X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_player.pas;h=6c7006be15f110d75aa1774838a35812e255337e;hb=d44826b00888fb246e6c23cfb410070f3f845203;hp=d6914b1c6fd40425ca90bfcfe7e3434e514ba162;hpb=24f025e51e5faa8c8f28f6ec6614335a5977303a;p=d2df-sdl.git diff --git a/src/game/g_player.pas b/src/game/g_player.pas index d6914b1..6c7006b 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -267,7 +267,9 @@ type FReady: Boolean; FDummy: Boolean; FFireTime: Integer; + FSpawnInvul: Integer; FHandicap: Integer; + FWaitForFirstSpawn: Boolean; // set to `true` in server, used to spawn a player on first full state request // debug: viewport offset viewPortX, viewPortY, viewPortW, viewPortH: Integer; @@ -554,8 +556,9 @@ var gTeamStat: TTeamStat; gFly: Boolean = False; gAimLine: Boolean = False; - gChatBubble: Byte = 0; - gPlayerIndicator: Byte = 1; + gChatBubble: Integer = 0; + gPlayerIndicator: Integer = 1; + gPlayerIndicatorStyle: Integer = 0; gNumBots: Word = 0; gLMSPID1: Word = 0; gLMSPID2: Word = 0; @@ -611,7 +614,7 @@ uses g_holmes, {$ENDIF} e_log, g_map, g_items, g_console, g_gfx, Math, - g_options, g_triggers, g_menu, g_game, g_grid, + g_options, g_triggers, g_menu, g_game, g_grid, e_res, wadreader, g_main, g_monsters, CONFIG, g_language, g_net, g_netmsg, g_window, utils, xstreams; @@ -1252,14 +1255,16 @@ var a, b: Integer; config: TConfig; sa: SSArray; + path: AnsiString; begin BotNames := nil; - if not FileExists(DataDir + BOTNAMES_FILENAME) then + path := BOTNAMES_FILENAME; + if e_FindResource(DataDirs, path) = false then Exit; // ×èòàåì âîçìîæíûå èìåíà áîòîâ èç ôàéëà: - AssignFile(F, DataDir + BOTNAMES_FILENAME); + AssignFile(F, path); Reset(F); while not EOF(F) do @@ -1280,7 +1285,7 @@ begin g_Bot_MixNames(); // ×èòàåì ôàéë ñ ïàðàìåòðàìè áîòîâ: - config := TConfig.CreateFile(DataDir + BOTLIST_FILENAME); + config := TConfig.CreateFile(path); BotList := nil; a := 0; @@ -2177,6 +2182,8 @@ begin FJustTeleported := False; FNetTime := 0; + FWaitForFirstSpawn := false; + resetWeaponQueue(); end; @@ -2223,6 +2230,7 @@ begin FMegaRulez[MR_SUIT] := 0; FMegaRulez[MR_INVUL] := 0; FMegaRulez[MR_INVIS] := 0; + FSpawnInvul := 0; FBerserk := 0; end; @@ -2331,24 +2339,68 @@ procedure TPlayer.DrawIndicator(Color: TRGB); var indX, indY: Integer; indW, indH: Word; + indA: Single; + a: TDFPoint; + nW, nH: Byte; ID: DWORD; c: TRGB; begin if FAlive then - begin - if g_Texture_Get('TEXTURE_PLAYER_INDICATOR', ID) then - begin - e_GetTextureSize(ID, @indW, @indH); - indX := FObj.X + FObj.Rect.X + (FObj.Rect.Width - indW) div 2; - indY := FObj.Y; - - c := e_Colors; - e_Colors := Color; - e_Draw(ID, indX, indY - indH, 0, True, False); - e_Colors := c; + case gPlayerIndicatorStyle of + 0: + begin + if g_Texture_Get('TEXTURE_PLAYER_INDICATOR', ID) then + begin + e_GetTextureSize(ID, @indW, @indH); + a.X := indW div 2; + a.Y := indH div 2; + + if (FObj.X + FObj.Rect.X) < 0 then + begin + indA := 90; + indX := FObj.X + FObj.Rect.X + FObj.Rect.Width; + indY := FObj.Y + FObj.Rect.Y + (FObj.Rect.Height - indW) div 2; + end + + else if (FObj.X + FObj.Rect.X + FObj.Rect.Width) > Max(gMapInfo.Width, gPlayerScreenSize.X) then + begin + indA := 270; + indX := FObj.X + FObj.Rect.X - indH; + indY := FObj.Y + FObj.Rect.Y + (FObj.Rect.Height - indW) div 2; + end + + else if (fObj.Y - indH) < 0 then + begin + indA := 180; + indX := FObj.X + FObj.Rect.X + (FObj.Rect.Width - indW) div 2; + indY := FObj.Y + FObj.Rect.Y + FObj.Rect.Height; + end + + else + begin + indA := 0; + indX := FObj.X + FObj.Rect.X + (FObj.Rect.Width - indW) div 2; + indY := FObj.Y - indH; + end; + + indX := EnsureRange(indX, 0, Max(gMapInfo.Width, gPlayerScreenSize.X) - indW); + indY := EnsureRange(indY, 0, Max(gMapInfo.Height, gPlayerScreenSize.Y) - indH); + + c := e_Colors; + e_Colors := Color; + e_DrawAdv(ID, indX, indY, 0, True, False, indA, @a); + e_Colors := c; + end; + end; + + 1: + begin + e_TextureFontGetSize(gStdFont, nW, nH); + indX := FObj.X + FObj.Rect.X + (FObj.Rect.Width - Length(FName) * nW) div 2; + indY := FObj.Y - nH; + e_TextureFontPrintEx(indX, indY, FName, gStdFont, Color.R, Color.G, Color.B, 1.0, True); + end; end; - end; - //e_TextureFontPrintEx(indX, indY, FName, gStdFont, 0, 0, 255, 1.0, true); // Shows player name overhead end; procedure TPlayer.DrawBubble(); @@ -2457,7 +2509,7 @@ begin end; end; - if (FMegaRulez[MR_INVUL] > gTime) and (gPlayerDrawn <> Self) then + if (FMegaRulez[MR_INVUL] > gTime) and ((gPlayerDrawn <> Self) or (FSpawnInvul >= gTime)) then if g_Texture_Get('TEXTURE_PLAYER_INVULPENTA', ID) then begin e_GetTextureSize(ID, @w, @h); @@ -2825,7 +2877,7 @@ var dr: Boolean; begin // Ïðè âçÿòèè íåóÿçâèìîñòè ðèñóåòñÿ èíâåðñèîííûé áåëûé ôîí - if FMegaRulez[MR_INVUL] >= gTime then + if (FMegaRulez[MR_INVUL] >= gTime) and (FSpawnInvul < gTime) then begin if (FMegaRulez[MR_INVUL]-gTime) <= 2100 then dr := not Odd((FMegaRulez[MR_INVUL]-gTime) div 300) @@ -3489,7 +3541,8 @@ begin PushItem(ITEM_JETPACK); // Âûáðîñ êëþ÷åé: - if not (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) then + if (not (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF])) or + LongBool(gGameSettings.Options and GAME_OPTION_DMKEYS) then begin if R_KEY_RED in FRulez then PushItem(ITEM_KEY_RED); @@ -3676,8 +3729,8 @@ begin result := false; case weapon of WEAPON_KASTET, WEAPON_SAW: result := true; - WEAPON_SHOTGUN1, WEAPON_SHOTGUN2: result := (FAmmo[A_SHELLS] > 0); - WEAPON_PISTOL, WEAPON_CHAINGUN, WEAPON_SUPERPULEMET: result := (FAmmo[A_BULLETS] > 0); + WEAPON_SHOTGUN1, WEAPON_SHOTGUN2, WEAPON_SUPERPULEMET: result := (FAmmo[A_SHELLS] > 0); + WEAPON_PISTOL, WEAPON_CHAINGUN: result := (FAmmo[A_BULLETS] > 0); WEAPON_ROCKETLAUNCHER: result := (FAmmo[A_ROCKETS] > 0); WEAPON_PLASMA, WEAPON_BFG: result := (FAmmo[A_CELLS] > 0); WEAPON_FLAMETHROWER: result := (FAmmo[A_FUEL] > 0); @@ -4229,6 +4282,7 @@ begin if FMegaRulez[MR_INVUL] < gTime+PLAYER_INVUL_TIME then begin FMegaRulez[MR_INVUL] := gTime+PLAYER_INVUL_TIME; + FSpawnInvul := 0; Result := True; remove := True; if gFlash = 2 then Inc(FPickup, 5); @@ -4584,7 +4638,8 @@ begin FMaxAmmo[A_CELLS] := AmmoLimits[0, A_CELLS]; FMaxAmmo[A_FUEL] := AmmoLimits[0, A_FUEL]; - if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF] then + if (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) and + LongBool(gGameSettings.Options and GAME_OPTION_DMKEYS) then FRulez := [R_KEY_RED, R_KEY_GREEN, R_KEY_BLUE] else FRulez := []; @@ -4620,6 +4675,13 @@ begin for a := Low(FMegaRulez) to High(FMegaRulez) do FMegaRulez[a] := 0; +// Respawn invulnerability + if (gGameSettings.GameType <> GT_SINGLE) and (gGameSettings.SpawnInvul > 0) then + begin + FMegaRulez[MR_INVUL] := gTime + gGameSettings.SpawnInvul * 1000; + FSpawnInvul := FMegaRulez[MR_INVUL]; + end; + FDamageBuffer := 0; FJetpack := False; FCanJetpack := False; @@ -4765,7 +4827,7 @@ begin if FDirection = TDirection.D_LEFT then FAngle := ANGLE_LEFTDOWN else FAngle := ANGLE_RIGHTDOWN; - if FIncCam > -120 then DecMin(FIncCam, 5, -120); + if FIncCam > -120.0 * g_dbg_scale then DecMin(FIncCam, 5, Integer(-120.0 * g_dbg_scale)); end; procedure TPlayer.SeeUp(); @@ -4774,7 +4836,7 @@ begin if FDirection = TDirection.D_LEFT then FAngle := ANGLE_LEFTUP else FAngle := ANGLE_RIGHTUP; - if FIncCam < 120 then IncMax(FIncCam, 5, 120); + if FIncCam < 120.0 * g_dbg_scale then IncMax(FIncCam, 5, Integer(120.0 * g_dbg_scale)); end; procedure TPlayer.SetAction(Action: Byte; Force: Boolean = False); @@ -7898,4 +7960,6 @@ end; begin conRegVar('cheat_berserk_autoswitch', @gBerserkAutoswitch, 'autoswitch to fist when berserk pack taken', '', true, true); + conRegVar('player_indicator', @gPlayerIndicator, 'Draw indicator only for current player, also for teammates, or not at all', 'Draw indicator only for current player, also for teammates, or not at all'); + conRegVar('player_indicator_style', @gPlayerIndicatorStyle, 'Visual appearance of indicator', 'Visual appearance of indicator'); end.