X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_items.pas;h=672e4810e78d496f275fed809a7355b6b15e0381;hb=836fd31457a6f741815605633f2fbfa157e37418;hp=95ea919ca31007ae9c90257f1e49cc1b555e2c85;hpb=9a9d791ef253787be317876f7da973e2e1f6e2c5;p=d2df-sdl.git diff --git a/src/game/g_items.pas b/src/game/g_items.pas index 95ea919..672e481 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -25,7 +25,8 @@ Type PItem = ^TItem; TItem = record private - treeNode: Integer; + //treeNode: Integer; + slotIsUsed: Boolean; arrIdx: Integer; // in ggItems public @@ -60,12 +61,14 @@ procedure g_Items_LoadState(var Mem: TBinMemoryReader); procedure g_Items_RestartRound (); -function g_ItemValidId (idx: Integer): Boolean; inline; -function g_ItemByIdx (idx: Integer): PItem; -function g_ItemObjByIdx (idx: Integer): PObj; +function g_Items_ValidId (idx: Integer): Boolean; inline; +function g_Items_ByIdx (idx: Integer): PItem; +function g_Items_ObjByIdx (idx: Integer): PObj; -procedure g_Item_EmitPickupSound (idx: Integer); // at item position -procedure g_Item_EmitPickupSoundAt (idx, x, y: Integer); +procedure g_Items_EmitPickupSound (idx: Integer); // at item position +procedure g_Items_EmitPickupSoundAt (idx, x, y: Integer); + +procedure g_Items_AddDynLights(); type @@ -76,7 +79,7 @@ function g_Items_ForEachAlive (cb: TItemEachAliveCB; backwards: Boolean=false): var gItemsTexturesID: Array [1..ITEM_MAX] of DWORD; - gMaxDist: Integer = 1; + gMaxDist: Integer = 1; // for sounds ITEM_RESPAWNTIME: Integer = 60 * 36; implementation @@ -85,101 +88,47 @@ uses g_basic, e_graphics, g_sound, g_main, g_gfx, g_map, Math, g_game, g_triggers, g_console, SysUtils, g_player, g_net, g_netmsg, e_log, - g_grid, z_aabbtree, binheap; + g_grid, binheap, idpool; var ggItems: Array of TItem = nil; -// ////////////////////////////////////////////////////////////////////////// // -{ -type - TDynAABBTreeItemBase = specialize TDynAABBTreeBase; - - TDynAABBTreeItem = class(TDynAABBTreeItemBase) - function getFleshAABB (out aabb: AABB2D; flesh: Integer; tag: Integer): Boolean; override; - end; - -function TDynAABBTreeItem.getFleshAABB (out aabb: AABB2D; flesh: Integer; tag: Integer): Boolean; -var - it: PItem; -begin - result := false; - if (flesh < 0) or (flesh > High(ggItems)) then raise Exception.Create('DynTree: trying to get dimensions of inexistant item'); - it := @ggItems[flesh]; - if (it.Obj.Rect.Width < 1) or (it.Obj.Rect.Height < 1) then exit; - aabb := AABB2D.Create(it.Obj.X, it.Obj.Y, it.Obj.X+it.Obj.Rect.Width-1, it.Obj.Y+it.Obj.Rect.Height-1); - if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!'); - result := true; -end; -} - // ////////////////////////////////////////////////////////////////////////// // var - //itemTree: TDynAABBTreeItem = nil; - freeIds: TBinaryHeapInt = nil; // free item ids + freeIds: TIdPool = nil; // ////////////////////////////////////////////////////////////////////////// // -function g_ItemValidId (idx: Integer): Boolean; inline; +function g_Items_ValidId (idx: Integer): Boolean; inline; begin result := false; if (idx < 0) or (idx > High(ggItems)) then exit; - if (ggItems[idx].treeNode = -1) then exit; + if not ggItems[idx].slotIsUsed then exit; result := true; end; -function g_ItemByIdx (idx: Integer): PItem; +function g_Items_ByIdx (idx: Integer): PItem; begin if (idx < 0) or (idx > High(ggItems)) then raise Exception.Create('g_ItemObjByIdx: invalid index'); result := @ggItems[idx]; - if (result.treeNode = -1) then raise Exception.Create('g_ItemObjByIdx: requested inexistent item'); + if not result.slotIsUsed then raise Exception.Create('g_ItemObjByIdx: requested inexistent item'); end; -function g_ItemObjByIdx (idx: Integer): PObj; +function g_Items_ObjByIdx (idx: Integer): PObj; begin if (idx < 0) or (idx > High(ggItems)) then raise Exception.Create('g_ItemObjByIdx: invalid index'); - if (ggItems[idx].treeNode = -1) then raise Exception.Create('g_ItemObjByIdx: requested inexistent item'); + if not ggItems[idx].slotIsUsed then raise Exception.Create('g_ItemObjByIdx: requested inexistent item'); result := @ggItems[idx].Obj; end; // ////////////////////////////////////////////////////////////////////////// // procedure TItem.positionChanged (); -//var -// x, y: Integer; begin - (* - if (treeNode = -1) then - begin - treeNode := itemTree.insertObject(arrIdx, 0, true); // static object - {$IF DEFINED(D2F_DEBUG)} - itemTree.getNodeXY(treeNode, x, y); - e_WriteLog(Format('item #%d: inserted into the tree; nodeid=%d; x=%d; y=%d', [arrIdx, treeNode, x, y]), MSG_NOTIFY); - {$ENDIF} - end - else - begin - itemTree.getNodeXY(treeNode, x, y); - if (Obj.X = x) and (Obj.Y = y) then exit; // nothing to do - {$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('item #%d: updating tree; nodeid=%d; x=%d; y=%d', [arrIdx, treeNode, x, y]), MSG_NOTIFY);{$ENDIF} - - {$IFDEF TRUE} - itemTree.updateObject(treeNode); - {$ELSE} - itemTree.removeObject(treeNode); - treeNode := itemTree.insertObject(arrIdx, 0, true); // static object - {$ENDIF} - - {$IF DEFINED(D2F_DEBUG)} - itemTree.getNodeXY(treeNode, x, y); - e_WriteLog(Format('item #%d: updated tree; nodeid=%d; x=%d; y=%d', [arrIdx, treeNode, x, y]), MSG_NOTIFY); - {$ENDIF} - end; - *) end; @@ -316,8 +265,7 @@ begin InitTextures(); - //itemTree := TDynAABBTreeItem.Create(); - freeIds := binHeapNewIntLess(); + freeIds := TIdPool.Create(); end; @@ -374,8 +322,8 @@ begin g_Texture_Delete('ITEM_MEDKIT_BLACK'); g_Texture_Delete('ITEM_JETPACK'); - //itemTree.Free(); freeIds.Free(); + freeIds := nil; end; @@ -384,11 +332,11 @@ var it: PItem; begin if (idx < 0) or (idx > High(ggItems)) then raise Exception.Create('releaseItem: invalid item id'); + if not freeIds.hasAlloced[LongWord(idx)] then raise Exception.Create('releaseItem: trying to release unallocated item (0)'); it := @ggItems[idx]; - if (it.treeNode = -1) then raise Exception.Create('releaseItem: trying to release unallocated item'); + if not it.slotIsUsed then raise Exception.Create('releaseItem: trying to release unallocated item (1)'); if (it.arrIdx <> idx) then raise Exception.Create('releaseItem: arrIdx inconsistency'); - //itemTree.removeObject(it.treeNode); - it.treeNode := -1; + it.slotIsUsed := false; if (it.Animation <> nil) then begin it.Animation.Free(); @@ -397,91 +345,64 @@ begin it.Live := False; it.SpawnTrigger := -1; it.ItemType := ITEM_NONE; - freeIds.insert(it.arrIdx); + freeIds.release(LongWord(idx)); end; -function allocItem (): DWORD; +procedure growItemArrayTo (newsz: Integer); var i, olen: Integer; it: PItem; begin - if (freeIds.count = 0) then + if (newsz < Length(ggItems)) then exit; + // no free slots + olen := Length(ggItems); + SetLength(ggItems, newsz); + for i := olen to High(ggItems) do begin - // no free slots - olen := Length(ggItems); - SetLength(ggItems, olen+64); - for i := olen to High(ggItems) do - begin - it := @ggItems[i]; - it.treeNode := -1; - it.arrIdx := i; - it.ItemType := ITEM_NONE; - it.Animation := nil; - it.Live := false; - it.SpawnTrigger := -1; - it.Respawnable := false; - freeIds.insert(i); - end; + it := @ggItems[i]; + it.slotIsUsed := false; + it.arrIdx := i; + it.ItemType := ITEM_NONE; + it.Animation := nil; + it.Live := false; + it.SpawnTrigger := -1; + it.Respawnable := false; + //if not freeIds.hasFree[LongWord(i)] then raise Exception.Create('internal error in item idx manager'); end; +end; - result := freeIds.front; - freeIds.popFront(); - if (result > High(ggItems)) then raise Exception.Create('allocItem: freeid list corrupted'); - if (ggItems[result].arrIdx <> result) then raise Exception.Create('allocItem: arrIdx inconsistency'); +function allocItem (): DWORD; +begin + result := freeIds.alloc(); + if (result >= Length(ggItems)) then growItemArrayTo(Integer(result)+64); + if (Integer(result) > High(ggItems)) then raise Exception.Create('allocItem: freeid list corrupted'); + if (ggItems[result].arrIdx <> Integer(result)) then raise Exception.Create('allocItem: arrIdx inconsistency'); end; // it will be slow if the slot is free (we have to rebuild the heap) function wantItemSlot (slot: Integer): Integer; var - i, olen: Integer; + olen: Integer; it: PItem; - rebuildFreeList: Boolean = true; begin if (slot < 0) or (slot > $0fffffff) then raise Exception.Create('wantItemSlot: bad item slot request'); // do we need to grow item storate? olen := Length(ggItems); - if (slot >= olen) then - begin - // need more spice! - SetLength(ggItems, slot+64); - // add free slots to free list - for i := olen to High(ggItems) do - begin - it := @ggItems[i]; - it.treeNode := -1; - it.arrIdx := i; - it.ItemType := ITEM_NONE; - it.Animation := nil; - it.Live := false; - it.SpawnTrigger := -1; - it.Respawnable := false; - if (i <> slot) then freeIds.insert(i); - end; - rebuildFreeList := false; - end; + if (slot >= olen) then growItemArrayTo(slot+64); it := @ggItems[slot]; - if (it.treeNode = -1) then + if not it.slotIsUsed then begin - // this is unused slot; get it, and rebuild id list - if rebuildFreeList then - begin - freeIds.clear(); - for i := 0 to High(ggItems) do - begin - if (i <> slot) and (ggItems[i].treeNode = -1) then freeIds.insert(i); - end; - end; + freeIds.alloc(LongWord(slot)); end else begin - // it will be readded - //itemTree.removeObject(it.treeNode); - it.treeNode := -1; + if not freeIds.hasAlloced[slot] then raise Exception.Create('wantItemSlot: internal error in item idx manager'); end; + it.slotIsUsed := false; result := slot; end; @@ -507,7 +428,6 @@ begin for i := 0 to High(ggItems) do ggItems[i].Animation.Free(); ggItems := nil; end; - //if (itemTree <> nil) then itemTree.reset(); freeIds.clear(); end; @@ -521,10 +441,14 @@ var begin if ForcedID < 0 then find_id := allocItem() else find_id := wantItemSlot(ForcedID); - {$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('allocated item #%d', [Integer(find_id)]), MSG_NOTIFY);{$ENDIF} + //{$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('allocated item #%d', [Integer(find_id)]), MSG_NOTIFY);{$ENDIF} it := @ggItems[find_id]; + if (it.arrIdx <> Integer(find_id)) then raise Exception.Create('g_Items_Create: arrIdx inconsistency'); + //it.arrIdx := find_id; + it.slotIsUsed := true; + it.ItemType := ItemType; it.Respawnable := Respawnable; if g_Game_IsServer and (ITEM_RESPAWNTIME = 0) then it.Respawnable := False; @@ -535,11 +459,6 @@ begin it.Live := True; it.QuietRespawn := False; - if (it.treeNode <> -1) then raise Exception.Create('g_Items_Create: trying to reuse already allocated item'); - if (it.arrIdx <> find_id) then raise Exception.Create('g_Items_Create: arrIdx inconsistency'); - //it.treeNode := -1; - //it.arrIdx := find_id; - g_Obj_Init(@it.Obj); it.Obj.X := X; it.Obj.Y := Y; @@ -647,7 +566,7 @@ begin +2. I_MEGA,I_INVL,I_SUPER 3. I_STIM,I_MEDI,I_ARM1,I_ARM2,I_AQUA,I_KEYR,I_KEYG,I_KEYB,I_SUIT,I_RTORCH,I_GTORCH,I_BTORCH,I_GOR1,I_FCAN } - g_Item_EmitPickupSoundAt(i, gPlayers[j].Obj.X, gPlayers[j].Obj.Y); + g_Items_EmitPickupSoundAt(i, gPlayers[j].Obj.X, gPlayers[j].Obj.Y); // Íàäî óáðàòü ñ êàðòû, åñëè ýòî íå êëþ÷, êîòîðûì íóæíî ïîäåëèòüñÿ ñ äðóãèì èãðîêîì if r then @@ -747,19 +666,11 @@ procedure g_Items_Remove (ID: DWORD); var it: PItem; trig: Integer; -{$IF DEFINED(D2F_DEBUG)} - //x, y: Integer; -{$ENDIF} begin - if not g_ItemValidId(ID) then raise Exception.Create('g_Items_Remove: invalid item id'); + if not g_Items_ValidId(ID) then raise Exception.Create('g_Items_Remove: invalid item id'); it := @ggItems[ID]; - if (it.arrIdx <> ID) then raise Exception.Create('g_Items_Remove: arrIdx desync'); - - {$IF DEFINED(D2F_DEBUG)} - //itemTree.getNodeXY(it.treeNode, x, y); - //e_WriteLog(Format('removing item #%d: updating tree; nodeid=%d; x=%d; y=%d (%d,%d)', [it.arrIdx, it.treeNode, x, y, it.Obj.X, it.Obj.Y]), MSG_NOTIFY); - {$ENDIF} + if (it.arrIdx <> Integer(ID)) then raise Exception.Create('g_Items_Remove: arrIdx desync'); trig := it.SpawnTrigger; @@ -915,20 +826,20 @@ end; // ////////////////////////////////////////////////////////////////////////// // -procedure g_Item_EmitPickupSound (idx: Integer); +procedure g_Items_EmitPickupSound (idx: Integer); var it: PItem; begin - if not g_ItemValidId(idx) then exit; + if not g_Items_ValidId(idx) then exit; it := @ggItems[idx]; - g_Item_EmitPickupSoundAt(idx, it.Obj.X, it.Obj.Y); + g_Items_EmitPickupSoundAt(idx, it.Obj.X, it.Obj.Y); end; -procedure g_Item_EmitPickupSoundAt (idx, x, y: Integer); +procedure g_Items_EmitPickupSoundAt (idx, x, y: Integer); var it: PItem; begin - if not g_ItemValidId(idx) then exit; + if not g_Items_ValidId(idx) then exit; it := @ggItems[idx]; if gSoundEffectsDF then @@ -970,4 +881,31 @@ begin end; end; + +procedure g_Items_AddDynLights(); +var + f: Integer; + it: PItem; +begin + for f := 0 to High(ggItems) do + begin + it := @ggItems[f]; + if not it.Live then continue; + case it.ItemType of + ITEM_KEY_RED: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 24, 1.0, 0.0, 0.0, 0.6); + ITEM_KEY_GREEN: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 24, 0.0, 1.0, 0.0, 0.6); + ITEM_KEY_BLUE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 24, 0.0, 0.0, 1.0, 0.6); + ITEM_ARMOR_GREEN: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 42, 0.0, 1.0, 0.0, 0.6); + ITEM_ARMOR_BLUE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 42, 0.0, 0.0, 1.0, 0.6); + ITEM_SPHERE_BLUE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 0.0, 1.0, 0.0, 0.6); + ITEM_SPHERE_WHITE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 1.0, 1.0, 0.6); + ITEM_INVUL: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 0.0, 0.0, 0.6); + ITEM_INVIS: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 1.0, 0.0, 0.6); + ITEM_BOTTLE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 16, 0.0, 0.0, 0.8, 0.6); + ITEM_HELMET: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 16, 0.0, 0.8, 0.0, 0.6); + end; + end; +end; + + end.