X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_playermodel.pas;h=b5978c926654f1c705cede3e42f2b2d7c1bf55e0;hb=1f680d4a7f8c68a3f205d09b7a83e9f11c8498c6;hp=8345e785c504fa6b621aeb77bb7c979dc19f2bb7;hpb=8f815647c61a98e32b85066bf245b262694ac634;p=d2df-sdl.git diff --git a/src/game/g_playermodel.pas b/src/game/g_playermodel.pas index 8345e78..b5978c9 100644 --- a/src/game/g_playermodel.pas +++ b/src/game/g_playermodel.pas @@ -1,3 +1,18 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) {$MODE DELPHI} unit g_playermodel; @@ -253,7 +268,7 @@ begin Exit; end; - if not WAD.GetResource('TEXT', 'MODEL', pData, len) then + if not WAD.GetResource('TEXT/MODEL', pData, len) then begin WAD.Free(); Exit; @@ -358,8 +373,8 @@ begin SetLength(Gibs, ReadInt('Gibs', 'count', 0)); if (Gibs <> nil) and - (WAD.GetResource('TEXTURES', config.ReadStr('Gibs', 'resource', 'GIBS'), pData, lenpd)) and - (WAD.GetResource('TEXTURES', config.ReadStr('Gibs', 'mask', 'GIBSMASK'), pData2, lenpd2)) then + (WAD.GetResource('TEXTURES/'+config.ReadStr('Gibs', 'resource', 'GIBS'), pData, lenpd)) and + (WAD.GetResource('TEXTURES/'+config.ReadStr('Gibs', 'mask', 'GIBSMASK'), pData2, lenpd2)) then begin for a := 0 to High(Gibs) do if e_CreateTextureMemEx(pData, lenpd, Gibs[a].ID, a*32, 0, 32, 32) and @@ -783,7 +798,7 @@ begin end else begin - if (Level in [2, 3]) and (FSlopSound > 0) then + if (Level in [2, 3, 5]) and (FSlopSound > 0) then begin g_Sound_PlayExAt('SOUND_MONSTER_SLOP', X, Y); if FSlopSound = 1 then @@ -800,6 +815,12 @@ begin SetLength(TempArray, Length(TempArray)+1); TempArray[High(TempArray)] := FDieSounds[a].ID; end; + if (TempArray = nil) and (Level = 5) then + begin + g_Sound_PlayExAt('SOUND_MONSTER_SLOP', X, Y); + Result := True; + Exit; + end; end; if TempArray = nil then Exit;