X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=7d13205d096c4f0e259fb3411d137dab0f01e917;hb=082b546b38711030b4490facbefa37a331cb1a37;hp=a754ff87211b1043a1e280662e771faabe7d99cc;hpb=984a31dcc2636073083a3a3cf8d4d409019d211a;p=d2df-sdl.git diff --git a/src/game/g_map.pas b/src/game/g_map.pas index a754ff8..7d13205 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -13,15 +13,15 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) -{$MODE DELPHI} -{$modeswitch nestedprocvars} +{$INCLUDE ../shared/a_modes.inc} +{$DEFINE MAP_DEBUG_ENABLED_FLAG} unit g_map; interface uses e_graphics, g_basic, MAPSTRUCT, g_textures, Classes, - g_phys, wadreader, BinEditor, g_panel, g_grid, md5; + g_phys, wadreader, BinEditor, g_panel, g_grid, md5, binheap, xprofiler; type TMapInfo = record @@ -63,15 +63,12 @@ function g_Map_Exist(Res: String): Boolean; procedure g_Map_Free(); procedure g_Map_Update(); -// build "potentially visible panels" set, so we can avoid looping over all level panels again and again -procedure g_Map_BuildPVP (minx, miny, maxx, maxy: Integer); -procedure g_Map_ResetPVP (); -// do not call this without calling `g_Map_BuildPVP()` or `g_Map_ResetPVP()` first! -procedure g_Map_DrawPanels(x0, y0, wdt, hgt: Integer; PanelType: Word); +procedure g_Map_DrawPanels (PanelType: Word); // unaccelerated +procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer); procedure g_Map_DrawBack(dx, dy: Integer); function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; - PanelType: Word; b1x3: Boolean): Boolean; + PanelType: Word; b1x3: Boolean=false): Boolean; function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD; procedure g_Map_EnableWall(ID: DWORD); procedure g_Map_DisableWall(ID: DWORD); @@ -93,10 +90,25 @@ function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel; procedure g_Map_SaveState(Var Mem: TBinMemoryWriter); procedure g_Map_LoadState(Var Mem: TBinMemoryReader); -// build "possibly lit panels" index, so we can avoid looping over all level panels again and again -function g_Map_BuildPLP (ltminx, ltminy, ltmaxx, ltmaxy: Integer): Boolean; // returns `false` if no patels lit procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer); +// returns wall index in `gWalls` or -1 +function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Boolean; + +type + TForEachPanelCB = function (pan: TPanel): Boolean; // return `true` to stop + +function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean; + +// trace liquid, stepping by `dx` and `dy` +// return last seen liquid coords, and `false` if we're started outside of the liquid +function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean; + + +procedure g_Map_ProfilersBegin (); +procedure g_Map_ProfilersEnd (); + + const RESPAWNPOINT_PLAYER1 = 1; RESPAWNPOINT_PLAYER2 = 2; @@ -120,6 +132,35 @@ const SKY_STRETCH: Single = 1.5; +const + GridTagInvalid = 0; + + (* draw order: + PANEL_BACK + PANEL_STEP + PANEL_WALL + PANEL_CLOSEDOOR + PANEL_ACID1 + PANEL_ACID2 + PANEL_WATER + PANEL_FORE + *) + // sorted by draw priority + GridTagBack = 1 shl 0; + GridTagStep = 1 shl 1; + GridTagWall = 1 shl 2; + GridTagDoor = 1 shl 3; + GridTagAcid1 = 1 shl 4; + GridTagAcid2 = 1 shl 5; + GridTagWater = 1 shl 6; + GridTagFore = 1 shl 7; + // the following are invisible + GridTagLift = 1 shl 8; + GridTagBlockMon = 1 shl 9; + + GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore); + + var gWalls: TPanelArray; gRenderBackgrounds: TPanelArray; @@ -137,7 +178,14 @@ var gWADHash: TMD5Digest; BackID: DWORD = DWORD(-1); gExternalResources: TStringList; - gMapGrid: TBodyGrid = nil; + + gdbg_map_use_accel_render: Boolean = true; + gdbg_map_use_accel_coldet: Boolean = true; + profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY! + gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()` + +function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX + implementation @@ -148,14 +196,53 @@ uses Math, g_monsters, g_saveload, g_language, g_netmsg, utils, sfs, ImagingTypes, Imaging, ImagingUtility, - ImagingGif, ImagingNetworkGraphics, - libc; + ImagingGif, ImagingNetworkGraphics; const FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52); MUSIC_SIGNATURE = $4953554D; // 'MUSI' FLAG_SIGNATURE = $47414C46; // 'FLAG' + +type + TPanelGrid = specialize TBodyGridBase; + + +function panelTypeToTag (panelType: Word): Integer; +begin + case panelType of + PANEL_WALL: result := GridTagWall; // gWalls + PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagDoor; // gWalls + PANEL_BACK: result := GridTagBack; // gRenderBackgrounds + PANEL_FORE: result := GridTagFore; // gRenderForegrounds + PANEL_WATER: result := GridTagWater; // gWater + PANEL_ACID1: result := GridTagAcid1; // gAcid1 + PANEL_ACID2: result := GridTagAcid2; // gAcid2 + PANEL_STEP: result := GridTagStep; // gSteps + PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: result := GridTagLift; // gLifts -- this is for all lifts + PANEL_BLOCKMON: result := GridTagBlockMon; // gBlockMon -- this is for all blockmons + else result := GridTagInvalid; + end; +end; + + +function dplLess (a, b: TObject): Boolean; +var + pa, pb: TPanel; +begin + pa := TPanel(a); + pb := TPanel(b); + if (pa.tag < pb.tag) then begin result := true; exit; end; + if (pa.tag > pb.tag) then begin result := false; exit; end; + result := (pa.arrIdx < pb.arrIdx); +end; + +procedure dplClear (); +begin + if (gDrawPanelList = nil) then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear(); +end; + + type TPanelID = record PWhere: ^TPanelArray; @@ -168,6 +255,89 @@ var RespawnPoints: Array of TRespawnPoint; FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint; //DOMFlagPoints: Array of TFlagPoint; + mapGrid: TPanelGrid = nil; + + +procedure g_Map_ProfilersBegin (); +begin + if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size); + profMapCollision.mainBegin(g_profile_collision); + // create sections + if g_profile_collision then + begin + profMapCollision.sectionBegin('*solids'); + profMapCollision.sectionEnd(); + profMapCollision.sectionBegin('liquids'); + profMapCollision.sectionEnd(); + end; +end; + +procedure g_Map_ProfilersEnd (); +begin + if (profMapCollision <> nil) then profMapCollision.mainEnd(); +end; + + +// wall index in `gWalls` or -1 +function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Boolean; +var + ex, ey: Integer; +begin + result := (mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor)) <> nil); +end; + + +function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean; + + function checker (pan: TPanel; tag: Integer): Boolean; + begin + { + if ((tag and (GridTagWall or GridTagDoor)) <> 0) then + begin + result := pan.Enabled; // stop if wall is enabled + exit; + end; + } + + if ((tag and GridTagLift) <> 0) then + begin + // stop if the lift of the right type + result := + ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or + (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or + (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or + (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))); + exit; + end; + + result := true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels + end; + +var + tagmask: Integer = 0; +begin + result := false; + + if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor); + if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater; + if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1; + if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2; + if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep; + if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift; + if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon; + + if (tagmask = 0) then exit;// just in case + if ((tagmask and GridTagLift) <> 0) then + begin + // slow + result := (mapGrid.forEachAtPoint(x, y, checker, tagmask) <> nil); + end + else + begin + // fast + result := (mapGrid.forEachAtPoint(x, y, nil, tagmask) <> nil); + end; +end; function g_Map_IsSpecialTexture(Texture: String): Boolean; @@ -378,7 +548,9 @@ begin SetLength(panels^, len + 1); panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures); - panels^[len].ArrIdx := len; + panels^[len].arrIdx := len; + panels^[len].proxyId := -1; + panels^[len].tag := panelTypeToTag(PanelRec.PanelType); if sav then panels^[len].SaveIt := True; @@ -729,7 +901,7 @@ end; procedure CreateArea(Area: TAreaRec_1); var a: Integer; - id: DWORD; + id: DWORD = 0; begin case Area.AreaType of AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2, @@ -823,45 +995,52 @@ end; procedure CreateMonster(monster: TMonsterRec_1); var - a, i: Integer; + a: Integer; + mon: TMonster; begin if g_Game_IsClient then Exit; if (gGameSettings.GameType = GT_SINGLE) or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then begin - i := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, - TDirection(monster.Direction)); + mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction)); if gTriggers <> nil then + begin for a := 0 to High(gTriggers) do - if gTriggers[a].TriggerType in [TRIGGER_PRESS, - TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then - if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then - gMonsters[i].AddTrigger(a); + begin + if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then + begin + if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a); + end; + end; + end; - if monster.MonsterType <> MONSTER_BARREL then - Inc(gTotalMonsters); + if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters); end; end; procedure g_Map_ReAdd_DieTriggers(); -var - i, a: Integer; -begin - if g_Game_IsClient then Exit; - for i := 0 to High(gMonsters) do - if gMonsters[i] <> nil then + function monsDieTrig (mon: TMonster): Boolean; + var + a: Integer; + begin + result := false; // don't stop + mon.ClearTriggers(); + for a := 0 to High(gTriggers) do + begin + if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then begin - gMonsters[i].ClearTriggers(); - - for a := 0 to High(gTriggers) do - if gTriggers[a].TriggerType in [TRIGGER_PRESS, - TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then - if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then - gMonsters[i].AddTrigger(a); + if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a); end; + end; + end; + +begin + if g_Game_IsClient then Exit; + + g_Mons_ForEach(monsDieTrig); end; function extractWadName(resourceName: string): string; @@ -907,6 +1086,90 @@ begin addResToExternalResList(mapHeader.SkyName); end; + +procedure mapCreateGrid (); +var + mapX0: Integer = $3fffffff; + mapY0: Integer = $3fffffff; + mapX1: Integer = -$3fffffff; + mapY1: Integer = -$3fffffff; + + procedure calcBoundingBox (constref panels: TPanelArray); + var + idx: Integer; + pan: TPanel; + begin + for idx := 0 to High(panels) do + begin + pan := panels[idx]; + if not pan.visvalid then continue; + if (pan.Width < 1) or (pan.Height < 1) then continue; + if (mapX0 > pan.x0) then mapX0 := pan.x0; + if (mapY0 > pan.y0) then mapY0 := pan.y0; + if (mapX1 < pan.x1) then mapX1 := pan.x1; + if (mapY1 < pan.y1) then mapY1 := pan.y1; + end; + end; + + procedure addPanelsToGrid (constref panels: TPanelArray; tag: Integer); + var + idx: Integer; + pan: TPanel; + begin + tag := panelTypeToTag(tag); + for idx := High(panels) downto 0 do + begin + pan := panels[idx]; + pan.tag := tag; + if not pan.visvalid then continue; + pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, tag); + // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh... + mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled; + {$IFDEF MAP_DEBUG_ENABLED_FLAG} + if ((tag and (GridTagWall or GridTagDoor)) <> 0) then + begin + e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY); + end; + {$ENDIF} + end; + end; + +begin + mapGrid.Free(); + mapGrid := nil; + + calcBoundingBox(gWalls); + calcBoundingBox(gRenderBackgrounds); + calcBoundingBox(gRenderForegrounds); + calcBoundingBox(gWater); + calcBoundingBox(gAcid1); + calcBoundingBox(gAcid2); + calcBoundingBox(gSteps); + calcBoundingBox(gLifts); + calcBoundingBox(gBlockMon); + + e_WriteLog(Format('map dimensions: (%d,%d)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1]), MSG_WARNING); + + mapGrid := TPanelGrid.Create(mapX0-512, mapY0-512, mapX1-mapX0+1+512*2, mapY1-mapY0+1+512*2); + + addPanelsToGrid(gWalls, PANEL_WALL); + addPanelsToGrid(gWalls, PANEL_CLOSEDOOR); + addPanelsToGrid(gWalls, PANEL_OPENDOOR); + addPanelsToGrid(gRenderBackgrounds, PANEL_BACK); + addPanelsToGrid(gRenderForegrounds, PANEL_FORE); + addPanelsToGrid(gWater, PANEL_WATER); + addPanelsToGrid(gAcid1, PANEL_ACID1); + addPanelsToGrid(gAcid2, PANEL_ACID2); + addPanelsToGrid(gSteps, PANEL_STEP); + addPanelsToGrid(gLifts, PANEL_LIFTUP); // it doesn't matter which LIFT type is used here + addPanelsToGrid(gBlockMon, PANEL_BLOCKMON); + + mapGrid.dumpStats(); + + g_Mons_InitTree(mapGrid.gridX0, mapGrid.gridY0, mapGrid.gridWidth, mapGrid.gridHeight); +end; + + function g_Map_Load(Res: String): Boolean; const DefaultMusRes = 'Standart.wad:STDMUS\MUS1'; @@ -938,38 +1201,11 @@ var ok, isAnim, trigRef: Boolean; CurTex, ntn: Integer; - mapX0: Integer = $3fffffff; - mapY0: Integer = $3fffffff; - mapX1: Integer = -$3fffffff; - mapY1: Integer = -$3fffffff; - - procedure fixMinMax (var panels: TPanelArray); - var - idx: Integer; - begin - for idx := 0 to High(panels) do - begin - if (panels[idx].Width < 1) or (panels[idx].Height < 1) then continue; - if mapX0 > panels[idx].X then mapX0 := panels[idx].X; - if mapY0 > panels[idx].Y then mapY0 := panels[idx].Y; - if mapX1 < panels[idx].X+panels[idx].Width-1 then mapX1 := panels[idx].X+panels[idx].Width-1; - if mapY1 < panels[idx].Y+panels[idx].Height-1 then mapY1 := panels[idx].Y+panels[idx].Height-1; - end; - end; - - procedure addPanelsToGrid (var panels: TPanelArray; tag: Integer); - var - idx: Integer; - begin - for idx := 0 to High(panels) do - begin - gMapGrid.insertBody(panels[idx], panels[idx].X, panels[idx].Y, panels[idx].Width, panels[idx].Height, tag); - end; - end; - begin - gMapGrid.Free(); - gMapGrid := nil; + mapGrid.Free(); + mapGrid := nil; + //mapTree.Free(); + //mapTree := nil; Result := False; gMapInfo.Map := Res; @@ -1276,6 +1512,11 @@ begin end; end; + // create map grid, init other grids (for monsters, for example) + e_WriteLog('Creating map grid', MSG_NOTIFY); + mapCreateGrid(); + + // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû: if (triggers <> nil) and not gLoadGameMode then begin @@ -1437,28 +1678,6 @@ begin sfsGCEnable(); // enable releasing unused volumes end; - e_WriteLog('Creating map grid', MSG_NOTIFY); - - fixMinMax(gWalls); - fixMinMax(gRenderBackgrounds); - fixMinMax(gRenderForegrounds); - fixMinMax(gWater); - fixMinMax(gAcid1); - fixMinMax(gAcid2); - fixMinMax(gSteps); - - gMapGrid := TBodyGrid.Create(mapX1+1, mapY1+1); - - addPanelsToGrid(gWalls, PANEL_WALL); // and PANEL_CLOSEDOOR - addPanelsToGrid(gRenderBackgrounds, PANEL_BACK); - addPanelsToGrid(gRenderForegrounds, PANEL_FORE); - addPanelsToGrid(gWater, PANEL_WATER); - addPanelsToGrid(gAcid1, PANEL_ACID1); - addPanelsToGrid(gAcid2, PANEL_ACID2); - addPanelsToGrid(gSteps, PANEL_STEP); - - gMapGrid.dumpStats(); - e_WriteLog('Done loading map.', MSG_NOTIFY); Result := True; end; @@ -1743,383 +1962,83 @@ begin end; -var - pvpset: array of PPanel = nil; // potentially lit panels - pvpb, pvpe: array [0..7] of Integer; // start/end (inclusive) of the correspoinding type panels in pvpset - pvpcount: Integer = -1; // to avoid constant reallocations - -function pvpType (panelType: Word): Integer; -begin - case panelType of - PANEL_WALL, PANEL_CLOSEDOOR: result := 0; // gWalls - PANEL_BACK: result := 1; // gRenderBackgrounds - PANEL_FORE: result := 2; // gRenderForegrounds - PANEL_WATER: result := 3; // gWater - PANEL_ACID1: result := 4; // gAcid1 - PANEL_ACID2: result := 5; // gAcid2 - PANEL_STEP: result := 6; // gSteps - else result := -1; - end; -end; - -procedure g_Map_ResetPVP (); -begin - pvpcount := -1; // special -end; - -procedure g_Map_BuildPVP (minx, miny, maxx, maxy: Integer); -var - idx: Integer; - tpc: Integer; - - procedure checkPanels (var panels: TPanelArray; stp: Integer); - var - idx, x, y, w, h: Integer; - begin - if panels = nil then exit; - tpc := tpc+Length(panels); - if (stp < 0) or (stp > 6) then exit; - pvpb[stp] := pvpcount; - for idx := 0 to High(panels) do - begin - w := panels[idx].Width; - h := panels[idx].Height; - if (w < 1) or (h < 1) then continue; - x := panels[idx].X; - y := panels[idx].Y; - if (x > maxx) or (y > maxy) then continue; - if (x+w <= minx) or (y+h <= miny) then continue; - if pvpcount = length(pvpset) then SetLength(pvpset, pvpcount+32768); - pvpset[pvpcount] := @panels[idx]; - Inc(pvpcount); - end; - pvpe[stp] := pvpcount-1; - end; - -begin - //e_WriteLog(Format('visible rect: (%d,%d)-(%d,%d)', [minx, miny, maxx, maxy]), MSG_NOTIFY); - pvpcount := 0; - for idx := 0 to High(pvpb) do begin pvpb[idx] := 0; pvpe[idx] := -1; end; - tpc := 0; - checkPanels(gWalls, 0); - checkPanels(gRenderBackgrounds, 1); - checkPanels(gRenderForegrounds, 2); - checkPanels(gWater, 3); - checkPanels(gAcid1, 4); - checkPanels(gAcid2, 5); - checkPanels(gSteps, 6); - //e_WriteLog(Format('total panels: %d; visible panels: %d', [tpc, pvpcount]), MSG_NOTIFY); -end; - -procedure g_Map_DrawPanelsOld(x0, y0, wdt, hgt: Integer; PanelType: Word); - - procedure DrawPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False); - var - idx: Integer; - begin - if (panels <> nil) and (stp >= 0) and (stp <= 6) then - begin - if pvpcount < 0 then - begin - // alas, no visible set - for idx := 0 to High(panels) do - begin - if not (drawDoors xor panels[idx].Door) then panels[idx].Draw(); - end; - end - else - begin - // wow, use visible set - if pvpb[stp] <= pvpe[stp] then - begin - for idx := pvpb[stp] to pvpe[stp] do - begin - if not (drawDoors xor pvpset[idx].Door) then pvpset[idx].Draw(); - end; - end; - end; - end; - end; +// old algo +procedure g_Map_DrawPanels (PanelType: Word); - procedure dumpPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False); + procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False); var idx: Integer; begin - if (panels <> nil) and (stp >= 0) and (stp <= 6) then + if (panels <> nil) then begin - if pvpcount < 0 then - begin - // alas, no visible set - for idx := 0 to High(panels) do - begin - if not (drawDoors xor panels[idx].Door) then - begin - e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d)', [panels[idx].X, panels[idx].Y, panels[idx].Width, panels[idx].Height]), MSG_NOTIFY); - end; - end; - end - else - begin - // wow, use visible set - if pvpb[stp] <= pvpe[stp] then - begin - for idx := pvpb[stp] to pvpe[stp] do - begin - if not (drawDoors xor pvpset[idx].Door) then - begin - e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d)', [pvpset[idx].X, pvpset[idx].Y, pvpset[idx].Width, pvpset[idx].Height]), MSG_NOTIFY); - end; - end; - end; - end; - end; - end; - - function qq (obj: TObject; tag: Integer): Boolean; - var - pan: TPanel; - begin - result := false; // don't stop, ever - - //e_WriteLog(Format(' *body: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); - - if obj = nil then - begin - e_WriteLog(Format(' !bodyFUUUUU0: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); - end; - if not (obj is TPanel) then - begin - e_WriteLog(Format(' !bodyFUUUUU1: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); - exit; - end; - //pan := (obj as TPanel); - //e_WriteLog(Format(' !body: (%d,%d)-(%dx%d) tag:%d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY); - - if (tag = PANEL_WALL) then - begin - if (PanelType = PANEL_WALL) then - begin - pan := (obj as TPanel); - if not pan.Door then - begin - //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d)', [pan.X, pan.Y, pan.Width, pan.Height]), MSG_NOTIFY); - pan.Draw(); - end; - end - else if (PanelType = PANEL_CLOSEDOOR) then - begin - pan := (obj as TPanel); - if pan.Door then - begin - //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d)', [pan.X, pan.Y, pan.Width, pan.Height]), MSG_NOTIFY); - pan.Draw(); - end; - end - end - else if (PanelType = tag) then - begin - pan := (obj as TPanel); - if not pan.Door then + // alas, no visible set + for idx := 0 to High(panels) do begin - //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d)', [pan.X, pan.Y, pan.Width, pan.Height]), MSG_NOTIFY); - pan.Draw(); + if not (drawDoors xor panels[idx].Door) then panels[idx].Draw(); end; end; end; begin - //e_WriteLog(Format('QQQ: qtag:%d', [PanelType]), MSG_NOTIFY); - gMapGrid.forEachInAABB(x0, y0, wdt, hgt, qq); - (* - case PanelType of - PANEL_WALL: dumpPanels(0, gWalls); - PANEL_CLOSEDOOR: dumpPanels(0, gWalls, True); - PANEL_BACK: dumpPanels(1, gRenderBackgrounds); - PANEL_FORE: dumpPanels(2, gRenderForegrounds); - PANEL_WATER: dumpPanels(3, gWater); - PANEL_ACID1: dumpPanels(4, gAcid1); - PANEL_ACID2: dumpPanels(5, gAcid2); - PANEL_STEP: dumpPanels(6, gSteps); - end; - *) - - (* case PanelType of - PANEL_WALL: DrawPanels(0, gWalls); - PANEL_CLOSEDOOR: DrawPanels(0, gWalls, True); - PANEL_BACK: DrawPanels(1, gRenderBackgrounds); - PANEL_FORE: DrawPanels(2, gRenderForegrounds); - PANEL_WATER: DrawPanels(3, gWater); - PANEL_ACID1: DrawPanels(4, gAcid1); - PANEL_ACID2: DrawPanels(5, gAcid2); - PANEL_STEP: DrawPanels(6, gSteps); + PANEL_WALL: DrawPanels(gWalls); + PANEL_CLOSEDOOR: DrawPanels(gWalls, True); + PANEL_BACK: DrawPanels(gRenderBackgrounds); + PANEL_FORE: DrawPanels(gRenderForegrounds); + PANEL_WATER: DrawPanels(gWater); + PANEL_ACID1: DrawPanels(gAcid1); + PANEL_ACID2: DrawPanels(gAcid2); + PANEL_STEP: DrawPanels(gSteps); end; - *) -end; - -var - gDrawPanelList: array of TPanel = nil; - gDrawPanelListUsed: Integer = 0; - -procedure dplClear (); -begin - gDrawPanelListUsed := 0; -end; - -procedure dplAddPanel (pan: TPanel); -begin - if pan = nil then exit; - if gDrawPanelListUsed = Length(gDrawPanelList) then SetLength(gDrawPanelList, gDrawPanelListUsed+4096); // arbitrary number - gDrawPanelList[gDrawPanelListUsed] := pan; - Inc(gDrawPanelListUsed); -end; - -function dplCompare (p0, p1: Pointer): LongInt; cdecl; -var - pan0, pan1: PPanel; -begin - pan0 := PPanel(p0); - pan1 := PPanel(p1); - if pan0.ArrIdx < pan1.ArrIdx then result := -1 - else if pan0.ArrIdx > pan1.ArrIdx then result := 1 - else result := 0; end; -procedure dplSort(); -begin - qsort(@gDrawPanelList[0], gDrawPanelListUsed, sizeof(TPanel), &dplCompare); -end; -procedure g_Map_DrawPanels(x0, y0, wdt, hgt: Integer; PanelType: Word); +// new algo +procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer); - function qq (obj: TObject; tag: Integer): Boolean; - var - pan: TPanel; + function checker (pan: TPanel; tag: Integer): Boolean; begin result := false; // don't stop, ever - - //e_WriteLog(Format(' *body: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); - - if obj = nil then - begin - e_WriteLog(Format(' !bodyFUUUUU0: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); - end; - if not (obj is TPanel) then - begin - e_WriteLog(Format(' !bodyFUUUUU1: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); - exit; - end; - //pan := (obj as TPanel); - //e_WriteLog(Format(' !body: (%d,%d)-(%dx%d) tag:%d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY); - - if (tag = PANEL_WALL) then - begin - if (PanelType = PANEL_WALL) then - begin - pan := (obj as TPanel); - if not pan.Door then - begin - //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d)', [pan.X, pan.Y, pan.Width, pan.Height]), MSG_NOTIFY); - dplAddPanel(pan); - end; - end - else if (PanelType = PANEL_CLOSEDOOR) then - begin - pan := (obj as TPanel); - if pan.Door then - begin - //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d)', [pan.X, pan.Y, pan.Width, pan.Height]), MSG_NOTIFY); - dplAddPanel(pan); - end; - end - end - else if (PanelType = tag) then - begin - pan := (obj as TPanel); - if not pan.Door then - begin - //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d)', [pan.X, pan.Y, pan.Width, pan.Height]), MSG_NOTIFY); - dplAddPanel(pan); - end; - end; + if ((tag and GridTagDoor) <> 0) <> pan.Door then exit; + gDrawPanelList.insert(pan); end; -var - idx: Integer; begin - //e_WriteLog(Format('QQQ: qtag:%d', [PanelType]), MSG_NOTIFY); dplClear(); - gMapGrid.forEachInAABB(x0, y0, wdt, hgt, qq); - // sort and draw the list (we need to sort it, or rendering is fucked) - if gDrawPanelListUsed > 0 then - begin - dplSort(); - for idx := 0 to gDrawPanelListUsed-1 do gDrawPanelList[idx].Draw(); - end; - dplClear(); -end; + //tagmask := panelTypeToTag(PanelType); -var - plpset: array of Integer = nil; // potentially lit panels - plpcount: Integer; // to avoid constant reallocations - -function g_Map_BuildPLP (ltminx, ltminy, ltmaxx, ltmaxy: Integer): Boolean; -var - idx: Integer; - panels: TPanelArray; -begin - panels := gWalls; - plpcount := 0; - if (ltminx < ltmaxx) and (ltminy < ltmaxy) then + {if gdbg_map_use_tree_draw then begin - if panels <> nil then - begin - for idx := 0 to High(panels) do - begin - if (panels[idx].Width < 1) or (panels[idx].Height < 1) then continue; - if (panels[idx].X+panels[idx].Width <= ltminx) then continue; - if (panels[idx].Y+panels[idx].Height <= ltminy) then continue; - if (panels[idx].X > ltmaxx) then continue; - if (panels[idx].Y > ltmaxy) then continue; - if plpcount = length(plpset) then SetLength(plpset, plpcount+32768); - plpset[plpcount] := idx; - Inc(plpcount); - end; - //e_WriteLog(Format('%d panels left out of %d', [plpcount, Length(panels)]), MSG_NOTIFY); - end; + mapTree.aabbQuery(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore)); + end + else} + begin + mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask, true); end; - result := (plpcount > 0); + // list will be rendered in `g_game.DrawPlayer()` end; + procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer); - (* old - procedure drawPanels (var panels: TPanelArray); - var - a: Integer; + function checker (pan: TPanel; tag: Integer): Boolean; begin - if panels <> nil then - begin - for a := 0 to High(panels) do - begin - panels[a].DrawShadowVolume(lightX, lightY, radius); - end; - end; + result := false; // don't stop, ever + pan.DrawShadowVolume(lightX, lightY, radius); end; - *) -var - idx: Integer; + begin - (* - drawPanels(gWalls); - //drawPanels(gRenderForegrounds); - *) - for idx := 0 to plpcount-1 do + {if gdbg_map_use_tree_draw then + begin + mapTree.aabbQuery(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor)); + end + else} begin - gWalls[plpset[idx]].DrawShadowVolume(lightX, lightY, radius); + mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor), true); end; end; + procedure g_Map_DrawBack(dx, dy: Integer); begin if gDrawBackGround and (BackID <> DWORD(-1)) then @@ -2129,7 +2048,7 @@ begin end; function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word; - PanelType: Word; b1x3: Boolean): Boolean; + PanelType: Word; b1x3: Boolean=false): Boolean; var a, h: Integer; begin @@ -2248,190 +2167,229 @@ begin end; end; -function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean; +function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWORD; +var + texid: DWORD; - function qq (obj: TObject; tag: Integer): Boolean; + function checkPanels (constref panels: TPanelArray): Boolean; var - pan: TPanel; a: Integer; begin - result := false; // don't stop, ever - - //e_WriteLog(Format(' *body: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); - - if obj = nil then - begin - e_WriteLog(Format(' !bodyFUUUUU0: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); - end; - if not (obj is TPanel) then - begin - e_WriteLog(Format(' !bodyFUUUUU1: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); - exit; - end; - - pan := (obj as TPanel); - a := pan.ArrIdx; - - if WordBool(PanelType and PANEL_WALL) and WordBool(tag and PANEL_WALL) then + result := false; + if panels = nil then exit; + for a := 0 to High(panels) do begin - if gWalls[a].Enabled and g_Collide(X, Y, Width, Height, gWalls[a].X, gWalls[a].Y, gWalls[a].Width, gWalls[a].Height) then + if g_Collide(X, Y, Width, Height, panels[a].X, panels[a].Y, panels[a].Width, panels[a].Height) then begin result := true; + texid := panels[a].GetTextureID(); exit; end; end; + end; + +begin + texid := TEXTURE_NONE; + result := texid; + if not checkPanels(gWater) then + if not checkPanels(gAcid1) then + if not checkPanels(gAcid2) then exit; + result := texid; +end; - if WordBool(PanelType and PANEL_WATER) and WordBool(tag and PANEL_WATER) then - begin - if g_Collide(X, Y, Width, Height, gWater[a].X, gWater[a].Y, gWater[a].Width, gWater[a].Height) then - begin - result := True; - exit; - end; - end; - if WordBool(PanelType and PANEL_ACID1) and WordBool(tag and PANEL_ACID1) then +function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean; +const + SlowMask = GridTagLift or GridTagBlockMon; + function checker (pan: TPanel; tag: Integer): Boolean; + begin + { + if ((tag and (GridTagWall or GridTagDoor)) <> 0) then begin - if g_Collide(X, Y, Width, Height, gAcid1[a].X, gAcid1[a].Y, gAcid1[a].Width, gAcid1[a].Height) then - begin - result := True; - exit; - end; + result := pan.Enabled; + exit; end; + } - if WordBool(PanelType and PANEL_ACID2) and WordBool(tag and PANEL_ACID2) then + if ((tag and GridTagLift) <> 0) then begin - if g_Collide(X, Y, Width, Height, gAcid2[a].X, gAcid2[a].Y, gAcid2[a].Width, gAcid2[a].Height) then - begin - result := True; - exit; - end; + result := + ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or + (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or + (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or + (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) {and + g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)}; + exit; end; - if WordBool(PanelType and PANEL_STEP) and WordBool(tag and PANEL_STEP) then + if ((tag and GridTagBlockMon) <> 0) then begin - if g_Collide(X, Y, Width, Height, gSteps[a].X, gSteps[a].Y, gSteps[a].Width, gSteps[a].Height) then - begin - result := True; - exit; - end; + result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height); + exit; end; + + // other shit + //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height); + result := true; // i found her! end; var - a, h: Integer; + tagmask: Integer = 0; begin - result := gMapGrid.forEachInAABB(X, Y, Width, Height, qq); - if not result then + if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor); + if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater; + if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1; + if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2; + if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep; + if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift; + if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon; + + if (tagmask = 0) then begin result := false; exit; end; // just in case + + if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids'); + if gdbg_map_use_accel_coldet then begin - if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) and (gLifts <> nil) then + {if gdbg_map_use_tree_coldet then begin - h := High(gLifts); - for a := 0 to h do + //e_WriteLog(Format('coldet query: x=%d; y=%d; w=%d; h=%d', [X, Y, Width, Height]), MSG_NOTIFY); + result := (mapTree.aabbQuery(X, Y, Width, Height, checker, tagmask) <> nil); + if (gdbg_map_dump_coldet_tree_queries) and (mapTree.nodesVisited <> 0) then begin - if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = 0)) or - (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = 1)) or - (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = 2)) or - (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = 3))) and - g_Collide(X, Y, Width, Height, - gLifts[a].X, gLifts[a].Y, - gLifts[a].Width, gLifts[a].Height) then - begin - Result := True; - Exit; - end; + //e_WriteLog(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]), MSG_NOTIFY); + g_Console_Add(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited])); end; - end; - - if WordBool(PanelType and PANEL_BLOCKMON) and (gBlockMon <> nil) then + end + else} begin - h := High(gBlockMon); - for a := 0 to h do + if (Width = 1) and (Height = 1) then begin - if ( (not b1x3) or - ((gBlockMon[a].Width + gBlockMon[a].Height) >= 64) ) and - g_Collide(X, Y, Width, Height, - gBlockMon[a].X, gBlockMon[a].Y, - gBlockMon[a].Width, gBlockMon[a].Height) then + if ((tagmask and SlowMask) <> 0) then begin - Result := True; - Exit; + // slow + result := (mapGrid.forEachAtPoint(X, Y, checker, tagmask) <> nil); + end + else + begin + // fast + result := (mapGrid.forEachAtPoint(X, Y, nil, tagmask) <> nil); + end; + end + else + begin + if ((tagmask and SlowMask) <> 0) then + begin + // slow + result := (mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask) <> nil); + end + else + begin + // fast + result := (mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask) <> nil); end; end; end; + end + else + begin + result := g_Map_CollidePanelOld(X, Y, Width, Height, PanelType, b1x3); end; + if (profMapCollision <> nil) then profMapCollision.sectionEnd(); end; function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD; var - a, h: Integer; -begin - Result := TEXTURE_NONE; + cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit + texid: DWORD; - if gWater <> nil then + // slightly different from the old code, but meh... + function checker (pan: TPanel; tag: Integer): Boolean; begin - h := High(gWater); - - for a := 0 to h do - if g_Collide(X, Y, Width, Height, - gWater[a].X, gWater[a].Y, - gWater[a].Width, gWater[a].Height) then - begin - Result := gWater[a].GetTextureID(); - Exit; - end; + result := false; // don't stop, ever + //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit; + // check priorities + case cctype of + 0: if ((tag and GridTagWater) = 0) then exit; // allowed: water + 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1 + //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2 + end; + // collision? + //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit; + // yeah + texid := pan.GetTextureID(); + // water? water has the highest priority, so stop right here + if ((tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end; + // acid2? + if ((tag and GridTagAcid2) <> 0) then cctype := 2; + // acid1? + if ((tag and GridTagAcid1) <> 0) then cctype := 1; end; - if gAcid1 <> nil then +begin + if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids'); + if gdbg_map_use_accel_coldet then begin - h := High(gAcid1); - - for a := 0 to h do - if g_Collide(X, Y, Width, Height, - gAcid1[a].X, gAcid1[a].Y, - gAcid1[a].Width, gAcid1[a].Height) then + texid := TEXTURE_NONE; + {if gdbg_map_use_tree_coldet then + begin + mapTree.aabbQuery(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2)); + end + else} + begin + if (Width = 1) and (Height = 1) then begin - Result := gAcid1[a].GetTextureID(); - Exit; - end; - end; - - if gAcid2 <> nil then - begin - h := High(gAcid2); - - for a := 0 to h do - if g_Collide(X, Y, Width, Height, - gAcid2[a].X, gAcid2[a].Y, - gAcid2[a].Width, gAcid2[a].Height) then + mapGrid.forEachAtPoint(X, Y, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2)); + end + else begin - Result := gAcid2[a].GetTextureID(); - Exit; + mapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2)); end; + end; + result := texid; + end + else + begin + result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height); end; + if (profMapCollision <> nil) then profMapCollision.sectionEnd(); end; + procedure g_Map_EnableWall(ID: DWORD); +var + pan: TPanel; begin - with gWalls[ID] do - begin - Enabled := True; - g_Mark(X, Y, Width, Height, MARK_DOOR, True); + pan := gWalls[ID]; + pan.Enabled := True; + g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, True); - if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID); - end; + mapGrid.proxyEnabled[pan.proxyId] := true; + //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true + //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor); + + if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(gWalls[ID].PanelType, ID); + + {$IFDEF MAP_DEBUG_ENABLED_FLAG} + e_WriteLog(Format('wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY); + {$ENDIF} end; procedure g_Map_DisableWall(ID: DWORD); +var + pan: TPanel; begin - with gWalls[ID] do - begin - Enabled := False; - g_Mark(X, Y, Width, Height, MARK_DOOR, False); + pan := gWalls[ID]; + pan.Enabled := False; + g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, False); - if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID); - end; + mapGrid.proxyEnabled[pan.proxyId] := false; + //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end; + + if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, ID); + + {$IFDEF MAP_DEBUG_ENABLED_FLAG} + e_WriteLog(Format('wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY); + {$ENDIF} end; procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0); @@ -2472,6 +2430,7 @@ begin LiftType := t; g_Mark(X, Y, Width, Height, MARK_LIFT, False); + //TODO: make separate lift tags, and change tag here if LiftType = 0 then g_Mark(X, Y, Width, Height, MARK_LIFTUP, True) @@ -2786,8 +2745,9 @@ begin LoadPanelArray(gLifts); ///// ///// -// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé: +// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó: g_GFX_Init(); + mapCreateGrid(); ///// Çàãðóæàåì ìóçûêó: ///// // Ñèãíàòóðà ìóçûêè: @@ -2847,4 +2807,28 @@ begin Result := Addr(Arr[PanelByID[PanelID].PArrID]); end; + +// trace liquid, stepping by `dx` and `dy` +// return last seen liquid coords, and `false` if we're started outside of the liquid +function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean; +const + MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2; +begin + topx := x; + topy := y; + // started outside of the liquid? + if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end; + if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check + result := true; + while true do + begin + Inc(x, dx); + Inc(y, dy); + if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit + topx := x; + topy := y; + end; +end; + + end.