X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_items.pas;h=6365d7bbe2bee8fe88233355921860a0dec509fa;hb=69e1c288d6d270abd835cde8a87e818d0298799f;hp=5ec5ddb77998633d60adbd4ebd7ee1f9f007bc5a;hpb=31c92166ce1ba9decf93e39f77e77833f879c4b4;p=d2df-sdl.git diff --git a/src/game/g_items.pas b/src/game/g_items.pas index 5ec5ddb..6365d7b 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -34,7 +34,7 @@ Type Respawnable: Boolean; InitX, InitY: Integer; RespawnTime: Word; - Live: Boolean; + alive: Boolean; Fall: Boolean; QuietRespawn: Boolean; SpawnTrigger: Integer; @@ -68,6 +68,8 @@ function g_Items_ObjByIdx (idx: Integer): PObj; procedure g_Items_EmitPickupSound (idx: Integer); // at item position procedure g_Items_EmitPickupSoundAt (idx, x, y: Integer); +procedure g_Items_AddDynLights(); + type TItemEachAliveCB = function (it: PItem): Boolean is nested; // return `true` to stop @@ -340,7 +342,7 @@ begin it.Animation.Free(); it.Animation := nil; end; - it.Live := False; + it.alive := False; it.SpawnTrigger := -1; it.ItemType := ITEM_NONE; freeIds.release(LongWord(idx)); @@ -363,7 +365,7 @@ begin it.arrIdx := i; it.ItemType := ITEM_NONE; it.Animation := nil; - it.Live := false; + it.alive := false; it.SpawnTrigger := -1; it.Respawnable := false; //if not freeIds.hasFree[LongWord(i)] then raise Exception.Create('internal error in item idx manager'); @@ -454,7 +456,7 @@ begin it.InitY := Y; it.RespawnTime := 0; it.Fall := Fall; - it.Live := True; + it.alive := True; it.QuietRespawn := False; g_Obj_Init(@it.Obj); @@ -514,7 +516,7 @@ begin begin nxt := False; - if Live then + if alive then begin if Fall then begin @@ -550,7 +552,7 @@ begin Inc(j); if j > High(gPlayers) then j := 0; - if (gPlayers[j] <> nil) and gPlayers[j].Live and g_Obj_Collide(@gPlayers[j].Obj, @Obj) then + if (gPlayers[j] <> nil) and gPlayers[j].alive and g_Obj_Collide(@gPlayers[j].Obj, @Obj) then begin if g_Game_IsClient then continue; @@ -584,7 +586,7 @@ begin if Respawnable and g_Game_IsServer then begin DecMin(RespawnTime, 0); - if (RespawnTime = 0) and (not Live) then + if (RespawnTime = 0) and (not alive) then begin if not QuietRespawn then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', InitX, InitY); @@ -603,7 +605,7 @@ begin Obj.Accel.Y := 0; positionChanged(); // this updates spatial accelerators - Live := true; + alive := true; if g_Game_IsNet then MH_SEND_ItemSpawn(QuietRespawn, i); QuietRespawn := false; @@ -624,7 +626,7 @@ begin for i := 0 to High(ggItems) do begin - if not ggItems[i].Live then continue; + if not ggItems[i].alive then continue; with ggItems[i] do begin @@ -655,7 +657,7 @@ end; procedure g_Items_Pick (ID: DWORD); begin - ggItems[ID].Live := false; + ggItems[ID].alive := false; ggItems[ID].RespawnTime := ITEM_RESPAWNTIME; end; @@ -714,7 +716,7 @@ begin // Âðåìÿ äî ðåñïàóíà Mem.WriteWord(ggItems[i].RespawnTime); // Ñóùåñòâóåò ëè ýòîò ïðåäìåò - Mem.WriteBoolean(ggItems[i].Live); + Mem.WriteBoolean(ggItems[i].alive); // Ìîæåò ëè îí ïàäàòü Mem.WriteBoolean(ggItems[i].Fall); // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò @@ -758,7 +760,7 @@ begin // Âðåìÿ äî ðåñïàóíà Mem.ReadWord(ggItems[i].RespawnTime); // Ñóùåñòâóåò ëè ýòîò ïðåäìåò - Mem.ReadBoolean(ggItems[i].Live); + Mem.ReadBoolean(ggItems[i].alive); // Ìîæåò ëè îí ïàäàòü Mem.ReadBoolean(ggItems[i].Fall); // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò @@ -802,7 +804,7 @@ begin begin for idx := High(ggItems) downto 0 do begin - if ggItems[idx].Live then + if ggItems[idx].alive then begin result := cb(@ggItems[idx]); if result then exit; @@ -813,7 +815,7 @@ begin begin for idx := 0 to High(ggItems) do begin - if ggItems[idx].Live then + if ggItems[idx].alive then begin result := cb(@ggItems[idx]); if result then exit; @@ -879,4 +881,31 @@ begin end; end; + +procedure g_Items_AddDynLights(); +var + f: Integer; + it: PItem; +begin + for f := 0 to High(ggItems) do + begin + it := @ggItems[f]; + if not it.alive then continue; + case it.ItemType of + ITEM_KEY_RED: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 24, 1.0, 0.0, 0.0, 0.6); + ITEM_KEY_GREEN: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 24, 0.0, 1.0, 0.0, 0.6); + ITEM_KEY_BLUE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 24, 0.0, 0.0, 1.0, 0.6); + ITEM_ARMOR_GREEN: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 42, 0.0, 1.0, 0.0, 0.6); + ITEM_ARMOR_BLUE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 42, 0.0, 0.0, 1.0, 0.6); + ITEM_SPHERE_BLUE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 0.0, 1.0, 0.0, 0.6); + ITEM_SPHERE_WHITE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 1.0, 1.0, 0.6); + ITEM_INVUL: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 0.0, 0.0, 0.6); + ITEM_INVIS: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 1.0, 0.0, 0.6); + ITEM_BOTTLE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 16, 0.0, 0.0, 0.8, 0.6); + ITEM_HELMET: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 16, 0.0, 0.8, 0.0, 0.6); + end; + end; +end; + + end.