X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=227835321cad0e6916b103de085d75eb0bafef5f;hb=313f52c372a4fe70cdfb3fdfaf845b95e05be9d4;hp=745f26166a931226c604f90871e2213d1291f288;hpb=cd1ca85acc0740e0f307782e2af54e5ba0a59507;p=d2df-sdl.git diff --git a/src/game/g_map.pas b/src/game/g_map.pas index 745f261..2278353 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -202,6 +202,14 @@ const GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore); +type + TBinHeapPanelDrawCmp = class + public + class function less (const a, b: TPanel): Boolean; inline; + end; + + TBinHeapPanelDraw = specialize TBinaryHeapBase; + var gWalls: TPanelArray; gRenderBackgrounds: TPanelArray; @@ -224,7 +232,7 @@ var gdbg_map_use_accel_render: Boolean = true; gdbg_map_use_accel_coldet: Boolean = true; profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY! - gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()` + gDrawPanelList: TBinHeapPanelDraw = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()` gCurrentMap: TDynRecord = nil; gCurrentMapFileName: AnsiString = ''; // so we can skip texture reloading @@ -506,20 +514,16 @@ begin end; -function dplLess (a, b: TObject): Boolean; -var - pa, pb: TPanel; +class function TBinHeapPanelDrawCmp.less (const a, b: TPanel): Boolean; inline; begin - pa := TPanel(a); - pb := TPanel(b); - if (pa.tag < pb.tag) then begin result := true; exit; end; - if (pa.tag > pb.tag) then begin result := false; exit; end; - result := (pa.arrIdx < pb.arrIdx); + if (a.tag < b.tag) then begin result := true; exit; end; + if (a.tag > b.tag) then begin result := false; exit; end; + result := (a.arrIdx < b.arrIdx); end; procedure dplClear (); begin - if (gDrawPanelList = nil) then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear(); + if (gDrawPanelList = nil) then gDrawPanelList := TBinHeapPanelDraw.Create() else gDrawPanelList.clear(); end; @@ -869,7 +873,7 @@ end; function CreateNullTexture(RecName: String): Integer; begin RecName := toLowerCase1251(RecName); - if (TextNameHash = nil) then TextNameHash := hashNewStrInt(); + if (TextNameHash = nil) then TextNameHash := THashStrInt.Create(); if TextNameHash.get(RecName, result) then exit; // i found her! SetLength(Textures, Length(Textures)+1); @@ -896,7 +900,7 @@ var a, ResLength: Integer; begin RecName := toLowerCase1251(RecName); - if (TextNameHash = nil) then TextNameHash := hashNewStrInt(); + if (TextNameHash = nil) then TextNameHash := THashStrInt.Create(); if TextNameHash.get(RecName, result) then begin // i found her! @@ -984,7 +988,7 @@ begin else // Íåò òàêîãî ðåóñðñà â WAD'å begin //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING); - if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt(); + if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create(); if log and (not BadTextNameHash.get(RecName, a)) then begin e_WriteLog(Format('Error loading texture %s', [RecName]), TMsgType.Warning); @@ -1014,7 +1018,7 @@ var f, c, frdelay, frloop: Integer; begin RecName := toLowerCase1251(RecName); - if (TextNameHash = nil) then TextNameHash := hashNewStrInt(); + if (TextNameHash = nil) then TextNameHash := THashStrInt.Create(); if TextNameHash.get(RecName, result) then begin // i found her! @@ -1026,7 +1030,7 @@ begin //e_LogWritefln('*** Loading animated texture "%s"', [RecName]); - if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt(); + if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create(); if BadTextNameHash.get(RecName, f) then begin //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY); @@ -1044,7 +1048,7 @@ begin if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength, log) then begin - if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt(); + if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create(); if log and (not BadTextNameHash.get(RecName, f)) then begin e_WriteLog(Format('Error loading animation texture %s', [RecName]), TMsgType.Warning); @@ -1138,7 +1142,7 @@ begin end else begin - if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt(); + if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create(); if log and (not BadTextNameHash.get(RecName, f)) then begin e_WriteLog(Format('Error loading animation texture %s', [RecName]), TMsgType.Warning); @@ -1230,7 +1234,7 @@ begin end else begin - if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt(); + if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create(); if log and (not BadTextNameHash.get(RecName, f)) then begin e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), TMsgType.Warning); @@ -1749,7 +1753,7 @@ begin g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], mapTextureList.count-1, False); // find used textures - usedTextures := hashNewStrInt(); + usedTextures := THashStrInt.Create(); try if (panels <> nil) and (panels.count > 0) then begin