X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=9a4e345d0206945099bdecbdbdb02275177283d9;hb=6356457c45922035e2040452cef266c2fc628ece;hp=7d0dfb264e1daefb77761bbb7fc4a3ba0d935380;hpb=dbf81afaefeb52e53d2b8af3a782277229c5adaa;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index 7d0dfb2..9a4e345 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -17,6 +17,8 @@ unit g_main; interface + uses Utils; + procedure Main (); procedure Init (); procedure Release (); @@ -26,12 +28,28 @@ procedure KeyPress (K: Word); procedure CharPress (C: AnsiChar); var - GameDir: string; - DataDir: string; - MapsDir: string; - ModelsDir: string; + {--- TO REMOVE ---} + //GameDir: string; + {-----------------} + + {--- Read-only dirs ---} GameWAD: string; + DataDirs: SSArray; + ModelDirs: SSArray; + MegawadDirs: SSArray; + MapDirs: SSArray; + WadDirs: SSArray; + AllMapDirs: SSArray; // Maps + Megawads + + {--- Read-Write dirs ---} LogFileName: string; + LogDirs: SSArray; + SaveDirs: SSArray; + CacheDirs: SSArray; + ConfigDirs: SSArray; + ScreenshotDirs: SSArray; + MapDownloadDirs: SSArray; + WadDownloadDirs: SSArray; implementation @@ -39,35 +57,210 @@ uses {$INCLUDE ../nogl/noGLuses.inc} {$IFDEF ENABLE_HOLMES} g_holmes, sdlcarcass, fui_ctls, fui_wadread, fui_style, fui_gfx_gl, +{$ENDIF} +{$IFDEF LINUX} + BaseUnix, {$ENDIF} wadreader, e_log, g_window, e_graphics, e_input, g_game, g_console, g_gui, e_sound, g_options, g_sound, g_player, g_basic, - g_weapons, SysUtils, g_triggers, MAPDEF, g_map, + g_weapons, SysUtils, g_triggers, MAPDEF, g_map, e_res, g_menu, g_language, g_net, g_touch, g_system, g_res_downloader, - utils, conbuf, envvars, + conbuf, envvars, xparser; var charbuff: packed array [0..15] of AnsiChar; + binPath: AnsiString = ''; + forceCurrentDir: Boolean = false; -procedure Main(); + +function GetBinaryPath (): AnsiString; +{$IFDEF LINUX} var - sdlflags: LongWord; -{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} - flexloaded: Boolean; + //cd: AnsiString; + sl: AnsiString; {$ENDIF} begin - e_InitWritelnDriver(); + result := ExtractFilePath(ParamStr(0)); + {$IFDEF LINUX} + // it may be a symlink; do some guesswork here + sl := fpReadLink(ExtractFileName(ParamStr(0))); + if (sl = ParamStr(0)) then + begin + // use current directory, as we don't have anything better + //result := '.'; + GetDir(0, result); + end; + {$ENDIF} + result := fixSlashes(result); + if (length(result) > 0) and (result[length(result)] <> '/') then result := result+'/'; +end; + + +procedure InitPath; + var i: Integer; rwdir, rodir: AnsiString; + //first: Boolean = true; + + procedure xput (s: AnsiString); + { + var + f: TextFile; + begin + AssignFile(f, 'zzz.log'); + if (first) then + begin + Rewrite(f); + first := false; + end + else + begin + Append(f); + end; + writeln(f, s); + CloseFile(f); + end; + } + begin + end; - GetDir(0, GameDir); - MapsDir := GameDir + '/maps/'; - DataDir := GameDir + '/data/'; - ModelsDir := DataDir + 'models/'; - GameWAD := DataDir + 'Game.wad'; + procedure AddPath (var arr: SSArray; str: AnsiString); + var + ss: ShortString; + begin + if (length(str) = 0) then exit; + if (forceCurrentDir) then + begin + str := fixSlashes(ExpandFileName(str)); + end + else + begin + str := fixSlashes(str); + if (str[1] <> '/') then str := binPath+str; + while (length(str) > 0) do + begin + if (str = '/') then exit; + if (str[length(str)] = '/') then begin Delete(str, length(str), 1); continue; end; + if (length(str) >= 2) and (Copy(str, length(str)-1, 2) = '/.') then begin Delete(str, length(str)-1, 2); continue; end; + break; + end; + end; + if (length(str) = 0) then exit; + if (length(str) > 255) then + begin + xput('path too long: ['+str+']'); + raise Exception.Create(Format('path "%s" too long', [str])); + end; + for ss in arr do + begin + //writeln('<<<', ss, '>>> : [', str, ']'); + if (ss = str) then exit; + end; + SetLength(arr, Length(arr)+1); + //arr[High(arr)] := ExpandFileName(str); + arr[High(arr)] := str; + xput('NEW PATH: ['+str+']'); + end; - e_InitLog(GameDir + '/' + LogFileName, TWriteMode.WM_NEWFILE); + procedure AddDef (var arr: SSArray; str: AnsiString); + begin + if (length(arr) = 0) then AddPath(arr, str) + end; + +begin + //GetDir(0, GameDir); + binPath := GetBinaryPath(); + xput('binPath=['+binPath+']'); + + for i := 1 to ParamCount do if (ParamStr(i) = '--cwd') then begin forceCurrentDir := true; break; end; + + i := 1; + while i < ParamCount do + begin + case ParamStr(i) of + '--rw-dir': + begin + Inc(i); + rwdir := ParamStr(i); + (* RW *) + AddPath(LogDirs, e_CatPath(rwdir, '')); + AddPath(SaveDirs, e_CatPath(rwdir, 'data')); + AddPath(CacheDirs, e_CatPath(rwdir, 'data/cache')); + AddPath(ConfigDirs, e_CatPath(rwdir, '')); + AddPath(MapDownloadDirs, e_CatPath(rwdir, 'maps/downloads')); + AddPath(WadDownloadDirs, e_CatPath(rwdir, 'wads/downloads')); + AddPath(ScreenshotDirs, e_CatPath(rwdir, 'screenshots')); + (* RO *) + AddPath(DataDirs, e_CatPath(rwdir, 'data')); + AddPath(ModelDirs, e_CatPath(rwdir, 'data/models')); + AddPath(MegawadDirs, e_CatPath(rwdir, 'maps/megawads')); + AddPath(MapDirs, e_CatPath(rwdir, 'maps')); + AddPath(WadDirs, e_CatPath(rwdir, 'wads')); + end; + '--ro-dir': + begin + Inc(i); + rodir := ParamStr(i); + (* RO *) + AddPath(DataDirs, e_CatPath(rodir, 'data')); + AddPath(ModelDirs, e_CatPath(rodir, 'data/models')); + AddPath(MegawadDirs, e_CatPath(rodir, 'maps/megawads')); + AddPath(MapDirs, e_CatPath(rodir, 'maps')); + AddPath(WadDirs, e_CatPath(rodir, 'wads')); + end; + end; + Inc(i) + end; + + (* RO *) + AddDef(DataDirs, 'data'); + AddDef(ModelDirs, 'data/models'); + AddDef(MegawadDirs, 'maps/megawads'); + AddDef(MapDirs, 'maps'); + AddDef(WadDirs, 'wads'); + (* RW *) + AddDef(LogDirs, '.'); + AddDef(SaveDirs, 'data'); + AddDef(CacheDirs, 'data/cache'); + AddDef(ConfigDirs, '.'); + AddDef(MapDownloadDirs, 'maps/downloads'); + AddDef(WadDownloadDirs, 'wads/downloads'); + AddDef(ScreenshotDirs, 'screenshots'); + + for i := 0 to High(MapDirs) do + AddPath(AllMapDirs, MapDirs[i]); + for i := 0 to High(MegawadDirs) do + AddPath(AllMapDirs, MegawadDirs[i]); + + if LogFileName = '' then + begin + rwdir := e_GetWriteableDir(LogDirs, false); + if rwdir <> '' then + begin + {$IFDEF HEADLESS} + LogFileName := e_CatPath(rwdir, 'Doom2DF_H.log'); + {$ELSE} + LogFileName := e_Catpath(rwdir, 'Doom2DF.log'); + {$ENDIF} + end + end; + + xput('binPath=['+binPath+']'); +end; + +procedure Main(); +{$IFDEF ENABLE_HOLMES} + var flexloaded: Boolean; +{$ENDIF} + var s: AnsiString; +begin + InitPath; + if LogFileName <> '' then + e_InitLog(LogFileName, TWriteMode.WM_NEWFILE); + e_InitWritelnDriver(); + +// e_InitLog(GameDir + '/' + LogFileName, TWriteMode.WM_NEWFILE); e_WriteLog( 'Doom 2D: Forever version ' + GAME_VERSION + @@ -79,27 +272,37 @@ begin TMsgType.Notify ); + e_LogWritefln('BINARY PATH: [%s]', [binPath], TMsgType.Notify); + + GameWAD := e_FindWad(DataDirs, 'GAME'); + assert(GameWad <> '', 'GAME.WAD not installed?'); + {$IFDEF HEADLESS} conbufDumpToStdOut := true; {$ENDIF} e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF} - e_WriteLog('Init Input', TMsgType.Notify); e_InitInput; - e_WriteLog('Read config file', TMsgType.Notify); - g_Options_Read(GameDir + '/' + CONFIG_FILENAME); - g_Console_SysInit; + sys_Init; - //GetSystemDefaultLCID() + s := CONFIG_FILENAME; + if e_FindResource(ConfigDirs, s) = true then + begin + g_Options_Read(s) + end + else + begin + g_Options_SetDefault; + g_Options_SetDefaultVideo + end; + if sys_SetDisplayMode(gScreenWidth, gScreenHeight, gBPP, gFullScreen) = False then + raise Exception.Create('Failed to set videomode on startup.'); - //e_WriteLog('Read language file', MSG_NOTIFY); - //g_Language_Load(DataDir + gLanguage + '.txt'); + g_Console_SysInit; e_WriteLog(gLanguage, TMsgType.Notify); g_Language_Set(gLanguage); - sys_Init; - {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} flexloaded := true; if not fuiAddWad('flexui.wad') then @@ -153,7 +356,7 @@ begin if assigned(oglInitCB) then oglInitCB; {$ENDIF} - //g_Res_CreateDatabases(); // it will be done before connecting to the server for the first time + //g_Res_CreateDatabases(true); // it will be done before connecting to the server for the first time e_WriteLog('Entering SDLMain', TMsgType.Notify); @@ -211,12 +414,12 @@ begin e_WriteLog('Releasing engine', TMsgType.Notify); e_ReleaseEngine(); - e_WriteLog('Releasing Input', TMsgType.Notify); + e_WriteLog('Releasing input', TMsgType.Notify); e_ReleaseInput(); if not gNoSound then begin - e_WriteLog('Releasing FMOD', TMsgType.Notify); + e_WriteLog('Releasing sound', TMsgType.Notify); e_ReleaseSoundSystem(); end; end; @@ -379,9 +582,9 @@ begin s2 := Copy(charbuff, 15, 2); if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then begin - if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then + if g_Map_Exist(gGameSettings.WAD + ':\MAP' + s2) then begin - c := 'MAP'+s2; + c := 'MAP' + s2; g_Game_ExitLevel(c); end; goto Cheated; @@ -576,5 +779,4 @@ begin end; end; - end.