X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_player.pas;h=94ca02efbd7372227be18b606ad975f94c2f0673;hb=3056df542f2b65030778a518aaf7b1b852b3df73;hp=0cde3c089c1dfe4d0a5d9098721c4e4717d07e4e;hpb=5b8e9b87a2b3372fd94fdeefdd78c7d483199da1;p=d2df-sdl.git diff --git a/src/game/g_player.pas b/src/game/g_player.pas index 0cde3c0..94ca02e 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -267,6 +267,7 @@ type FReady: Boolean; FDummy: Boolean; FFireTime: Integer; + FSpawnInvul: Integer; FHandicap: Integer; FWaitForFirstSpawn: Boolean; // set to `true` in server, used to spawn a player on first full state request @@ -1071,12 +1072,6 @@ begin Break; end; -// Èìåíè íåò, çàäàåì ñëó÷àéíîå: - if _name = '' then - repeat - _name := Format('DFBOT%.2d', [Random(100)]); - until g_Player_ValidName(_name); - // Âûáèðàåì ñëó÷àéíóþ ìîäåëü: _model := m[Random(Length(m))]; @@ -1087,7 +1082,11 @@ begin Min(Random(9)*32, 255)), Team, True)) as TBot do begin - Name := _name; + // Åñëè èìåíè íåò, äåëàåì åãî èç UID áîòà + if _name = '' then + Name := Format('DFBOT%.5d', [UID]) + else + Name := _name; case Difficult of 1: FDifficult := DIFFICULT_EASY; @@ -2229,6 +2228,7 @@ begin FMegaRulez[MR_SUIT] := 0; FMegaRulez[MR_INVUL] := 0; FMegaRulez[MR_INVIS] := 0; + FSpawnInvul := 0; FBerserk := 0; end; @@ -2507,7 +2507,7 @@ begin end; end; - if (FMegaRulez[MR_INVUL] > gTime) and (gPlayerDrawn <> Self) then + if (FMegaRulez[MR_INVUL] > gTime) and ((gPlayerDrawn <> Self) or (FSpawnInvul >= gTime)) then if g_Texture_Get('TEXTURE_PLAYER_INVULPENTA', ID) then begin e_GetTextureSize(ID, @w, @h); @@ -2875,7 +2875,7 @@ var dr: Boolean; begin // Ïðè âçÿòèè íåóÿçâèìîñòè ðèñóåòñÿ èíâåðñèîííûé áåëûé ôîí - if FMegaRulez[MR_INVUL] >= gTime then + if (FMegaRulez[MR_INVUL] >= gTime) and (FSpawnInvul < gTime) then begin if (FMegaRulez[MR_INVUL]-gTime) <= 2100 then dr := not Odd((FMegaRulez[MR_INVUL]-gTime) div 300) @@ -3539,7 +3539,8 @@ begin PushItem(ITEM_JETPACK); // Âûáðîñ êëþ÷åé: - if not (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) then + if (not (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF])) or + (not LongBool(gGameSettings.Options and GAME_OPTION_DMKEYS)) then begin if R_KEY_RED in FRulez then PushItem(ITEM_KEY_RED); @@ -4279,6 +4280,7 @@ begin if FMegaRulez[MR_INVUL] < gTime+PLAYER_INVUL_TIME then begin FMegaRulez[MR_INVUL] := gTime+PLAYER_INVUL_TIME; + FSpawnInvul := 0; Result := True; remove := True; if gFlash = 2 then Inc(FPickup, 5); @@ -4364,6 +4366,7 @@ begin FMonsterKills := 0; FDeath := 0; FSecrets := 0; + FSpawnInvul := 0; FReady := False; if FNoRespawn then begin @@ -4556,6 +4559,7 @@ begin FShellTimer := -1; FPain := 0; FLastHit := 0; + FSpawnInvul := 0; if not g_Game_IsServer then Exit; @@ -4634,7 +4638,8 @@ begin FMaxAmmo[A_CELLS] := AmmoLimits[0, A_CELLS]; FMaxAmmo[A_FUEL] := AmmoLimits[0, A_FUEL]; - if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF] then + if (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) and + LongBool(gGameSettings.Options and GAME_OPTION_DMKEYS) then FRulez := [R_KEY_RED, R_KEY_GREEN, R_KEY_BLUE] else FRulez := []; @@ -4670,6 +4675,13 @@ begin for a := Low(FMegaRulez) to High(FMegaRulez) do FMegaRulez[a] := 0; +// Respawn invulnerability + if (gGameSettings.GameType <> GT_SINGLE) and (gGameSettings.SpawnInvul > 0) then + begin + FMegaRulez[MR_INVUL] := gTime + gGameSettings.SpawnInvul * 1000; + FSpawnInvul := FMegaRulez[MR_INVUL]; + end; + FDamageBuffer := 0; FJetpack := False; FCanJetpack := False; @@ -6291,6 +6303,7 @@ begin if FMegaRulez[MR_INVUL] < gTime+PLAYER_INVUL_TIME then begin FMegaRulez[MR_INVUL] := gTime+PLAYER_INVUL_TIME; + FSpawnInvul := 0; end; ITEM_INVIS: