X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=7d0dfb264e1daefb77761bbb7fc4a3ba0d935380;hb=dbf81afaefeb52e53d2b8af3a782277229c5adaa;hp=b5595832e9573dd1fd2242dbbf32af4085fce7ff;hpb=f4de88f1f4384cc3c798bccc695d92ad3781eb7b;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index b559583..7d0dfb2 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -2,8 +2,7 @@ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -32,19 +31,20 @@ var MapsDir: string; ModelsDir: string; GameWAD: string; + LogFileName: string; implementation uses {$INCLUDE ../nogl/noGLuses.inc} {$IFDEF ENABLE_HOLMES} - g_holmes, fui_wadread, fui_style, fui_gfx_gl, + g_holmes, sdlcarcass, fui_ctls, fui_wadread, fui_style, fui_gfx_gl, {$ENDIF} - SDL2, wadreader, e_log, g_window, + wadreader, e_log, g_window, e_graphics, e_input, g_game, g_console, g_gui, e_sound, g_options, g_sound, g_player, g_basic, g_weapons, SysUtils, g_triggers, MAPDEF, g_map, - g_menu, g_language, g_net, g_touch, + g_menu, g_language, g_net, g_touch, g_system, g_res_downloader, utils, conbuf, envvars, xparser; @@ -67,7 +67,7 @@ begin ModelsDir := DataDir + 'models/'; GameWAD := DataDir + 'Game.wad'; - e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE); + e_InitLog(GameDir + '/' + LogFileName, TWriteMode.WM_NEWFILE); e_WriteLog( 'Doom 2D: Forever version ' + GAME_VERSION + @@ -84,30 +84,12 @@ begin {$ENDIF} e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF} -{$IFDEF HEADLESS} - {$IFDEF USE_SDLMIXER} - sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000; - // HACK: shit this into env and hope for the best - SetEnvVar('SDL_AUDIODRIVER', 'dummy'); - {$ELSE} - sdlflags := SDL_INIT_TIMER or $00004000; - {$ENDIF} -{$ELSE} - {$IFDEF USE_SDLMIXER} - {*sdlflags := SDL_INIT_EVERYTHING;*} - sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO; - {$ELSE} - sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO; - {$ENDIF} -{$ENDIF} - - SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0'); - - if SDL_Init(sdlflags) < 0 then - raise Exception.Create('SDL: Init failed: ' + SDL_GetError()); + e_WriteLog('Init Input', TMsgType.Notify); + e_InitInput; e_WriteLog('Read config file', TMsgType.Notify); g_Options_Read(GameDir + '/' + CONFIG_FILENAME); + g_Console_SysInit; //GetSystemDefaultLCID() @@ -116,6 +98,8 @@ begin e_WriteLog(gLanguage, TMsgType.Notify); g_Language_Set(gLanguage); + sys_Init; + {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} flexloaded := true; if not fuiAddWad('flexui.wad') then @@ -159,16 +143,29 @@ begin end; end; g_holmes_imfunctional := not flexloaded; + + if (not g_holmes_imfunctional) then + begin + uiInitialize(); + uiContext.font := 'win14'; + end; + + if assigned(oglInitCB) then oglInitCB; {$ENDIF} + //g_Res_CreateDatabases(); // it will be done before connecting to the server for the first time + e_WriteLog('Entering SDLMain', TMsgType.Notify); -{$WARNINGS OFF} - SDLMain(); -{$WARNINGS ON} + {$WARNINGS OFF} + SDLMain(); + {$WARNINGS ON} + + {$IFDEF ENABLE_HOLMES} + if assigned(oglDeinitCB) then oglDeinitCB; + {$ENDIF} - e_WriteLog('Releasing SDL', TMsgType.Notify); - SDL_Quit(); + sys_Final; end; procedure Init(); @@ -187,8 +184,6 @@ begin NoSound := False; {$ENDIF} - e_WriteLog('Init Input', TMsgType.Notify); - e_InitInput(); g_Touch_Init; (* @@ -476,9 +471,12 @@ end; procedure KeyPress (K: Word); +{$IFNDEF HEADLESS} var Msg: g_gui.TMessage; +{$ENDIF} begin +{$IFNDEF HEADLESS} case K of VK_ESCAPE: // : begin @@ -551,6 +549,7 @@ begin end; end; end; +{$ENDIF} end;