X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_items.pas;h=c7565417c799ce2952c103a6c881e3cc53506d0a;hb=db9e913bebcfba6251351e97118db8ee01c76cc0;hp=995651748561cc0073261b288feea077fe1bf4d4;hpb=3d4d252857394f4e2bbcf72d706f654de40103d9;p=d2df-sdl.git diff --git a/src/game/g_items.pas b/src/game/g_items.pas index 9956517..c756541 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -34,7 +34,7 @@ Type Respawnable: Boolean; InitX, InitY: Integer; RespawnTime: Word; - Live: Boolean; + alive: Boolean; Fall: Boolean; QuietRespawn: Boolean; SpawnTrigger: Integer; @@ -68,6 +68,8 @@ function g_Items_ObjByIdx (idx: Integer): PObj; procedure g_Items_EmitPickupSound (idx: Integer); // at item position procedure g_Items_EmitPickupSoundAt (idx, x, y: Integer); +procedure g_Items_AddDynLights(); + type TItemEachAliveCB = function (it: PItem): Boolean is nested; // return `true` to stop @@ -77,7 +79,7 @@ function g_Items_ForEachAlive (cb: TItemEachAliveCB; backwards: Boolean=false): var gItemsTexturesID: Array [1..ITEM_MAX] of DWORD; - gMaxDist: Integer = 1; + gMaxDist: Integer = 1; // for sounds ITEM_RESPAWNTIME: Integer = 60 * 36; implementation @@ -86,7 +88,7 @@ uses g_basic, e_graphics, g_sound, g_main, g_gfx, g_map, Math, g_game, g_triggers, g_console, SysUtils, g_player, g_net, g_netmsg, e_log, - g_grid, binheap; + g_grid, binheap, idpool; var @@ -95,7 +97,7 @@ var // ////////////////////////////////////////////////////////////////////////// // var - freeIds: TBinaryHeapInt = nil; // free item ids + freeIds: TIdPool = nil; // ////////////////////////////////////////////////////////////////////////// // @@ -263,7 +265,7 @@ begin InitTextures(); - freeIds := binHeapNewIntLess(); + freeIds := TIdPool.Create(); end; @@ -321,6 +323,7 @@ begin g_Texture_Delete('ITEM_JETPACK'); freeIds.Free(); + freeIds := nil; end; @@ -329,8 +332,9 @@ var it: PItem; begin if (idx < 0) or (idx > High(ggItems)) then raise Exception.Create('releaseItem: invalid item id'); + if not freeIds.hasAlloced[LongWord(idx)] then raise Exception.Create('releaseItem: trying to release unallocated item (0)'); it := @ggItems[idx]; - if not it.slotIsUsed then raise Exception.Create('releaseItem: trying to release unallocated item'); + if not it.slotIsUsed then raise Exception.Create('releaseItem: trying to release unallocated item (1)'); if (it.arrIdx <> idx) then raise Exception.Create('releaseItem: arrIdx inconsistency'); it.slotIsUsed := false; if (it.Animation <> nil) then @@ -338,40 +342,41 @@ begin it.Animation.Free(); it.Animation := nil; end; - it.Live := False; + it.alive := False; it.SpawnTrigger := -1; it.ItemType := ITEM_NONE; - freeIds.insert(it.arrIdx); + freeIds.release(LongWord(idx)); end; -function allocItem (): DWORD; +procedure growItemArrayTo (newsz: Integer); var i, olen: Integer; it: PItem; begin - if (freeIds.count = 0) then + if (newsz < Length(ggItems)) then exit; + // no free slots + olen := Length(ggItems); + SetLength(ggItems, newsz); + for i := olen to High(ggItems) do begin - // no free slots - olen := Length(ggItems); - SetLength(ggItems, olen+64); - for i := olen to High(ggItems) do - begin - it := @ggItems[i]; - it.slotIsUsed := false; - it.arrIdx := i; - it.ItemType := ITEM_NONE; - it.Animation := nil; - it.Live := false; - it.SpawnTrigger := -1; - it.Respawnable := false; - freeIds.insert(i); - end; + it := @ggItems[i]; + it.slotIsUsed := false; + it.arrIdx := i; + it.ItemType := ITEM_NONE; + it.Animation := nil; + it.alive := false; + it.SpawnTrigger := -1; + it.Respawnable := false; + //if not freeIds.hasFree[LongWord(i)] then raise Exception.Create('internal error in item idx manager'); end; +end; - result := freeIds.front; - freeIds.popFront(); +function allocItem (): DWORD; +begin + result := freeIds.alloc(); + if (result >= Length(ggItems)) then growItemArrayTo(Integer(result)+64); if (Integer(result) > High(ggItems)) then raise Exception.Create('allocItem: freeid list corrupted'); if (ggItems[result].arrIdx <> Integer(result)) then raise Exception.Create('allocItem: arrIdx inconsistency'); end; @@ -380,51 +385,24 @@ end; // it will be slow if the slot is free (we have to rebuild the heap) function wantItemSlot (slot: Integer): Integer; var - i, olen: Integer; + olen: Integer; it: PItem; - rebuildFreeList: Boolean = true; begin if (slot < 0) or (slot > $0fffffff) then raise Exception.Create('wantItemSlot: bad item slot request'); // do we need to grow item storate? olen := Length(ggItems); - if (slot >= olen) then - begin - // need more spice! - SetLength(ggItems, slot+64); - // add free slots to free list - for i := olen to High(ggItems) do - begin - it := @ggItems[i]; - it.slotIsUsed := false; - it.arrIdx := i; - it.ItemType := ITEM_NONE; - it.Animation := nil; - it.Live := false; - it.SpawnTrigger := -1; - it.Respawnable := false; - if (i <> slot) then freeIds.insert(i); - end; - rebuildFreeList := false; - end; + if (slot >= olen) then growItemArrayTo(slot+64); it := @ggItems[slot]; if not it.slotIsUsed then begin - // this is unused slot; get it, and rebuild id list - if rebuildFreeList then - begin - freeIds.clear(); - for i := 0 to High(ggItems) do - begin - if (i <> slot) and (not it.slotIsUsed) then freeIds.insert(i); - end; - end; + freeIds.alloc(LongWord(slot)); end else begin - // it will be readded - it.slotIsUsed := false; + if not freeIds.hasAlloced[slot] then raise Exception.Create('wantItemSlot: internal error in item idx manager'); end; + it.slotIsUsed := false; result := slot; end; @@ -478,7 +456,7 @@ begin it.InitY := Y; it.RespawnTime := 0; it.Fall := Fall; - it.Live := True; + it.alive := True; it.QuietRespawn := False; g_Obj_Init(@it.Obj); @@ -538,7 +516,7 @@ begin begin nxt := False; - if Live then + if alive then begin if Fall then begin @@ -574,7 +552,7 @@ begin Inc(j); if j > High(gPlayers) then j := 0; - if (gPlayers[j] <> nil) and gPlayers[j].Live and g_Obj_Collide(@gPlayers[j].Obj, @Obj) then + if (gPlayers[j] <> nil) and gPlayers[j].alive and g_Obj_Collide(@gPlayers[j].Obj, @Obj) then begin if g_Game_IsClient then continue; @@ -608,7 +586,7 @@ begin if Respawnable and g_Game_IsServer then begin DecMin(RespawnTime, 0); - if (RespawnTime = 0) and (not Live) then + if (RespawnTime = 0) and (not alive) then begin if not QuietRespawn then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', InitX, InitY); @@ -627,7 +605,7 @@ begin Obj.Accel.Y := 0; positionChanged(); // this updates spatial accelerators - Live := true; + alive := true; if g_Game_IsNet then MH_SEND_ItemSpawn(QuietRespawn, i); QuietRespawn := false; @@ -648,11 +626,11 @@ begin for i := 0 to High(ggItems) do begin - if not ggItems[i].Live then continue; + if not ggItems[i].alive then continue; with ggItems[i] do begin - if g_Collide(Obj.X, Obj.Y, Obj.Rect.Width, Obj.Rect.Height, sX, sY, sWidth, sHeight) then + if (g_dbg_scale <> 1.0) or g_Collide(Obj.X, Obj.Y, Obj.Rect.Width, Obj.Rect.Height, sX, sY, sWidth, sHeight) then begin if (Animation = nil) then begin @@ -679,7 +657,7 @@ end; procedure g_Items_Pick (ID: DWORD); begin - ggItems[ID].Live := false; + ggItems[ID].alive := false; ggItems[ID].RespawnTime := ITEM_RESPAWNTIME; end; @@ -738,7 +716,7 @@ begin // Âðåìÿ äî ðåñïàóíà Mem.WriteWord(ggItems[i].RespawnTime); // Ñóùåñòâóåò ëè ýòîò ïðåäìåò - Mem.WriteBoolean(ggItems[i].Live); + Mem.WriteBoolean(ggItems[i].alive); // Ìîæåò ëè îí ïàäàòü Mem.WriteBoolean(ggItems[i].Fall); // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò @@ -782,7 +760,7 @@ begin // Âðåìÿ äî ðåñïàóíà Mem.ReadWord(ggItems[i].RespawnTime); // Ñóùåñòâóåò ëè ýòîò ïðåäìåò - Mem.ReadBoolean(ggItems[i].Live); + Mem.ReadBoolean(ggItems[i].alive); // Ìîæåò ëè îí ïàäàòü Mem.ReadBoolean(ggItems[i].Fall); // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò @@ -826,7 +804,7 @@ begin begin for idx := High(ggItems) downto 0 do begin - if ggItems[idx].Live then + if ggItems[idx].alive then begin result := cb(@ggItems[idx]); if result then exit; @@ -837,7 +815,7 @@ begin begin for idx := 0 to High(ggItems) do begin - if ggItems[idx].Live then + if ggItems[idx].alive then begin result := cb(@ggItems[idx]); if result then exit; @@ -903,4 +881,31 @@ begin end; end; + +procedure g_Items_AddDynLights(); +var + f: Integer; + it: PItem; +begin + for f := 0 to High(ggItems) do + begin + it := @ggItems[f]; + if not it.alive then continue; + case it.ItemType of + ITEM_KEY_RED: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 24, 1.0, 0.0, 0.0, 0.6); + ITEM_KEY_GREEN: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 24, 0.0, 1.0, 0.0, 0.6); + ITEM_KEY_BLUE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 24, 0.0, 0.0, 1.0, 0.6); + ITEM_ARMOR_GREEN: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 42, 0.0, 1.0, 0.0, 0.6); + ITEM_ARMOR_BLUE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 42, 0.0, 0.0, 1.0, 0.6); + ITEM_SPHERE_BLUE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 0.0, 1.0, 0.0, 0.6); + ITEM_SPHERE_WHITE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 1.0, 1.0, 0.6); + ITEM_INVUL: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 0.0, 0.0, 0.6); + ITEM_INVIS: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 1.0, 0.0, 0.6); + ITEM_BOTTLE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 16, 0.0, 0.0, 0.8, 0.6); + ITEM_HELMET: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 16, 0.0, 0.8, 0.0, 0.6); + end; + end; +end; + + end.