X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_items.pas;h=636b682b61a97f1471a33927cc8c8c0a72574932;hb=373f27c0de10cb90442f535cb5d330095bafbf54;hp=6ff6b86e6010e11caf2ba007fc645c388fe61c05;hpb=c8d05082e92b7c2c5b722e2b205e96a15a32eec2;p=d2df-sdl.git diff --git a/src/game/g_items.pas b/src/game/g_items.pas index 6ff6b86..636b682 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -93,7 +93,7 @@ implementation uses Math, - g_basic, g_sound, g_gfx, g_map, r_animations, r_gfx, + g_basic, g_sound, g_gfx, g_map, g_game, g_triggers, g_console, g_player, g_net, g_netmsg, e_log, g_options, g_grid, binheap, idpool, utils, xstreams; @@ -509,7 +509,7 @@ begin if (RespawnTime = 0) and (not alive) then begin if not QuietRespawn then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', InitX, InitY); - r_GFX_OnceAnim(R_GFX_ITEM_RESPAWN, InitX + (Obj.Rect.Width div 2) - 16, InitY + (Obj.Rect.Height div 2) - 16); + g_GFX_QueueEffect(R_GFX_ITEM_RESPAWN, InitX + (Obj.Rect.Width div 2) - 16, InitY + (Obj.Rect.Height div 2) - 16); Obj.oldX := InitX; Obj.oldY := InitY; Obj.X := InitX;