X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=15da1c62189407cd450f4673a0432427273d0826;hb=67d37ea13feeca0671d60d88b1963cf1e0e901c4;hp=b090aa30e08bdb690b645389cd73d22cfd6a9549;hpb=a0e1ce4f7986812acc44a4169d2daf8559c89973;p=d2df-sdl.git diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index b090aa3..15da1c6 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -462,7 +462,7 @@ begin WeapSwitchMode := WeapSwitch; SetWeaponPrefs(TmpPrefArray); SwitchToEmpty := SwitchEmpty; - SkipFist := SkipF; + SkipIronFist := SkipF; if (g_Force_Model_Get() <> 0) then SetModel(g_Forced_Model_GetName()); Reset(True); @@ -776,8 +776,8 @@ begin if (TmpSwEmpty <> Pl.SwitchToEmpty) then Pl.SwitchToEmpty := TmpSwEmpty; - if (TmpSkipF <> Pl.SkipFist) then - Pl.SkipFist := TmpSkipF; + if (TmpSkipF <> Pl.SkipIronFist) then + Pl.SkipIronFist := TmpSkipF; MH_SEND_PlayerSettings(Pl.UID, TmpModel); end; @@ -1323,13 +1323,13 @@ begin NetOut.Write(FMaxAmmo[I]); for I := MR_SUIT to MR_MAX do - NetOut.Write(LongWord(FMegaRulez[I])); + NetOut.Write(LongWord(FPowerups[I])); - NetOut.Write(Byte(R_ITEM_BACKPACK in FRulez)); - NetOut.Write(Byte(R_KEY_RED in FRulez)); - NetOut.Write(Byte(R_KEY_GREEN in FRulez)); - NetOut.Write(Byte(R_KEY_BLUE in FRulez)); - NetOut.Write(Byte(R_BERSERK in FRulez)); + NetOut.Write(Byte(R_ITEM_BACKPACK in FInventory)); + NetOut.Write(Byte(R_KEY_RED in FInventory)); + NetOut.Write(Byte(R_KEY_GREEN in FInventory)); + NetOut.Write(Byte(R_KEY_BLUE in FInventory)); + NetOut.Write(Byte(R_BERSERK in FInventory)); NetOut.Write(Frags); NetOut.Write(Death); @@ -2527,19 +2527,14 @@ begin FMaxAmmo[I] := M.ReadWord(); for I := MR_SUIT to MR_MAX do - FMegaRulez[I] := M.ReadLongWord(); - - FRulez := []; - if (M.ReadByte() <> 0) then - FRulez := FRulez + [R_ITEM_BACKPACK]; - if (M.ReadByte() <> 0) then - FRulez := FRulez + [R_KEY_RED]; - if (M.ReadByte() <> 0) then - FRulez := FRulez + [R_KEY_GREEN]; - if (M.ReadByte() <> 0) then - FRulez := FRulez + [R_KEY_BLUE]; - if (M.ReadByte() <> 0) then - FRulez := FRulez + [R_BERSERK]; + FPowerups[I] := M.ReadLongWord(); + + FInventory := []; + if (M.ReadByte() <> 0) then FInventory += [R_ITEM_BACKPACK]; + if (M.ReadByte() <> 0) then FInventory += [R_KEY_RED]; + if (M.ReadByte() <> 0) then FInventory += [R_KEY_GREEN]; + if (M.ReadByte() <> 0) then FInventory += [R_KEY_BLUE]; + if (M.ReadByte() <> 0) then FInventory += [R_BERSERK]; Frags := M.ReadLongInt(); Death := M.ReadLongInt(); @@ -3181,7 +3176,7 @@ begin for i := WP_FIRST to WP_LAST + 1 do NetOut.Write(gPlayer1Settings.WeaponPreferences[i]); NetOut.Write(gPlayer1Settings.SwitchToEmpty); - NetOut.Write(gPlayer1Settings.SkipFist); + NetOut.Write(gPlayer1Settings.SkipIronFist); g_Net_Client_Send(True); end; @@ -3334,7 +3329,7 @@ begin for i := WP_FIRST to WP_LAST + 1 do NetOut.Write(gPlayer1Settings.WeaponPreferences[i]); NetOut.Write(gPlayer1Settings.SwitchToEmpty); - NetOut.Write(gPlayer1Settings.SkipFist); + NetOut.Write(gPlayer1Settings.SkipIronFist); g_Net_Client_Send(True); end;