X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_monsters.pas;h=e2f04a636d7408c7dfaca723cc15f02608451930;hb=c1a1cdafd1d0e3f877a20994b57fdb389373d1d4;hp=66ab556c29a82469bcce792ebbafa8d3b81b19bc;hpb=2ecb174fde318b06ec0e7dbb3cc9e66d1543e2a0;p=d2df-sdl.git diff --git a/src/game/g_monsters.pas b/src/game/g_monsters.pas index 66ab556..e2f04a6 100644 --- a/src/game/g_monsters.pas +++ b/src/game/g_monsters.pas @@ -1,4 +1,4 @@ -(* Copyright (C) DooM 2D:Forever Developers +(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -50,7 +50,8 @@ const } type - TMonster = class(TPoolObject) + PMonster = ^TMonster; + TMonster = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF} private FMonsterType: Byte; FUID: Word; @@ -534,11 +535,11 @@ const AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4)); AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))), - (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY + (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4)); AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))), - (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG + (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4)); AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))), @@ -757,6 +758,7 @@ end; function isCorpse (o: PObj; immediately: Boolean): Integer; + (* function monsCollCheck (mon: TMonster; atag: Integer): Boolean; begin atag := atag; // shut up, fpc! @@ -771,10 +773,14 @@ function isCorpse (o: PObj; immediately: Boolean): Integer; result := true; end; end; + *) var a: Integer; - mon: TMonster; + mon: TMonster = nil; + pmark: PoolMark; + phit: PMonster; + hitcount: Integer; begin result := -1; @@ -784,7 +790,25 @@ begin // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè if gmon_debug_use_sqaccel then begin - mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck); + //mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck); + //if (mon <> nil) then result := mon.mArrIdx; + pmark := framePool.mark(); + hitcount := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height); + if (hitcount = 0) then exit; + phit := PMonster(framePool.getPtr(pmark)); + while (hitcount > 0) do + begin + mon := phit^; + Inc(phit); + Dec(hitcount); + case mon.FMonsterType of // Íå âîñêðåñèòü: + MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER, + MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: mon := nil; + // Îñòàëüíûõ ìîæíî âîñêðåñèòü + end; + if (mon <> nil) then break; + end; + framePool.release(pmark); if (mon <> nil) then result := mon.mArrIdx; end else @@ -821,6 +845,7 @@ begin g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True); g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9); g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2); g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1); g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2); g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4); @@ -828,6 +853,7 @@ begin g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True); g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9); g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2); g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1); g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2); g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4); @@ -1063,12 +1089,14 @@ begin g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE'); g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS'); g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L'); g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN'); g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP'); g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO'); g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE'); g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS'); g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L'); g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN'); g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP'); g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO'); @@ -4684,21 +4712,36 @@ end; function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean; - + (* function monsCollCheck (mon: TMonster; atag: Integer): Boolean; begin result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj)); end; - + *) var idx: Integer; mon: TMonster; + pmark: PoolMark; + phit: PMonster; + hitcount: Integer; begin result := false; if (width < 1) or (height < 1) then exit; if gmon_debug_use_sqaccel then begin - result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil); + //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil); + pmark := framePool.mark(); + hitcount := monsGrid.forEachInAABB(x, y, width, height); + if (hitcount = 0) then exit; + phit := PMonster(framePool.getPtr(pmark)); + while (hitcount > 0) do + begin + mon := phit^; + Inc(phit); + Dec(hitcount); + if (mon.alive) then begin result := true; break; end; + end; + framePool.release(pmark); end else begin @@ -4719,21 +4762,36 @@ end; function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean; - + (* function monsCollCheck (mon: TMonster; atag: Integer): Boolean; begin result := cb(mon); end; - + *) var idx: Integer; mon: TMonster; + pmark: PoolMark; + phit: PMonster; + hitcount: Integer; begin result := false; if (width < 1) or (height < 1) then exit; if gmon_debug_use_sqaccel then begin - result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil); + //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil); + pmark := framePool.mark(); + hitcount := monsGrid.forEachInAABB(x, y, width, height); + if (hitcount = 0) then exit; + phit := PMonster(framePool.getPtr(pmark)); + while (hitcount > 0) do + begin + mon := phit^; + Inc(phit); + Dec(hitcount); + if (cb(mon)) then begin result := true; break; end; + end; + framePool.release(pmark); end else begin @@ -4754,22 +4812,26 @@ end; function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean; - + (* function monsCollCheck (mon: TMonster; atag: Integer): Boolean; begin //result := false; //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon); if mon.alive then result := cb(mon) else result := false; end; - + *) var idx: Integer; mon: TMonster; + pmark: PoolMark; + phit: PMonster; + hitcount: Integer; begin result := false; if (width < 1) or (height < 1) then exit; if gmon_debug_use_sqaccel then begin + { if (width = 1) and (height = 1) then begin result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil); @@ -4778,6 +4840,22 @@ begin begin result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil); end; + } + pmark := framePool.mark(); + hitcount := monsGrid.forEachInAABB(x, y, width, height); + if (hitcount = 0) then exit; + phit := PMonster(framePool.getPtr(pmark)); + while (hitcount > 0) do + begin + mon := phit^; + Inc(phit); + Dec(hitcount); + if (mon.alive) then + begin + if (cb(mon)) then begin result := true; break; end; + end; + end; + framePool.release(pmark); end else begin