ok := True @@ -324,8 +323,8 @@ end; function g_Sound_CreateWADEx(SoundName: ShortString; Resource: string; isMusic: Boolean = False): Boolean; var - WAD: TWADEditor_1; - FileName, SectionName, ResourceName: string; + WAD: TWADFile; + FileName: string; SoundData: Pointer; ResLength: Integer; find_id: DWORD; @@ -335,14 +334,14 @@ begin ok := False; // e_WriteLog('Loading sound: ' + Resource, MSG_NOTIFY); - g_ProcessResourceStr(Resource, FileName, SectionName, ResourceName); + FileName := g_ExtractWadName(Resource); find_id := FindSound(); - WAD := TWADEditor_1.Create(); + WAD := TWADFile.Create(); WAD.ReadFile(FileName); - if WAD.GetResource(SectionName, ResourceName, SoundData, ResLength) then + if WAD.GetResource(g_ExtractFilePathName(Resource), SoundData, ResLength) then begin if e_LoadSoundMem(SoundData, ResLength, SoundArray[find_id].ID, isMusic) then begin