X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=3c380f9bb0a15ea2efba4516bc78d5f2b6bcefbd;hb=57b20a742f3db73dc84739d11ba35a16a27d5ab6;hp=c9851ee57bb6ec63e8822a8aeae444c19f4442eb;hpb=e27a7539a5cd40fb3a15c6daef0e18817b7c9bd8;p=d2df-sdl.git diff --git a/src/game/g_map.pas b/src/game/g_map.pas index c9851ee..3c380f9 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -136,7 +136,8 @@ var gdbg_map_use_grid_render: Boolean = true; gdbg_map_use_grid_coldet: Boolean = true; - gdbg_map_use_sap: Boolean = false; + gdbg_map_use_sap_draw: Boolean = true; + gdbg_map_use_sap_coldet: Boolean = false; profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY! implementation @@ -1926,7 +1927,7 @@ begin if gdbg_map_use_grid_render then begin - if gdbg_map_use_sap then + if gdbg_map_use_sap_draw then begin gMapSAP.forEachInAABB(x0, y0, wdt, hgt, checker); end @@ -1972,7 +1973,7 @@ procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: end; begin - if gdbg_map_use_sap then + if gdbg_map_use_sap_draw then begin gMapSAP.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker); end @@ -2241,7 +2242,7 @@ begin try if gdbg_map_use_grid_coldet then begin - if gdbg_map_use_sap then + if gdbg_map_use_sap_coldet then begin gMapSAP.forEachInAABB(X, Y, Width, Height, checker); end @@ -2313,7 +2314,7 @@ begin if gdbg_map_use_grid_coldet then begin texid := TEXTURE_NONE; - if gdbg_map_use_sap then + if gdbg_map_use_sap_coldet then begin gMapSAP.forEachInAABB(X, Y, Width, Height, checker); end