X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=bd32f68095a8d15b13a788babc2188afc70dee20;hb=7bafa6ee3c2abe1080251a657c9ce5e4479217c9;hp=d8f8970c8ba6e950e29ec82975c1c9b2e8df8e33;hpb=8fdd9fdbead9da51719657ba98fab3ad9c83903b;p=d2df-sdl.git diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index d8f8970..bd32f68 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -66,34 +66,12 @@ const NET_MSG_TIME_SYNC = 194; NET_MSG_VOTE_EVENT = 195; + { NET_MSG_MAP_REQUEST = 201; NET_MSG_MAP_RESPONSE = 202; NET_MSG_RES_REQUEST = 203; NET_MSG_RES_RESPONSE = 204; - - // chunked file transfers - // it goes this way: - // client requests file (FILE_REQUEST) - // server sends file header info (FILE_HEADER) - // client acks chunk -1 (CHUNK_ACK) to initiate transfer, or cancels (FILE_CANCEL) - // server start sending data chunks (one at a time, waiting for an ACK for each one) - // when client acks the last chunk, transfer is complete - // this scheme sux, of course; we can do better by spamming with unreliable unsequenced packets, - // and use client acks to drive server sends, but meh... let's do it this way first, and - // we can improve it later. - - // client: request a file - NET_MSG_FILE_REQUEST = 210; - // server: file info response - NET_MSG_FILE_HEADER = 211; - // client: request transfer cancellation - // server: something went wrong, transfer cancelled, bomb out - NET_MSG_FILE_CANCEL = 212; - // server: file chunk data - NET_MSG_FILE_CHUNK_DATA = 213; - // client: file chunk ack - NET_MSG_FILE_CHUNK_ACK = 214; - + } NET_CHAT_SYSTEM = 0; NET_CHAT_PLAYER = 1; @@ -288,9 +266,6 @@ type ExternalResources: array of TExternalResourceInfo; end; -function MapDataFromMsgStream(msgStream: TMemoryStream):TMapDataMsg; -function ResDataFromMsgStream(msgStream: TMemoryStream):TResDataMsg; - function IsValidFileName(const S: String): Boolean; function IsValidFilePath(const S: String): Boolean; @@ -1691,6 +1666,7 @@ var i1, i2: TStrings_Locale; pln: String; cnt: Byte; + goodCmd: Boolean = true; begin FillChar(EvHash, Sizeof(EvHash), 0); EvType := M.ReadByte(); @@ -1706,35 +1682,60 @@ begin gTime := EvTime; + if (g_Res_received_map_start <> 0) then + begin + if (g_Res_received_map_start < 0) then exit; + goodCmd := false; + case EvType of + NET_EV_MAPSTART: goodCmd := true; + NET_EV_MAPEND: goodCmd := true; + NET_EV_PLAYER_KICK: goodCmd := true; + NET_EV_PLAYER_BAN: goodCmd := true; + end; + if not goodCmd then exit; + end; + case EvType of NET_EV_MAPSTART: begin - g_Res_received_map_start := true; - gGameOn := False; - g_Game_ClearLoading(); - g_Game_StopAllSounds(True); + if (g_Res_received_map_start <> 0) then + begin + g_Res_received_map_start := -1; + end + else + begin + gGameOn := False; + g_Game_ClearLoading(); + g_Game_StopAllSounds(True); - gSwitchGameMode := Byte(EvNum); - gGameSettings.GameMode := gSwitchGameMode; + gSwitchGameMode := Byte(EvNum); + gGameSettings.GameMode := gSwitchGameMode; - gWADHash := EvHash; - if not g_Game_StartMap(EvStr, True) then - begin - if not isWadPath(EvStr) then - g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr])) - else - g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [EvStr])); - Exit; - end; + gWADHash := EvHash; + if not g_Game_StartMap(EvStr, True) then + begin + if not isWadPath(EvStr) then + g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr])) + else + g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [EvStr])); + Exit; + end; - MC_SEND_FullStateRequest; + MC_SEND_FullStateRequest; + end; end; NET_EV_MAPEND: begin - g_Res_received_map_start := true; - gMissionFailed := EvNum <> 0; - gExit := EXIT_ENDLEVELCUSTOM; + if (g_Res_received_map_start <> 0) then + begin + g_Res_received_map_start := -1; + end + else + begin + gMissionFailed := EvNum <> 0; + gExit := EXIT_ENDLEVELCUSTOM; + end; end; NET_EV_RCON: @@ -1758,10 +1759,16 @@ begin end; NET_EV_PLAYER_KICK: - g_Console_Add(Format(_lc[I_PLAYER_KICK], [EvStr]), True); + begin + g_Console_Add(Format(_lc[I_PLAYER_KICK], [EvStr]), True); + if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1; + end; NET_EV_PLAYER_BAN: - g_Console_Add(Format(_lc[I_PLAYER_BAN], [EvStr]), True); + begin + g_Console_Add(Format(_lc[I_PLAYER_BAN], [EvStr]), True); + if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1; + end; NET_EV_LMS_WARMUP: g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [EvNum]), True); @@ -3025,6 +3032,7 @@ begin end; end; +{ function CreateMapDataMsg(const FileName: TFileName; ResList: TStringList): TMapDataMsg; var i: Integer; @@ -3104,6 +3112,7 @@ begin msgStream.ReadBuffer(Result.ExternalResources[0], resCount * SizeOf(TExternalResourceInfo)); //res data end; +} function IsValidFileName(const S: String): Boolean; const