X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=759f4b6bd963964b6c9d76524fd178902881091b;hb=373f27c0de10cb90442f535cb5d330095bafbf54;hp=6d4f5c1d3cb188e4a737738e00bfb1bdca804677;hpb=97c30572d79f650c21a61354b7be66a25b166bf6;p=d2df-sdl.git diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index 6d4f5c1..759f4b6 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -284,9 +284,12 @@ function IsValidFilePath(const S: String): Boolean; implementation uses - Math, ENet, e_input, e_log, g_base, g_basic, r_gfx, + {$IFDEF ENABLE_MENU} + g_gui, + {$ENDIF} + Math, ENet, e_input, e_log, g_base, g_basic, g_textures, g_gfx, g_sound, g_console, g_options, - g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, g_gui, + g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, g_language, g_monsters, g_netmaster, utils, wadreader, MAPDEF; const @@ -1736,40 +1739,40 @@ begin NET_GFX_TELE: begin - r_GFX_OnceAnim(R_GFX_TELEPORT_FAST, X, Y); + g_GFX_QueueEffect(R_GFX_TELEPORT_FAST, X, Y); if Ang = 1 then g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y); end; NET_GFX_EXPLODE: begin - r_GFX_OnceAnim(R_GFX_EXPLODE_ROCKET, X - 64, Y - 64); + g_GFX_QueueEffect(R_GFX_EXPLODE_ROCKET, X - 64, Y - 64); if Ang = 1 then g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEROCKET', X, Y); end; NET_GFX_BFGEXPL: begin - r_GFX_OnceAnim(R_GFX_EXPLODE_BFG, X - 64, Y - 64); + g_GFX_QueueEffect(R_GFX_EXPLODE_BFG, X - 64, Y - 64); if Ang = 1 then g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEBFG', X, Y); end; NET_GFX_BFGHIT: begin - r_GFX_OnceAnim(R_GFX_BFG_HIT, X - 32, Y - 32); + g_GFX_QueueEffect(R_GFX_BFG_HIT, X - 32, Y - 32); end; NET_GFX_FIRE: begin - r_GFX_OnceAnim(R_GFX_FIRE, X, Y); + g_GFX_QueueEffect(R_GFX_FIRE, X, Y); if Ang = 1 then g_Sound_PlayExAt('SOUND_FIRE', X, Y); end; NET_GFX_RESPAWN: begin - r_GFX_OnceAnim(R_GFX_ITEM_RESPAWN, X, Y); + g_GFX_QueueEffect(R_GFX_ITEM_RESPAWN, X, Y); if Ang = 1 then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y); end; @@ -2732,7 +2735,7 @@ begin if not Quiet then begin g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y); - r_GFX_OnceAnim(R_GFX_ITEM_RESPAWN, X+(it.Obj.Rect.Width div 2)-16, Y+(it.Obj.Rect.Height div 2)-16); + g_GFX_QueueEffect(R_GFX_ITEM_RESPAWN, X+(it.Obj.Rect.Width div 2)-16, Y+(it.Obj.Rect.Height div 2)-16); end; end; @@ -3170,7 +3173,11 @@ begin kByte := 0; Predict := NetPredictSelf; // and (not NetGotKeys); +{$IFDEF DISABLE_MENU} + if (not gConsoleShow) and (not gChatShow) then +{$ELSE} if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then +{$ENDIF} begin strafeDir := P1MoveButton shr 4; P1MoveButton := P1MoveButton and $0F;