X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=d60f2ddaa6de5fbf4940eff6a8d95f0e473b4299;hb=0e101bd452c40da601236aaa2dd4106be47ddce1;hp=874907ed63c9598bfe9a9b214617787588b3cb8e;hpb=3a2594735abd86e583b35da46526b9d16a9cd0ed;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index 874907e..d60f2dd 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -2,8 +2,7 @@ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -32,24 +31,23 @@ var MapsDir: string; ModelsDir: string; GameWAD: string; - + LogFileName: string; implementation uses -{$IFDEF USE_NANOGL} - nanoGL, -{$ELSE} - GL, GLExt, -{$ENDIF} +{$INCLUDE ../nogl/noGLuses.inc} {$IFDEF ENABLE_HOLMES} g_holmes, fui_wadread, fui_style, fui_gfx_gl, {$ENDIF} - SDL2, wadreader, e_log, g_window, +{$IFDEF USE_SDL2} + SDL2, +{$ENDIF} + wadreader, e_log, g_window, e_graphics, e_input, g_game, g_console, g_gui, e_sound, g_options, g_sound, g_player, g_basic, g_weapons, SysUtils, g_triggers, MAPDEF, g_map, - g_menu, g_language, g_net, g_touch, + g_menu, g_language, g_net, g_touch, g_system, g_res_downloader, utils, conbuf, envvars, xparser; @@ -60,7 +58,7 @@ var procedure Main(); var sdlflags: LongWord; -{$IFNDEF HEADLESS} +{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} flexloaded: Boolean; {$ENDIF} begin @@ -72,7 +70,7 @@ begin ModelsDir := DataDir + 'models/'; GameWAD := DataDir + 'Game.wad'; - e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE); + e_InitLog(GameDir + '/' + LogFileName, TWriteMode.WM_NEWFILE); e_WriteLog( 'Doom 2D: Forever version ' + GAME_VERSION + @@ -84,21 +82,12 @@ begin TMsgType.Notify ); - e_WriteLog('Read config file', TMsgType.Notify); - g_Options_Read(GameDir + '/' + CONFIG_FILENAME); - {$IFDEF HEADLESS} conbufDumpToStdOut := true; {$ENDIF} e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF} - //GetSystemDefaultLCID() - - //e_WriteLog('Read language file', MSG_NOTIFY); - //g_Language_Load(DataDir + gLanguage + '.txt'); - e_WriteLog(gLanguage, TMsgType.Notify); - g_Language_Set(gLanguage); - +{$IFDEF USE_SDL2} {$IFDEF HEADLESS} {$IFDEF USE_SDLMIXER} sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000; @@ -120,11 +109,20 @@ begin if SDL_Init(sdlflags) < 0 then raise Exception.Create('SDL: Init failed: ' + SDL_GetError()); - -{$IFNDEF HEADLESS} -{$IFNDEF ANDROID} - SDL_StartTextInput(); {$ENDIF} + + e_WriteLog('Read config file', TMsgType.Notify); + g_Options_Read(GameDir + '/' + CONFIG_FILENAME); + + //GetSystemDefaultLCID() + + //e_WriteLog('Read language file', MSG_NOTIFY); + //g_Language_Load(DataDir + gLanguage + '.txt'); + e_WriteLog(gLanguage, TMsgType.Notify); + g_Language_Set(gLanguage); + +{$IFNDEF USE_SDL2} + sys_Init; {$ENDIF} {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} @@ -172,18 +170,20 @@ begin g_holmes_imfunctional := not flexloaded; {$ENDIF} + //g_Res_CreateDatabases(); // it will be done before connecting to the server for the first time + e_WriteLog('Entering SDLMain', TMsgType.Notify); {$WARNINGS OFF} SDLMain(); {$WARNINGS ON} -{$IFNDEF HEADLESS} - SDL_StopTextInput(); -{$ENDIF} - +{$IFDEF USE_SDL2} e_WriteLog('Releasing SDL', TMsgType.Notify); SDL_Quit(); +{$ELSE} + sys_Final; +{$ENDIF} end; procedure Init(); @@ -206,10 +206,12 @@ begin e_InitInput(); g_Touch_Init; +(* if (e_JoysticksAvailable > 0) then e_WriteLog('Input: Joysticks available.', TMsgType.Notify) else e_WriteLog('Input: No Joysticks.', TMsgType.Notify); +*) if (not gNoSound) then begin @@ -489,36 +491,19 @@ end; procedure KeyPress (K: Word); +{$IFNDEF HEADLESS} var Msg: g_gui.TMessage; +{$ENDIF} begin +{$IFNDEF HEADLESS} case K of - IK_PAUSE: // : - begin - if (g_ActiveWindow = nil) then g_Game_Pause(not gPause); - end; - - IK_BACKQUOTE, VK_CONSOLE: // <`/~/¨/¸>: + VK_ESCAPE: // : begin - g_Console_Switch(); - end; - - IK_ESCAPE, VK_ESCAPE: // : - begin - if gChatShow then - begin - g_Console_Chat_Switch(); - Exit; - end; - - if gConsoleShow then - begin - g_Console_Switch(); - end - else if (g_ActiveWindow <> nil) then + if (g_ActiveWindow <> nil) then begin Msg.Msg := WM_KEYDOWN; - Msg.WParam := IK_ESCAPE; + Msg.WParam := VK_ESCAPE; g_ActiveWindow.OnMessage(Msg); if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this end @@ -584,6 +569,7 @@ begin end; end; end; +{$ENDIF} end; @@ -592,11 +578,9 @@ var Msg: g_gui.TMessage; a: Integer; begin - if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then Exit; - if gConsoleShow or gChatShow then begin - g_Console_Char(C); + g_Console_Char(C) end else if (g_ActiveWindow <> nil) then begin