X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_net.pas;h=fbc85eec75c06e797d0a006a452f9c33f9e16cbe;hb=36e374af750d9e3f049d97d9849a6629ff9b149b;hp=0f1cf30a8c346c705b6e57280001f7a5b6c0b1b7;hpb=c8d7811d45c2d34a7e297613e50570f253a0d8e9;p=d2df-sdl.git diff --git a/src/game/g_net.pas b/src/game/g_net.pas index 0f1cf30..fbc85ee 100644 --- a/src/game/g_net.pas +++ b/src/game/g_net.pas @@ -18,10 +18,10 @@ unit g_net; interface uses - e_log, e_msg, ENet, Classes, md5, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF} + e_log, e_msg, utils, ENet, Classes, md5, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF} const - NET_PROTOCOL_VER = 183; + NET_PROTOCOL_VER = 185; NET_MAXCLIENTS = 24; NET_CHANS = 12; @@ -72,12 +72,6 @@ const BANLIST_FILENAME = 'banlist.txt'; NETDUMP_FILENAME = 'netdump'; - {$IF DEFINED(FREEBSD) OR DEFINED(DARWIN)} - NilThreadId = nil; - {$ELSE} - NilThreadId = 0; - {$ENDIF} - type TNetMapResourceInfo = record wadName: AnsiString; // wad file name, without a path @@ -147,9 +141,7 @@ var NetPongSock: ENetSocket = ENET_SOCKET_NULL; NetUseMaster: Boolean = True; - NetSlistIP: string = 'mpms.doom2d.org'; - NetSlistPort: Word = 25665; - NetSlistList: string = 'deadsoftware.ru:25665'; + NetMasterList: string = 'mpms.doom2d.org:25665, deadsoftware.ru:25665'; NetClientIP: string = '127.0.0.1'; NetClientPort: Word = 25666; @@ -248,6 +240,8 @@ function g_Net_IsNetworkAvailable (): Boolean; procedure g_Net_InitLowLevel (); procedure g_Net_DeinitLowLevel (); +procedure NetServerCVars(P: SSArray); + implementation @@ -260,8 +254,7 @@ uses SysUtils, e_input, e_res, g_nethandler, g_netmsg, g_netmaster, g_player, g_window, g_console, - g_main, g_game, g_language, g_weapons, utils, ctypes, g_system, - g_map; + g_main, g_game, g_language, g_weapons, ctypes, g_system, g_map; const FILE_CHUNK_SIZE = 8192; @@ -2297,12 +2290,12 @@ begin if I <> 0 then begin - conwritefln('forwarding port %d failed: error %d', [NetPort + 1, I]); + conwritefln('forwarding port %d failed: error %d', [NET_PING_PORT, I]); NetPongForwarded := False; end else begin - conwritefln('forwarded port %d successfully', [NetPort + 1]); + conwritefln('forwarded port %d successfully', [NET_PING_PORT]); NetPongForwarded := True; end; end; @@ -2342,12 +2335,12 @@ begin if NetPongForwarded then begin NetPongForwarded := False; - StrPort := IntToStr(NetPortForwarded + 1); + StrPort := IntToStr(NET_PING_PORT); I := UPNP_DeletePortMapping( PChar(NetIGDControl), Addr(NetIGDService[1]), PChar(StrPort), PChar('UDP'), nil ); - conwritefln(' port %d: %d', [NetPortForwarded + 1, I]); + conwritefln(' port %d: %d', [NET_PING_PORT, I]); end; NetPortForwarded := 0; @@ -2357,9 +2350,102 @@ begin end; {$ENDIF} +procedure NetServerCVars(P: SSArray); +var + cmd, s: string; + a, b: Integer; +begin + cmd := LowerCase(P[0]); + case cmd of + 'sv_name': + begin + if (Length(P) > 1) and (Length(P[1]) > 0) then + begin + NetServerName := P[1]; + if Length(NetServerName) > 64 then + SetLength(NetServerName, 64); + g_Net_Slist_ServerRenamed(); + end; + g_Console_Add(cmd + ' "' + NetServerName + '"'); + end; + 'sv_passwd': + begin + if (Length(P) > 1) and (Length(P[1]) > 0) then + begin + NetPassword := P[1]; + if Length(NetPassword) > 24 then + SetLength(NetPassword, 24); + g_Net_Slist_ServerRenamed(); + end; + g_Console_Add(cmd + ' "' + AnsiLowerCase(NetPassword) + '"'); + end; + 'sv_maxplrs': + begin + if (Length(P) > 1) then + begin + NetMaxClients := nclamp(StrToIntDef(P[1], NetMaxClients), 1, NET_MAXCLIENTS); + if g_Game_IsServer and g_Game_IsNet then + begin + b := 0; + for a := 0 to High(NetClients) do + begin + if NetClients[a].Used then + begin + Inc(b); + if b > NetMaxClients then + begin + s := g_Player_Get(NetClients[a].Player).Name; + enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL); + g_Console_Add(Format(_lc[I_PLAYER_KICK], [s])); + MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s); + end; + end; + end; + g_Net_Slist_ServerRenamed(); + end; + end; + g_Console_Add(cmd + ' ' + IntToStr(NetMaxClients)); + end; + 'sv_public': + begin + if (Length(P) > 1) then + begin + NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) <> 0; + if NetUseMaster then g_Net_Slist_Public() else g_Net_Slist_Private(); + end; + g_Console_Add(cmd + ' ' + IntToStr(Byte(NetUseMaster))); + end; + 'sv_port': + begin + if (Length(P) > 1) then + begin + if not g_Game_IsNet then + NetPort := nclamp(StrToIntDef(P[1], NetPort), 0, $FFFF) + else + g_Console_Add(_lc[I_MSG_NOT_NETGAME]); + end; + g_Console_Add(cmd + ' ' + IntToStr(Ord(NetUseMaster))); + end; + end; +end; initialization conRegVar('cl_downloadtimeout', @g_Net_DownloadTimeout, 0.0, 1000000.0, '', 'timeout in seconds, 0 to disable it'); + conRegVar('cl_predictself', @NetPredictSelf, '', 'predict local player'); + conRegVar('cl_forceplayerupdate', @NetForcePlayerUpdate, '', 'update net players on NET_MSG_PLRPOS'); + conRegVar('cl_interp', @NetInterpLevel, '', 'net player interpolation steps'); + conRegVar('cl_last_ip', @NetClientIP, '', 'address of the last you have connected to'); + conRegVar('cl_last_port', @NetClientPort, '', 'port of the last server you have connected to'); + + conRegVar('sv_forwardports', @NetForwardPorts, '', 'forward server port using miniupnpc (requires server restart)'); + conRegVar('sv_rcon', @NetAllowRCON, '', 'enable remote console'); + conRegVar('sv_rcon_password', @NetRCONPassword, '', 'remote console password'); + conRegVar('sv_update_interval', @NetUpdateRate, '', 'unreliable update interval'); + conRegVar('sv_reliable_interval', @NetRelupdRate, '', 'reliable update interval'); + conRegVar('sv_master_interval', @NetMasterRate, '', 'master server update interval'); + + conRegVar('net_master_list', @NetMasterList, '', 'list of master servers'); + SetLength(NetClients, 0); g_Net_DownloadTimeout := 60; NetIn.Alloc(NET_BUFSIZE);