X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=a55a8a849d153a29ff46afd7b62f1b95f362d69f;hb=HEAD;hp=5b92f2fc1e6d2d48db394bbf9881d1b60c73b8c4;hpb=ee582ed196b2c56776d407e22bdaaffc5b1ac6ff;p=d2df-sdl.git diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index 5b92f2f..a55a8a8 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -340,8 +340,8 @@ end; procedure MH_MalformedPacket(C: pTNetClient); begin g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] + - _lc[I_NET_DISC_PROTOCOL]); - enet_peer_disconnect(C^.Peer, NET_DISC_PROTOCOL); + _lc[I_NET_DISC_BADMSG]); + g_Net_Host_Ban(C, True); end; procedure MH_RECV_Chat(C: pTNetClient; var M: TMsg); @@ -380,6 +380,10 @@ procedure MH_RECV_Info(C: pTNetClient; var M: TMsg); var Ver, PName, Model, Pw: string; R, G, B, T: Byte; + WeapSwitch: Byte; + TmpPrefArray: Array [WP_FIRST .. WP_LAST + 1] of Byte; + SwitchEmpty: Byte; + SkipF: Byte; PID: Word; Color: TRGB; I: Integer; @@ -395,6 +399,11 @@ begin G := M.ReadByte(); B := M.ReadByte(); T := M.ReadByte(); + WeapSwitch := M.ReadByte(); + for I := WP_FIRST to WP_LAST + 1 do + TmpPrefArray[I] := M.ReadByte(); + SwitchEmpty := M.ReadByte(); + SkipF := M.ReadByte(); except Err := True; end; @@ -405,23 +414,23 @@ begin begin g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] + _lc[I_NET_DISC_VERSION]); - enet_peer_disconnect(C^.Peer, NET_DISC_VERSION); + g_Net_Host_Kick(C^.ID, NET_DISC_VERSION); Exit; end; - if g_Net_IsHostBanned(C^.Peer^.address.host) then + if g_Net_IsAddressBanned(C^.Peer^.address.host) then begin - if g_Net_IsHostBanned(C^.Peer^.address.host, True) then + if g_Net_IsAddressBanned(C^.Peer^.address.host, True) then begin g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] + _lc[I_NET_DISC_BAN]); - enet_peer_disconnect(C^.Peer, NET_DISC_BAN); + g_Net_Host_Kick(C^.ID, NET_DISC_BAN); end else begin g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] + _lc[I_NET_DISC_BAN]); - enet_peer_disconnect(C^.Peer, NET_DISC_TEMPBAN); + g_Net_Host_Kick(C^.ID, NET_DISC_TEMPBAN); end; Exit; end; @@ -431,7 +440,7 @@ begin begin g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] + _lc[I_NET_DISC_PASSWORD]); - enet_peer_disconnect(C^.Peer, NET_DISC_PASSWORD); + g_Net_Host_Kick(C^.ID, NET_DISC_PASSWORD); Exit; end; @@ -450,6 +459,12 @@ begin with g_Player_Get(PID) do begin Name := PName; + WeapSwitchMode := WeapSwitch; + SetWeaponPrefs(TmpPrefArray); + SwitchToEmpty := SwitchEmpty; + SkipIronFist := SkipF; + if (g_Force_Model_Get() <> 0) then + SetModel(g_Forced_Model_GetName()); Reset(True); end; @@ -542,6 +557,14 @@ end; procedure MH_RECV_FullStateRequest(C: pTNetClient; var M: TMsg); begin //e_LogWritefln('*** client #%u (cid #%u) full state request', [C.ID, C.Player]); + + if C^.FullUpdateSent then + begin + // FullStateRequest spam? + g_Net_Penalize(C, 'duplicate full state request'); + exit; + end; + if gGameOn then begin MH_SEND_Everything((C^.State = NET_STATE_AUTH), C^.ID) @@ -700,6 +723,11 @@ var TmpModel: string; TmpColor: TRGB; TmpTeam: Byte; + TmpWeapSwitch: Byte; + TmpPrefArray: Array [WP_FIRST .. WP_LAST + 1] of Byte; + TmpSwEmpty: Byte; + TmpSkipF: Byte; + I: Integer; Pl: TPlayer; Err: Boolean; begin @@ -711,6 +739,11 @@ begin TmpColor.G := M.ReadByte(); TmpColor.B := M.ReadByte(); TmpTeam := M.ReadByte(); + TmpWeapSwitch := M.ReadByte(); + for I := WP_FIRST to WP_LAST + 1 do + TmpPrefArray[I] := M.ReadByte(); + TmpSwEmpty := M.ReadByte(); + TmpSkipF := M.ReadByte(); except Err := True; end; @@ -731,9 +764,21 @@ begin Pl.Name := TmpName; end; + if (g_Force_Model_Get() <> 0) then + TmpModel := g_Forced_Model_GetName(); if TmpModel <> Pl.Model.Name then Pl.SetModel(TmpModel); + if (TmpWeapSwitch <> Pl.WeapSwitchMode) then + Pl.WeapSwitchMode := TmpWeapSwitch; + + Pl.SetWeaponPrefs(TmpPrefArray); + if (TmpSwEmpty <> Pl.SwitchToEmpty) then + Pl.SwitchToEmpty := TmpSwEmpty; + + if (TmpSkipF <> Pl.SkipIronFist) then + Pl.SkipIronFist := TmpSkipF; + MH_SEND_PlayerSettings(Pl.UID, TmpModel); end; @@ -861,11 +906,14 @@ procedure MH_SEND_Everything(CreatePlayers: Boolean {= False}; ID: Integer {= NE var I: Integer; begin - if (ID >= 0) and (ID < length(NetClients)) then - begin - e_LogWritefln('*** client #%u (cid #%u) will get everything', [ID, NetClients[ID].Player]); - MH_ProcessFirstSpawn(@NetClients[ID]); - end; + if (ID < 0) or (ID >= Length(NetClients)) then + exit; // bogus client, this shouldn't happen + + NetClients[ID].FullUpdateSent := True; + + e_LogWritefln('*** client #%u (cid #%u) will get everything', [ID, NetClients[ID].Player]); + + MH_ProcessFirstSpawn(@NetClients[ID]); if gPlayers <> nil then begin @@ -938,13 +986,13 @@ begin NetOut.Write(g_ExtractFileName(gMapInfo.Map)); NetOut.Write(gWADHash); NetOut.Write(gGameSettings.GameMode); - NetOut.Write(gGameSettings.GoalLimit); + NetOut.Write(gGameSettings.ScoreLimit); NetOut.Write(gGameSettings.TimeLimit); NetOut.Write(gGameSettings.MaxLives); - NetOut.Write(gGameSettings.Options); + NetOut.Write(LongWord(gGameSettings.Options)); NetOut.Write(gTime); - g_Net_Host_Send(ID, True, NET_CHAN_SERVICE); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_Chat(Txt: string; Mode: Byte; ID: Integer = NET_EVERYONE); @@ -966,7 +1014,7 @@ begin NetOut.Write(Byte(NET_MSG_CHAT)); NetOut.Write(Txt); NetOut.Write(Mode); - g_Net_Host_Send(gPlayers[i].FClientID, True, NET_CHAN_CHAT); + g_Net_Host_Send(gPlayers[i].FClientID, True); end; Team := ID; ID := NET_EVERYONE; @@ -976,7 +1024,7 @@ begin NetOut.Write(Byte(NET_MSG_CHAT)); NetOut.Write(Txt); NetOut.Write(Mode); - g_Net_Host_Send(ID, True, NET_CHAN_CHAT); + g_Net_Host_Send(ID, True); end; if Mode = NET_CHAT_SYSTEM then @@ -1025,7 +1073,7 @@ begin NetOut.Write(Y); NetOut.Write(Ang); - g_Net_Host_Send(ID, False, NET_CHAN_GAME); + g_Net_Host_Send(ID, False); end; procedure MH_SEND_Sound(X, Y: Integer; Name: string; Pos: Boolean = True; ID: Integer = NET_EVERYONE); @@ -1041,7 +1089,7 @@ begin else NetOut.Write(Byte(0)); - g_Net_Host_Send(ID, False, NET_CHAN_GAME); + g_Net_Host_Send(ID, False); end; procedure MH_SEND_CreateShot(Proj: LongInt; ID: Integer = NET_EVERYONE); @@ -1059,7 +1107,7 @@ begin NetOut.Write(Shots[Proj].Obj.Vel.X); NetOut.Write(Shots[Proj].Obj.Vel.Y); - g_Net_Host_Send(ID, True, NET_CHAN_SHOTS); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_UpdateShot(Proj: LongInt; ID: Integer = NET_EVERYONE); @@ -1073,7 +1121,7 @@ begin NetOut.Write(Shots[Proj].Obj.Vel.X); NetOut.Write(Shots[Proj].Obj.Vel.Y); - g_Net_Host_Send(ID, False, NET_CHAN_SHOTS); + g_Net_Host_Send(ID, False); end; procedure MH_Send_DeleteShot(Proj: LongInt; X, Y: LongInt; Loud: Boolean = True; ID: Integer = NET_EVERYONE); @@ -1084,7 +1132,7 @@ begin NetOut.Write(X); NetOut.Write(Y); - g_Net_Host_Send(ID, True, NET_CHAN_SHOTS); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_GameStats(ID: Integer = NET_EVERYONE); @@ -1092,8 +1140,8 @@ begin NetOut.Write(Byte(NET_MSG_SCORE)); if gGameSettings.GameMode in [GM_TDM, GM_CTF] then begin - NetOut.Write(gTeamStat[TEAM_RED].Goals); - NetOut.Write(gTeamStat[TEAM_BLUE].Goals); + NetOut.Write(gTeamStat[TEAM_RED].Score); + NetOut.Write(gTeamStat[TEAM_BLUE].Score); end else if gGameSettings.GameMode = GM_COOP then @@ -1102,7 +1150,7 @@ begin NetOut.Write(gCoopSecretsFound); end; - g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_CoopStats(ID: Integer = NET_EVERYONE); @@ -1131,7 +1179,7 @@ begin end else NetOut.Write(Byte(0)); - g_Net_Host_Send(ID, True, NET_CHAN_SERVICE); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_FlagEvent(EvType: Byte; Flag: Byte; PID: Word; Quiet: Boolean = False; ID: Integer = NET_EVERYONE); @@ -1149,7 +1197,7 @@ begin NetOut.Write(gFlags[Flag].Obj.Vel.Y); NetOut.Write(Byte(gFlags[Flag].Direction)); - g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_FlagPos(Flag: Byte; ID: Integer = NET_EVERYONE); @@ -1161,19 +1209,19 @@ begin NetOut.Write(gFlags[Flag].Obj.Vel.X); NetOut.Write(gFlags[Flag].Obj.Vel.Y); - g_Net_Host_Send(ID, False, NET_CHAN_IMPORTANT); + g_Net_Host_Send(ID, False); end; procedure MH_SEND_GameSettings(ID: Integer = NET_EVERYONE); begin NetOut.Write(Byte(NET_MSG_GSET)); NetOut.Write(gGameSettings.GameMode); - NetOut.Write(gGameSettings.GoalLimit); + NetOut.Write(gGameSettings.ScoreLimit); NetOut.Write(gGameSettings.TimeLimit); NetOut.Write(gGameSettings.MaxLives); - NetOut.Write(gGameSettings.Options); + NetOut.Write(LongWord(gGameSettings.Options)); - g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT); + g_Net_Host_Send(ID, True); end; // PLAYER (SEND) @@ -1195,7 +1243,7 @@ begin NetOut.Write(P.FColor.B); NetOut.Write(P.Team); - g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT) + g_Net_Host_Send(ID, True); end; procedure MH_SEND_PlayerPos(Reliable: Boolean; PID: Word; ID: Integer = NET_EVERYONE); @@ -1240,7 +1288,7 @@ begin NetOut.Write(GameAccelY); end; - g_Net_Host_Send(ID, Reliable, NET_CHAN_PLAYERPOS); + g_Net_Host_Send(ID, Reliable); end; procedure MH_SEND_PlayerStats(PID: Word; ID: Integer = NET_EVERYONE); @@ -1275,13 +1323,13 @@ begin NetOut.Write(FMaxAmmo[I]); for I := MR_SUIT to MR_MAX do - NetOut.Write(LongWord(FMegaRulez[I])); + NetOut.Write(LongWord(FPowerups[I])); - NetOut.Write(Byte(R_ITEM_BACKPACK in FRulez)); - NetOut.Write(Byte(R_KEY_RED in FRulez)); - NetOut.Write(Byte(R_KEY_GREEN in FRulez)); - NetOut.Write(Byte(R_KEY_BLUE in FRulez)); - NetOut.Write(Byte(R_BERSERK in FRulez)); + NetOut.Write(Byte(R_ITEM_BACKPACK in FInventory)); + NetOut.Write(Byte(R_KEY_RED in FInventory)); + NetOut.Write(Byte(R_KEY_GREEN in FInventory)); + NetOut.Write(Byte(R_KEY_BLUE in FInventory)); + NetOut.Write(Byte(R_BERSERK in FInventory)); NetOut.Write(Frags); NetOut.Write(Death); @@ -1298,7 +1346,7 @@ begin NetOut.Write(FSpawnInvul); end; - g_Net_Host_Send(ID, True, NET_CHAN_PLAYER); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_PlayerDamage(PID: Word; Kind: Byte; Attacker, Value: Word; VX, VY: Integer; ID: Integer = NET_EVERYONE); @@ -1311,7 +1359,7 @@ begin NetOut.Write(VX); NetOut.Write(VY); - g_Net_Host_Send(ID, False, NET_CHAN_PLAYER); + g_Net_Host_Send(ID, False); end; procedure MH_SEND_PlayerDeath(PID: Word; KillType, DeathType: Byte; Attacker: Word; ID: Integer = NET_EVERYONE); @@ -1322,7 +1370,7 @@ begin NetOut.Write(DeathType); NetOut.Write(Attacker); - g_Net_Host_Send(ID, True, NET_CHAN_PLAYER); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_PlayerFire(PID: Word; Weapon: Byte; X, Y, AX, AY: Integer; ShotID: Integer = -1; ID: Integer = NET_EVERYONE); @@ -1336,7 +1384,7 @@ begin NetOut.Write(AY); NetOut.Write(ShotID); - g_Net_Host_Send(ID, True, NET_CHAN_SHOTS); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_PlayerDelete(PID: Word; ID: Integer = NET_EVERYONE); @@ -1344,7 +1392,7 @@ begin NetOut.Write(Byte(NET_MSG_PLRDEL)); NetOut.Write(PID); - g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_PlayerSettings(PID: Word; Mdl: string = ''; ID: Integer = NET_EVERYONE); @@ -1366,7 +1414,7 @@ begin NetOut.Write(Pl.FColor.B); NetOut.Write(Pl.Team); - g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT); + g_Net_Host_Send(ID, True); end; // ITEM (SEND) @@ -1391,7 +1439,7 @@ begin NetOut.Write(it.Obj.Vel.X); NetOut.Write(it.Obj.Vel.Y); - g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_ItemDestroy(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE); @@ -1400,7 +1448,7 @@ begin NetOut.Write(IID); NetOut.Write(Byte(Quiet)); - g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_ItemPos(IID: Word; ID: Integer = NET_EVERYONE); @@ -1416,7 +1464,7 @@ begin NetOut.Write(it.Obj.Vel.X); NetOut.Write(it.Obj.Vel.Y); - g_Net_Host_Send(ID, False, NET_CHAN_LARGEDATA); + g_Net_Host_Send(ID, False); end; // PANEL @@ -1438,7 +1486,7 @@ begin NetOut.Write(AnimLoop); end; - g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_PanelState(PGUID: Integer; ID: Integer = NET_EVERYONE); @@ -1472,7 +1520,7 @@ begin if TP.moveOnce then mpflags := mpflags or 2; NetOut.Write(Byte(mpflags)); - g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA); + g_Net_Host_Send(ID, True); end; // TRIGGER @@ -1532,7 +1580,7 @@ begin NetOut.Write(Byte(GameDirection)); end; - g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_MonsterPos(UID: Word; ID: Integer = NET_EVERYONE); @@ -1554,7 +1602,7 @@ begin NetOut.Write(Byte(GameDirection)); end; - g_Net_Host_Send(ID, False, NET_CHAN_MONSTERPOS); + g_Net_Host_Send(ID, False); end; procedure MH_SEND_MonsterState(UID: Word; ForcedAnim: Byte = 255; ID: Integer = NET_EVERYONE); @@ -1581,7 +1629,7 @@ begin NetOut.Write(FFireTime); end; - g_Net_Host_Send(ID, True, NET_CHAN_MONSTER); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_MonsterShot(UID: Word; X, Y, VX, VY: Integer; ID: Integer = NET_EVERYONE); @@ -1593,7 +1641,7 @@ begin NetOut.Write(VX); NetOut.Write(VY); - g_Net_Host_Send(ID, True, NET_CHAN_MONSTER); + g_Net_Host_Send(ID, True); end; procedure MH_SEND_MonsterDelete(UID: Word; ID: Integer = NET_EVERYONE); @@ -1606,7 +1654,7 @@ begin NetOut.Write(Byte(NET_MSG_MDEL)); NetOut.Write(UID); - g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA); + g_Net_Host_Send(ID, True); end; // MISC @@ -1616,7 +1664,7 @@ begin NetOut.Write(Byte(NET_MSG_TIME_SYNC)); NetOut.Write(Time); - g_Net_Host_Send(ID, False, NET_CHAN_SERVICE); + g_Net_Host_Send(ID, False); end; procedure MH_SEND_VoteEvent(EvType: Byte; @@ -1631,7 +1679,7 @@ begin NetOut.Write(StrArg1); NetOut.Write(StrArg2); - g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT); + g_Net_Host_Send(ID, True); end; // CLIENT MESSAGES // @@ -1855,8 +1903,8 @@ procedure MC_RECV_GameStats(var M: TMsg); begin if gGameSettings.GameMode in [GM_TDM, GM_CTF] then begin - gTeamStat[TEAM_RED].Goals := M.ReadSmallInt(); - gTeamStat[TEAM_BLUE].Goals := M.ReadSmallInt(); + gTeamStat[TEAM_RED].Score := M.ReadSmallInt(); + gTeamStat[TEAM_BLUE].Score := M.ReadSmallInt(); end else if gGameSettings.GameMode = GM_COOP then @@ -2321,10 +2369,10 @@ end; procedure MC_RECV_GameSettings(var M: TMsg); begin gGameSettings.GameMode := M.ReadByte(); - gGameSettings.GoalLimit := M.ReadWord(); + gGameSettings.ScoreLimit := M.ReadWord(); gGameSettings.TimeLimit := M.ReadWord(); gGameSettings.MaxLives := M.ReadByte(); - gGameSettings.Options := M.ReadLongWord(); + gGameSettings.Options := TGameOptions(M.ReadLongWord()); end; // PLAYER @@ -2351,6 +2399,8 @@ begin if (PID <> NetPlrUID1) and (PID <> NetPlrUID2) then begin if (Pl <> nil) then Exit; + if (g_Force_Model_Get() <> 0) then + Model := g_Forced_Model_GetName(); DID := g_Player_Create(Model, Color, T, False); with g_Player_Get(DID) do begin @@ -2477,19 +2527,14 @@ begin FMaxAmmo[I] := M.ReadWord(); for I := MR_SUIT to MR_MAX do - FMegaRulez[I] := M.ReadLongWord(); - - FRulez := []; - if (M.ReadByte() <> 0) then - FRulez := FRulez + [R_ITEM_BACKPACK]; - if (M.ReadByte() <> 0) then - FRulez := FRulez + [R_KEY_RED]; - if (M.ReadByte() <> 0) then - FRulez := FRulez + [R_KEY_GREEN]; - if (M.ReadByte() <> 0) then - FRulez := FRulez + [R_KEY_BLUE]; - if (M.ReadByte() <> 0) then - FRulez := FRulez + [R_BERSERK]; + FPowerups[I] := M.ReadLongWord(); + + FInventory := []; + if (M.ReadByte() <> 0) then FInventory += [R_ITEM_BACKPACK]; + if (M.ReadByte() <> 0) then FInventory += [R_KEY_RED]; + if (M.ReadByte() <> 0) then FInventory += [R_KEY_GREEN]; + if (M.ReadByte() <> 0) then FInventory += [R_KEY_BLUE]; + if (M.ReadByte() <> 0) then FInventory += [R_BERSERK]; Frags := M.ReadLongInt(); Death := M.ReadLongInt(); @@ -2645,6 +2690,7 @@ procedure MC_RECV_PlayerSettings(var M: TMsg); var TmpName: string; TmpModel: string; + CheckModel: string; TmpColor: TRGB; TmpTeam: Byte; Pl: TPlayer; @@ -2678,6 +2724,8 @@ begin Pl.Name := TmpName; end; + if (g_Force_Model_Get() <> 0) then + TmpModel := g_Forced_Model_GetName(); if TmpModel <> Pl.Model.Name then Pl.SetModel(TmpModel); end; @@ -3111,6 +3159,7 @@ end; // CLIENT SEND procedure MC_SEND_Info(Password: string); +var i: Integer; begin NetOut.Clear(); @@ -3123,8 +3172,13 @@ begin NetOut.Write(gPlayer1Settings.Color.G); NetOut.Write(gPlayer1Settings.Color.B); NetOut.Write(gPlayer1Settings.Team); + NetOut.Write(gPlayer1Settings.WeaponSwitch); + for i := WP_FIRST to WP_LAST + 1 do + NetOut.Write(gPlayer1Settings.WeaponPreferences[i]); + NetOut.Write(gPlayer1Settings.SwitchToEmpty); + NetOut.Write(gPlayer1Settings.SkipIronFist); - g_Net_Client_Send(True, NET_CHAN_SERVICE); + g_Net_Client_Send(True); end; procedure MC_SEND_Chat(Txt: string; Mode: Byte); @@ -3133,7 +3187,7 @@ begin NetOut.Write(Txt); NetOut.Write(Mode); - g_Net_Client_Send(True, NET_CHAN_CHAT); + g_Net_Client_Send(True); end; procedure MC_SEND_PlayerPos(); @@ -3247,7 +3301,7 @@ begin NetOut.Write(WeaponAct); NetOut.Write(WeaponSelect); //e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING); - g_Net_Client_Send(True, NET_CHAN_PLAYERPOS); + g_Net_Client_Send(True); //kBytePrev := kByte; //kDirPrev := gPlayer1.Direction; @@ -3258,10 +3312,11 @@ begin NetOut.Write(Byte(NET_MSG_VOTE_EVENT)); NetOut.Write(Byte(Start)); NetOut.Write(Command); - g_Net_Client_Send(True, NET_CHAN_IMPORTANT); + g_Net_Client_Send(True); end; procedure MC_SEND_PlayerSettings(); +var i: Integer; begin NetOut.Write(Byte(NET_MSG_PLRSET)); NetOut.Write(gPlayer1Settings.Name); @@ -3270,15 +3325,20 @@ begin NetOut.Write(gPlayer1Settings.Color.G); NetOut.Write(gPlayer1Settings.Color.B); NetOut.Write(gPlayer1Settings.Team); + NetOut.Write(gPlayer1Settings.WeaponSwitch); + for i := WP_FIRST to WP_LAST + 1 do + NetOut.Write(gPlayer1Settings.WeaponPreferences[i]); + NetOut.Write(gPlayer1Settings.SwitchToEmpty); + NetOut.Write(gPlayer1Settings.SkipIronFist); - g_Net_Client_Send(True, NET_CHAN_IMPORTANT); + g_Net_Client_Send(True); end; procedure MC_SEND_FullStateRequest(); begin NetOut.Write(Byte(NET_MSG_REQFST)); - g_Net_Client_Send(True, NET_CHAN_SERVICE); + g_Net_Client_Send(True); end; procedure MC_SEND_CheatRequest(Kind: Byte); @@ -3286,21 +3346,21 @@ begin NetOut.Write(Byte(NET_MSG_CHEAT)); NetOut.Write(Kind); - g_Net_Client_Send(True, NET_CHAN_IMPORTANT); + g_Net_Client_Send(True); end; procedure MC_SEND_RCONPassword(Password: string); begin NetOut.Write(Byte(NET_MSG_RCON_AUTH)); NetOut.Write(Password); - g_Net_Client_Send(True, NET_CHAN_SERVICE); + g_Net_Client_Send(True); end; procedure MC_SEND_RCONCommand(Cmd: string); begin NetOut.Write(Byte(NET_MSG_RCON_CMD)); NetOut.Write(Cmd); - g_Net_Client_Send(True, NET_CHAN_SERVICE); + g_Net_Client_Send(True); end;