X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_gfx.pas;h=b137db3ee26bc1936bcb9729329e48deb621d072;hb=96165a1a95f0ea18a20dd8578fade4b46ec23746;hp=7afc4ee0c50267988a295d9e199c456eeb5d75cc;hpb=c21a8185eec05fa8e15d243ef475888c8d9cd699;p=d2df-sdl.git diff --git a/src/game/g_gfx.pas b/src/game/g_gfx.pas index 7afc4ee..b137db3 100644 --- a/src/game/g_gfx.pas +++ b/src/game/g_gfx.pas @@ -14,6 +14,7 @@ * along with this program. If not, see . *) {$INCLUDE ../shared/a_modes.inc} +{$DEFINE D2F_NEW_SPARK_THINKER} unit g_gfx; interface @@ -67,12 +68,13 @@ var implementation uses - g_map, g_basic, Math, e_graphics, GL, GLExt, + g_map, g_panel, g_basic, Math, e_graphics, GL, GLExt, g_options, g_console, SysUtils, g_triggers, MAPDEF, g_game, g_language, g_net; type PParticle = ^TParticle; + TParticle = record X, Y: Integer; VelX, VelY: Single; @@ -83,6 +85,21 @@ type State: Byte; ParticleType: Byte; offsetX, offsetY: ShortInt; + // for bubbles + liquidTopY: Integer; // don't float higher than this + // for water + stickDX: Integer; + + //k8: sorry, i have to emulate virtual methods this way, 'cause i haet `Object` + + procedure thinkerBlood (); + procedure thinkerSpark (); + procedure thinkerBubble (); + procedure thinkerWater (); + + function alive (): Boolean; inline; + procedure die (); inline; + procedure think (); inline; end; TOnceAnim = record @@ -107,6 +124,22 @@ var CurrentParticle: Integer; +// ////////////////////////////////////////////////////////////////////////// // +function TParticle.alive (): Boolean; inline; begin result := (State <> STATE_FREE); end; +procedure TParticle.die (); inline; begin State := STATE_FREE; end; + +procedure TParticle.think (); inline; +begin + case ParticleType of + PARTICLE_BLOOD: thinkerBlood(); + PARTICLE_SPARK: thinkerSpark(); + PARTICLE_BUBBLES: thinkerBubble(); + PARTICLE_WATER: thinkerWater(); + end; +end; + + +// ////////////////////////////////////////////////////////////////////////// // function isBlockedAt (x, y: Integer): Boolean; inline; begin if not gpart_dbg_phys_enabled then begin result := false; exit; end; @@ -294,6 +327,9 @@ end; procedure g_GFX_Init(); begin //CreateCollideMap(); +{$IFDEF HEADLESS} + gpart_dbg_enabled := False; +{$ENDIF} end; @@ -303,7 +339,7 @@ var begin Particles := nil; SetLength(Particles, MaxParticles); - for a := 0 to High(Particles) do Particles[a].State := STATE_FREE; + for a := 0 to High(Particles) do Particles[a].die(); CurrentParticle := 0; if OnceAnims <> nil then @@ -332,6 +368,682 @@ end; } +// ////////////////////////////////////////////////////////////////////////// // +procedure TParticle.thinkerBlood (); +var + w, h: Integer; + dX, dY: SmallInt; + {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} + b: Integer; + s: ShortInt; + {$ELSE} + pan: TPanel; + ex, ey: Integer; + {$ENDIF} +begin + w := gMapInfo.Width; + h := gMapInfo.Height; + + if gAdvBlood then + begin + if (State = STATE_STICK) then + begin + {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} + { + if (not ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)) and + (not ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)) and + (not ByteBool(gCollideMap[Y, X-1] and MARK_BLOCKED)) and + (not ByteBool(gCollideMap[Y, X+1] and MARK_BLOCKED)) + then + } + if (not isBlockedAt(X, Y-1)) and + (not isBlockedAt(X, Y+1)) and + (not isBlockedAt(X-1, Y)) and + (not isBlockedAt(X+1, Y)) + {$ELSE} + if not g_Map_CollidePanel(X-1, Y-1, 3, 3, (PANEL_STEP or PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR)) + {$ENDIF} + then + begin // Îòëèïëà - êàïàåò + VelY := 0.5; + AccelY := 0.15; + State := STATE_NORMAL; + end + else if (Random(200) = 100) then + begin // Ïðèëåïëåíà - íî âîçìîæíî ñòåêàåò + VelY := 0.5; + AccelY := 0.15; + exit; + end; + end; + + {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} + if not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)} then + begin + if isLiftUpAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTUP)} then + begin // Ëèôò ââåðõ + if (VelY > -4-Random(3)) then VelY -= 0.8; + if (abs(VelX) > 0.1) then VelX -= VelX/10.0; + VelX += (Random-Random)*0.2; + AccelY := 0.15; + end; + if isLiftLeftAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTLEFT)} then + begin // Ïîòîê âëåâî + if (VelX > -8-Random(3)) then VelX -= 0.8; + AccelY := 0.15; + end; + if isLiftRightAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTRIGHT)} then + begin // Ïîòîê âïðàâî + if (VelX < 8+Random(3)) then VelX += 0.8; + AccelY := 0.15; + end; + end; + {$ELSE} + pan := g_Map_PanelAtPoint(X, Y, GridTagLift); + if (pan <> nil) then + begin + if ((pan.PanelType and PANEL_LIFTUP) <> 0) then + begin + if (VelY > -4-Random(3)) then VelY -= 0.8; + if (abs(VelX) > 0.1) then VelX -= VelX/10.0; + VelX += (Random-Random)*0.2; + AccelY := 0.15; + end; + if ((pan.PanelType and PANEL_LIFTLEFT) <> 0) then + begin + if (VelX > -8-Random(3)) then VelX -= 0.8; + AccelY := 0.15; + end; + if ((pan.PanelType and PANEL_LIFTRIGHT) <> 0) then + begin + if (VelX < 8+Random(3)) then VelX += 0.8; + AccelY := 0.15; + end; + end; + {$ENDIF} + + dX := Round(VelX); + dY := Round(VelY); + + {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} + if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then + begin + if (State <> STATE_STICK) and + (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and + (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and + (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then + begin // Âèñèò â âîçäóõå - êàïàåò + VelY := 0.8; + AccelY := 0.5; + State := STATE_NORMAL; + end; + end; + {$ELSE} + if (State <> STATE_STICK) and (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then + begin + // Âèñèò â âîçäóõå - êàïàåò + if (nil = g_Map_traceToNearest(X, Y-1, X, Y+1, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey)) then + begin + VelY := 0.8; + AccelY := 0.5; + State := STATE_NORMAL; + end; + end; + {$ENDIF} + + {$IF DEFINED(D2F_NEW_SPARK_THINKER)} + // horizontal + if (dX <> 0) then + begin + pan := g_Map_traceToNearest(X, Y, X+dX, Y, (GridTagWall or GridTagDoor or GridTagStep), @ex, @ey); + X := ex; + // free to ride? + if (pan <> nil) then + begin + // Ñòåíà/äâåðü + VelX := 0; + VelY := 0; + AccelX := 0; + AccelY := 0; + State := STATE_STICK; + if (dX > 0) then stickDX := 1 else stickDX := -1; + end; + if (X < 0) or (X >= w) then begin die(); exit; end; + end; + // vertical + if (dY <> 0) then + begin + pan := g_Map_traceToNearest(X, Y, X, Y+dY, (GridTagWall or GridTagDoor or GridTagStep), @ex, @ey); + Y := ey; + // free to ride? + if (pan <> nil) then + begin + // Ñòåíà/äâåðü + VelX := 0; + VelY := 0; + AccelX := 0; + AccelY := 0; + if (dY > 0) and (State <> STATE_STICK) then + begin + State := STATE_NORMAL; + end + else + begin + State := STATE_STICK; + if (g_Map_PanelAtPoint(X-1, Y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := -1 + else if (g_Map_PanelAtPoint(X+1, Y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := 1 + else stickDX := 0; + end; + end; + if (Y < 0) or (Y >= h) then begin die(); exit; end; + end; + {$ELSE} + // horizontal + if (dX <> 0) then + begin + if (dX > 0) then s := 1 else s := -1; + dX := Abs(dX); + for b := 1 to dX do + begin + if (X+s >= w) or (X+s <= 0) then begin die(); break; end; + //c := gCollideMap[Y, X+s]; + if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then + begin // Ñòåíà/äâåðü + VelX := 0; + VelY := 0; + AccelX := 0; + AccelY := 0; + State := STATE_STICK; + break; + end; + X := X+s; + end; + end; + // vertical + if (dY <> 0) then + begin + if (dY > 0) then s := 1 else s := -1; + dY := Abs(dY); + for b := 1 to dY do + begin + if (Y+s >= h) or (Y+s <= 0) then begin die(); break; end; + //c := gCollideMap[Y+s, X]; + if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then + begin // Ñòåíà/äâåðü + VelX := 0; + VelY := 0; + AccelX := 0; + AccelY := 0; + if (s > 0) and (State <> STATE_STICK) then State := STATE_NORMAL else State := STATE_STICK; + break; + end; + Y := Y+s; + end; + end; + {$ENDIF} + end // if gAdvBlood + else + begin + dX := Round(VelX); + dY := Round(VelY); + if (X+dX >= w) or (Y+dY >= h) or (X+dX <= 0) or (Y+dY <= 0) or isBlockedAt(X+dX, Y+dY) {ByteBool(gCollideMap[Y+dY, X+dX] and MARK_BLOCKED)} then + begin // Ñòåíà/äâåðü/ãðàíèöà + die(); + exit; + //VelX := 0; + //VelY := 0; + end + else + begin + Y += dY; + X += dX; + end; + end; + + VelX += AccelX; + VelY += AccelY; + + // Êðîâü ðàñòâîðÿåòñÿ â æèäêîñòè: + if isLiquidAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIQUID)} then + begin + Time += 1; + Alpha := 255-trunc((255.0*Time)/LiveTime); + end; +end; + + + +// ////////////////////////////////////////////////////////////////////////// // +procedure TParticle.thinkerWater (); +var + dX, dY: SmallInt; + {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} + w, h: Integer; + b: Integer; + s: ShortInt; + {$ELSE} + pan: TPanel; + ex, ey: Integer; + {$ENDIF} +begin + {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} + w := gMapInfo.Width; + h := gMapInfo.Height; + {$ENDIF} + + //TODO: trace wall end when water becomes stick + if (State = STATE_STICK) and (Random(30) = 15) then + begin // Ñòåêàåò/îòëèïàåò + VelY := 0.5; + AccelY := 0.15; + {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} + if (not isBlockedAt(X-1, Y) {ByteBool(gCollideMap[Y, X-1] and MARK_BLOCKED)}) and + (not isBlockedAt(X+1, Y) {ByteBool(gCollideMap[Y, X+1] and MARK_BLOCKED)}) then + State := STATE_NORMAL; + {$ELSE} + if (stickDX = 0) then + begin + // no walls around, drop + State := STATE_NORMAL; + end + else + begin + if (g_Map_PanelAtPoint(X+stickDX, Y, (GridTagWall or GridTagDoor or GridTagStep)) = nil) then State := STATE_NORMAL; + end; + {$ENDIF} + exit; + end; + + {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} + if not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)} then + begin + if isLiftUpAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTUP)} then + begin // Ëèôò ââåðõ + if VelY > -4-Random(3) then + VelY := VelY - 0.8; + if Abs(VelX) > 0.1 then + VelX := VelX - VelX/10.0; + VelX := VelX + (Random-Random)*0.2; + AccelY := 0.15; + end; + if isLiftLeftAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTLEFT)} then + begin // Ïîòîê âëåâî + if VelX > -8-Random(3) then + VelX := VelX - 0.8; + AccelY := 0.15; + end; + if isLiftRightAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTRIGHT)} then + begin // Ïîòîê âïðàâî + if VelX < 8+Random(3) then + VelX := VelX + 0.8; + AccelY := 0.15; + end; + end; + {$ELSE} + pan := g_Map_PanelAtPoint(X, Y, (GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagLift)); + if (pan <> nil) then + begin + if ((pan.tag and (GridTagAcid1 or GridTagAcid2 or GridTagWater)) <> 0) then begin die(); exit; end; + if ((pan.PanelType and PANEL_LIFTUP) <> 0) then + begin + if (VelY > -4-Random(3)) then VelY -= 0.8; + if (Abs(VelX) > 0.1) then VelX -= VelX/10.0; + VelX += (Random-Random)*0.2; + AccelY := 0.15; + end; + if ((pan.PanelType and PANEL_LIFTLEFT) <> 0) then + begin + if (VelX > -8-Random(3)) then VelX -= 0.8; + AccelY := 0.15; + end; + if ((pan.PanelType and PANEL_LIFTRIGHT) <> 0) then + begin + if (VelX < 8+Random(3)) then VelX += 0.8; + AccelY := 0.15; + end; + end; + {$ENDIF} + + dX := Round(VelX); + dY := Round(VelY); + + {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} + if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then + begin + if (State <> STATE_STICK) and + (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and + (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and + (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then + begin // Âèñèò â âîçäóõå - êàïàåò + VelY := 0.8; + AccelY := 0.5; + State := STATE_NORMAL; + end; + end; + {$ELSE} + if (State <> STATE_STICK) and (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then + begin + // Âèñèò â âîçäóõå - êàïàåò + if (nil = g_Map_traceToNearest(X, Y-1, X, Y+1, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey)) then + begin + VelY := 0.8; + AccelY := 0.5; + State := STATE_NORMAL; + end; + end; + {$ENDIF} + + {$IF DEFINED(D2F_NEW_SPARK_THINKER)} + // horizontal + if (dX <> 0) then + begin + pan := g_Map_traceToNearest(X, Y, X+dX, Y, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + X := ex; + // free to ride? + if (pan <> nil) then + begin + // nope + if (dY > 0) and ((pan.tag and (GridTagAcid1 or GridTagAcid2 or GridTagWater)) <> 0) then begin die(); exit; end; + // Ñòåíà/äâåðü? + if ((pan.tag and (GridTagWall or GridTagDoor or GridTagStep)) <> 0) then + begin + VelX := 0; + VelY := 0; + AccelX := 0; + AccelY := 0; + State := STATE_STICK; + if (dX > 0) then stickDX := 1 else stickDX := -1; + end; + end; + if (X < 0) or (X >= gMapInfo.Width) then begin die(); exit; end; + end; + // vertical + if (dY <> 0) then + begin + pan := g_Map_traceToNearest(X, Y, X, Y+dY, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + Y := ey; + // free to ride? + if (pan <> nil) then + begin + // nope + if (dY > 0) and ((pan.tag and (GridTagAcid1 or GridTagAcid2 or GridTagWater)) <> 0) then begin die(); exit; end; + // Ñòåíà/äâåðü? + if ((pan.tag and (GridTagWall or GridTagDoor or GridTagStep)) <> 0) then + begin + VelX := 0; + VelY := 0; + AccelX := 0; + AccelY := 0; + if (dY > 0) and (State <> STATE_STICK) then + begin + State := STATE_NORMAL; + end + else + begin + State := STATE_STICK; + if (g_Map_PanelAtPoint(X-1, Y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := -1 + else if (g_Map_PanelAtPoint(X+1, Y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := 1 + else stickDX := 0; + end; + end; + end; + if (Y < 0) or (Y >= gMapInfo.Height) then begin die(); exit; end; + end; + {$ELSE} + // horizontal + if (dX <> 0) then + begin + if (dX > 0) then s := 1 else s := -1; + for b := 1 to Abs(dX) do + begin + // Ñáîêó ãðàíèöà? + if (X+s >= w) or (X+s <= 0) then begin die(); break;end; + //c := gCollideMap[Y, X+s]; + // Ñáîêó æèäêîñòü, à ÷àñòèöà óæå ïàäàåò? + if isLiquidAt(X+s, Y) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then begin die(); break; end; + if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then + begin // Ñòåíà/äâåðü + VelX := 0; + VelY := 0; + AccelX := 0; + AccelY := 0; + State := STATE_STICK; + Break; + end; + X := X+s; + end; + end; + // vertical + if (dY <> 0) then + begin + if (dY > 0) then s := 1 else s := -1; + for b := 1 to Abs(dY) do + begin + // Ñíèçó/ñâåðõó ãðàíèöà + if (Y+s >= h) or (Y+s <= 0) then begin die(); break; end; + //c := gCollideMap[Y+s, X]; + // Ñíèçó æèäêîñòü, à ÷àñòèöà óæå ïàäàåò + if isLiquidAt(X, Y+s) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then begin die(); break; end; + if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then + begin // Ñòåíà/äâåðü + VelX := 0; + VelY := 0; + AccelX := 0; + AccelY := 0; + if (s > 0) and (State <> STATE_STICK) then State := STATE_NORMAL else State := STATE_STICK; + break; + end; + Y := Y+s; + end; + end; + {$ENDIF} + + VelX += AccelX; + VelY += AccelY; + + Time += 1; +end; + + +// ////////////////////////////////////////////////////////////////////////// // +procedure TParticle.thinkerSpark (); +var + dX, dY: SmallInt; + {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} + b: Integer; + s: ShortInt; + {$ELSE} + pan: TPanel; + ex, ey: Integer; + {$ENDIF} +begin + dX := Round(VelX); + dY := Round(VelY); + + {$IF DEFINED(D2F_NEW_SPARK_THINKER)} + if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then + begin + pan := g_Map_traceToNearest(X, Y-1, X, Y+1, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + end; + {$ELSE} + if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) and + (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and + (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and + (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then + begin // Âèñèò â âîçäóõå + VelY := 0.8; + AccelY := 0.5; + end; + {$ENDIF} + + if (dX <> 0) then + begin + {$IF DEFINED(D2F_NEW_SPARK_THINKER)} + pan := g_Map_traceToNearest(X, Y, X+dX, Y, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + //e_WriteLog(Format('spark h-trace: (%d,%d)-(%d,%d); dx=%d; end=(%d,%d); hit=%d', [X, Y, X+dX, Y, dX, ex, ey, Integer(pan <> nil)]), MSG_NOTIFY); + X := ex; + // free to ride? + if (pan <> nil) then + begin + // nope + if ((pan.tag and (GridTagAcid1 or GridTagAcid2 or GridTagWater)) <> 0) then begin die(); exit; end; + VelX := 0; + AccelX := 0; + end; + if (X < 0) or (X >= gMapInfo.Width) then begin die(); exit; end; + {$ELSE} + if (dX > 0) then s := 1 else s := -1; + dX := Abs(dX); + for b := 1 to dX do + begin + if (X+s >= gMapInfo.Width) or (X+s <= 0) then begin die(); break; end; + //c := gCollideMap[Y, X+s]; + if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then + begin // Ñòåíà/äâåðü - ïàäàåò âåðòèêàëüíî + VelX := 0; + AccelX := 0; + Break; + end + else // Ïóñòî: + if not isAnythingAt(X+s, Y) {c = MARK_FREE} then + X := X + s + else // Îñòàëüíîå: + begin + die(); + break; + end; + end; + {$ENDIF} + end; + + if (dY <> 0) then + begin + {$IF DEFINED(D2F_NEW_SPARK_THINKER)} + pan := g_Map_traceToNearest(X, Y, X, Y+dY, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + //e_WriteLog(Format('spark y-trace: (%d,%d)-(%d,%d); dy=%d; end=(%d,%d); hit=%d', [X, Y, X, Y+dY, dY, ex, ey, Integer(pan <> nil)]), MSG_NOTIFY); + (* + if (pan <> nil) then + begin + e_WriteLog(Format('spark y-trace: %08x (%d,%d)-(%d,%d); dy=%d; end=(%d,%d); hittag=%04x', [LongWord(@self), X, Y, X, Y+dY, dY, ex, ey, pan.tag]), MSG_NOTIFY); + end + else + begin + e_WriteLog(Format('spark y-trace: %08x (%d,%d)-(%d,%d); dy=%d; end=(%d,%d); hit=%d', [LongWord(@self), X, Y, X, Y+dY, dY, ex, ey, Integer(pan <> nil)]), MSG_NOTIFY); + end; + *) + Y := ey; + // free to ride? + if (pan <> nil) then + begin + //die(); exit; + // nope + if ((pan.tag and (GridTagAcid1 or GridTagAcid2 or GridTagWater)) <> 0) then begin die(); exit; end; + if (dY < 0) then + begin + VelY := -VelY; + AccelY := abs(AccelY); + end + else + begin + VelX := 0; + AccelX := 0; + VelY := 0; + AccelY := 0.8; + end; + end; + if (Y < 0) or (Y >= gMapInfo.Height) then begin die(); exit; end; + {$ELSE} + if (dY > 0) then s := 1 else s := -1; + dY := Abs(dY); + for b := 1 to dY do + begin + if (Y+s >= gMapInfo.Height) or (Y+s <= 0) then begin die(); break; end; + //c := gCollideMap[Y+s, X]; + if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then + begin // Ñòåíà/äâåðü - ïàäàåò âåðòèêàëüíî + if s < 0 then + begin + VelY := -VelY; + AccelY := Abs(AccelY); + end + else // Èëè íå ïàäàåò + begin + VelX := 0; + AccelX := 0; + VelY := 0; + AccelY := 0.8; + end; + + Break; + end + else // Ïóñòî: + if not isAnythingAt(X, Y+s) {c = MARK_FREE} then + Y := Y + s + else // Îñàëüíîå: + begin + die(); + break; + end; + end; + {$ENDIF} + end; + + if (VelX <> 0.0) then VelX += AccelX; + + if (VelY <> 0.0) then + begin + if (AccelY < 10) then AccelY += 0.08; + VelY += AccelY; + end; + + Time += 1; +end; + +// ////////////////////////////////////////////////////////////////////////// // +procedure TParticle.thinkerBubble (); +var + h: Integer; + dY: SmallInt; + b: Integer; + s: ShortInt; +begin + h := gMapInfo.Height; + + dY := Round(VelY); + + if dY <> 0 then + begin + if dY > 0 then + s := 1 + else + s := -1; + + for b := 1 to Abs(dY) do + begin + if (Y+s >= h) or (Y+s <= 0) then begin die(); break; end; + + (* + if not isLiquidAt(X, Y+s) {ByteBool(gCollideMap[Y+s, X] and MARK_LIQUID)} then + begin // Óæå íå æèäêîñòü + State := STATE_FREE; + Break; + end; + *) + // we traced liquid before, so don't bother checking + if (Y+s <= liquidTopY) then begin die(); break; end; + + Y := Y+s; + end; + end; + + if VelY > -4 then + VelY := VelY + AccelY; + + Time := Time + 1; +end; + + +// ////////////////////////////////////////////////////////////////////////// // procedure g_GFX_SparkVel (fX, fY: Integer; Count: Word; VX, VY: Integer; DevX, DevY: Byte); var a: Integer; @@ -339,6 +1051,7 @@ var DevY1, DevY2: Byte; l: Integer; begin + if not gpart_dbg_enabled then Exit; l := Length(Particles); if l = 0 then exit; if Count > l then Count := l; @@ -398,6 +1111,7 @@ var CRnd: Byte; CC: SmallInt; begin + if not gpart_dbg_enabled then Exit; if Kind = BLOOD_SPARKS then begin g_GFX_SparkVel(fX, fY, 2 + Random(2), -VX div 2, -VY div 2, DevX, DevY); @@ -494,6 +1208,7 @@ var BaseVelX, BaseVelY: Single; l: Integer; begin + if not gpart_dbg_enabled then Exit; l := Length(Particles); if l = 0 then Exit; @@ -553,6 +1268,7 @@ var DevY1, DevY2: Byte; l: Integer; begin + if not gpart_dbg_enabled then Exit; l := Length(Particles); if l = 0 then Exit; @@ -633,6 +1349,7 @@ var a: Integer; l: Integer; begin + if not gpart_dbg_enabled then Exit; l := Length(Particles); if l = 0 then Exit; @@ -713,13 +1430,15 @@ begin end; end; + procedure g_GFX_Bubbles(fX, fY: Integer; Count: Word; DevX, DevY: Byte); var a: Integer; DevX1, DevX2, DevY1, DevY2: Byte; - l: Integer; + l, liquidx: Integer; begin + if not gpart_dbg_enabled then Exit; l := Length(Particles); if l = 0 then Exit; @@ -742,8 +1461,15 @@ begin (Y >= gMapInfo.Height) or (Y <= 0) then Continue; + (* + // don't spawn bubbles outside of the liquid if not isLiquidAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIQUID)} then Continue; + *) + + // trace liquid, so we'll know where it ends; do it in 8px steps for speed + // tracer will return `false` if we started outside of the liquid + if not g_Map_TraceLiquidNonPrecise(X, Y, 0, -8, liquidx, liquidTopY) then continue; VelX := 0; VelY := -1-Random; @@ -778,7 +1504,7 @@ begin if (Count < 1) then Count := 1; SetLength(Particles, Count); - for a := 0 to High(Particles) do Particles[a].State := STATE_FREE; + for a := 0 to High(Particles) do Particles[a].die(); MaxParticles := Count; //if CurrentParticle >= Count then CurrentParticle := 0; @@ -817,6 +1543,7 @@ procedure g_GFX_OnceAnim(X, Y: Integer; Anim: TAnimation; AnimType: Byte = 0); var find_id: DWORD; begin + if not gpart_dbg_enabled then Exit; if Anim = nil then Exit; @@ -834,10 +1561,7 @@ procedure g_GFX_Update(); var a: Integer; w, h: Integer; - dX, dY: SmallInt; - b, len: Integer; - s: ShortInt; - //c: Byte; + len: Integer; begin if not gpart_dbg_enabled then exit; if Particles <> nil then @@ -849,465 +1573,15 @@ begin for a := 0 to len do begin - if Particles[a].State <> STATE_FREE then + if Particles[a].alive then begin with Particles[a] do begin - if Time = LiveTime then State := STATE_FREE; - if (X+1 >= w) or (Y+1 >= h) or (X <= 0) or (Y <= 0) then State := STATE_FREE; - if State = STATE_FREE then Continue; + if (Time = LiveTime) then begin die(); continue; end; + if (X+1 >= w) or (Y+1 >= h) or (X <= 0) or (Y <= 0) then begin die(); end; + //if not alive then Continue; //e_WriteLog(Format('particle #%d: %d', [State, ParticleType]), MSG_NOTIFY); - - case ParticleType of - PARTICLE_BLOOD: - begin - if gAdvBlood then - begin - if (State = STATE_STICK) then - { - if (not ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)) and - (not ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)) and - (not ByteBool(gCollideMap[Y, X-1] and MARK_BLOCKED)) and - (not ByteBool(gCollideMap[Y, X+1] and MARK_BLOCKED)) - then - } - if (not isBlockedAt(X, Y-1)) and - (not isBlockedAt(X, Y+1)) and - (not isBlockedAt(X-1, Y)) and - (not isBlockedAt(X+1, Y)) - then - begin // Îòëèïëà - êàïàåò - VelY := 0.5; - AccelY := 0.15; - State := STATE_NORMAL; - end - else - if Random(200) = 100 then - begin // Ïðèëåïëåíà - íî âîçìîæíî ñòåêàåò - VelY := 0.5; - AccelY := 0.15; - Continue; - end; - - if not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)} then - begin - if isLiftUpAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTUP)} then - begin // Ëèôò ââåðõ - if VelY > -4-Random(3) then - VelY := VelY - 0.8; - if Abs(VelX) > 0.1 then - VelX := VelX - VelX/10.0; - VelX := VelX + (Random-Random)*0.2; - AccelY := 0.15; - end; - if isLiftLeftAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTLEFT)} then - begin // Ïîòîê âëåâî - if VelX > -8-Random(3) then - VelX := VelX - 0.8; - AccelY := 0.15; - end; - if isLiftRightAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTRIGHT)} then - begin // Ïîòîê âïðàâî - if VelX < 8+Random(3) then - VelX := VelX + 0.8; - AccelY := 0.15; - end; - end; - - dX := Round(VelX); - dY := Round(VelY); - - if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then - if (State <> STATE_STICK) and - (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then - begin // Âèñèò â âîçäóõå - êàïàåò - VelY := 0.8; - AccelY := 0.5; - State := STATE_NORMAL; - end; - - if dX <> 0 then - begin - if dX > 0 then - s := 1 - else - s := -1; - - dX := Abs(dX); - - for b := 1 to dX do - begin - if (X+s >= w) or (X+s <= 0) then - begin - State := STATE_FREE; - Break; - end; - - //c := gCollideMap[Y, X+s]; - - if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then - begin // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - State := STATE_STICK; - Break; - end; - - X := X+s; - end; - end; - - if dY <> 0 then - begin - if dY > 0 then - s := 1 - else - s := -1; - - dY := Abs(dY); - - for b := 1 to dY do - begin - if (Y+s >= h) or (Y+s <= 0) then - begin - State := STATE_FREE; - Break; - end; - - //c := gCollideMap[Y+s, X]; - - if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then - begin // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - if (s > 0) and (State <> STATE_STICK) then - State := STATE_NORMAL - else - State := STATE_STICK; - Break; - end; - - Y := Y+s; - end; - end; - end // if gAdvBlood - else - begin - dX := Round(VelX); - dY := Round(VelY); - - if (X+dX >= w) or (Y+dY >= h) or - (X+dX <= 0) or (Y+dY <= 0) or - isBlockedAt(X+dX, Y+dY) {ByteBool(gCollideMap[Y+dY, X+dX] and MARK_BLOCKED)} then - begin // Ñòåíà/äâåðü/ãðàíèöà - State := STATE_FREE; - VelX := 0; - VelY := 0; - end - else - begin - Y := Y + dY; - X := X + dX; - end; - end; - - VelX := VelX + AccelX; - VelY := VelY + AccelY; - - // Êðîâü ðàñòâîðÿåòñÿ â æèäêîñòè: - if isLiquidAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIQUID)} then - begin - Inc(Time); - - Alpha := 255 - Trunc((255.0 * Time) / LiveTime); - end; - end; - - PARTICLE_SPARK: - begin - dX := Round(VelX); - dY := Round(VelY); - - if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) and - (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then - begin // Âèñèò â âîçäóõå - VelY := 0.8; - AccelY := 0.5; - end; - - if dX <> 0 then - begin - if dX > 0 then - s := 1 - else - s := -1; - - dX := Abs(dX); - - for b := 1 to dX do - begin - if (X+s >= w) or (X+s <= 0) then - begin - State := STATE_FREE; - Break; - end; - - //c := gCollideMap[Y, X+s]; - - if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then - begin // Ñòåíà/äâåðü - ïàäàåò âåðòèêàëüíî - VelX := 0; - AccelX := 0; - Break; - end - else // Ïóñòî: - if not isAnythingAt(X+s, Y) {c = MARK_FREE} then - X := X + s - else // Îñòàëüíîå: - begin - State := STATE_FREE; - Break; - end; - end; - end; - - if dY <> 0 then - begin - if dY > 0 then - s := 1 - else - s := -1; - - dY := Abs(dY); - - for b := 1 to dY do - begin - if (Y+s >= h) or (Y+s <= 0) then - begin - State := STATE_FREE; - Break; - end; - - //c := gCollideMap[Y+s, X]; - - if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then - begin // Ñòåíà/äâåðü - ïàäàåò âåðòèêàëüíî - if s < 0 then - begin - VelY := -VelY; - AccelY := Abs(AccelY); - end - else // Èëè íå ïàäàåò - begin - VelX := 0; - AccelX := 0; - VelY := 0; - AccelY := 0.8; - end; - - Break; - end - else // Ïóñòî: - if not isAnythingAt(X, Y+s) {c = MARK_FREE} then - Y := Y + s - else // Îñàëüíîå: - begin - State := STATE_FREE; - Break; - end; - end; - end; - - if VelX <> 0.0 then - VelX := VelX + AccelX; - if VelY <> 0.0 then - begin - if AccelY < 10 then - AccelY := AccelY + 0.08; - VelY := VelY + AccelY; - end; - - Time := Time + 1; - end; - - PARTICLE_WATER: - begin - if (State = STATE_STICK) and (Random(30) = 15) then - begin // Ñòåêàåò/îòëèïàåò - VelY := 0.5; - AccelY := 0.15; - if (not isBlockedAt(X-1, Y) {ByteBool(gCollideMap[Y, X-1] and MARK_BLOCKED)}) and - (not isBlockedAt(X+1, Y) {ByteBool(gCollideMap[Y, X+1] and MARK_BLOCKED)}) then - State := STATE_NORMAL; - Continue; - end; - - if not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)} then - begin - if isLiftUpAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTUP)} then - begin // Ëèôò ââåðõ - if VelY > -4-Random(3) then - VelY := VelY - 0.8; - if Abs(VelX) > 0.1 then - VelX := VelX - VelX/10.0; - VelX := VelX + (Random-Random)*0.2; - AccelY := 0.15; - end; - if isLiftLeftAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTLEFT)} then - begin // Ïîòîê âëåâî - if VelX > -8-Random(3) then - VelX := VelX - 0.8; - AccelY := 0.15; - end; - if isLiftRightAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTRIGHT)} then - begin // Ïîòîê âïðàâî - if VelX < 8+Random(3) then - VelX := VelX + 0.8; - AccelY := 0.15; - end; - end; - - dX := Round(VelX); - dY := Round(VelY); - - if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then - if (State <> STATE_STICK) and - (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then - begin // Âèñèò â âîçäóõå - êàïàåò - VelY := 0.8; - AccelY := 0.5; - State := STATE_NORMAL; - end; - - if dX <> 0 then - begin - if dX > 0 then - s := 1 - else - s := -1; - - for b := 1 to Abs(dX) do - begin - if (X+s >= w) or (X+s <= 0) then - begin // Ñáîêó ãðàíèöà - State := STATE_FREE; - Break; - end; - - //c := gCollideMap[Y, X+s]; - - if isLiquidAt(X+s, Y) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then - begin // Ñáîêó æèäêîñòü, à ÷àñòèöà óæå ïàäàåò - State := STATE_FREE; - Break; - end; - - if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then - begin // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - State := STATE_STICK; - Break; - end; - - X := X+s; - end; - end; - - if dY <> 0 then - begin - if dY > 0 then - s := 1 - else - s := -1; - - for b := 1 to Abs(dY) do - begin - if (Y+s >= h) or (Y+s <= 0) then - begin // Ñíèçó/ñâåðõó ãðàíèöà - State := STATE_FREE; - Break; - end; - - //c := gCollideMap[Y+s, X]; - - if isLiquidAt(X, Y+s) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then - begin // Ñíèçó æèäêîñòü, à ÷àñòèöà óæå ïàäàåò - State := STATE_FREE; - Break; - end; - - if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then - begin // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - if (s > 0) and (State <> STATE_STICK) then - State := STATE_NORMAL - else - State := STATE_STICK; - Break; - end; - - Y := Y+s; - end; - end; - - VelX := VelX + AccelX; - VelY := VelY + AccelY; - - Time := Time + 1; - end; - - PARTICLE_BUBBLES: - begin - dY := Round(VelY); - - if dY <> 0 then - begin - if dY > 0 then - s := 1 - else - s := -1; - - for b := 1 to Abs(dY) do - begin - if (Y+s >= h) or (Y+s <= 0) then - begin - State := STATE_FREE; - Break; - end; - - if not isLiquidAt(X, Y+s) {ByteBool(gCollideMap[Y+s, X] and MARK_LIQUID)} then - begin // Óæå íå æèäêîñòü - State := STATE_FREE; - Break; - end; - - Y := Y+s; - end; - end; - - if VelY > -4 then - VelY := VelY + AccelY; - - Time := Time + 1; - end; - end; // case - + think(); {CorrectOffsets(a);} end; // with end; // if @@ -1358,8 +1632,7 @@ begin for a := 0 to len do with Particles[a] do - if (State <> STATE_FREE) and (X >= sX) and (Y >= sY) and - (X <= sX+sWidth) and (sY <= sY+sHeight) then + if alive and (X >= sX) and (Y >= sY) and (X <= sX+sWidth) and (sY <= sY+sHeight) then begin glColor4ub(Red, Green, Blue, Alpha); glVertex2i(X + offsetX, Y + offsetY);