X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_monsters.pas;h=ae4389c98ab48bb4b9c79c15ab9d8607de8967c2;hb=3f758d569aeb250474aece9c4051f05ad7362805;hp=04e19241b541fb591877fa8e7f4089cf233ddeb6;hpb=fb2545cc618f2ffe256ab3bc0173b063382c8887;p=d2df-sdl.git diff --git a/src/game/g_monsters.pas b/src/game/g_monsters.pas index 04e1924..ae4389c 100644 --- a/src/game/g_monsters.pas +++ b/src/game/g_monsters.pas @@ -14,6 +14,7 @@ * along with this program. If not, see . *) {$INCLUDE ../shared/a_modes.inc} +{$M+} {.$DEFINE D2F_DEBUG_MONS_MOVE} unit g_monsters; @@ -136,6 +137,13 @@ type procedure getMapBox (out x, y, w, h: Integer); inline; + public + property Obj: TObj read FObj; + + property proxyId: Integer read mProxyId; + property arrIdx: Integer read mArrIdx; + + published property MonsterType: Byte read FMonsterType; property MonsterHealth: Integer read FHealth write FHealth; property MonsterAmmo: Integer read FAmmo write FAmmo; @@ -148,7 +156,6 @@ type property MonsterPain: Integer read FPain write FPain; property MonsterAnim: Byte read FCurAnim write FCurAnim; - property Obj: TObj read FObj; property UID: Word read FUID write FUID; property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger; @@ -161,9 +168,6 @@ type property GameDirection: TDirection read FDirection write FDirection; property StartID: Integer read FStartID; - - property proxyId: Integer read mProxyId; - property arrIdx: Integer read mArrIdx; end; @@ -249,7 +253,7 @@ uses e_log, g_main, g_sound, g_gfx, g_player, g_game, g_weapons, g_triggers, MAPDEF, g_items, g_options, g_console, g_map, Math, SysUtils, g_menu, wadreader, - g_language, g_netmsg; + g_language, g_netmsg, idpool; // ////////////////////////////////////////////////////////////////////////// // @@ -452,8 +456,8 @@ const LeftAnim: Boolean; wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte; - AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TPoint; - AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TPoint; + AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint; + AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint; end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5)); @@ -542,6 +546,7 @@ const var gMonsters: array of TMonster; uidMap: array [0..65535] of TMonster; // monster knows it's index + freeInds: TIdPool = nil; procedure clearUidMap (); @@ -549,6 +554,7 @@ var idx: Integer; begin for idx := 0 to High(uidMap) do uidMap[idx] := nil; + freeInds.clear(); end; @@ -578,29 +584,16 @@ var soulcount: Integer = 0; -function allocMonster(): DWORD; +function allocMonster (): DWORD; var - i, olen: Integer; + f, olen: Integer; begin - for i := 0 to High(gMonsters) do - begin - if (gMonsters[i] = nil) then - begin - result := i; - exit; - end; - end; - - olen := Length(gMonsters); - if (olen = 0) then + result := freeInds.alloc(); + if (result > High(gMonsters)) then begin - SetLength(gMonsters, 64); - result := 0; - end - else - begin - result := olen; - SetLength(gMonsters, Length(gMonsters)+32); + olen := Length(gMonsters); + SetLength(gMonsters, result+64); + for f := olen to High(gMonsters) do gMonsters[f] := nil; end; end; @@ -966,6 +959,7 @@ begin g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK'); + freeInds := TIdPool.Create(); clearUidMap(); monCheckTrapLastFrameId := 0; end; @@ -1184,6 +1178,9 @@ begin g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK'); g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK'); + + freeInds.Free(); + freeInds := nil; end; procedure g_Monsters_Init(); @@ -1277,11 +1274,14 @@ begin if gMonsters = nil then Exit; -// Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà: + // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà: h := High(gMonsters); for a := 0 to h do + begin if (gMonsters[a] <> nil) then + begin with gMonsters[a] do + begin if (FMonsterType = MONSTER_MAN) and (FState <> MONSTATE_DEAD) and (FState <> MONSTATE_SLEEP) and @@ -1290,6 +1290,9 @@ begin g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y); Exit; end; + end; + end; + end; end; procedure g_Monsters_Update(); @@ -1336,9 +1339,12 @@ var a: Integer; begin if gMonsters <> nil then + begin for a := 0 to High(gMonsters) do - if gMonsters[a] <> nil then - gMonsters[a].Draw(); + begin + if (gMonsters[a] <> nil) then gMonsters[a].Draw(); + end; + end; end; procedure g_Monsters_DrawHealth(); @@ -1350,29 +1356,19 @@ begin e_TextureFontGetSize(gStdFont, fW, fH); for a := 0 to High(gMonsters) do + begin if gMonsters[a] <> nil then begin e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X, gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH, IntToStr(gMonsters[a].FHealth), gStdFont); end; + end; end; function g_Monsters_ByUID (UID: Word): TMonster; -//var a: Integer; begin result := uidMap[UID]; - { - Result := nil; - if gMonsters <> nil then - for a := 0 to High(gMonsters) do - if (gMonsters[a] <> nil) and - (gMonsters[a].FUID = UID) then - begin - Result := gMonsters[a]; - Break; - end; - } end; procedure g_Monsters_SaveState(var Mem: TBinMemoryWriter); @@ -1382,11 +1378,16 @@ var begin // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ: count := 0; - if gMonsters <> nil then + if (gMonsters <> nil) then + begin for i := 0 to High(gMonsters) do - if gMonsters[i] <> nil then - if gMonsters[i].FMonsterType <> MONSTER_NONE then - count := count + 1; + begin + if (gMonsters[i] <> nil) then + begin + if (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1; + end; + end; + end; Mem := TBinMemoryWriter.Create((count+1) * 350); @@ -1404,15 +1405,19 @@ begin // Ñîõðàíÿåì ìîíñòðîâ: for i := 0 to High(gMonsters) do - if gMonsters[i] <> nil then - if gMonsters[i].FMonsterType <> MONSTER_NONE then + begin + if (gMonsters[i] <> nil) then + begin + if (gMonsters[i].FMonsterType <> MONSTER_NONE) then begin - // Òèï ìîíñòðà: + // Òèï ìîíñòðà: b := gMonsters[i].MonsterType; Mem.WriteByte(b); - // Ñîõðàíÿåì äàííûå ìîíñòðà: + // Ñîõðàíÿåì äàííûå ìîíñòðà: gMonsters[i].SaveState(Mem); end; + end; + end; end; procedure g_Monsters_LoadState(var Mem: TBinMemoryReader); @@ -2021,7 +2026,11 @@ begin mProxyId := -1; end; - if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then gMonsters[mArrIdx] := nil; + if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then + begin + freeInds.release(mArrIdx); + gMonsters[mArrIdx] := nil; + end; mArrIdx := -1; uidMap[FUID] := nil; @@ -2046,9 +2055,12 @@ begin o.Y+o.Rect.Y+o.Rect.Height-128, M_NONE); // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì: - if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height, - sX-128, sY-128, sWidth+256, sHeight+256) then - Exit; + if (g_dbg_scale = 1.0) then + begin + if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height, + sX-128, sY-128, sWidth+256, sHeight+256) then + Exit; + end; // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ: if FState = MONSTATE_DEAD then @@ -4351,9 +4363,6 @@ begin end; end; -procedure monsPostLoad (); -begin -end; procedure TMonster.LoadState(var Mem: TBinMemoryReader); var @@ -4680,6 +4689,4 @@ begin end; -begin - g_SetPostLoadHook(monsPostLoad); end.