X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=def9f2914d20b342539c8021c605dc93e39c353f;hb=9b4492224e2e59560931496e925333bdbe6f2b0e;hp=16085cead25ca40398edda2a2a43bb8a4b6f51e6;hpb=96433b6928f0d3de3a7bb69b97008b17bff22b58;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index 16085ce..def9f29 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -28,10 +28,6 @@ procedure KeyPress (K: Word); procedure CharPress (C: AnsiChar); var - {--- TO REMOVE ---} - //GameDir: string; - {-----------------} - {--- Read-only dirs ---} GameWAD: string; DataDirs: SSArray; @@ -61,6 +57,9 @@ uses {$IFDEF LINUX} BaseUnix, {$ENDIF} +{$IFDEF DARWIN} + MacOSAll, CocoaAll, +{$ENDIF} {$IFDEF USE_SDL2} SDL2, {$ENDIF} @@ -76,8 +75,7 @@ uses var charbuff: packed array [0..15] of AnsiChar; binPath: AnsiString = ''; - forceCurrentDir: Boolean = false; - + forceBinDir: Boolean; function GetBinaryPath (): AnsiString; {$IFDEF LINUX} @@ -109,69 +107,107 @@ begin e_LogWriteln(' ' + dir); end; +{$IFDEF DARWIN} + function NSStringToAnsiString (s: NSString): AnsiString; + var i: Integer; + begin + result := ''; + for i := 0 to s.length - 1 do + result := result + AnsiChar(s.characterAtIndex(i)); + end; + + function GetBundlePath (): AnsiString; + var pathRef: CFURLRef; pathCFStr: CFStringRef; pathStr: ShortString; + begin + pathRef := CFBundleCopyBundleURL(CFBundleGetMainBundle()); + pathCFStr := CFURLCopyFileSystemPath(pathRef, kCFURLPOSIXPathStyle); + CFStringGetPascalString(pathCFStr, @pathStr, 255, CFStringGetSystemEncoding()); + CFRelease(pathRef); + CFRelease(pathCFStr); + Result := pathStr; + end; +{$ENDIF} + procedure InitPath; var i: Integer; rwdir, rodir: AnsiString; rwdirs, rodirs: SSArray; - //first: Boolean = true; - procedure xput (s: AnsiString); - { - var - f: TextFile; + procedure AddDir (var dirs: SSArray; append: AnsiString); begin - AssignFile(f, 'zzz.log'); - if (first) then - begin - Rewrite(f); - first := false; - end - else - begin - Append(f); - end; - writeln(f, s); - CloseFile(f); + SetLength(dirs, Length(dirs) + 1); + dirs[High(dirs)] := ExpandFileName(append) end; - } + + function IsSep (ch: Char): Boolean; begin + {$IFDEF WINDOWS} + result := (ch = '/') or (ch = '\'); + {$ELSE} + result := (ch = '/'); + {$ENDIF} end; - procedure AddPath (var arr: SSArray; str: AnsiString; usecwd: Boolean=true); - var - ss: ShortString; + function OptimizePath (dir: AnsiString): AnsiString; + var i, len: Integer; s: AnsiString; begin - if (length(str) = 0) then exit; - //writeln('NEW PATH(0): ['+str+']'); - if (forceCurrentDir or usecwd) then - begin - str := fixSlashes(ExpandFileName(str)); - end - else + i := 1; len := Length(dir); s := ''; + while i <= len do begin - str := fixSlashes(str); - if (not isAbsolutePath(str)) then str := binPath+str; - while (length(str) > 0) do + if IsSep(dir[i]) then begin - if (isRootPath(str)) then exit; - if (str[length(str)] = '/') then begin Delete(str, length(str), 1); continue; end; - if (length(str) >= 2) and (Copy(str, length(str)-1, 2) = '/.') then begin Delete(str, length(str)-1, 2); continue; end; - break; - end; - end; - if (length(str) = 0) then exit; - if (length(str) > 255) then - begin - xput('path too long: ['+str+']'); - raise Exception.Create(Format('path "%s" too long', [str])); + s := s + DirectorySeparator; + Inc(i); + while (i <= len) and IsSep(dir[i]) do Inc(i); + if (i <= len) and (dir[i] = '.') then + begin + if (i = len) or IsSep(dir[i + 1]) then + begin + Inc(i) + end + else if (i + 1 <= len) and (dir[i + 1] = '.') then + begin + if (i + 1 = len) or IsSep(dir[i + 2]) then + begin + s := e_UpperDir(s); + Inc(i, 2) + end + end + end + end + else + begin + s := s + dir[i]; + Inc(i) + end end; - for ss in arr do + result := s + end; + + procedure OptimizeDirs (var dirs: SSArray); + var i, j, k: Integer; + begin + for i := 0 to High(dirs) do + dirs[i] := OptimizePath(dirs[i]); + // deduplicate + i := High(dirs); + while i >= 0 do begin - //writeln('<<<', ss, '>>> : [', str, ']'); - if (ss = str) then exit; - end; - SetLength(arr, Length(arr)+1); - //arr[High(arr)] := ExpandFileName(str); - arr[High(arr)] := str; - //writeln('NEW PATH(1): ['+str+']'); + j := 0; + while j < i do + begin + if dirs[j] = dirs[i] then + begin + for k := j + 1 to High(dirs) do + dirs[k - 1] := dirs[k]; + Dec(i); + SetLength(dirs, High(dirs)) + end + else + begin + Inc(j) + end + end; + Dec(i) + end end; procedure AddDef (var dirs: SSArray; base: SSArray; append: AnsiString); @@ -179,111 +215,166 @@ procedure InitPath; begin if Length(dirs) = 0 then for s in base do - AddPath(dirs, e_CatPath(s, append), false) - end; - - procedure AddDir (var dirs: SSArray; append: AnsiString); - begin - SetLength(dirs, Length(dirs) + 1); - dirs[High(dirs)] := append + AddDir(dirs, e_CatPath(s, append)); + OptimizeDirs(dirs) end; function GetDefaultRODirs (): SSArray; - {$IFDEF UNIX} + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} var home: AnsiString; {$ENDIF} - begin - {$IFDEF USE_SDL2} - AddDir(result, SDL_GetBasePath()); - AddDir(result, SDL_GetPrefPath('', 'doom2df')); + {$IFDEF WINDOWS} + var appdata: AnsiString; {$ENDIF} - {$IFDEF UNIX} - AddDir(result, '/usr/share/doom2df'); - AddDir(result, '/usr/local/share/doom2df'); - home := GetEnvironmentVariable('HOME'); - if home <> '' then - AddDir(result, e_CatPath(home, '.doom2df')); + {$IFDEF DARWIN} + var bundle, s: AnsiString; dirArr: NSArray; i: Integer; {$ENDIF} - {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)} - AddDir(result, SDL_AndroidGetInternalStoragePath()); - if SDL_AndroidGetExternalStorageState() <> 0 then - AddDir(result, SDL_AndroidGetExternalStoragePath()); + begin + result := nil; + {$IFDEF DARWIN} + bundle := GetBundlePath(); + if ExtractFileExt(bundle) <> '.app' then + AddDir(result, binpath); + {$ELSE} + AddDir(result, binPath); {$ENDIF} - AddDir(result, '.'); + if forceBinDir = false then + begin + {$IFDEF USE_SDL2} + AddDir(result, SDL_GetBasePath()); + AddDir(result, SDL_GetPrefPath('', 'doom2df')); + {$ENDIF} + {$IFDEF WINDOWS} + appdata := GetEnvironmentVariable('APPDATA') + '\doom2df'; + if appdata <> '' then + AddDir(result, appdata); + {$ENDIF} + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} + AddDir(result, '/usr/share/doom2df'); + AddDir(result, '/usr/local/share/doom2df'); + home := GetEnvironmentVariable('HOME'); + if home <> '' then + AddDir(result, e_CatPath(home, '.doom2df')); + {$ENDIF} + {$IFDEF DARWIN} + bundle := GetBundlePath(); + if bundle <> '' then + AddDir(result, e_CatPath(bundle, 'Contents/Resources')); + dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true); + for i := 0 to dirArr.count - 1 do + begin + s := NSStringToAnsiString(dirArr.objectAtIndex(i)); + AddDir(result, e_CatPath(s, 'Doom 2D Forever')) + end; + {$ENDIF} + {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)} + AddDir(result, SDL_AndroidGetInternalStoragePath()); + if SDL_AndroidGetExternalStorageState() <> 0 then + AddDir(result, SDL_AndroidGetExternalStoragePath()); + {$ENDIF} + end end; function GetDefaultRWDirs (): SSArray; - {$IFDEF UNIX} + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} var home: AnsiString; {$ENDIF} - begin - {$IF DEFINED(USE_SDL2)} - AddDir(result, SDL_GetPrefPath('', 'doom2df')); + {$IFDEF WINDOWS} + var appdata: AnsiString; {$ENDIF} - {$IFDEF UNIX} - home := GetEnvironmentVariable('HOME'); - if home <> '' then - AddDir(result, e_CatPath(home, '.doom2df')); + {$IFDEF DARWIN} + var bundle, s: AnsiString; dirArr: NSArray; i: Integer; {$ENDIF} - {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)} - if SDL_AndroidGetExternalStorageState() <> 0 then - AddDir(result, SDL_AndroidGetExternalStoragePath()); + begin + result := nil; + {$IFDEF DARWIN} + bundle := GetBundlePath(); + if ExtractFileExt(bundle) <> '.app' then + AddDir(result, binPath); + {$ELSE} + AddDir(result, binPath); {$ENDIF} - AddDir(result, '.'); + if forceBinDir = false then + begin + {$IFDEF USE_SDL2} + AddDir(result, SDL_GetPrefPath('', 'doom2df')); + {$ENDIF} + {$IFDEF WINDOWS} + appdata := GetEnvironmentVariable('APPDATA') + '\doom2df'; + if appdata <> '' then + AddDir(result, appdata); + {$ENDIF} + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} + home := GetEnvironmentVariable('HOME'); + if home <> '' then + AddDir(result, e_CatPath(home, '.doom2df')); + {$ENDIF} + {$IFDEF DARWIN} + dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true); + for i := 0 to dirArr.count - 1 do + begin + s := NSStringToAnsiString(dirArr.objectAtIndex(i)); + AddDir(result, e_CatPath(s, 'Doom 2D Forever')) + end; + {$ENDIF} + {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)} + if SDL_AndroidGetExternalStorageState() <> 0 then + AddDir(result, SDL_AndroidGetExternalStoragePath()); + {$ENDIF} + end end; begin - //GetDir(0, GameDir); + forceBinDir := false; binPath := GetBinaryPath(); - xput('binPath=['+binPath+']'); - - for i := 1 to ParamCount do - begin - if (ParamStr(i) = '--cwd') then - begin - forceCurrentDir := true; - break - end - end; i := 1; while i < ParamCount do begin case ParamStr(i) of + '--like-windoze': forceBinDir := true; '--rw-dir': begin Inc(i); rwdir := ParamStr(i); (* RW *) - AddPath(LogDirs, e_CatPath(rwdir, '')); - AddPath(SaveDirs, e_CatPath(rwdir, 'data')); - AddPath(CacheDirs, e_CatPath(rwdir, 'data/cache')); - AddPath(ConfigDirs, e_CatPath(rwdir, '')); - AddPath(MapDownloadDirs, e_CatPath(rwdir, 'maps/downloads')); - AddPath(WadDownloadDirs, e_CatPath(rwdir, 'wads/downloads')); - AddPath(ScreenshotDirs, e_CatPath(rwdir, 'screenshots')); + AddDir(LogDirs, e_CatPath(rwdir, '')); + AddDir(SaveDirs, e_CatPath(rwdir, 'data')); + AddDir(CacheDirs, e_CatPath(rwdir, 'data/cache')); + AddDir(ConfigDirs, e_CatPath(rwdir, '')); + AddDir(MapDownloadDirs, e_CatPath(rwdir, 'maps/downloads')); + AddDir(WadDownloadDirs, e_CatPath(rwdir, 'wads/downloads')); + AddDir(ScreenshotDirs, e_CatPath(rwdir, 'screenshots')); (* RO *) - AddPath(DataDirs, e_CatPath(rwdir, 'data')); - AddPath(ModelDirs, e_CatPath(rwdir, 'data/models')); - AddPath(MegawadDirs, e_CatPath(rwdir, 'maps/megawads')); - AddPath(MapDirs, e_CatPath(rwdir, 'maps')); - AddPath(WadDirs, e_CatPath(rwdir, 'wads')); + AddDir(DataDirs, e_CatPath(rwdir, 'data')); + AddDir(ModelDirs, e_CatPath(rwdir, 'data/models')); + AddDir(MegawadDirs, e_CatPath(rwdir, 'maps/megawads')); + AddDir(MapDirs, e_CatPath(rwdir, 'maps')); + AddDir(WadDirs, e_CatPath(rwdir, 'wads')); end; '--ro-dir': begin Inc(i); rodir := ParamStr(i); (* RO *) - AddPath(DataDirs, e_CatPath(rodir, 'data')); - AddPath(ModelDirs, e_CatPath(rodir, 'data/models')); - AddPath(MegawadDirs, e_CatPath(rodir, 'maps/megawads')); - AddPath(MapDirs, e_CatPath(rodir, 'maps')); - AddPath(WadDirs, e_CatPath(rodir, 'wads')); + AddDir(DataDirs, e_CatPath(rodir, 'data')); + AddDir(ModelDirs, e_CatPath(rodir, 'data/models')); + AddDir(MegawadDirs, e_CatPath(rodir, 'maps/megawads')); + AddDir(MapDirs, e_CatPath(rodir, 'maps')); + AddDir(WadDirs, e_CatPath(rodir, 'wads')); end; end; Inc(i) end; + // prefer bin dir if it writable and contains game.wad + if forceBinDir = false then + begin + if findDiskWad(binPath + 'data' + '/' + 'GAME') <> '' then + if e_CanCreateFilesAt(binPath) then + forceBinDir := true + end; + (* RO *) rodirs := GetDefaultRODirs(); AddDef(DataDirs, rodirs, 'data'); @@ -303,9 +394,10 @@ begin AddDef(ScreenshotDirs, rwdirs, 'screenshots'); for i := 0 to High(MapDirs) do - AddPath(AllMapDirs, MapDirs[i]); + AddDir(AllMapDirs, MapDirs[i]); for i := 0 to High(MegawadDirs) do - AddPath(AllMapDirs, MegawadDirs[i]); + AddDir(AllMapDirs, MegawadDirs[i]); + OptimizeDirs(AllMapDirs); if LogFileName = '' then begin @@ -319,8 +411,6 @@ begin {$ENDIF} end end; - - xput('binPath=['+binPath+']'); end; procedure InitPrep; @@ -346,7 +436,10 @@ begin e_InitWritelnDriver(); e_WriteLog('Doom 2D: Forever version ' + GAME_VERSION + ' proto ' + IntToStr(NET_PROTOCOL_VER), TMsgType.Notify); e_WriteLog('Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME, TMsgType.Notify); + e_WriteLog('Build hash: ' + g_GetBuildHash(), TMsgType.Notify); + e_WriteLog('Build by: ' + g_GetBuilderName(), TMsgType.Notify); + e_LogWritefln('Force bin dir: %s', [forceBinDir], TMsgType.Notify); e_LogWritefln('BINARY PATH: [%s]', [binPath], TMsgType.Notify); PrintDirs('DataDirs', DataDirs); @@ -367,9 +460,11 @@ begin if GameWad = '' then begin e_WriteLog('GAME.WAD not installed?', TMsgType.Fatal); - {$IFDEF USE_SDL2} - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, 'Doom 2D Forever', 'GAME.WAD not installed?', nil); + {$IF DEFINED(USE_SDL2) AND NOT DEFINED(HEADLESS)} + if forceBinDir = false then + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, 'Doom 2D Forever', 'GAME.WAD not installed?', nil); {$ENDIF} + e_DeinitLog; Halt(1); end; @@ -395,20 +490,15 @@ begin e_InitInput; sys_Init; + g_Options_SetDefault; + g_Options_SetDefaultVideo; s := CONFIG_FILENAME; if e_FindResource(ConfigDirs, s) = true then - begin - g_Options_Read(s) - end - else - begin - g_Options_SetDefault; - g_Options_SetDefaultVideo - end; + g_Options_Read(s); + g_Console_SysInit; if sys_SetDisplayMode(gScreenWidth, gScreenHeight, gBPP, gFullScreen) = False then raise Exception.Create('Failed to set videomode on startup.'); - g_Console_SysInit; e_WriteLog(gLanguage, TMsgType.Notify); g_Language_Set(gLanguage); @@ -477,6 +567,7 @@ begin if assigned(oglDeinitCB) then oglDeinitCB; {$ENDIF} + g_Console_WriteGameConfig; sys_Final; end;