X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_playermodel.pas;h=e4915607eb882625944cf28f9074865894b91726;hb=67a536daf73aa6f586896b521dd4029a1068df27;hp=c2c7d4eb8557e2aadf0a8eee1c032b245baabcdd;hpb=abed90e42988669146ac1f2ecf2f9eef74f336c1;p=d2df-sdl.git diff --git a/src/game/g_playermodel.pas b/src/game/g_playermodel.pas index c2c7d4e..e491560 100644 --- a/src/game/g_playermodel.pas +++ b/src/game/g_playermodel.pas @@ -65,7 +65,7 @@ const type TWeaponPoints = Array [WP_FIRST + 1..WP_LAST, A_STAND..A_LAST, TDirection.D_LEFT..TDirection.D_RIGHT] of Array of TDFPoint; - TModelMatrix = Array [TDirection.D_LEFT..TDirection.D_RIGHT, A_STAND..A_LAST] of TAnimationState; + TModelMatrix = Array [TDirection.D_LEFT..TDirection.D_RIGHT, A_STAND..A_LAST] of TAnimState; TModelTextures = Array [TDirection.D_LEFT..TDirection.D_RIGHT, A_STAND..A_LAST] of record Resource: String; @@ -92,7 +92,7 @@ type FDirection: TDirection; FColor: TRGB; FCurrentAnimation: Byte; - FAnimState: TAnimationState; + FAnimState: TAnimState; FCurrentWeapon: Byte; FFlag: Byte; FFireCounter: Byte; @@ -122,7 +122,7 @@ type public property Color: TRGB read FColor write FColor; - property AnimState: TAnimationState read FAnimState; + property AnimState: TAnimState read FAnimState; property CurrentAnimation: Byte read FCurrentAnimation; property CurrentWeapon: Byte read FCurrentWeapon; property Flag: Byte read FFlag; @@ -668,12 +668,12 @@ end; once := FCurrentAnimation in [A_STAND, A_WALK]; speed := PlayerModelsArray[FID].ModelSpeed[FCurrentAnimation]; count := PlayerModelsArray[FID].Anim[FDirection, FCurrentAnimation].Frames; - FAnimState := TAnimationState.Create(once, speed, count); + FAnimState := TAnimState.Create(once, speed, count); end; destructor TPlayerModel.Destroy(); begin - FAnimState.Free; + FAnimState.Invalidate; inherited; end; @@ -774,7 +774,7 @@ end; procedure TPlayerModel.Update; begin - if FAnimState <> nil then + if FAnimState.IsValid() then FAnimState.Update; if FFireCounter > 0 then Dec(FFireCounter)