X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_menu.pas;h=fac3ca78f40f161031fbcd68254909343f475a64;hb=67d37ea13feeca0671d60d88b1963cf1e0e901c4;hp=80989a887ad4a2d8d46a91a3afc4e992fd4c0559;hpb=a0e1ce4f7986812acc44a4169d2daf8559c89973;p=d2df-sdl.git diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas index 80989a8..fac3ca7 100644 --- a/src/game/g_menu.pas +++ b/src/game/g_menu.pas @@ -353,7 +353,7 @@ begin menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu')); gPlayer1Settings.WeaponSwitch := TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex; gPlayer1Settings.SwitchToEmpty := TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex; - gPlayer1Settings.SkipFist := TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex; + gPlayer1Settings.SkipIronFist := TGUISwitch(menu.GetControl('swWeaponAllowIronFist')).ItemIndex; menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu')); with menu do begin @@ -366,7 +366,7 @@ begin menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu')); gPlayer2Settings.WeaponSwitch := TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex; gPlayer2Settings.SwitchToEmpty := TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex; - gPlayer2Settings.SkipFist := TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex; + gPlayer2Settings.SkipIronFist := TGUISwitch(menu.GetControl('swWeaponAllowIronFist')).ItemIndex; menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu')); with menu do begin @@ -393,7 +393,7 @@ begin gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch; gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences); gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty; - gPlayer1.SkipFist := gPlayer1Settings.SkipFist; + gPlayer1.SkipIronFist := gPlayer1Settings.SkipIronFist; if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID); end; @@ -409,7 +409,7 @@ begin gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch; gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences); gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty; - gPlayer2.SkipFist := gPlayer2Settings.SkipFist; + gPlayer2.SkipIronFist := gPlayer2Settings.SkipIronFist; //if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID); end; end; @@ -646,7 +646,7 @@ begin menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu')); TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex := gPlayer1Settings.WeaponSwitch; TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex := gPlayer1Settings.SwitchToEmpty; - TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex := gPlayer1Settings.SkipFist; + TGUISwitch(menu.GetControl('swWeaponAllowIronFist')).ItemIndex := gPlayer1Settings.SkipIronFist; menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu')); for i := WP_FIRST to WP_LAST+1 do begin @@ -657,7 +657,7 @@ begin menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu')); TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex := gPlayer2Settings.WeaponSwitch; TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex := gPlayer2Settings.SwitchToEmpty; - TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex := gPlayer2Settings.SkipFist; + TGUISwitch(menu.GetControl('swWeaponAllowIronFist')).ItemIndex := gPlayer2Settings.SkipIronFist; menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu')); for i := WP_FIRST to WP_LAST+1 do begin @@ -780,11 +780,11 @@ begin begin gsItemRespawnTime := StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0); gsItemRespawnRandom := StrToIntDef(TGUIEdit(GetControl('edItemRespawnRandom')).Text, 0); - gsRulezRespawnTime := StrToIntDef(TGUIEdit(GetControl('edRulezRespawnTime')).Text, 0); - gsRulezRespawnRandom := StrToIntDef(TGUIEdit(GetControl('edRulezRespawnRandom')).Text, 0); + gsPowerupRespawnTime := StrToIntDef(TGUIEdit(GetControl('edPowerupRespawnTime')).Text, 0); + gsPowerupRespawnRandom := StrToIntDef(TGUIEdit(GetControl('edPowerupRespawnRandom')).Text, 0); - if TGUISwitch(GetControl('swRulezRandom')).ItemIndex = 0 then - gsGameFlags := gsGameFlags or GAME_OPTION_RULEZRANDOM; + if TGUISwitch(GetControl('swPowerupRandom')).ItemIndex = 0 then + gsGameFlags := gsGameFlags or GAME_OPTION_POWERUPRANDOM; case TGUISwitch(GetControl('swItemsRandom')).ItemIndex of 1: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMHELPRANDOM; @@ -799,8 +799,8 @@ begin // TODO: get this crap out of here gGameSettings.ItemRespawnTime := gsItemRespawnTime; gGameSettings.ItemRespawnRandom := gsItemRespawnRandom; - gGameSettings.RulezRespawnTime := gsRulezRespawnTime; - gGameSettings.RulezRespawnRandom := gsRulezRespawnRandom; + gGameSettings.PowerupRespawnTime := gsPowerupRespawnTime; + gGameSettings.PowerupRespawnRandom := gsPowerupRespawnRandom; end; end; @@ -2870,12 +2870,12 @@ begin Name := 'mItemsRespawnMenu'; // Switches separate from the time entry fields - with AddSwitch(_lc[I_MENU_ENABLE_RULEZ_RANDOM]) do + with AddSwitch(_lc[I_MENU_ENABLE_POWERUP_RANDOM]) do begin - Name := 'swRulezRandom'; + Name := 'swPowerupRandom'; AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if LongBool(gsGameFlags and GAME_OPTION_RULEZRANDOM) then + if LongBool(gsGameFlags and GAME_OPTION_POWERUPRANDOM) then ItemIndex := 0 else ItemIndex := 1; @@ -2927,24 +2927,24 @@ begin if gsItemRespawnTime > 0 then Text := IntToStr(gsItemRespawnRandom); end; - // Rulez Respawn block - with AddEdit(_lc[I_MENU_RULEZ_RESPAWN_TIME]) do + // Powerup Respawn block + with AddEdit(_lc[I_MENU_POWERUP_RESPAWN_TIME]) do begin - Name := 'edRulezRespawnTime'; + Name := 'edPowerupRespawnTime'; OnlyDigits := True; Width := 4; MaxLength := 5; - if gsRulezRespawnTime > 0 then - Text := IntToStr(gsRulezRespawnTime); + if gsPowerupRespawnTime > 0 then + Text := IntToStr(gsPowerupRespawnTime); end; - with AddEdit(_lc[I_MENU_RULEZ_RESPAWN_RANDOM]) do + with AddEdit(_lc[I_MENU_POWERUP_RESPAWN_RANDOM]) do begin - Name := 'edRulezRespawnRandom'; + Name := 'edPowerupRespawnRandom'; OnlyDigits := True; Width := 4; MaxLength := 5; - if gsRulezRespawnRandom > 0 then - Text := IntToStr(gsRulezRespawnRandom); + if gsPowerupRespawnRandom > 0 then + Text := IntToStr(gsPowerupRespawnRandom); end; AddSpace(); end; @@ -3419,11 +3419,11 @@ begin AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); end; - with AddSwitch(_lc[I_MENU_KASTET_ALLOW]) do + with AddSwitch(_lc[I_MENU_IRONFIST_ALLOW]) do begin - Name := 'swWeaponAllowFist'; - AddItem(_lc[I_MENU_KASTET_ALLOW_ALWAYS]); - AddItem(_lc[I_MENU_KASTET_ALLOW_BERSERK]); + Name := 'swWeaponAllowIronFist'; + AddItem(_lc[I_MENU_IRONFIST_ALLOW_ALWAYS]); + AddItem(_lc[I_MENU_IRONFIST_ALLOW_BERSERK]); end; AddButton(@ProcOptionsPlayerP1WeaponPreferencesMenu, _lc[I_MENU_WEAPON_SWITCH_PRIORITY]); ReAlign(); @@ -3478,11 +3478,11 @@ begin AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); end; - with AddSwitch(_lc[I_MENU_KASTET_ALLOW]) do + with AddSwitch(_lc[I_MENU_IRONFIST_ALLOW]) do begin - Name := 'swWeaponAllowFist'; - AddItem(_lc[I_MENU_KASTET_ALLOW_ALWAYS]); - AddItem(_lc[I_MENU_KASTET_ALLOW_BERSERK]); + Name := 'swWeaponAllowIronFist'; + AddItem(_lc[I_MENU_IRONFIST_ALLOW_ALWAYS]); + AddItem(_lc[I_MENU_IRONFIST_ALLOW_BERSERK]); end; AddButton(@ProcOptionsPlayerP2WeaponPreferencesMenu, _lc[I_MENU_WEAPON_SWITCH_PRIORITY]); ReAlign();