X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=21046a048064e930129811bc684715206448f37c;hb=768ae6d7aaa02bd5076a5034dd08fc8f425ad604;hp=33d16522865e7e122b6bdbe9e7f9c76c90c43b74;hpb=66d9ad247935e99fe7161849b71ed952cbb85508;p=d2df-sdl.git diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index 33d1652..21046a0 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -1073,7 +1073,7 @@ begin with P do begin - NetOut.Write(Byte(Live)); + NetOut.Write(Byte(alive)); NetOut.Write(Byte(GodMode)); NetOut.Write(Health); NetOut.Write(Armor); @@ -2140,7 +2140,7 @@ begin with Pl do begin - Live := (M.ReadByte() <> 0); + alive := (M.ReadByte() <> 0); GodMode := (M.ReadByte() <> 0); Health := M.ReadLongInt(); Armor := M.ReadLongInt(); @@ -2306,7 +2306,7 @@ begin SHID := M.ReadLongInt(); with Pl do - if Live then NetFire(Weap, X, Y, AX, AY, SHID); + if alive then NetFire(Weap, X, Y, AX, AY, SHID); end; procedure MC_RECV_PlayerSettings(var M: TMsg);