X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=ae8ee105f42f3bc783b26d62a6ec4ac7ff08d70f;hb=4aae1df7801692bcde3df413028c83edd5c3c655;hp=f2922d4a9622c4f47d342a973a4e58b79d8b4694;hpb=2b647061c5ce08e02c046c3ef8e0a31917cc28f3;p=d2df-sdl.git diff --git a/src/game/g_map.pas b/src/game/g_map.pas index f2922d4..ae8ee10 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -60,9 +60,11 @@ function g_Map_Load(Res: String): Boolean; function g_Map_GetMapInfo(Res: String): TMapInfo; function g_Map_GetMapsList(WADName: String): SArray; function g_Map_Exist(Res: String): Boolean; -procedure g_Map_Free(); +procedure g_Map_Free(freeTextures: Boolean=true); procedure g_Map_Update(); +function g_Map_PanelByGUID (aguid: Integer): TPanel; inline; + procedure g_Map_DrawPanels (PanelType: Word); // unaccelerated procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer); @@ -70,10 +72,18 @@ procedure g_Map_DrawBack(dx, dy: Integer); function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean=false): Boolean; function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD; -procedure g_Map_EnableWall(ID: DWORD); -procedure g_Map_DisableWall(ID: DWORD); -procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0); -procedure g_Map_SetLift(ID: DWORD; t: Integer); + +procedure g_Map_EnableWallGUID (pguid: Integer); +procedure g_Map_DisableWallGUID (pguid: Integer); +procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer); + +// HACK!!! +procedure g_Map_EnableWall_XXX (ID: DWORD); +procedure g_Map_DisableWall_XXX (ID: DWORD); +procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer); + +procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0); + procedure g_Map_ReAdd_DieTriggers(); function g_Map_IsSpecialTexture(Texture: String): Boolean; @@ -85,8 +95,6 @@ function g_Map_HaveFlagPoints(): Boolean; procedure g_Map_ResetFlag(Flag: Byte); procedure g_Map_DrawFlags(); -function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel; - procedure g_Map_SaveState(Var Mem: TBinMemoryWriter); procedure g_Map_LoadState(Var Mem: TBinMemoryReader); @@ -117,6 +125,12 @@ procedure g_Map_ProfilersEnd (); function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord; + +function g_Map_MinX (): Integer; inline; +function g_Map_MinY (): Integer; inline; +function g_Map_MaxX (): Integer; inline; +function g_Map_MaxY (): Integer; inline; + const NNF_NO_NAME = 0; NNF_NAME_BEFORE = 1; @@ -163,17 +177,20 @@ const PANEL_FORE *) // sorted by draw priority - GridTagBack = 1 shl 0; - GridTagStep = 1 shl 1; - GridTagWall = 1 shl 2; - GridTagDoor = 1 shl 3; - GridTagAcid1 = 1 shl 4; - GridTagAcid2 = 1 shl 5; - GridTagWater = 1 shl 6; - GridTagFore = 1 shl 7; + GridTagBack = 1 shl 0; // gRenderBackgrounds + GridTagStep = 1 shl 1; // gSteps + GridTagWall = 1 shl 2; // gWalls + GridTagDoor = 1 shl 3; // gWalls + GridTagAcid1 = 1 shl 4; // gAcid1 + GridTagAcid2 = 1 shl 5; // gAcid2 + GridTagWater = 1 shl 6; // gWater + GridTagFore = 1 shl 7; // gRenderForegrounds // the following are invisible - GridTagLift = 1 shl 8; - GridTagBlockMon = 1 shl 9; + GridTagLift = 1 shl 8; // gLifts + GridTagBlockMon = 1 shl 9; // gBlockMon + + GridTagObstacle = (GridTagStep or GridTagWall or GridTagDoor); + GridTagLiquid = (GridTagAcid1 or GridTagAcid2 or GridTagWater); GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore); @@ -195,6 +212,7 @@ var gWADHash: TMD5Digest; BackID: DWORD = DWORD(-1); gExternalResources: TStringList; + gMovingWallIds: array of Integer = nil; gdbg_map_use_accel_render: Boolean = true; gdbg_map_use_accel_coldet: Boolean = true; @@ -202,6 +220,7 @@ var gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()` gCurrentMap: TDynRecord = nil; + gCurrentMapFileName: AnsiString = ''; // so we can skip texture reloading function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX @@ -217,7 +236,7 @@ var implementation uses - g_main, e_log, SysUtils, g_items, g_gfx, g_console, + e_input, g_main, e_log, SysUtils, g_items, g_gfx, g_console, GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG, g_options, g_triggers, g_player, Math, g_monsters, g_saveload, g_language, g_netmsg, @@ -231,9 +250,30 @@ const FLAG_SIGNATURE = $47414C46; // 'FLAG' +var + panByGUID: array of TPanel = nil; + + +// ////////////////////////////////////////////////////////////////////////// // +function g_Map_PanelByGUID (aguid: Integer): TPanel; inline; +begin + //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil; + if (aguid >= 0) and (aguid < Length(panByGUID)) then result := panByGUID[aguid] else result := nil; +end; + + +// ////////////////////////////////////////////////////////////////////////// // +function g_Map_MinX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0 else result := 0; end; +function g_Map_MinY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0 else result := 0; end; +function g_Map_MaxX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0+mapGrid.gridWidth-1 else result := 0; end; +function g_Map_MaxY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0+mapGrid.gridHeight-1 else result := 0; end; + + +// ////////////////////////////////////////////////////////////////////////// // var dfmapdef: TDynMapDef = nil; + procedure loadMapDefinition (); var pr: TTextParser = nil; @@ -241,13 +281,15 @@ var WAD: TWADFile = nil; begin if (dfmapdef <> nil) then exit; + try e_LogWritefln('parsing "mapdef.txt"...', []); st := openDiskFileRO(DataDir+'mapdef.txt'); + e_LogWritefln('found local "%smapdef.txt"', [DataDir]); except st := nil; - e_LogWritefln('local "%smapdef.txt" not found', [DataDir]); end; + if (st = nil) then begin WAD := TWADFile.Create(); @@ -262,15 +304,22 @@ begin end; end; - if (st = nil) then - begin - //raise Exception.Create('cannot open "mapdef.txt"'); - e_LogWritefln('using default "mapdef.txt"...', [], MSG_WARNING); - pr := TStrTextParser.Create(defaultMapDef); - end - else - begin - pr := TFileTextParser.Create(st); + try + if (st = nil) then + begin + //raise Exception.Create('cannot open "mapdef.txt"'); + e_LogWriteln('using default "mapdef.txt"...'); + pr := TStrTextParser.Create(defaultMapDef); + end + else + begin + pr := TFileTextParser.Create(st); + end; + except on e: Exception do + begin + e_LogWritefln('something is VERY wrong here! -- ', [e.message]); + raise; + end; end; try @@ -284,6 +333,7 @@ begin end; +// ////////////////////////////////////////////////////////////////////////// // function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord; var wst: TSFSMemoryChunkStream = nil; @@ -291,6 +341,8 @@ var begin result := nil; if (dataLen < 4) then exit; + + if (dfmapdef = nil) then writeln('need to load mapdef'); loadMapDefinition(); if (dfmapdef = nil) then raise Exception.Create('internal map loader error'); @@ -300,6 +352,7 @@ begin begin // binary map try + //e_LogWriteln('parsing binary map...'); result := dfmapdef.parseBinMap(wst); except on e: Exception do begin @@ -316,6 +369,7 @@ begin // text map pr := TFileTextParser.Create(wst); try + //e_LogWriteln('parsing text map...'); result := dfmapdef.parseMap(pr); except on e: Exception do begin @@ -328,9 +382,11 @@ begin end; pr.Free(); // will free `wst` end; + //e_LogWriteln('map parsed.'); end; +// ////////////////////////////////////////////////////////////////////////// // var NNF_PureName: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå NNF_FirstNum: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû @@ -395,6 +451,7 @@ begin end; +// ////////////////////////////////////////////////////////////////////////// // function panelTypeToTag (panelType: Word): Integer; begin case panelType of @@ -430,17 +487,12 @@ begin end; -type - TPanelID = record - PWhere: ^TPanelArray; - PArrID: Integer; - end; - var - PanelById: array of TPanelID; - Textures: TLevelTextureArray; - RespawnPoints: Array of TRespawnPoint; - FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint; + Textures: TLevelTextureArray = nil; + TextNameHash: THashStrInt = nil; // key: texture name; value: index in `Textures` + BadTextNameHash: THashStrInt = nil; // set; so we won't spam with non-existing texture messages + RespawnPoints: array of TRespawnPoint; + FlagPoints: array[FLAG_RED..FLAG_BLUE] of PFlagPoint; //DOMFlagPoints: Array of TFlagPoint; @@ -735,57 +787,56 @@ begin PanelArray := nil; end; -function CreatePanel(PanelRec: TDynRecord; AddTextures: TAddTextureArray; - CurTex: Integer; sav: Boolean): Integer; +function CreatePanel (PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer; sav: Boolean): Integer; var len: Integer; panels: ^TPanelArray; + pan: TPanel; + pguid: Integer; begin Result := -1; case PanelRec.PanelType of - PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: - panels := @gWalls; - PANEL_BACK: - panels := @gRenderBackgrounds; - PANEL_FORE: - panels := @gRenderForegrounds; - PANEL_WATER: - panels := @gWater; - PANEL_ACID1: - panels := @gAcid1; - PANEL_ACID2: - panels := @gAcid2; - PANEL_STEP: - panels := @gSteps; - PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: - panels := @gLifts; - PANEL_BLOCKMON: - panels := @gBlockMon; - else - Exit; + PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: panels := @gWalls; + PANEL_BACK: panels := @gRenderBackgrounds; + PANEL_FORE: panels := @gRenderForegrounds; + PANEL_WATER: panels := @gWater; + PANEL_ACID1: panels := @gAcid1; + PANEL_ACID2: panels := @gAcid2; + PANEL_STEP: panels := @gSteps; + PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: panels := @gLifts; + PANEL_BLOCKMON: panels := @gBlockMon; + else exit; end; len := Length(panels^); - SetLength(panels^, len + 1); - - panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures); - panels^[len].arrIdx := len; - panels^[len].proxyId := -1; - panels^[len].tag := panelTypeToTag(PanelRec.PanelType); - if sav then - panels^[len].SaveIt := True; - - Result := len; - - len := Length(PanelByID); - SetLength(PanelByID, len + 1); - PanelByID[len].PWhere := panels; - PanelByID[len].PArrID := Result; + SetLength(panels^, len+1); + + pguid := Length(panByGUID); + SetLength(panByGUID, pguid+1); //FIXME! + pan := TPanel.Create(PanelRec, AddTextures, CurTex, Textures, pguid); + assert(pguid >= 0); + assert(pguid < Length(panByGUID)); + panByGUID[pguid] := pan; + panels^[len] := pan; + pan.arrIdx := len; + pan.proxyId := -1; + pan.tag := panelTypeToTag(PanelRec.PanelType); + if sav then pan.SaveIt := True; + + PanelRec.user['panel_guid'] := pguid; + + //result := len; + result := pguid; end; + function CreateNullTexture(RecName: String): Integer; begin + RecName := toLowerCase1251(RecName); + if (TextNameHash = nil) then TextNameHash := hashNewStrInt(); + if TextNameHash.get(RecName, result) then exit; // i found her! + SetLength(Textures, Length(Textures)+1); result := High(Textures); @@ -797,26 +848,47 @@ begin Anim := False; TextureID := LongWord(TEXTURE_NONE); end; + + TextNameHash.put(RecName, result); end; -function CreateTexture(RecName: String; Map: string; log: Boolean): Integer; + +function CreateTexture(RecName: AnsiString; Map: string; log: Boolean): Integer; var WAD: TWADFile; TextureData: Pointer; - WADName, txname: String; + WADName: String; a, ResLength: Integer; begin + RecName := toLowerCase1251(RecName); + if (TextNameHash = nil) then TextNameHash := hashNewStrInt(); + if TextNameHash.get(RecName, result) then + begin + // i found her! + //e_LogWritefln('texture ''%s'' already loaded', [RecName]); + exit; + end; + Result := -1; + if (BadTextNameHash <> nil) and BadTextNameHash.has(RecName) then exit; // don't do it again and again + + { if Textures <> nil then + begin for a := 0 to High(Textures) do - if Textures[a].TextureName = RecName then + begin + if (Textures[a].TextureName = RecName) then begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü + e_LogWritefln('texture ''%s'' already loaded', [RecName]); Result := a; Exit; end; + end; + end; + } -// Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà): + // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà): if (RecName = TEXTURE_NAME_WATER) or (RecName = TEXTURE_NAME_ACID1) or (RecName = TEXTURE_NAME_ACID2) then @@ -826,36 +898,28 @@ begin with Textures[High(Textures)] do begin TextureName := RecName; - - if TextureName = TEXTURE_NAME_WATER then - TextureID := LongWord(TEXTURE_SPECIAL_WATER) - else - if TextureName = TEXTURE_NAME_ACID1 then - TextureID := LongWord(TEXTURE_SPECIAL_ACID1) - else - if TextureName = TEXTURE_NAME_ACID2 then - TextureID := LongWord(TEXTURE_SPECIAL_ACID2); + if (TextureName = TEXTURE_NAME_WATER) then TextureID := LongWord(TEXTURE_SPECIAL_WATER) + else if (TextureName = TEXTURE_NAME_ACID1) then TextureID := LongWord(TEXTURE_SPECIAL_ACID1) + else if (TextureName = TEXTURE_NAME_ACID2) then TextureID := LongWord(TEXTURE_SPECIAL_ACID2); Anim := False; end; result := High(Textures); + TextNameHash.put(RecName, result); Exit; end; -// Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à: + // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à: WADName := g_ExtractWadName(RecName); WAD := TWADFile.Create(); - if WADName <> '' then - WADName := GameDir+'/wads/'+WADName - else - WADName := Map; + if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map; WAD.ReadFile(WADName); - txname := RecName; + //txname := RecName; { if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then begin @@ -864,33 +928,38 @@ begin end; } - if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then + if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength, log) then + begin + SetLength(Textures, Length(Textures)+1); + if not e_CreateTextureMem(TextureData, ResLength, Textures[High(Textures)].TextureID) then begin - SetLength(Textures, Length(Textures)+1); - if not e_CreateTextureMem(TextureData, ResLength, Textures[High(Textures)].TextureID) then - Exit; - e_GetTextureSize(Textures[High(Textures)].TextureID, - @Textures[High(Textures)].Width, - @Textures[High(Textures)].Height); - FreeMem(TextureData); - Textures[High(Textures)].TextureName := {RecName}txname; - Textures[High(Textures)].Anim := False; - - result := High(Textures); - end + SetLength(Textures, Length(Textures)-1); + Exit; + end; + e_GetTextureSize(Textures[High(Textures)].TextureID, @Textures[High(Textures)].Width, @Textures[High(Textures)].Height); + FreeMem(TextureData); + Textures[High(Textures)].TextureName := RecName; + Textures[High(Textures)].Anim := False; + + result := High(Textures); + TextNameHash.put(RecName, result); + end else // Íåò òàêîãî ðåóñðñà â WAD'å begin - //e_WriteLog(Format('SHIT! Error loading texture %s : %s : %s', [RecName, txname, g_ExtractFilePathName(RecName)]), MSG_WARNING); - if log then - begin - e_WriteLog(Format('Error loading texture %s', [RecName]), MSG_WARNING); - //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); - end; + //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING); + if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt(); + if log and (not BadTextNameHash.get(RecName, a)) then + begin + e_WriteLog(Format('Error loading texture %s', [RecName]), MSG_WARNING); + //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); + end; + BadTextNameHash.put(RecName, -1); end; WAD.Free(); end; + function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer; var WAD: TWADFile; @@ -907,29 +976,44 @@ var ia: TDynImageDataArray = nil; f, c, frdelay, frloop: Integer; begin + RecName := toLowerCase1251(RecName); + if (TextNameHash = nil) then TextNameHash := hashNewStrInt(); + if TextNameHash.get(RecName, result) then + begin + // i found her! + //e_LogWritefln('animated texture ''%s'' already loaded', [RecName]); + exit; + end; + result := -1; - //e_WriteLog(Format('*** Loading animated texture "%s"', [RecName]), MSG_NOTIFY); + //e_LogWritefln('*** Loading animated texture "%s"', [RecName]); + + if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt(); + if BadTextNameHash.get(RecName, f) then + begin + //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY); + exit; + end; // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü: WADName := g_ExtractWadName(RecName); WAD := TWADFile.Create(); try - if WADName <> '' then - WADName := GameDir+'/wads/'+WADName - else - WADName := Map; + if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map; WAD.ReadFile(WADName); - if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength) then + if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength, log) then begin - if log then + if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt(); + if log and (not BadTextNameHash.get(RecName, f)) then begin e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); end; + BadTextNameHash.put(RecName, -1); exit; end; @@ -946,6 +1030,7 @@ begin if ResLength < 6 then begin e_WriteLog(Format('Animated texture file "%s" too short', [RecName]), MSG_WARNING); + BadTextNameHash.put(RecName, -1); exit; end; @@ -957,6 +1042,7 @@ begin if not WAD.ReadMemory(TextureWAD, ResLength) then begin e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), MSG_WARNING); + BadTextNameHash.put(RecName, -1); exit; end; @@ -964,6 +1050,7 @@ begin if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then begin e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), MSG_WARNING); + BadTextNameHash.put(RecName, -1); exit; end; @@ -973,6 +1060,7 @@ begin if TextureResource = '' then begin e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName]), MSG_WARNING); + BadTextNameHash.put(RecName, -1); exit; end; @@ -989,6 +1077,7 @@ begin if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then begin e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName, 'TEXTURES/'+TextureResource]), MSG_WARNING); + BadTextNameHash.put(RecName, -1); exit; end; @@ -1008,10 +1097,16 @@ begin FramesCount := _framecount; Speed := _speed; result := High(Textures); + TextNameHash.put(RecName, result); end else begin - if log then e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); + if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt(); + if log and (not BadTextNameHash.get(RecName, f)) then + begin + e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); + end; + BadTextNameHash.put(RecName, -1); end; end; end @@ -1031,11 +1126,13 @@ begin if not LoadMultiImageFromMemory(TextureWAD, ResLength, ia) then begin e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), MSG_WARNING); + BadTextNameHash.put(RecName, -1); exit; end; if length(ia) = 0 then begin e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName]), MSG_WARNING); + BadTextNameHash.put(RecName, -1); exit; end; @@ -1091,20 +1188,26 @@ begin Textures[High(Textures)].FramesCount := length(ia); Textures[High(Textures)].Speed := _speed; result := High(Textures); + TextNameHash.put(RecName, result); //writeln(' CREATED!'); end else begin - if log then e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), MSG_WARNING); + if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt(); + if log and (not BadTextNameHash.get(RecName, f)) then + begin + e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), MSG_WARNING); + end; + BadTextNameHash.put(RecName, -1); end; end; finally for f := 0 to High(ia) do FreeImage(ia[f]); WAD.Free(); cfg.Free(); - if TextureWAD <> nil then FreeMem(TextureWAD); - if TextData <> nil then FreeMem(TextData); - if TextureData <> nil then FreeMem(TextureData); + if (TextureWAD <> nil) then FreeMem(TextureWAD); + if (TextData <> nil) then FreeMem(TextData); + if (TextureData <> nil) then FreeMem(TextureData); end; end; @@ -1206,13 +1309,13 @@ begin Height := Trigger.Height; Enabled := Trigger.Enabled; //TexturePanel := Trigger.TexturePanel; - TexturePanel := atpanid; + TexturePanelGUID := atpanid; TexturePanelType := fTexturePanel1Type; ShotPanelType := fTexturePanel2Type; TriggerType := Trigger.TriggerType; ActivateType := Trigger.ActivateType; Keys := Trigger.Keys; - trigPanelId := atrigpanid; + trigPanelGUID := atrigpanid; //trigShotPanelId := ashotpanid; //Data.Default := Trigger.DATA; if (Trigger.trigRec = nil) then @@ -1225,7 +1328,7 @@ begin end else begin - trigData := Trigger.trigRec.clone(); + trigData := Trigger.trigRec.clone(nil); end; end; @@ -1478,11 +1581,13 @@ type LiftPanelIdx: Integer; DoorPanelIdx: Integer; ShotPanelIdx: Integer; + MPlatPanelIdx: Integer; trigrec: TDynRecord; texPan: TDynRecord; liftPan: TDynRecord; doorPan: TDynRecord; shotPan: TDynRecord; + mplatPan: TDynRecord; end; var WAD: TWADFile; @@ -1505,6 +1610,9 @@ var rec, texrec: TDynRecord; pttit: PTRec; pannum, trignum, cnt, tgpid: Integer; + stt: UInt64; + moveSpeed{, moveStart, moveEnd}: TDFPoint; + //moveActive: Boolean; begin mapGrid.Free(); mapGrid := nil; @@ -1512,6 +1620,8 @@ begin gCurrentMap.Free(); gCurrentMap := nil; + panByGUID := nil; + Result := False; gMapInfo.Map := Res; TriggersTable := nil; @@ -1554,6 +1664,8 @@ begin e_LogWritefln('Loading map: %s', [mapResName], MSG_NOTIFY); g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False); + stt := curTimeMicro(); + try mapReader := g_Map_ParseMap(Data, Len); except @@ -1675,10 +1787,12 @@ begin pttit.liftPan := nil; pttit.doorPan := nil; pttit.shotPan := nil; + pttit.mplatPan := nil; pttit.texPanIdx := -1; pttit.LiftPanelIdx := -1; pttit.DoorPanelIdx := -1; pttit.ShotPanelIdx := -1; + pttit.MPlatPanelIdx := -1; // Ëèôòû if rec.TriggerType in [TRIGGER_LIFTUP, TRIGGER_LIFTDOWN, TRIGGER_LIFT] then begin @@ -1694,6 +1808,17 @@ begin begin pttit.shotPan := mapReader.panel[rec.trigRec.tgShotPanelID]; end; + // + if rec.TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then + begin + pttit.mplatPan := mapReader.panel[rec.trigRec.tgPanelID]; + end; + + if (pttit.texPan <> nil) then pttit.texPan.userPanelTrigRef := true; + if (pttit.liftPan <> nil) then pttit.liftPan.userPanelTrigRef := true; + if (pttit.doorPan <> nil) then pttit.doorPan.userPanelTrigRef := true; + if (pttit.shotPan <> nil) then pttit.shotPan.userPanelTrigRef := true; + if (pttit.mplatPan <> nil) then pttit.mplatPan.userPanelTrigRef := true; g_Game_StepLoading(); end; @@ -1709,6 +1834,7 @@ begin for rec in panels do begin Inc(pannum); + //e_LogWritefln('PANSTART: pannum=%s', [pannum]); texrec := nil; SetLength(AddTextures, 0); trigRef := False; @@ -1728,6 +1854,7 @@ begin ok := false; if (TriggersTable <> nil) and (mapTextureList <> nil) then begin + { for b := 0 to High(TriggersTable) do begin if (TriggersTable[b].texPan = rec) or (TriggersTable[b].shotPan = rec) then @@ -1737,6 +1864,13 @@ begin break; end; end; + } + if rec.userPanelTrigRef then + begin + // e_LogWritefln('trigref for panel %s', [pannum]); + trigRef := True; + ok := True; + end; end; end; @@ -1773,30 +1907,39 @@ begin begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ isAnim := True; + //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]); ok := CreateAnimTexture(TexName, FileName, False) >= 0; + //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]); if not ok then begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ isAnim := False; + //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]); ok := CreateTexture(TexName, FileName, False) >= 0; + //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]); end; end else begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ isAnim := False; + //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]); ok := CreateTexture(TexName, FileName, False) >= 0; + //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]); if not ok then begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ isAnim := True; + //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]); ok := CreateAnimTexture(TexName, FileName, False) >= 0; + //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]); end; end; // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè if ok then begin + { for c := 0 to High(Textures) do begin if (Textures[c].TextureName = TexName) then @@ -1807,6 +1950,13 @@ begin break; end; end; + } + if (TextNameHash <> nil) and TextNameHash.get(toLowerCase1251(TexName), c) then + begin + SetLength(AddTextures, Length(AddTextures)+1); + AddTextures[High(AddTextures)].Texture := c; + AddTextures[High(AddTextures)].Anim := isAnim; + end; end; end else @@ -1843,11 +1993,26 @@ begin //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY); - // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð + //e_LogWritefln('PANADD: pannum=%s', [pannum]); + + // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID PanelID := CreatePanel(rec, AddTextures, CurTex, trigRef); - //e_LogWritefln('panel #%s of type %s got id #%s', [pannum, rec.PanelType, PanelID]); - // set 'gamePanelId' field to panel id - rec.gamePanelId := PanelID; // remember game panel id, we'll fix triggers later + //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]); + rec.userPanelId := PanelID; // remember game panel id, we'll fix triggers later + + // setup lifts + moveSpeed := rec.moveSpeed; + //moveStart := rec.moveStart; + //moveEnd := rec.moveEnd; + //moveActive := rec['move_active'].varvalue; + if not moveSpeed.isZero then + begin + SetLength(gMovingWallIds, Length(gMovingWallIds)+1); + gMovingWallIds[High(gMovingWallIds)] := PanelID; + //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]); + end; + + //e_LogWritefln('PANEND: pannum=%s', [pannum]); g_Game_StepLoading(); end; @@ -1856,10 +2021,11 @@ begin // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ for b := 0 to High(TriggersTable) do begin - if (TriggersTable[b].texPan <> nil) then TriggersTable[b].texPanIdx := TriggersTable[b].texPan.gamePanelId; - if (TriggersTable[b].liftPan <> nil) then TriggersTable[b].LiftPanelIdx := TriggersTable[b].liftPan.gamePanelId; - if (TriggersTable[b].doorPan <> nil) then TriggersTable[b].DoorPanelIdx := TriggersTable[b].doorPan.gamePanelId; - if (TriggersTable[b].shotPan <> nil) then TriggersTable[b].ShotPanelIdx := TriggersTable[b].shotPan.gamePanelId; + if (TriggersTable[b].texPan <> nil) then TriggersTable[b].texPanIdx := TriggersTable[b].texPan.userPanelId; + if (TriggersTable[b].liftPan <> nil) then TriggersTable[b].LiftPanelIdx := TriggersTable[b].liftPan.userPanelId; + if (TriggersTable[b].doorPan <> nil) then TriggersTable[b].DoorPanelIdx := TriggersTable[b].doorPan.userPanelId; + if (TriggersTable[b].shotPan <> nil) then TriggersTable[b].ShotPanelIdx := TriggersTable[b].shotPan.userPanelId; + if (TriggersTable[b].mplatPan <> nil) then TriggersTable[b].MPlatPanelIdx := TriggersTable[b].mplatPan.userPanelId; end; // create map grid, init other grids (for monsters, for example) @@ -1882,6 +2048,7 @@ begin if (TriggersTable[trignum].LiftPanelIdx <> -1) then tgpid := TriggersTable[trignum].LiftPanelIdx else if (TriggersTable[trignum].DoorPanelIdx <> -1) then tgpid := TriggersTable[trignum].DoorPanelIdx else if (TriggersTable[trignum].ShotPanelIdx <> -1) then tgpid := TriggersTable[trignum].ShotPanelIdx + else if (TriggersTable[trignum].MPlatPanelIdx <> -1) then tgpid := TriggersTable[trignum].MPlatPanelIdx else tgpid := -1; //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]); CreateTrigger(trignum, rec, TriggersTable[trignum].texPanIdx, tgpid, Word(b), Word(c)); @@ -1927,6 +2094,7 @@ begin end; gCurrentMap := mapReader; // this will be our current map now + gCurrentMapFileName := Res; mapReader := nil; // Çàãðóçêà íåáà @@ -2004,9 +2172,13 @@ begin begin gMusic.SetByName(''); end; + + stt := curTimeMicro()-stt; + e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt div 1000), Integer(stt mod 1000)]); finally sfsGCEnable(); // enable releasing unused volumes mapReader.Free(); + e_ClearInputBuffer(); // why not? end; e_WriteLog('Done loading map.', MSG_NOTIFY); @@ -2042,33 +2214,15 @@ begin WAD.Free(); - { - MapReader := TMapReader_1.Create(); - if not MapReader.LoadMap(Data) then - begin - g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True); - ZeroMemory(@Header, SizeOf(Header)); - Result.Name := _lc[I_GAME_ERROR_MAP_SELECT]; - Result.Description := _lc[I_GAME_ERROR_MAP_SELECT]; - end - else - begin - Header := MapReader.GetMapHeader(); - Result.Name := Header.MapName; - Result.Description := Header.MapDescription; - end; - } try mapReader := g_Map_ParseMap(Data, Len); except mapReader := nil; + FreeMem(Data); + exit; end; FreeMem(Data); - //MapReader.Free(); - - //if (mapReader <> nil) then Header := GetMapHeader(mapReader) else FillChar(Header, sizeof(Header), 0); - //MapReader.Free(); if (mapReader.Width > 0) and (mapReader.Height > 0) then begin @@ -2149,7 +2303,7 @@ begin end; end; -procedure g_Map_Free(); +procedure g_Map_Free(freeTextures: Boolean=true); var a: Integer; @@ -2188,19 +2342,46 @@ begin //gDOMFlags := nil; - if Textures <> nil then + if (Length(gCurrentMapFileName) <> 0) then begin - for a := 0 to High(Textures) do - if not g_Map_IsSpecialTexture(Textures[a].TextureName) then - if Textures[a].Anim then - g_Frames_DeleteByID(Textures[a].FramesID) - else - if Textures[a].TextureID <> LongWord(TEXTURE_NONE) then - e_DeleteTexture(Textures[a].TextureID); - - Textures := nil; + e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName]); + end + else + begin + e_LogWritefln('g_Map_Free: no previous map.', []); + end; + if freeTextures then + begin + e_LogWritefln('g_Map_Free: clearing textures...', []); + if (Textures <> nil) then + begin + for a := 0 to High(Textures) do + begin + if not g_Map_IsSpecialTexture(Textures[a].TextureName) then + begin + if Textures[a].Anim then + begin + g_Frames_DeleteByID(Textures[a].FramesID) + end + else + begin + if (Textures[a].TextureID <> LongWord(TEXTURE_NONE)) then + begin + e_DeleteTexture(Textures[a].TextureID); + end; + end; + end; + end; + Textures := nil; + end; + TextNameHash.Free(); + TextNameHash := nil; + BadTextNameHash.Free(); + BadTextNameHash := nil; end; + panByGUID := nil; + FreePanelArray(gWalls); FreePanelArray(gRenderBackgrounds); FreePanelArray(gRenderForegrounds); @@ -2210,6 +2391,7 @@ begin FreePanelArray(gSteps); FreePanelArray(gLifts); FreePanelArray(gBlockMon); + gMovingWallIds := nil; if BackID <> DWORD(-1) then begin @@ -2231,8 +2413,6 @@ begin gDoorMap := nil; gLiftMap := nil; - - PanelByID := nil; end; procedure g_Map_Update(); @@ -2246,9 +2426,7 @@ var i: Integer; begin - if panels <> nil then - for i := 0 to High(panels) do - panels[i].Update(); + for i := 0 to High(panels) do panels[i].Update(); end; begin @@ -2263,21 +2441,21 @@ begin if gGameSettings.GameMode = GM_CTF then begin for a := FLAG_RED to FLAG_BLUE do + begin if not (gFlags[a].State in [FLAG_STATE_NONE, FLAG_STATE_CAPTURED]) then + begin with gFlags[a] do begin - if gFlags[a].Animation <> nil then - gFlags[a].Animation.Update(); + if gFlags[a].Animation <> nil then gFlags[a].Animation.Update(); m := g_Obj_Move(@Obj, True, True); - if gTime mod (GAME_TICK*2) <> 0 then - Continue; + if gTime mod (GAME_TICK*2) <> 0 then Continue; - // Ñîïðîòèâëåíèå âîçäóõà: + // Ñîïðîòèâëåíèå âîçäóõà Obj.Vel.X := z_dec(Obj.Vel.X, 1); - // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó: + // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó if ((Count = 0) or ByteBool(m and MOVE_FALLOUT)) and g_Game_IsServer then begin g_Map_ResetFlag(a); @@ -2293,30 +2471,28 @@ begin Continue; end; - if Count > 0 then - Count := Count - 1; + if Count > 0 then Count -= 1; - // Èãðîê áåðåò ôëàã: + // Èãðîê áåðåò ôëàã if gPlayers <> nil then begin j := Random(Length(gPlayers)) - 1; - for d := 0 to High(gPlayers) do begin Inc(j); - if j > High(gPlayers) then - j := 0; - + if j > High(gPlayers) then j := 0; if gPlayers[j] <> nil then - if gPlayers[j].Live and - g_Obj_Collide(@Obj, @gPlayers[j].Obj) then + begin + if gPlayers[j].Live and g_Obj_Collide(@Obj, @gPlayers[j].Obj) then begin - if gPlayers[j].GetFlag(a) then - Break; + if gPlayers[j].GetFlag(a) then Break; end; + end; end; end; end; + end; + end; end; end; @@ -2679,97 +2855,109 @@ begin end; -procedure g_Map_EnableWall(ID: DWORD); +procedure g_Map_EnableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_EnableWallGUID(gWalls[ID].guid); end; +procedure g_Map_DisableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_DisableWallGUID(gWalls[ID].guid); end; +procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer); begin if (ID < Length(gLifts)) then g_Map_SetLiftGUID(gLifts[ID].guid, t); end; + + +procedure g_Map_EnableWallGUID (pguid: Integer); var pan: TPanel; begin - pan := gWalls[ID]; + //pan := gWalls[ID]; + pan := g_Map_PanelByGUID(pguid); + if (pan = nil) then exit; pan.Enabled := True; - g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, True); + g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, true); mapGrid.proxyEnabled[pan.proxyId] := true; //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor); - if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(gWalls[ID].PanelType, ID); + if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState({gWalls[ID]}pan.PanelType, pguid); {$IFDEF MAP_DEBUG_ENABLED_FLAG} //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY); {$ENDIF} end; -procedure g_Map_DisableWall(ID: DWORD); + +procedure g_Map_DisableWallGUID (pguid: Integer); var pan: TPanel; begin - pan := gWalls[ID]; + //pan := gWalls[ID]; + pan := g_Map_PanelByGUID(pguid); + if (pan = nil) then exit; pan.Enabled := False; - g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, False); + g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, false); mapGrid.proxyEnabled[pan.proxyId] := false; //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end; - if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, ID); + if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, pguid); {$IFDEF MAP_DEBUG_ENABLED_FLAG} //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY); {$ENDIF} end; -procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0); + +procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0); var tp: TPanel; begin + tp := g_Map_PanelByGUID(pguid); + if (tp = nil) then exit; + { case PanelType of - PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: - tp := gWalls[ID]; - PANEL_FORE: - tp := gRenderForegrounds[ID]; - PANEL_BACK: - tp := gRenderBackgrounds[ID]; - PANEL_WATER: - tp := gWater[ID]; - PANEL_ACID1: - tp := gAcid1[ID]; - PANEL_ACID2: - tp := gAcid2[ID]; - PANEL_STEP: - tp := gSteps[ID]; - else - Exit; + PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: tp := gWalls[ID]; + PANEL_FORE: tp := gRenderForegrounds[ID]; + PANEL_BACK: tp := gRenderBackgrounds[ID]; + PANEL_WATER: tp := gWater[ID]; + PANEL_ACID1: tp := gAcid1[ID]; + PANEL_ACID2: tp := gAcid2[ID]; + PANEL_STEP: tp := gSteps[ID]; + else exit; end; + } tp.NextTexture(AnimLoop); - if g_Game_IsServer and g_Game_IsNet then - MH_SEND_PanelTexture(PanelType, ID, AnimLoop); + if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelTexture(PanelType, pguid, AnimLoop); end; -procedure g_Map_SetLift(ID: DWORD; t: Integer); + +procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer); +var + pan: TPanel; begin - if gLifts[ID].LiftType = t then - Exit; + //pan := gLifts[ID]; + pan := g_Map_PanelByGUID(pguid); + if (pan = nil) then exit; + if not pan.isGLift then exit; + + if ({gLifts[ID]}pan.LiftType = t) then exit; //!FIXME!TRIGANY! - with gLifts[ID] do + with {gLifts[ID]} pan do begin LiftType := t; - g_Mark(X, Y, Width, Height, MARK_LIFT, False); + g_Mark(X, Y, Width, Height, MARK_LIFT, false); //TODO: make separate lift tags, and change tag here - if LiftType = 0 then - g_Mark(X, Y, Width, Height, MARK_LIFTUP, True) - else if LiftType = 1 then - g_Mark(X, Y, Width, Height, MARK_LIFTDOWN, True) - else if LiftType = 2 then - g_Mark(X, Y, Width, Height, MARK_LIFTLEFT, True) - else if LiftType = 3 then - g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT, True); + case LiftType of + 0: g_Mark(X, Y, Width, Height, MARK_LIFTUP); + 1: g_Mark(X, Y, Width, Height, MARK_LIFTDOWN); + 2: g_Mark(X, Y, Width, Height, MARK_LIFTLEFT); + 3: g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT); + end; - if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID); + if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, pguid); end; end; -function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean; + +function g_Map_GetPoint (PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean; var a: Integer; PointsArray: Array of TRespawnPoint; @@ -2873,266 +3061,210 @@ begin end; end; -procedure g_Map_SaveState(Var Mem: TBinMemoryWriter); + +procedure g_Map_SaveState (var Mem: TBinMemoryWriter); var dw: DWORD; b: Byte; str: String; boo: Boolean; - procedure SavePanelArray(var panels: TPanelArray); + procedure savePanels (); var PAMem: TBinMemoryWriter; - i: Integer; + pan: TPanel; begin - // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé: - PAMem := TBinMemoryWriter.Create((Length(panels)+1) * 40); + // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé + PAMem := TBinMemoryWriter.Create((Length(panByGUID)+1) * 40); - i := 0; - while i < Length(panels) do + for pan in panByGUID do begin - if panels[i].SaveIt then + if true{pan.SaveIt} then begin - // ID ïàíåëè: - PAMem.WriteInt(i); - // Ñîõðàíÿåì ïàíåëü: - panels[i].SaveState(PAMem); + // ID ïàíåëè + //PAMem.WriteInt(i); + // Ñîõðàíÿåì ïàíåëü + pan.SaveState(PAMem); end; - Inc(i); end; - // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé: + // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé PAMem.SaveToMemory(Mem); PAMem.Free(); end; - procedure SaveFlag(flag: PFlag); + procedure SaveFlag (flag: PFlag); begin - // Ñèãíàòóðà ôëàãà: + // Ñèãíàòóðà ôëàãà dw := FLAG_SIGNATURE; // 'FLAG' Mem.WriteDWORD(dw); - // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà: + // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà Mem.WriteByte(flag^.RespawnType); - // Ñîñòîÿíèå ôëàãà: + // Ñîñòîÿíèå ôëàãà Mem.WriteByte(flag^.State); - // Íàïðàâëåíèå ôëàãà: - if flag^.Direction = D_LEFT then - b := 1 - else // D_RIGHT - b := 2; + // Íàïðàâëåíèå ôëàãà + if flag^.Direction = D_LEFT then b := 1 else b := 2; // D_RIGHT Mem.WriteByte(b); - // Îáúåêò ôëàãà: + // Îáúåêò ôëàãà Obj_SaveState(@flag^.Obj, Mem); end; begin Mem := TBinMemoryWriter.Create(1024 * 1024); // 1 MB -///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: ///// -// Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé: - SavePanelArray(gWalls); -// Ñîõðàíÿåì ïàíåëè ôîíà: - SavePanelArray(gRenderBackgrounds); -// Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà: - SavePanelArray(gRenderForegrounds); -// Ñîõðàíÿåì ïàíåëè âîäû: - SavePanelArray(gWater); -// Ñîõðàíÿåì ïàíåëè êèñëîòû-1: - SavePanelArray(gAcid1); -// Ñîõðàíÿåì ïàíåëè êèñëîòû-2: - SavePanelArray(gAcid2); -// Ñîõðàíÿåì ïàíåëè ñòóïåíåé: - SavePanelArray(gSteps); -// Ñîõðàíÿåì ïàíåëè ëèôòîâ: - SavePanelArray(gLifts); -///// ///// - -///// Ñîõðàíÿåì ìóçûêó: ///// -// Ñèãíàòóðà ìóçûêè: + ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: ///// + savePanels(); + ///// ///// + + ///// Ñîõðàíÿåì ìóçûêó: ///// + // Ñèãíàòóðà ìóçûêè: dw := MUSIC_SIGNATURE; // 'MUSI' Mem.WriteDWORD(dw); -// Íàçâàíèå ìóçûêè: + // Íàçâàíèå ìóçûêè: Assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil'); - if gMusic.NoMusic then - str := '' - else - str := gMusic.Name; + if gMusic.NoMusic then str := '' else str := gMusic.Name; Mem.WriteString(str, 64); -// Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè: + // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè dw := gMusic.GetPosition(); Mem.WriteDWORD(dw); -// Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå: + // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå boo := gMusic.SpecPause; Mem.WriteBoolean(boo); -///// ///// + ///// ///// -///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: ///// + ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: ///// Mem.WriteInt(gTotalMonsters); -///// ///// + ///// ///// -//// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: ///// + //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: ///// if gGameSettings.GameMode = GM_CTF then begin - // Ôëàã Êðàñíîé êîìàíäû: + // Ôëàã Êðàñíîé êîìàíäû SaveFlag(@gFlags[FLAG_RED]); - // Ôëàã Ñèíåé êîìàíäû: + // Ôëàã Ñèíåé êîìàíäû SaveFlag(@gFlags[FLAG_BLUE]); end; -///// ///// + ///// ///// -///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: ///// + ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: ///// if gGameSettings.GameMode in [GM_TDM, GM_CTF] then begin - // Î÷êè Êðàñíîé êîìàíäû: + // Î÷êè Êðàñíîé êîìàíäû Mem.WriteSmallInt(gTeamStat[TEAM_RED].Goals); - // Î÷êè Ñèíåé êîìàíäû: + // Î÷êè Ñèíåé êîìàíäû Mem.WriteSmallInt(gTeamStat[TEAM_BLUE].Goals); end; -///// ///// + ///// ///// end; -procedure g_Map_LoadState(Var Mem: TBinMemoryReader); + +procedure g_Map_LoadState (var Mem: TBinMemoryReader); var dw: DWORD; b: Byte; str: String; boo: Boolean; - procedure LoadPanelArray(var panels: TPanelArray); + procedure loadPanels (); var PAMem: TBinMemoryReader; - i, id: Integer; + pan: TPanel; begin - // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé: + // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé PAMem := TBinMemoryReader.Create(); PAMem.LoadFromMemory(Mem); - for i := 0 to Length(panels)-1 do + for pan in panByGUID do begin - if panels[i].SaveIt then + if true{pan.SaveIt} then begin - // ID ïàíåëè: - PAMem.ReadInt(id); - if id <> i then - begin - raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID'); - end; - // Çàãðóæàåì ïàíåëü: - panels[i].LoadState(PAMem); - if (panels[i].arrIdx <> i) then raise Exception.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel arrIdx'); - if (panels[i].proxyId >= 0) then mapGrid.proxyEnabled[panels[i].proxyId] := panels[i].Enabled; + // ID ïàíåëè: + //PAMem.ReadInt(id); + { + if id <> i then raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID'); + } + // Çàãðóæàåì ïàíåëü + pan.LoadState(PAMem); + //if (panels[i].arrIdx <> i) then raise Exception.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel arrIdx'); + if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled; end; end; - // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí: + // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí PAMem.Free(); end; procedure LoadFlag(flag: PFlag); begin - // Ñèãíàòóðà ôëàãà: + // Ñèãíàòóðà ôëàãà Mem.ReadDWORD(dw); - if dw <> FLAG_SIGNATURE then // 'FLAG' - begin - raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature'); - end; - // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà: + // 'FLAG' + if dw <> FLAG_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature'); + // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà Mem.ReadByte(flag^.RespawnType); - // Ñîñòîÿíèå ôëàãà: + // Ñîñòîÿíèå ôëàãà Mem.ReadByte(flag^.State); - // Íàïðàâëåíèå ôëàãà: + // Íàïðàâëåíèå ôëàãà Mem.ReadByte(b); - if b = 1 then - flag^.Direction := D_LEFT - else // b = 2 - flag^.Direction := D_RIGHT; - // Îáúåêò ôëàãà: + if b = 1 then flag^.Direction := D_LEFT else flag^.Direction := D_RIGHT; // b = 2 + // Îáúåêò ôëàãà Obj_LoadState(@flag^.Obj, Mem); end; begin - if Mem = nil then - Exit; + if Mem = nil then Exit; -///// Çàãðóæàåì ñïèñêè ïàíåëåé: ///// -// Çàãðóæàåì ïàíåëè ñòåí è äâåðåé: - LoadPanelArray(gWalls); -// Çàãðóæàåì ïàíåëè ôîíà: - LoadPanelArray(gRenderBackgrounds); -// Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà: - LoadPanelArray(gRenderForegrounds); -// Çàãðóæàåì ïàíåëè âîäû: - LoadPanelArray(gWater); -// Çàãðóæàåì ïàíåëè êèñëîòû-1: - LoadPanelArray(gAcid1); -// Çàãðóæàåì ïàíåëè êèñëîòû-2: - LoadPanelArray(gAcid2); -// Çàãðóæàåì ïàíåëè ñòóïåíåé: - LoadPanelArray(gSteps); -// Çàãðóæàåì ïàíåëè ëèôòîâ: - LoadPanelArray(gLifts); -///// ///// - -// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó: + ///// Çàãðóæàåì ñïèñêè ïàíåëåé: ///// + loadPanels(); + ///// ///// + + // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó g_GFX_Init(); //mapCreateGrid(); -///// Çàãðóæàåì ìóçûêó: ///// -// Ñèãíàòóðà ìóçûêè: + ///// Çàãðóæàåì ìóçûêó: ///// + // Ñèãíàòóðà ìóçûêè Mem.ReadDWORD(dw); - if dw <> MUSIC_SIGNATURE then // 'MUSI' - begin - raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature'); - end; -// Íàçâàíèå ìóçûêè: + // 'MUSI' + if dw <> MUSIC_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature'); + // Íàçâàíèå ìóçûêè Assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil'); Mem.ReadString(str); -// Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè: + // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè Mem.ReadDWORD(dw); -// Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå: + // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå Mem.ReadBoolean(boo); -// Çàïóñêàåì ýòó ìóçûêó: + // Çàïóñêàåì ýòó ìóçûêó gMusic.SetByName(str); gMusic.SpecPause := boo; gMusic.Play(); gMusic.Pause(True); gMusic.SetPosition(dw); -///// ///// + ///// ///// -///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: ///// + ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: ///// Mem.ReadInt(gTotalMonsters); -///// ///// + ///// ///// -//// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: ///// + //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: ///// if gGameSettings.GameMode = GM_CTF then begin - // Ôëàã Êðàñíîé êîìàíäû: + // Ôëàã Êðàñíîé êîìàíäû LoadFlag(@gFlags[FLAG_RED]); - // Ôëàã Ñèíåé êîìàíäû: + // Ôëàã Ñèíåé êîìàíäû LoadFlag(@gFlags[FLAG_BLUE]); end; -///// ///// + ///// ///// -///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: ///// + ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: ///// if gGameSettings.GameMode in [GM_TDM, GM_CTF] then begin - // Î÷êè Êðàñíîé êîìàíäû: + // Î÷êè Êðàñíîé êîìàíäû Mem.ReadSmallInt(gTeamStat[TEAM_RED].Goals); - // Î÷êè Ñèíåé êîìàíäû: + // Î÷êè Ñèíåé êîìàíäû Mem.ReadSmallInt(gTeamStat[TEAM_BLUE].Goals); end; -///// ///// -end; - -function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel; -var - Arr: TPanelArray; -begin - Result := nil; - if (PanelID < 0) or (PanelID > High(PanelByID)) then Exit; - Arr := PanelByID[PanelID].PWhere^; - PanelArrayID := PanelByID[PanelID].PArrID; - Result := Addr(Arr[PanelByID[PanelID].PArrID]); + ///// ///// end;