X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_options.pas;h=1644928c89dea12d8de0f22be94800970d6d9a4d;hb=5aa51582e429a852142d419b1e3c23d93d31bc0b;hp=2ad3e6e497fd99f58d1b45c16d61a0b93dd83c9f;hpb=c60af5eda7f59dd43a46577bf27497a8e74f04fd;p=d2df-sdl.git diff --git a/src/game/g_options.pas b/src/game/g_options.pas index 2ad3e6e..1644928 100644 --- a/src/game/g_options.pas +++ b/src/game/g_options.pas @@ -13,13 +13,13 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) -{$MODE DELPHI} +{$INCLUDE ../shared/a_modes.inc} unit g_options; interface uses - g_language; + g_language, g_weapons; type TPlayerControl = record @@ -33,6 +33,7 @@ type KeyPrevWeapon: Word; KeyOpen: Word; KeyStrafe: Word; + KeyWeapon: array [WP_FIRST..WP_LAST] of Word; KeyRight2: Word; KeyLeft2: Word; @@ -44,6 +45,7 @@ type KeyPrevWeapon2: Word; KeyOpen2: Word; KeyStrafe2: Word; + KeyWeapon2: array [WP_FIRST..WP_LAST] of Word; end; TGameControls = record @@ -124,6 +126,7 @@ var gsSDLBufferSize: Integer = 2048; gSFSDebug: Boolean = False; gSFSFastMode: Boolean = False; + gDefaultMegawadStart: AnsiString = 'megawads/DOOM2D.WAD:\MAP01'; implementation @@ -178,6 +181,8 @@ begin KeyPrevWeapon := 71; KeyOpen := 54; KeyStrafe := 0; + for i := 0 to High(KeyWeapon) do + KeyWeapon[i] := 0; KeyRight2 := 0; KeyLeft2 := 0; @@ -189,6 +194,8 @@ begin KeyPrevWeapon2 := 0; KeyOpen2 := 0; KeyStrafe2 := 0; + for i := 0 to High(KeyWeapon2) do + KeyWeapon2[i] := 0; end; with gGameControls.P2Control do @@ -203,6 +210,8 @@ begin KeyPrevWeapon := 17; KeyOpen := 58; KeyStrafe := 0; + for i := 0 to High(KeyWeapon) do + KeyWeapon[i] := 0; KeyRight2 := 0; KeyLeft2 := 0; @@ -214,6 +223,8 @@ begin KeyPrevWeapon2 := 0; KeyOpen2 := 0; KeyStrafe2 := 0; + for i := 0 to High(KeyWeapon2) do + KeyWeapon2[i] := 0; end; with gPlayer1Settings do @@ -321,6 +332,8 @@ begin KeyPrevWeapon := ReadInt('Player1', 'KeyPrevWeapon', 17); KeyOpen := ReadInt('Player1', 'KeyOpen', 58); KeyStrafe := ReadInt('Player1', 'KeyStrafe', 0); + for i := 0 to High(KeyWeapon) do + KeyWeapon[i] := ReadInt('Player1', 'KeyWeapon' + IntToStr(i), 0); KeyRight2 := ReadInt('Player1', 'KeyRight2', 0); KeyLeft2 := ReadInt('Player1', 'KeyLeft2', 0); @@ -332,6 +345,8 @@ begin KeyPrevWeapon2 := ReadInt('Player1', 'KeyPrevWeapon2', 0); KeyOpen2 := ReadInt('Player1', 'KeyOpen2', 0); KeyStrafe2 := ReadInt('Player1', 'KeyStrafe2', 0); + for i := 0 to High(KeyWeapon2) do + KeyWeapon2[i] := ReadInt('Player1', 'KeyWeapon2' + IntToStr(i), 0); end; with gPlayer1Settings, config do @@ -358,6 +373,8 @@ begin KeyPrevWeapon := ReadInt('Player2', 'KeyPrevWeapon', 71); KeyOpen := ReadInt('Player2', 'KeyOpen', 54); KeyStrafe := ReadInt('Player2', 'KeyStrafe', 0); + for i := 0 to High(KeyWeapon) do + KeyWeapon[i] := ReadInt('Player2', 'KeyWeapon' + IntToStr(i), 0); KeyRight2 := ReadInt('Player2', 'KeyRight2', 0); KeyLeft2 := ReadInt('Player2', 'KeyLeft2', 0); @@ -369,6 +386,8 @@ begin KeyPrevWeapon2 := ReadInt('Player2', 'KeyPrevWeapon2', 0); KeyOpen2 := ReadInt('Player2', 'KeyOpen2', 0); KeyStrafe2 := ReadInt('Player2', 'KeyStrafe2', 0); + for i := 0 to High(KeyWeapon2) do + KeyWeapon2[i] := ReadInt('Player2', 'KeyWeapon2' + IntToStr(i), 0); end; with gPlayer2Settings, config do @@ -414,6 +433,7 @@ begin gSFSFastMode := config.ReadBool('Game', 'SFSFastMode', False); wadoptFast := gSFSFastMode; e_FastScreenshots := config.ReadBool('Game', 'FastScreenshots', True); + gDefaultMegawadStart := config.ReadStr('Game', 'DefaultMegawadStart', 'megawads/DOOM2D.WAD:\MAP01'); // Ãåéìïëåé â ñâîåé èãðå gcMap := config.ReadStr('GameplayCustom', 'Map', ''); @@ -561,6 +581,8 @@ begin WriteInt('Player1', 'KeyPrevWeapon', KeyPrevWeapon); WriteInt('Player1', 'KeyOpen', KeyOpen); WriteInt('Player1', 'KeyStrafe', KeyStrafe); + for i := 0 to High(KeyWeapon) do + WriteInt('Player1', 'KeyWeapon' + IntToStr(i), KeyWeapon[i]); WriteInt('Player1', 'KeyRight2', KeyRight2); WriteInt('Player1', 'KeyLeft2', KeyLeft2); @@ -572,6 +594,8 @@ begin WriteInt('Player1', 'KeyPrevWeapon2', KeyPrevWeapon2); WriteInt('Player1', 'KeyOpen2', KeyOpen2); WriteInt('Player1', 'KeyStrafe2', KeyStrafe2); + for i := 0 to High(KeyWeapon2) do + WriteInt('Player1', 'KeyWeapon2' + IntToStr(i), KeyWeapon2[i]); WriteStr('Player1', 'Name', Name); WriteStr('Player1', 'model', Model); @@ -593,6 +617,8 @@ begin WriteInt('Player2', 'KeyPrevWeapon', KeyPrevWeapon); WriteInt('Player2', 'KeyOpen', KeyOpen); WriteInt('Player2', 'KeyStrafe', KeyStrafe); + for i := 0 to High(KeyWeapon) do + WriteInt('Player2', 'KeyWeapon' + IntToStr(i), KeyWeapon[i]); WriteInt('Player2', 'KeyRight2', KeyRight2); WriteInt('Player2', 'KeyLeft2', KeyLeft2); @@ -604,6 +630,8 @@ begin WriteInt('Player2', 'KeyPrevWeapon2', KeyPrevWeapon2); WriteInt('Player2', 'KeyOpen2', KeyOpen2); WriteInt('Player2', 'KeyStrafe2', KeyStrafe2); + for i := 0 to High(KeyWeapon2) do + WriteInt('Player2', 'KeyWeapon2' + IntToStr(i), KeyWeapon2[i]); WriteStr('Player2', 'Name', Name); WriteStr('Player2', 'model', Model); @@ -642,6 +670,7 @@ begin config.WriteBool('Game', 'SFSDebug', gSFSDebug); config.WriteBool('Game', 'SFSFastMode', gSFSFastMode); config.WriteBool('Game', 'FastScreenshots', e_FastScreenshots); + config.WriteStr('Game', 'DefaultMegawadStart', gDefaultMegawadStart); config.WriteStr ('GameplayCustom', 'Map', gcMap); config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode);