X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_player.pas;h=afd5b7af33fbbf7a596800a70fa1e721ee957c3d;hb=51bbf0eef2641d7766e22e188d6c349d9b836023;hp=75366d34590e693d5c82b50f235ee20adcc27f04;hpb=e0ef894b62b50d6a7bd7e1dfa42ee3f1a839403a;p=d2df-sdl.git diff --git a/src/game/g_player.pas b/src/game/g_player.pas index 75366d3..afd5b7a 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -14,13 +14,14 @@ * along with this program. If not, see . *) {$INCLUDE ../shared/a_modes.inc} +{$M+} unit g_player; interface uses e_graphics, g_playermodel, g_basic, g_textures, - g_weapons, g_phys, g_sound, g_saveload, MAPSTRUCT, + g_weapons, g_phys, g_sound, g_saveload, MAPDEF, BinEditor, g_panel; const @@ -138,7 +139,7 @@ type FUID: Word; FName: String; FTeam: Byte; - FLive: Boolean; + FAlive: Boolean; FSpawned: Boolean; FDirection: TDirection; FHealth: Integer; @@ -249,6 +250,11 @@ type FDummy: Boolean; FFireTime: Integer; + // debug: viewport offset + viewPortX, viewPortY, viewPortW, viewPortH: Integer; + + function isValidViewPort (): Boolean; inline; + constructor Create(); virtual; destructor Destroy(); override; procedure Respawn(Silent: Boolean; Force: Boolean = False); virtual; @@ -312,8 +318,15 @@ type procedure CatchFire(Attacker: Word); //WARNING! this does nothing for now, but still call it! - procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right! + procedure positionChanged (); //WARNING! call this after entity position was changed, or coldet will not work right! + + procedure getMapBox (out x, y, w, h: Integer); inline; + + public + property Vel: TPoint2i read FObj.Vel; + property Obj: TObj read FObj; + published property Name: String read FName write FName; property Model: TPlayerModel read FModel; property Health: Integer read FHealth write FHealth; @@ -330,7 +343,7 @@ type property GodMode: Boolean read FGodMode write FGodMode; property NoTarget: Boolean read FNoTarget write FNoTarget; property NoReload: Boolean read FNoReload write FNoReload; - property Live: Boolean read FLive write FLive; + property alive: Boolean read FAlive write FAlive; property Flag: Byte read FFlag; property Team: Byte read FTeam write FTeam; property Direction: TDirection read FDirection; @@ -340,8 +353,6 @@ type property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y; property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X; property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y; - property Vel: TPoint2i read FObj.Vel; - property Obj: TObj read FObj; property IncCam: Integer read FIncCam write FIncCam; property UID: Word read FUID write FUID; property JustTeleported: Boolean read FJustTeleported write FJustTeleported; @@ -402,28 +413,34 @@ type procedure LoadState(var Mem: TBinMemoryReader); override; end; + PGib = ^TGib; TGib = record - Live: Boolean; + alive: Boolean; ID: DWORD; MaskID: DWORD; RAngle: Integer; Color: TRGB; Obj: TObj; - procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right! + procedure getMapBox (out x, y, w, h: Integer); inline; + + procedure positionChanged (); inline; //WARNING! call this after entity position was changed, or coldet will not work right! end; + PShell = ^TShell; TShell = record SpriteID: DWORD; - Live: Boolean; + alive: Boolean; SType: Byte; RAngle: Integer; Timeout: Cardinal; CX, CY: Integer; Obj: TObj; - procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right! + procedure getMapBox (out x, y, w, h: Integer); inline; + + procedure positionChanged (); inline; //WARNING! call this after entity position was changed, or coldet will not work right! end; TCorpse = class (TObject) @@ -446,7 +463,11 @@ type procedure SaveState(var Mem: TBinMemoryWriter); procedure LoadState(var Mem: TBinMemoryReader); - procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right! + procedure getMapBox (out x, y, w, h: Integer); inline; + + procedure moveBy (dx, dy: Integer); inline; + + procedure positionChanged (); inline; //WARNING! call this after entity position was changed, or coldet will not work right! property Obj: TObj read FObj; property State: Byte read FState; @@ -517,8 +538,9 @@ implementation uses e_log, g_map, g_items, g_console, SysUtils, g_gfx, Math, - g_options, g_triggers, g_menu, MAPDEF, g_game, - wadreader, g_main, g_monsters, CONFIG, g_language, g_net, g_netmsg; + g_options, g_triggers, g_menu, g_game, g_grid, + wadreader, g_main, g_monsters, CONFIG, g_language, + g_net, g_netmsg, g_window, GL, g_holmes; type TBotProfile = record @@ -555,7 +577,7 @@ const ANGLE_LEFTUP = 125; ANGLE_LEFTDOWN = -145; PLAYER_HEADRECT: TRectWH = (X:24; Y:12; Width:20; Height:12); - WEAPONPOINT: Array [TDirection] of TPoint = ((X:16; Y:32), (X:47; Y:32)); + WEAPONPOINT: Array [TDirection] of TDFPoint = ((X:16; Y:32), (X:47; Y:32)); BOT_MAXJUMP = 84; BOT_LONGDIST = 300; BOT_UNSAFEDIST = 128; @@ -604,10 +626,6 @@ var BotList: Array of TBotProfile; -procedure TGib.positionChanged (); begin end; -procedure TShell.positionChanged (); begin end; - - function Lerp(X, Y, Factor: Integer): Integer; begin Result := X + ((Y - X) div Factor); @@ -736,7 +754,7 @@ begin gPlayers[a].FModel.Color := Color; gPlayers[a].FUID := g_CreateUID(UID_PLAYER); - gPlayers[a].FLive := False; + gPlayers[a].FAlive := False; Result := gPlayers[a].FUID; end; @@ -797,7 +815,7 @@ begin Mem.ReadByte(gPlayers[a].FTeam); gPlayers[a].FPreferredTeam := gPlayers[a].FTeam; // Æèâ ëè: - Mem.ReadBoolean(gPlayers[a].FLive); + Mem.ReadBoolean(gPlayers[a].FAlive); // Èçðàñõîäîâàë ëè âñå æèçíè: Mem.ReadBoolean(gPlayers[a].FNoRespawn); // Íàïðàâëåíèå: @@ -1431,7 +1449,7 @@ var i: Integer; begin for i := Low(gPlayers) to High(gPlayers) do - if (gPlayers[i] <> nil) and gPlayers[i].Live then + if (gPlayers[i] <> nil) and gPlayers[i].alive then gPlayers[i].RememberState; end; @@ -1465,7 +1483,7 @@ var find_id: DWORD; ok: Boolean; begin - if Player.Live then + if Player.alive then Exit; if Player.FObj.Y >= gMapInfo.Height+128 then Exit; @@ -1532,7 +1550,7 @@ begin Obj.Rect.Height := 3; end; SType := T; - Live := True; + alive := True; Obj.X := fX; Obj.Y := fY; g_Obj_Push(@Obj, dX + Random(4)-Random(4), dY-Random(4)); @@ -1563,7 +1581,7 @@ begin Color := fColor; ID := GibsArray[a].ID; MaskID := GibsArray[a].MaskID; - Live := True; + alive := True; g_Obj_Init(@Obj); Obj.Rect := GibsArray[a].Rect; Obj.X := fX-GibsArray[a].Rect.X-(GibsArray[a].Rect.Width div 2); @@ -1604,7 +1622,7 @@ begin // Êóñêè ìÿñà: if gGibs <> nil then for i := 0 to High(gGibs) do - if gGibs[i].Live then + if gGibs[i].alive then with gGibs[i] do begin vel := Obj.Vel; @@ -1613,7 +1631,7 @@ begin if WordBool(mr and MOVE_FALLOUT) then begin - Live := False; + alive := False; Continue; end; @@ -1654,7 +1672,7 @@ begin // Ãèëüçû: if gShells <> nil then for i := 0 to High(gShells) do - if gShells[i].Live then + if gShells[i].alive then with gShells[i] do begin vel := Obj.Vel; @@ -1663,7 +1681,7 @@ begin if WordBool(mr and MOVE_FALLOUT) or (gShells[i].Timeout < gTime) then begin - Live := False; + alive := False; Continue; end; @@ -1700,14 +1718,35 @@ begin end; end; + +procedure TGib.getMapBox (out x, y, w, h: Integer); inline; +begin + x := Obj.X+Obj.Rect.X; + y := Obj.Y+Obj.Rect.Y; + w := Obj.Rect.Width; + h := Obj.Rect.Height; +end; + +procedure TShell.getMapBox (out x, y, w, h: Integer); inline; +begin + x := Obj.X; + y := Obj.Y; + w := Obj.Rect.Width; + h := Obj.Rect.Height; +end; + + +procedure TGib.positionChanged (); inline; begin end; +procedure TShell.positionChanged (); inline; begin end; + procedure g_Player_DrawCorpses(); var i: Integer; - a: TPoint; + a: TDFPoint; begin if gGibs <> nil then for i := 0 to High(gGibs) do - if gGibs[i].Live then + if gGibs[i].alive then with gGibs[i] do begin if not g_Obj_Collide(sX, sY, sWidth, sHeight, @Obj) then @@ -1734,11 +1773,11 @@ end; procedure g_Player_DrawShells(); var i: Integer; - a: TPoint; + a: TDFPoint; begin if gShells <> nil then for i := 0 to High(gShells) do - if gShells[i].Live then + if gShells[i].alive then with gShells[i] do begin if not g_Obj_Collide(sX, sY, sWidth, sHeight, @Obj) then @@ -1842,6 +1881,8 @@ end; { T P l a y e r : } +function TPlayer.isValidViewPort (): Boolean; inline; begin result := (viewPortW > 0) and (viewPortH > 0); end; + procedure TPlayer.BFGHit(); begin g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), @@ -1906,7 +1947,7 @@ begin Exit; if not (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then Exit; - if gGameOn and FLive then + if gGameOn and FAlive then Kill(K_SIMPLEKILL, FUID, HIT_SELF); if FTeam = TEAM_RED then @@ -1949,12 +1990,12 @@ var r: Boolean; begin if gItems = nil then Exit; - if not FLive then Exit; + if not FAlive then Exit; for i := 0 to High(gItems) do with gItems[i] do begin - if (ItemType <> ITEM_NONE) and Live then + if (ItemType <> ITEM_NONE) and alive then if g_Obj_Collide(FObj.X+PLAYER_RECT.X, FObj.Y+PLAYER_RECT.Y, PLAYER_RECT.Width, PLAYER_RECT.Height, @Obj) then begin @@ -1985,6 +2026,11 @@ end; constructor TPlayer.Create(); begin + viewPortX := 0; + viewPortY := 0; + viewPortW := 0; + viewPortH := 0; + FIamBot := False; FDummy := False; FSpawned := False; @@ -2027,7 +2073,7 @@ begin resetWeaponQueue(); end; -procedure TPlayer.positionChanged (); +procedure TPlayer.positionChanged (); inline; begin end; @@ -2035,7 +2081,7 @@ procedure TPlayer.Damage(value: Word; SpawnerUID: Word; vx, vy: Integer; t: Byte var c: Word; begin - if (not g_Game_IsClient) and (not FLive) then + if (not g_Game_IsClient) and (not FAlive) then Exit; FLastHit := t; @@ -2104,7 +2150,7 @@ begin end; // Áóôåð óðîíà: - if FLive then + if FAlive then Inc(FDamageBuffer, value); // Âñïûøêà áîëè: @@ -2125,7 +2171,7 @@ begin Result := False; if g_Game_IsClient then Exit; - if not FLive then + if not FAlive then Exit; if Soft and (FHealth < PLAYER_HP_SOFT) then @@ -2248,7 +2294,7 @@ var w, h: Word; dr: Boolean; begin - if FLive then + if FAlive then begin if (FMegaRulez[MR_INVUL] > gTime) and (gPlayerDrawn <> Self) then if g_Texture_Get('TEXTURE_PLAYER_INVULPENTA', ID) then @@ -2256,10 +2302,10 @@ begin e_GetTextureSize(ID, @w, @h); if FDirection = D_LEFT then e_Draw(ID, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-(w div 2)+4, - FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-(h div 2)-7, 0, True, False) + FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-(h div 2)-7+FObj.slopeUpLeft, 0, True, False) else e_Draw(ID, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-(w div 2)-2, - FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-(h div 2)-7, 0, True, False); + FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-(h div 2)-7+FObj.slopeUpLeft, 0, True, False); end; if FMegaRulez[MR_INVIS] > gTime then @@ -2272,15 +2318,15 @@ begin else dr := True; if dr then - FModel.Draw(FObj.X, FObj.Y, 200) + FModel.Draw(FObj.X, FObj.Y+FObj.slopeUpLeft, 200) else - FModel.Draw(FObj.X, FObj.Y); + FModel.Draw(FObj.X, FObj.Y+FObj.slopeUpLeft); end else - FModel.Draw(FObj.X, FObj.Y, 254); + FModel.Draw(FObj.X, FObj.Y+FObj.slopeUpLeft, 254); end else - FModel.Draw(FObj.X, FObj.Y); + FModel.Draw(FObj.X, FObj.Y+FObj.slopeUpLeft); end; if g_debug_Frames then @@ -2295,12 +2341,33 @@ begin if (gChatBubble > 0) and (FKeys[KEY_CHAT].Pressed) and not FGhost then DrawBubble(); // e_DrawPoint(5, 335, 288, 255, 0, 0); // DL, UR, DL, UR - if gAimLine and Live and + if gAimLine and alive and ((Self = gPlayer1) or (Self = gPlayer2)) then DrawAim(); end; + procedure TPlayer.DrawAim(); + procedure drawCast (sz: Integer; ax0, ay0, ax1, ay1: Integer); + var + ex, ey: Integer; + begin + if isValidViewPort and (self = gPlayer1) then + begin + g_Holmes_plrLaser(ax0, ay0, ax1, ay1); + end; + + e_DrawLine(sz, ax0, ay0, ax1, ay1, 255, 0, 0, 96); + if (g_Map_traceToNearestWall(ax0, ay0, ax1, ay1, @ex, @ey) <> nil) then + begin + e_DrawLine(sz, ax0, ay0, ex, ey, 0, 255, 0, 96); + end + else + begin + e_DrawLine(sz, ax0, ay0, ex, ey, 0, 0, 255, 96); + end; + end; + var wx, wy, xx, yy: Integer; angle: SmallInt; @@ -2387,7 +2454,11 @@ begin end; xx := Trunc(Cos(-DegToRad(angle)) * len) + wx; yy := Trunc(Sin(-DegToRad(angle)) * len) + wy; + {$IF DEFINED(D2F_DEBUG)} + drawCast(sz, wx, wy, xx, yy); + {$ELSE} e_DrawLine(sz, wx, wy, xx, yy, 255, 0, 0, 96); + {$ENDIF} end; procedure TPlayer.DrawGUI(); @@ -2980,7 +3051,7 @@ var id: DWORD; begin id := g_Items_Create(FObj.X, FObj.Y, t, True, False); - it := g_ItemByIdx(id); + it := g_Items_ByIdx(id); if KillType = K_EXTRAHARDKILL then // -7..+7; -8..0 begin g_Obj_Push(@it.Obj, (FObj.Vel.X div 2)-7+Random(15), @@ -3011,13 +3082,13 @@ begin Srv := g_Game_IsServer; Netsrv := g_Game_IsServer and g_Game_IsNet; if Srv then FDeath := FDeath + 1; - if FLive then + if FAlive then begin if FGhost then FGhost := False; if not FPhysics then FPhysics := True; - FLive := False; + FAlive := False; end; FShellTimer := -1; @@ -3121,7 +3192,7 @@ begin end else if g_GetUIDType(SpawnerUID) = UID_MONSTER then begin // Óáèò ìîíñòðîì - mon := g_Monsters_Get(SpawnerUID); + mon := g_Monsters_ByUID(SpawnerUID); if mon = nil then s := '?' else @@ -3957,7 +4028,7 @@ end; procedure TPlayer.Touch(); begin - if not FLive then + if not FAlive then Exit; //FModel.PlaySound(MODELSOUND_PAIN, 1, FObj.X, FObj.Y); if FIamBot then @@ -3981,7 +4052,7 @@ end; procedure TPlayer.Reset(Force: Boolean); begin if Force then - FLive := False; + FAlive := False; FSpawned := False; FTime[T_RESPAWN] := 0; @@ -4191,7 +4262,7 @@ begin if Force then begin FTime[T_RESPAWN] := 0; - FLive := False; + FAlive := False; end; FNetTime := 0; // if server changes MaxLives we gotta be ready @@ -4227,11 +4298,11 @@ begin SetFlag(FLAG_NONE); // Âîñêðåøåíèå áåç îðóæèÿ: - if not FLive then + if not FAlive then begin FHealth := PLAYER_HP_SOFT; FArmor := 0; - FLive := True; + FAlive := True; FAir := AIR_DEF; FJetFuel := 0; @@ -4337,7 +4408,7 @@ end; procedure TPlayer.Spectate(NoMove: Boolean = False); begin - if FLive then + if FAlive then Kill(K_EXTRAHARDKILL, FUID, HIT_SOME) else if (not NoMove) then begin @@ -4347,7 +4418,7 @@ begin FXTo := GameX; FYTo := GameY; - FLive := False; + FAlive := False; FSpectator := True; FGhost := True; FPhysics := False; @@ -4374,7 +4445,7 @@ end; procedure TPlayer.SwitchNoClip; begin - if not FLive then + if not FAlive then Exit; FGhost := not FGhost; FPhysics := not FGhost; @@ -4413,7 +4484,7 @@ begin if b > 1 then b := b * (Random(8 div b) + 1); for a := 0 to High(gGibs) do begin - if gGibs[a].Live and + if gGibs[a].alive and g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4, FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then begin @@ -4525,7 +4596,7 @@ begin FObj.X := X-PLAYER_RECT.X; FObj.Y := Y-PLAYER_RECT.Y; - if FLive and FGhost then + if FAlive and FGhost then begin FXTo := FObj.X; FYTo := FObj.Y; @@ -4615,7 +4686,7 @@ begin FLoss := 0; end; - if FLive and (gFly or FJetpack) then + if FAlive and (gFly or FJetpack) then FlySmoke(); if FDirection = D_LEFT then @@ -4623,7 +4694,7 @@ begin else FAngle := 0; - if FLive and (not FGhost) then + if FAlive and (not FGhost) then begin if FKeys[KEY_UP].Pressed then SeeUp(); @@ -4641,12 +4712,12 @@ begin end; // no need to do that each second frame, weapon queue will take care of it - if FLive and FKeys[KEY_NEXTWEAPON].Pressed and AnyServer then NextWeapon(); - if FLive and FKeys[KEY_PREVWEAPON].Pressed and AnyServer then PrevWeapon(); + if FAlive and FKeys[KEY_NEXTWEAPON].Pressed and AnyServer then NextWeapon(); + if FAlive and FKeys[KEY_PREVWEAPON].Pressed and AnyServer then PrevWeapon(); if gTime mod (GAME_TICK*2) <> 0 then begin - if (FObj.Vel.X = 0) and FLive then + if (FObj.Vel.X = 0) and FAlive then begin if FKeys[KEY_LEFT].Pressed then Run(D_LEFT); @@ -4665,7 +4736,7 @@ begin FActionChanged := False; - if FLive then + if FAlive then begin // Let alive player do some actions if FKeys[KEY_LEFT].Pressed then Run(D_LEFT); @@ -4704,7 +4775,7 @@ begin Respawn(False) else // Single if (FTime[T_RESPAWN] <= gTime) and - gGameOn and (not FLive) then + gGameOn and (not FAlive) then begin if (g_Player_GetCount() > 1) then Respawn(False) @@ -4730,7 +4801,7 @@ begin SetSpect := False; for I := FSpectatePlayer + 1 to High(gPlayers) do if gPlayers[I] <> nil then - if gPlayers[I].Live then + if gPlayers[I].alive then if gPlayers[I].UID <> FUID then begin FSpectatePlayer := I; @@ -4792,7 +4863,7 @@ begin if FSpectator then if (FSpectatePlayer <= High(gPlayers)) and (FSpectatePlayer >= 0) then if gPlayers[FSpectatePlayer] <> nil then - if gPlayers[FSpectatePlayer].Live then + if gPlayers[FSpectatePlayer].alive then begin FXTo := gPlayers[FSpectatePlayer].GameX; FYTo := gPlayers[FSpectatePlayer].GameY; @@ -4805,7 +4876,7 @@ begin headwater := HeadInLiquid(0, 0); // Ñîïðîòèâëåíèå âîçäóõà: - if (not FLive) or not (FKeys[KEY_LEFT].Pressed or FKeys[KEY_RIGHT].Pressed) then + if (not FAlive) or not (FKeys[KEY_LEFT].Pressed or FKeys[KEY_RIGHT].Pressed) then if FObj.Vel.X <> 0 then FObj.Vel.X := z_dec(FObj.Vel.X, 1); @@ -4813,7 +4884,7 @@ begin DecMin(FPain, 5, 0); DecMin(FPickup, 1, 0); - if FLive and (FObj.Y > gMapInfo.Height+128) and AnyServer then + if FAlive and (FObj.Y > Integer(gMapInfo.Height)+128) and AnyServer then begin // Îáíóëèòü äåéñòâèÿ ïðèìî÷åê, ÷òîáû ôîí ïðîïàë FMegaRulez[MR_SUIT] := 0; @@ -4824,7 +4895,7 @@ begin i := 9; - if FLive then + if FAlive then begin if FCurrWeap = WEAPON_SAW then if not (FSawSound.IsPlaying() or FSawSoundHit.IsPlaying() or @@ -4968,7 +5039,7 @@ begin else if FHealth > -50 then Kill(K_HARDKILL, FLastSpawnerUID, FLastHit) else Kill(K_EXTRAHARDKILL, FLastSpawnerUID, FLastHit); - if FLive then + if FAlive then begin if FDamageBuffer <= 20 then FModel.PlaySound(MODELSOUND_PAIN, 1, FObj.X, FObj.Y) else if FDamageBuffer <= 55 then FModel.PlaySound(MODELSOUND_PAIN, 2, FObj.X, FObj.Y) @@ -4980,7 +5051,7 @@ begin end; {CollideItem();} - end; // if FLive then ... + end; // if FAlive then ... if (FActionAnim = A_PAIN) and (FModel.Animation <> A_PAIN) then begin @@ -4998,6 +5069,14 @@ begin if FKeys[b].Time = 0 then FKeys[b].Pressed := False else Dec(FKeys[b].Time); end; +procedure TPlayer.getMapBox (out x, y, w, h: Integer); inline; +begin + x := FObj.X+PLAYER_RECT.X; + y := FObj.Y+PLAYER_RECT.Y; + w := PLAYER_RECT.Width; + h := PLAYER_RECT.Height; +end; + function TPlayer.Collide(X, Y: Integer; Width, Height: Word): Boolean; begin Result := g_Collide(FObj.X+PLAYER_RECT.X, @@ -5078,7 +5157,7 @@ begin for a := 0 to High(gPlayers) do if (gPlayers[a] <> nil) and (gPlayers[a] <> Self) and - gPlayers[a].Live and SameTeam(FUID, gPlayers[a].FUID) and + gPlayers[a].alive and SameTeam(FUID, gPlayers[a].FUID) and g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height, @gPlayers[a].FObj) then begin @@ -5522,7 +5601,7 @@ begin // Êîìàíäà: Mem.WriteByte(FTeam); // Æèâ ëè: - Mem.WriteBoolean(FLive); + Mem.WriteBoolean(FAlive); // Èçðàñõîäîâàë ëè âñå æèçíè: Mem.WriteBoolean(FNoRespawn); // Íàïðàâëåíèå: @@ -5662,7 +5741,7 @@ begin // Êîìàíäà: Mem.ReadByte(FTeam); // Æèâ ëè: - Mem.ReadBoolean(FLive); + Mem.ReadBoolean(FAlive); // Èçðàñõîäîâàë ëè âñå æèçíè: Mem.ReadBoolean(FNoRespawn); // Íàïðàâëåíèå: @@ -6043,7 +6122,26 @@ begin inherited; end; -procedure TCorpse.positionChanged (); begin end; +procedure TCorpse.positionChanged (); inline; begin end; + +procedure TCorpse.moveBy (dx, dy: Integer); inline; +begin + if (dx <> 0) or (dy <> 0) then + begin + FObj.X += dx; + FObj.Y += dy; + positionChanged(); + end; +end; + + +procedure TCorpse.getMapBox (out x, y, w, h: Integer); inline; +begin + x := FObj.X+PLAYER_CORPSERECT.X; + y := FObj.Y+PLAYER_CORPSERECT.Y; + w := PLAYER_CORPSERECT.Width; + h := PLAYER_CORPSERECT.Height; +end; procedure TCorpse.Damage(Value: Word; vx, vy: Integer); var @@ -6304,10 +6402,10 @@ var vsPlayer, vsMonster, ok: Boolean; - function monsUpdate (monidx: Integer; mon: TMonster): Boolean; + function monsUpdate (mon: TMonster): Boolean; begin result := false; // don't stop - if (mon <> nil) and (mon.Live) and (mon.MonsterType <> MONSTER_BARREL) then + if mon.alive and (mon.MonsterType <> MONSTER_BARREL) then begin if not TargetOnScreen(mon.Obj.X+mon.Obj.Rect.X, mon.Obj.Y+mon.Obj.Rect.Y) then exit; @@ -6393,7 +6491,7 @@ begin if (g_GetUIDType(Target.UID) = UID_MONSTER) and vsMonster then begin // Ìîíñòð - mon := g_Monsters_Get(Target.UID); + mon := g_Monsters_ByUID(Target.UID); if mon <> nil then begin Target.X := mon.Obj.X; @@ -6430,7 +6528,7 @@ begin // Èãðîêè: if vsPlayer then for a := 0 to High(gPlayers) do - if (gPlayers[a] <> nil) and (gPlayers[a].Live) and + if (gPlayers[a] <> nil) and (gPlayers[a].alive) and (gPlayers[a].FUID <> FUID) and (not SameTeam(FUID, gPlayers[a].FUID)) and (not gPlayers[a].NoTarget) and @@ -6620,14 +6718,14 @@ begin if Target.IsPlayer then begin // Öåëü - èãðîê pla := g_Player_Get(Target.UID); - if (pla = nil) or (not pla.Live) or pla.NoTarget or + if (pla = nil) or (not pla.alive) or pla.NoTarget or (pla.FMegaRulez[MR_INVIS] >= gTime) then Target.UID := 0; // òî çàáûòü öåëü end else begin // Öåëü - ìîíñòð - mon := g_Monsters_Get(Target.UID); - if (mon = nil) or (not mon.Live) then + mon := g_Monsters_ByUID(Target.UID); + if (mon = nil) or (not mon.alive) then Target.UID := 0; // òî çàáûòü öåëü end; end; @@ -6769,7 +6867,7 @@ procedure TBot.Update(); var EnableAI: Boolean; begin - if not FLive then + if not FAlive then begin // Respawn ReleaseKeys(); PressKey(KEY_UP); @@ -7378,7 +7476,7 @@ begin if (g_GetUIDType(FLastSpawnerUID) = UID_MONSTER) and LongBool(gGameSettings.Options and GAME_OPTION_BOTVSMONSTER) then begin // Ìîíñòð - mon := g_Monsters_Get(FLastSpawnerUID); + mon := g_Monsters_ByUID(FLastSpawnerUID); ok := not TargetOnScreen(mon.Obj.X + mon.Obj.Rect.X, mon.Obj.Y + mon.Obj.Rect.Y); end;