X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=ebb1387e79153cebaeeb33d2382545a2d2c44ebe;hb=57a682f2f493bb3a3ac4072d0b7dd7b4863dc6cf;hp=f45ac3d7e55ae8284caabcf6987912b6bdb3c905;hpb=0da2f21c266e1986dc46af7bbf620c0ed97df2e2;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index f45ac3d..ebb1387 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -1,4 +1,4 @@ -(* Copyright (C) DooM 2D:Forever Developers +(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -19,8 +19,10 @@ unit g_game; interface uses - g_basic, g_player, e_graphics, Classes, g_res_downloader, - SysUtils, g_sound, g_gui, MAPSTRUCT, wadreader, md5, xprofiler; + SysUtils, Classes, + MAPDEF, + g_basic, g_player, e_graphics, g_res_downloader, + g_sound, g_gui, utils, md5, xprofiler; type TGameSettings = record @@ -47,6 +49,12 @@ type DEStr: String; end; + TChatSound = record + Sound: TPlayableSound; + Tags: Array of String; + FullWord: Boolean; + end; + TPlayerSettings = record Name: String; Model: String; @@ -63,14 +71,14 @@ type THearPoint = record Active: Boolean; - Coords: TPoint; + Coords: TDFPoint; end; function g_Game_IsNet(): Boolean; function g_Game_IsServer(): Boolean; function g_Game_IsClient(): Boolean; procedure g_Game_Init(); -procedure g_Game_Free(); +procedure g_Game_Free (freeTextures: Boolean=true); procedure g_Game_LoadData(); procedure g_Game_FreeData(); procedure g_Game_Update(); @@ -95,13 +103,14 @@ procedure g_Game_RestartLevel(); procedure g_Game_RestartRound(NoMapRestart: Boolean = False); procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest); procedure g_Game_SaveOptions(); -function g_Game_StartMap(Map: String; Force: Boolean = False): Boolean; -procedure g_Game_ChangeMap(MapPath: String); -procedure g_Game_ExitLevel(Map: Char16); +function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean; +procedure g_Game_ChangeMap(const MapPath: String); +procedure g_Game_ExitLevel(const Map: AnsiString); function g_Game_GetFirstMap(WAD: String): String; function g_Game_GetNextMap(): String; procedure g_Game_NextLevel(); procedure g_Game_Pause(Enable: Boolean); +procedure g_Game_HolmesPause(Enable: Boolean); procedure g_Game_InGameMenu(Show: Boolean); function g_Game_IsWatchedPlayer(UID: Word): Boolean; function g_Game_IsWatchedTeam(Team: Byte): Boolean; @@ -111,6 +120,7 @@ procedure g_Game_PauseAllSounds(Enable: Boolean); procedure g_Game_StopAllSounds(all: Boolean); procedure g_Game_UpdateTriggerSounds(); function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo; +procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True); procedure g_Game_Announce_GoodShot(SpawnerUID: Word); procedure g_Game_Announce_KillCombo(Param: Integer); procedure g_Game_StartVote(Command, Initiator: string); @@ -120,11 +130,10 @@ procedure g_FatalError(Text: String); procedure g_SimpleError(Text: String); function g_Game_IsTestMap(): Boolean; procedure g_Game_DeleteTestMap(); -procedure GameCVars(P: SArray); -procedure GameCommands(P: SArray); -procedure GameCheats(P: SArray); -procedure DebugCommands(P: SArray); -procedure ProfilerCommands(P: SArray); +procedure GameCVars(P: SSArray); +procedure GameCommands(P: SSArray); +procedure GameCheats(P: SSArray); +procedure DebugCommands(P: SSArray); procedure g_Game_Process_Params; procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean); procedure g_Game_StepLoading(); @@ -210,9 +219,9 @@ var gPlayer1Settings: TPlayerSettings; gPlayer2Settings: TPlayerSettings; gGameOn: Boolean; - gPlayerScreenSize: TPoint; - gPlayer1ScreenCoord: TPoint; - gPlayer2ScreenCoord: TPoint; + gPlayerScreenSize: TDFPoint; + gPlayer1ScreenCoord: TDFPoint; + gPlayer2ScreenCoord: TDFPoint; gPlayer1: TPlayer = nil; gPlayer2: TPlayer = nil; gPlayerDrawn: TPlayer = nil; @@ -230,7 +239,8 @@ var gServInterTime: Byte = 0; gGameStartTime: LongWord = 0; gTotalMonsters: Integer = 0; - gPause: Boolean; + gPauseMain: Boolean = false; + gPauseHolmes: Boolean = false; gShowTime: Boolean = True; gShowFPS: Boolean = False; gShowGoals: Boolean = True; @@ -300,6 +310,7 @@ var gVotesEnabled: Boolean = True; gEvents: Array of TGameEvent; gDelayedEvents: Array of TDelayedEvent; + gChatSounds: Array of TChatSound; // move button values: // bits 0-1: l/r state: @@ -311,22 +322,67 @@ var P2MoveButton: Byte = 0; g_profile_frame_update: Boolean = false; - g_profile_frame_draw: Boolean = true; + g_profile_frame_draw: Boolean = false; + g_profile_collision: Boolean = false; + g_profile_los: Boolean = false; + g_profile_history_size: Integer = 1000; + + g_rlayer_back: Boolean = true; + g_rlayer_step: Boolean = true; + g_rlayer_wall: Boolean = true; + g_rlayer_door: Boolean = true; + g_rlayer_acid1: Boolean = true; + g_rlayer_acid2: Boolean = true; + g_rlayer_water: Boolean = true; + g_rlayer_fore: Boolean = true; + procedure g_ResetDynlights (); procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single); procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single); +function conIsCheatsEnabled (): Boolean; inline; +function gPause (): Boolean; inline; + + implementation uses - g_textures, g_main, g_window, g_menu, - e_input, e_log, g_console, g_items, g_map, + e_texture, g_textures, g_main, g_window, g_menu, + e_input, e_log, g_console, g_items, g_map, g_panel, g_playermodel, g_gfx, g_options, g_weapons, Math, - g_triggers, MAPDEF, g_monsters, e_sound, CONFIG, - BinEditor, g_language, g_net, SDL, - ENet, e_fixedbuffer, g_netmsg, g_netmaster, GL, GLExt, - utils, sfs; + g_triggers, g_monsters, e_sound, CONFIG, + g_language, g_net, + ENet, e_msg, g_netmsg, g_netmaster, GL, GLExt, + sfs, wadreader, g_holmes; + + +var + hasPBarGfx: Boolean = false; + + +// ////////////////////////////////////////////////////////////////////////// // +function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end; + + +// ////////////////////////////////////////////////////////////////////////// // +function conIsCheatsEnabled (): Boolean; inline; +begin + result := false; + if g_Game_IsNet then exit; + if not gDebugMode then + begin + //if not gCheats then exit; + if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit; + if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit; + end; + result := true; +end; + + +// ////////////////////////////////////////////////////////////////////////// // +var + profileFrameDraw: TProfiler = nil; // ////////////////////////////////////////////////////////////////////////// // @@ -405,36 +461,41 @@ end; // ////////////////////////////////////////////////////////////////////////// // -procedure drawProfiles (x, y: Integer; title: AnsiString); +function calcProfilesHeight (prof: TProfiler): Integer; +begin + result := 0; + if (prof = nil) then exit; + if (length(prof.bars) = 0) then exit; + result := length(prof.bars)*(16+2); +end; + +// returns width +function drawProfiles (x, y: Integer; prof: TProfiler): Integer; var wdt, hgt: Integer; yy: Integer; - - procedure drawItems (); - begin - repeat - e_TextureFontPrintEx(x+2+4*xprofItDepth, yy, Format('%s: %d', [xprofItName, xprofItMicro]), gStdFont, 255, 255, 0, 1, false); - Inc(yy, 16+2); - if xprofItHasChildren then - begin - xprofItDive(); - drawItems(); - xprofItPop(); - end; - until xprofItNext(); - end; - + ii: Integer; begin + result := 0; + if (prof = nil) then exit; // gScreenWidth - if not xprofItReset() then exit; - wdt := 256; - hgt := 16+2+xprofTotalCount*(16+2); // title, items + if (length(prof.bars) = 0) then exit; + wdt := 192; + hgt := calcProfilesHeight(prof); + if (x < 0) then x := gScreenWidth-(wdt-1)+x; + if (y < 0) then y := gScreenHeight-(hgt-1)+y; // background - e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND); + //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND); + //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE); + e_DarkenQuadWH(x, y, wdt, hgt, 150); // title - e_TextureFontPrintEx(x+2, y+2, Format('%s: %d', [title, Integer(xprofTotalMicro)]), gStdFont, 255, 255, 0, 1, false); - yy := y+16+2; - //drawItems(); + yy := y+2; + for ii := 0 to High(prof.bars) do + begin + e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false); + Inc(yy, 16+2); + end; + result := wdt; end; @@ -464,6 +525,7 @@ type ShowCount: Integer; Msgs: Array of String; NextMsg: Word; + PBarWasHere: Boolean; // did we draw a progress bar for this message? end; TParamStrValue = record @@ -491,7 +553,7 @@ var EndingGameCounter: Byte = 0; MessageText: String; MessageTime: Word; - MapList: SArray = nil; + MapList: SSArray = nil; MapIndex: Integer = -1; MegaWAD: record info: TMegaWADInfo; @@ -514,7 +576,7 @@ var end; //InterPic: String; InterText: record - lines: SArray; + lines: SSArray; img: String; cur_line: Integer; cur_char: Integer; @@ -754,6 +816,11 @@ begin if gPlayer2 <> nil then gPlayer2.GodMode := False; if gPlayer1 <> nil then gPlayer1.NoTarget := False; if gPlayer2 <> nil then gPlayer2.NoTarget := False; + + {$IF DEFINED(D2F_DEBUG)} + if gPlayer1 <> nil then gPlayer1.NoTarget := True; + gAimLine := g_dbg_aimline_on; + {$ENDIF} end; procedure g_Game_ExecuteEvent(Name: String); @@ -810,8 +877,9 @@ begin MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed)); // Ñòîï èãðà: - gPause := False; - gGameOn := False; + gPauseMain := false; + gPauseHolmes := false; + gGameOn := false; g_Game_StopAllSounds(False); @@ -952,6 +1020,17 @@ begin gExit := 0; end; +procedure drawTime(X, Y: Integer); inline; +begin + e_TextureFontPrint(x, y, + Format('%d:%.2d:%.2d', [ + gTime div 1000 div 3600, + (gTime div 1000 div 60) mod 60, + gTime div 1000 mod 60 + ]), + gStdFont); +end; + procedure DrawStat(); var pc, x, y, w, h: Integer; @@ -981,6 +1060,8 @@ begin e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32); e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0); + drawTime(x+w-78, y+8); + wad := g_ExtractWadNameNoPath(gMapInfo.Map); map := g_ExtractFileName(gMapInfo.Map); mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name; @@ -1187,26 +1268,27 @@ begin if FindFirst(ModelsDir+'*.wad', faAnyFile, SR) = 0 then repeat if not g_PlayerModel_Load(ModelsDir+SR.Name) then - e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING); + e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning); until FindNext(SR) <> 0; FindClose(SR); if FindFirst(ModelsDir+'*.pk3', faAnyFile, SR) = 0 then repeat if not g_PlayerModel_Load(ModelsDir+SR.Name) then - e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING); + e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning); until FindNext(SR) <> 0; FindClose(SR); if FindFirst(ModelsDir+'*.zip', faAnyFile, SR) = 0 then repeat if not g_PlayerModel_Load(ModelsDir+SR.Name) then - e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING); + e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning); until FindNext(SR) <> 0; FindClose(SR); - gGameOn := False; - gPause := False; + gGameOn := false; + gPauseMain := false; + gPauseHolmes := false; gTime := 0; LastScreenShot := 0; @@ -1244,12 +1326,12 @@ begin end; end; -procedure g_Game_Free(); +procedure g_Game_Free(freeTextures: Boolean=true); begin if NetMode = NET_CLIENT then g_Net_Disconnect(); if NetMode = NET_SERVER then g_Net_Host_Die(); - g_Map_Free(); + g_Map_Free(freeTextures); g_Player_Free(); g_Player_RemoveAllCorpses(); @@ -1374,16 +1456,16 @@ begin // new strafe mechanics if (strafeDir = 0) then strafeDir := MoveButton; // start strafing // now set direction according to strafe (reversed) - if (strafeDir = 2) then plr.SetDirection(D_LEFT) - else if (strafeDir = 1) then plr.SetDirection(D_RIGHT); + if (strafeDir = 2) then plr.SetDirection(TDirection.D_LEFT) + else if (strafeDir = 1) then plr.SetDirection(TDirection.D_RIGHT); end else begin strafeDir := 0; // not strafing anymore // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî: - if (MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then plr.SetDirection(D_LEFT) + if (MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then plr.SetDirection(TDirection.D_LEFT) // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî: - else if (MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then plr.SetDirection(D_RIGHT) + else if (MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then plr.SetDirection(TDirection.D_RIGHT) // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì: else if MoveButton <> 0 then plr.SetDirection(TDirection(MoveButton-1)); end; @@ -1428,6 +1510,34 @@ var a: Byte; w: Word; i, b: Integer; + + function sendMonsPos (mon: TMonster): Boolean; + begin + result := false; // don't stop + // this will also reset "need-send" flag + if mon.gncNeedSend then + begin + MH_SEND_MonsterPos(mon.UID); + end + else if (mon.MonsterType = MONSTER_BARREL) then + begin + if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID); + end + else if (mon.MonsterState <> MONSTATE_SLEEP) then + begin + if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID); + end; + end; + + function sendMonsPosUnexpected (mon: TMonster): Boolean; + begin + result := false; // don't stop + // this will also reset "need-send" flag + if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID); + end; + +var + reliableUpdate: Boolean; begin g_ResetDynlights(); // Ïîðà âûêëþ÷àòü èãðó: @@ -1441,8 +1551,8 @@ begin Exit; end; -// ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî: - e_PollInput(); + // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî + // no need to, as we'll do it in event handler // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ): g_Console_Update(); @@ -1771,13 +1881,16 @@ begin g_GFX_Update(); g_Player_UpdateAll(); g_Player_UpdatePhysicalObjects(); - if gGameSettings.GameType = GT_SERVER then - if Length(gMonstersSpawned) > 0 then + + // server: send newly spawned monsters unconditionally + if (gGameSettings.GameType = GT_SERVER) then + begin + if (Length(gMonstersSpawned) > 0) then begin - for I := 0 to High(gMonstersSpawned) do - MH_SEND_MonsterSpawn(gMonstersSpawned[I]); + for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]); SetLength(gMonstersSpawned, 0); end; + end; if (gSoundTriggerTime > 8) then begin @@ -1785,79 +1898,65 @@ begin gSoundTriggerTime := 0; end else + begin Inc(gSoundTriggerTime); + end; if (NetMode = NET_SERVER) then begin Inc(NetTimeToUpdate); Inc(NetTimeToReliable); - if NetTimeToReliable >= NetRelupdRate then + + // send monster updates + if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then begin + // send all monsters (periodic sync) + reliableUpdate := (NetTimeToReliable >= NetRelupdRate); + for I := 0 to High(gPlayers) do - if gPlayers[I] <> nil then - MH_SEND_PlayerPos(True, gPlayers[I].UID); + begin + if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID); + end; - if gMonsters <> nil then - for I := 0 to High(gMonsters) do - if gMonsters[I] <> nil then - begin - if (gMonsters[I].MonsterType = MONSTER_BARREL) then - begin - if (gMonsters[I].GameVelX <> 0) or (gMonsters[I].GameVelY <> 0) then - MH_SEND_MonsterPos(gMonsters[I].UID); - end - else - if (gMonsters[I].MonsterState <> MONSTATE_SLEEP) then - if (gMonsters[I].MonsterState <> MONSTATE_DEAD) or - (gMonsters[I].GameVelX <> 0) or - (gMonsters[I].GameVelY <> 0) then - MH_SEND_MonsterPos(gMonsters[I].UID); - end; + g_Mons_ForEach(sendMonsPos); - NetTimeToReliable := 0; - NetTimeToUpdate := NetUpdateRate; + if reliableUpdate then + begin + NetTimeToReliable := 0; + NetTimeToUpdate := NetUpdateRate; + end + else + begin + NetTimeToUpdate := 0; + end; end - else if NetTimeToUpdate >= NetUpdateRate then + else begin - if gPlayers <> nil then - for I := 0 to High(gPlayers) do - if gPlayers[I] <> nil then - MH_SEND_PlayerPos(False, gPlayers[I].UID); - - if gMonsters <> nil then - for I := 0 to High(gMonsters) do - if gMonsters[I] <> nil then - begin - if (gMonsters[I].MonsterType = MONSTER_BARREL) then - begin - if (gMonsters[I].GameVelX <> 0) or (gMonsters[I].GameVelY <> 0) then - MH_SEND_MonsterPos(gMonsters[I].UID); - end - else - if (gMonsters[I].MonsterState <> MONSTATE_SLEEP) then - if (gMonsters[I].MonsterState <> MONSTATE_DEAD) or - (gMonsters[I].GameVelX <> 0) or - (gMonsters[I].GameVelY <> 0) then - MH_SEND_MonsterPos(gMonsters[I].UID); - end; - - NetTimeToUpdate := 0; + // send only mosters with some unexpected changes + g_Mons_ForEach(sendMonsPosUnexpected); end; + // send unexpected platform changes + g_Map_NetSendInterestingPanels(); + if NetUseMaster then + begin if gTime >= NetTimeToMaster then begin if (NetMHost = nil) or (NetMPeer = nil) then - if not g_Net_Slist_Connect then - g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]); + begin + if not g_Net_Slist_Connect then g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]); + end; g_Net_Slist_Update; NetTimeToMaster := gTime + NetMasterRate; end; + end; end - else - if NetMode = NET_CLIENT then - MC_SEND_PlayerPos(); + else if (NetMode = NET_CLIENT) then + begin + MC_SEND_PlayerPos(); + end; end; // if gameOn ... // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó: @@ -1879,7 +1978,7 @@ begin // Íóæíî ñìåíèòü ðàçðåøåíèå: if gResolutionChange then begin - e_WriteLog('Changing resolution', MSG_NOTIFY); + e_WriteLog('Changing resolution', TMsgType.Notify); g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized); gResolutionChange := False; end; @@ -1949,14 +2048,80 @@ begin UPSTime := Time; end; - if gGameOn then g_Weapon_AddDynLights(); + if gGameOn then + begin + g_Weapon_AddDynLights(); + g_Items_AddDynLights(); + end; +end; + +procedure g_Game_LoadChatSounds(Resource: string); +var + WAD: TWADFile; + FileName, Snd: string; + p: Pointer; + len, cnt, tags, i, j: Integer; + cfg: TConfig; +begin + FileName := g_ExtractWadName(Resource); + + WAD := TWADFile.Create(); + WAD.ReadFile(FileName); + + if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then + begin + gChatSounds := nil; + WAD.Free(); + Exit; + end; + + cfg := TConfig.CreateMem(p, len); + cnt := cfg.ReadInt('ChatSounds', 'Count', 0); + + SetLength(gChatSounds, cnt); + for i := 0 to Length(gChatSounds) - 1 do + begin + gChatSounds[i].Sound := nil; + Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', '')); + tags := cfg.ReadInt(IntToStr(i), 'Tags', 0); + if (Snd = '') or (Tags <= 0) then + continue; + g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd); + gChatSounds[i].Sound := TPlayableSound.Create(); + gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i)); + SetLength(gChatSounds[i].Tags, tags); + for j := 0 to tags - 1 do + gChatSounds[i].Tags[j] := LowerCase(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), '')); + gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False); + end; + + cfg.Free(); + WAD.Free(); +end; + +procedure g_Game_FreeChatSounds(); +var + i: Integer; +begin + for i := 0 to Length(gChatSounds) - 1 do + begin + gChatSounds[i].Sound.Free(); + g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i)); + end; + SetLength(gChatSounds, 0); + gChatSounds := nil; end; procedure g_Game_LoadData(); +var + wl, hl: Integer; + wr, hr: Integer; + wb, hb: Integer; + wm, hm: Integer; begin if DataLoaded then Exit; - e_WriteLog('Loading game data...', MSG_NOTIFY); + e_WriteLog('Loading game data...', TMsgType.Notify); g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE'); g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD'); @@ -1964,14 +2129,37 @@ begin g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR'); g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG'); g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_RB'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_RS'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_RD'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_BB'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_BS'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_BD'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP'); g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE'); g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA'); + + hasPBarGfx := true; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false; + + if hasPBarGfx then + begin + g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl); + g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr); + g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb); + g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm); + if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then + begin + // yay! + end + else + begin + hasPBarGfx := false; + end; + end; + g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False); g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT'); g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT'); @@ -2013,6 +2201,8 @@ begin killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X'); killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX'); + g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG'); + g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False); g_Items_LoadData(); @@ -2032,7 +2222,7 @@ begin g_Weapon_FreeData(); g_Monsters_FreeData(); - e_WriteLog('Releasing game data...', MSG_NOTIFY); + e_WriteLog('Releasing game data...', TMsgType.Notify); g_Texture_Delete('NOTEXTURE'); g_Texture_Delete('TEXTURE_PLAYER_HUD'); @@ -2078,6 +2268,8 @@ begin g_Sound_Delete('SOUND_ANNOUNCER_KILL4X'); g_Sound_Delete('SOUND_ANNOUNCER_KILLMX'); + g_Game_FreeChatSounds(); + DataLoaded := False; end; @@ -2092,7 +2284,8 @@ var begin e_TextureFontGetSize(gStdFont, ww2, hh2); - e_PollInput(); + g_ProcessMessages(); + if e_KeyPressed(IK_TAB) then begin if not gStatsPressed then @@ -2413,13 +2606,124 @@ begin end; procedure DrawLoadingStat(); + procedure drawRect (x, y, w, h: Integer); + begin + if (w < 1) or (h < 1) then exit; + glBegin(GL_QUADS); + glVertex2f(x+0.375, y+0.375); + glVertex2f(x+w+0.375, y+0.375); + glVertex2f(x+w+0.375, y+h+0.375); + glVertex2f(x+0.375, y+h+0.375); + glEnd(); + end; + + function drawPBar (cur, total: Integer; washere: Boolean): Boolean; + var + rectW, rectH: Integer; + x0, y0: Integer; + wdt: Integer; + wl, hl: Integer; + wr, hr: Integer; + wb, hb: Integer; + wm, hm: Integer; + idl, idr, idb, idm: LongWord; + f, my: Integer; + begin + result := false; + if (total < 1) then exit; + if (cur < 1) then exit; // don't blink + if (not washere) and (cur >= total) then exit; // don't blink + //if (cur < 0) then cur := 0; + //if (cur > total) then cur := total; + result := true; + + if (hasPBarGfx) then + begin + g_Texture_Get('UI_GFX_PBAR_LEFT', idl); + g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl); + g_Texture_Get('UI_GFX_PBAR_RIGHT', idr); + g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr); + g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb); + g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb); + g_Texture_Get('UI_GFX_PBAR_MARKER', idm); + g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm); + + //rectW := gScreenWidth-360; + rectW := trunc(624.0*gScreenWidth/1024.0); + rectH := hl; + + x0 := (gScreenWidth-rectW) div 2; + y0 := gScreenHeight-rectH-64; + if (y0 < 2) then y0 := 2; + + glEnable(GL_SCISSOR_TEST); + + // left and right + glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH); + e_DrawSize(idl, x0, y0, 0, true, false, wl, hl); + e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr); + + // body + glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH); + f := x0+wl; + while (f < x0+rectW) do + begin + e_DrawSize(idb, f, y0, 0, true, false, wb, hb); + f += wb; + end; + + // filled part + wdt := (rectW-wl-wr)*cur div total; + if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr; + if (wdt > 0) then + begin + my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2; + glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm); + f := x0+wl; + while (wdt > 0) do + begin + e_DrawSize(idm, f, y0, 0, true, false, wm, hm); + f += wm; + wdt -= wm; + end; + end; + + glScissor(0, 0, gScreenWidth, gScreenHeight); + end + else + begin + rectW := gScreenWidth-64; + rectH := 16; + + x0 := (gScreenWidth-rectW) div 2; + y0 := gScreenHeight-rectH-64; + if (y0 < 2) then y0 := 2; + + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + + //glClearColor(0, 0, 0, 0); + //glClear(GL_COLOR_BUFFER_BIT); + + glColor4ub(127, 127, 127, 255); + drawRect(x0-2, y0-2, rectW+4, rectH+4); + + glColor4ub(0, 0, 0, 255); + drawRect(x0-1, y0-1, rectW+2, rectH+2); + + glColor4ub(127, 127, 127, 255); + wdt := rectW*cur div total; + if (wdt > rectW) then wdt := rectW; + drawRect(x0, y0, wdt, rectH); + end; + end; + var ww, hh: Word; xx, yy, i: Integer; s: String; begin - if Length(LoadingStat.Msgs) = 0 then - Exit; + if (Length(LoadingStat.Msgs) = 0) then exit; e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh); yy := (gScreenHeight div 3); @@ -2427,21 +2731,46 @@ begin xx := (gScreenWidth div 3); with LoadingStat do + begin for i := 0 to NextMsg-1 do - begin - if (i = (NextMsg-1)) and (MaxValue > 0) then - s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue]) - else - s := Msgs[i]; + begin + if (i = (NextMsg-1)) and (MaxValue > 0) then + s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue]) + else + s := Msgs[i]; - e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0)); - yy := yy + LOADING_INTERLINE; - end; + e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0)); + yy := yy + LOADING_INTERLINE; + PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere); + end; + end; end; procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect); var a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer; + + function monDraw (mon: TMonster): Boolean; + begin + result := false; // don't stop + with mon do + begin + if alive then + begin + // Ëåâûé âåðõíèé óãîë + aX := Obj.X div ScaleSz + 1; + aY := Obj.Y div ScaleSz + 1; + // Ðàçìåðû + aX2 := max(Obj.Rect.Width div ScaleSz, 1); + aY2 := max(Obj.Rect.Height div ScaleSz, 1); + // Ïðàâûé íèæíèé óãîë + aX2 := aX + aX2 - 1; + aY2 := aY + aY2 - 1; + e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0); + end; + end; + end; + begin if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then @@ -2589,7 +2918,7 @@ begin // Ðèñóåì èãðîêîâ: for a := 0 to High(gPlayers) do if gPlayers[a] <> nil then with gPlayers[a] do - if Live then begin + if alive then begin // Ëåâûé âåðõíèé óãîë: aX := Obj.X div ScaleSz + 1; aY := Obj.Y div ScaleSz + 1; @@ -2610,29 +2939,269 @@ begin end; end; end; - if gMonsters <> nil then + // Ðèñóåì ìîíñòðîâ + g_Mons_ForEach(monDraw); + end; +end; + + +procedure renderAmbientQuad (hasAmbient: Boolean; constref ambColor: TDFColor); +begin + if not hasAmbient then exit; + e_AmbientQuad(sX, sY, sWidth, sHeight, ambColor.r, ambColor.g, ambColor.b, ambColor.a); +end; + + +// setup sX, sY, sWidth, sHeight, and transformation matrix before calling this! +//FIXME: broken for splitscreen mode +procedure renderDynLightsInternal (); +var + //hasAmbient: Boolean; + //ambColor: TDFColor; + lln: Integer; + lx, ly, lrad: Integer; + scxywh: array[0..3] of GLint; + wassc: Boolean; +begin + if e_NoGraphics then exit; + + //TODO: lights should be in separate grid, i think + // but on the other side: grid may be slower for dynlights, as their lifetime is short + if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit; + + // rendering mode + //ambColor := gCurrentMap['light_ambient'].rgba; + //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack); + + { // this will multiply incoming color to alpha from framebuffer + glEnable(GL_BLEND); + glBlendFunc(GL_DST_ALPHA, GL_ONE); + } + + (* + * light rendering: (INVALID!) + * glStencilFunc(GL_EQUAL, 0, $ff); + * for each light: + * glClear(GL_STENCIL_BUFFER_BIT); + * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); + * draw shadow volume into stencil buffer + * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer + * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer + * turn off blending + * draw color-less quad with light alpha (WARNING! don't touch color!) + * glEnable(GL_BLEND); + * glBlendFunc(GL_DST_ALPHA, GL_ONE); + * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting + *) + + wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0); + if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]); + + // setup OpenGL parameters + glStencilMask($FFFFFFFF); + glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF); + glEnable(GL_STENCIL_TEST); + glEnable(GL_SCISSOR_TEST); + glClear(GL_STENCIL_BUFFER_BIT); + glStencilFunc(GL_EQUAL, 0, $ff); + + for lln := 0 to g_dynLightCount-1 do + begin + lx := g_dynLights[lln].x; + ly := g_dynLights[lln].y; + lrad := g_dynLights[lln].radius; + if (lrad < 3) then continue; + + if (lx-sX+lrad < 0) then continue; + if (ly-sY+lrad < 0) then continue; + if (lx-sX-lrad >= gPlayerScreenSize.X) then continue; + if (ly-sY-lrad >= gPlayerScreenSize.Y) then continue; + + // set scissor to optimize drawing + if (g_dbg_scale = 1.0) then begin - // Ðèñóåì ìîíñòðîâ: - for a := 0 to High(gMonsters) do - if gMonsters[a] <> nil then with gMonsters[a] do - if Live then begin - // Ëåâûé âåðõíèé óãîë: - aX := Obj.X div ScaleSz + 1; - aY := Obj.Y div ScaleSz + 1; - // Ðàçìåðû: - aX2 := max(Obj.Rect.Width div ScaleSz, 1); - aY2 := max(Obj.Rect.Height div ScaleSz, 1); - // Ïðàâûé íèæíèé óãîë: - aX2 := aX + aX2 - 1; - aY2 := aY + aY2 - 1; + glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4); + end + else + begin + glScissor(0, 0, gWinSizeX, gWinSizeY); + end; + // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale + if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT); + glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); + // draw extruded panels + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer + if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad); + // render light texture + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer + glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer + // blend it + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_TEXTURE_2D); + // color and opacity + glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a); + glBindTexture(GL_TEXTURE_2D, g_Texture_Light()); + glBegin(GL_QUADS); + glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left + glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right + glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right + glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left + glEnd(); + end; + + // done + glDisable(GL_STENCIL_TEST); + glDisable(GL_BLEND); + glDisable(GL_SCISSOR_TEST); + //glScissor(0, 0, sWidth, sHeight); + + glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]); + if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST); +end; - e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0); - end; + +function fixViewportForScale (): Boolean; +var + nx0, ny0, nw, nh: Integer; +begin + result := false; + if (g_dbg_scale <> 1.0) then + begin + result := true; + nx0 := round(sX-(gPlayerScreenSize.X-(sWidth*g_dbg_scale))/2/g_dbg_scale); + ny0 := round(sY-(gPlayerScreenSize.Y-(sHeight*g_dbg_scale))/2/g_dbg_scale); + nw := round(sWidth/g_dbg_scale); + nh := round(sHeight/g_dbg_scale); + sX := nx0; + sY := ny0; + sWidth := nw; + sHeight := nh; + end; +end; + + +// setup sX, sY, sWidth, sHeight, and transformation matrix before calling this! +// WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices! +procedure renderMapInternal (backXOfs, backYOfs: Integer; setTransMatrix: Boolean); +type + TDrawCB = procedure (); + +var + hasAmbient: Boolean; + ambColor: TDFColor; + doAmbient: Boolean = false; + + procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean); + var + tagmask: Integer; + pan: TPanel; + begin + profileFrameDraw.sectionBegin(profname); + if gdbg_map_use_accel_render then + begin + tagmask := panelTypeToTag(panType); + while (gDrawPanelList.count > 0) do + begin + pan := TPanel(gDrawPanelList.front()); + if ((pan.tag and tagmask) = 0) then break; + if doDraw then pan.Draw(doAmbient, ambColor); + gDrawPanelList.popFront(); + end; + end + else + begin + if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor); end; + profileFrameDraw.sectionEnd(); + end; + + procedure drawOther (profname: AnsiString; cb: TDrawCB); + begin + profileFrameDraw.sectionBegin(profname); + if assigned(cb) then cb(); + profileFrameDraw.sectionEnd(); end; + +begin + profileFrameDraw.sectionBegin('total'); + + // our accelerated renderer will collect all panels to gDrawPanelList + // we can use panel tag to render level parts (see GridTagXXX in g_map.pas) + profileFrameDraw.sectionBegin('collect'); + if gdbg_map_use_accel_render then + begin + g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight); + end; + profileFrameDraw.sectionEnd(); + + profileFrameDraw.sectionBegin('skyback'); + g_Map_DrawBack(backXOfs, backYOfs); + profileFrameDraw.sectionEnd(); + + if setTransMatrix then + begin + //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0); + glScalef(g_dbg_scale, g_dbg_scale, 1.0); + glTranslatef(-sX, -sY, 0); + end; + + // rendering mode + ambColor := gCurrentMap['light_ambient'].rgba; + hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack); + + { + if hasAmbient then + begin + //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')'); + glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a); + glClear(GL_COLOR_BUFFER_BIT); + end; + } + //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')'); + + + drawPanelType('*back', PANEL_BACK, g_rlayer_back); + drawPanelType('*step', PANEL_STEP, g_rlayer_step); + drawOther('items', @g_Items_Draw); + drawOther('weapons', @g_Weapon_Draw); + drawOther('shells', @g_Player_DrawShells); + drawOther('drawall', @g_Player_DrawAll); + drawOther('corpses', @g_Player_DrawCorpses); + drawPanelType('*wall', PANEL_WALL, g_rlayer_wall); + drawOther('monsters', @g_Monsters_Draw); + drawOther('itemdrop', @g_Items_DrawDrop); + drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door); + drawOther('gfx', @g_GFX_Draw); + drawOther('flags', @g_Map_DrawFlags); + drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1); + drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2); + drawPanelType('*water', PANEL_WATER, g_rlayer_water); + drawOther('dynlights', @renderDynLightsInternal); + + if hasAmbient {and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then + begin + renderAmbientQuad(hasAmbient, ambColor); + end; + + doAmbient := true; + drawPanelType('*fore', PANEL_FORE, g_rlayer_fore); + + + if g_debug_HealthBar then + begin + g_Monsters_DrawHealth(); + g_Player_DrawHealth(); + end; + + profileFrameDraw.mainEnd(); // map rendering end; + procedure DrawMapView(x, y, w, h: Integer); + var bx, by: Integer; begin @@ -2640,46 +3209,23 @@ begin bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w)); by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h)); - g_Map_DrawBack(-bx, -by); sX := x; sY := y; sWidth := w; sHeight := h; - glTranslatef(-x, -y, 0); - - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_BACK); - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_STEP); - g_Items_Draw(); - g_Weapon_Draw(); - g_Player_DrawShells(); - g_Player_DrawAll(); - g_Player_DrawCorpses(); - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_WALL); - g_Monsters_Draw(); - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_CLOSEDOOR); - g_GFX_Draw(); - g_Map_DrawFlags(); - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_ACID1); - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_ACID2); - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_WATER); - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_FORE); - if g_debug_HealthBar then - begin - g_Monsters_DrawHealth(); - g_Player_DrawHealth(); - end; + fixViewportForScale(); + renderMapInternal(-bx, -by, true); glPopMatrix(); end; + procedure DrawPlayer(p: TPlayer); var px, py, a, b, c, d: Integer; //R: TRect; - lln: Integer; - lx, ly, lrad: Integer; begin if (p = nil) or (p.FDummy) then begin @@ -2689,227 +3235,106 @@ begin Exit; end; + if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size); + profileFrameDraw.mainBegin(g_profile_frame_draw); + gPlayerDrawn := p; glPushMatrix(); px := p.GameX + PLAYER_RECT_CX; - py := p.GameY + PLAYER_RECT_CY; + py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft; - if px > (gPlayerScreenSize.X div 2) then - a := -px + (gPlayerScreenSize.X div 2) - else - a := 0; - if py > (gPlayerScreenSize.Y div 2) then - b := -py + (gPlayerScreenSize.Y div 2) + if (g_dbg_scale = 1.0) then + begin + if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0; + if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0; + + if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then a := -gMapInfo.Width+gPlayerScreenSize.X; + if (py > gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then b := -gMapInfo.Height+gPlayerScreenSize.Y; + + if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0 + else if (gMapInfo.Width < gPlayerScreenSize.X) then + begin + // hcenter + a := (gPlayerScreenSize.X-gMapInfo.Width) div 2; + end; + + if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0 + else if (gMapInfo.Height < gPlayerScreenSize.Y) then + begin + // vcenter + b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2; + end; + end else - b := 0; - if px > (gMapInfo.Width - (gPlayerScreenSize.X div 2)) then - a := -gMapInfo.Width + gPlayerScreenSize.X; - if py > (gMapInfo.Height - (gPlayerScreenSize.Y div 2)) then - b := -gMapInfo.Height + gPlayerScreenSize.Y; - if gMapInfo.Width <= gPlayerScreenSize.X then - a := 0; - if gMapInfo.Height <= gPlayerScreenSize.Y then - b := 0; + begin + // scaled, ignore level bounds + a := -px+(gPlayerScreenSize.X div 2); + b := -py+(gPlayerScreenSize.Y div 2); + end; if p.IncCam <> 0 then begin - if py > (gMapInfo.Height - (gPlayerScreenSize.Y div 2)) then + if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then begin if p.IncCam > 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2))) then + begin p.IncCam := 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2))); + end; end; - if py < (gPlayerScreenSize.Y div 2) then + if py < gPlayerScreenSize.Y div 2 then begin if p.IncCam < -120+((gPlayerScreenSize.Y div 2)-py) then + begin p.IncCam := -120+((gPlayerScreenSize.Y div 2)-py); + end; end; if p.IncCam < 0 then - while (py+(gPlayerScreenSize.Y div 2)-p.IncCam > gMapInfo.Height) and - (p.IncCam < 0) do - p.IncCam := p.IncCam + 1; + begin + while (py+(gPlayerScreenSize.Y div 2)-p.IncCam > gMapInfo.Height) and (p.IncCam < 0) do p.IncCam := p.IncCam+1; //Inc(p.IncCam); + end; if p.IncCam > 0 then - while (py-(gPlayerScreenSize.Y div 2)-p.IncCam < 0) and - (p.IncCam > 0) do - p.IncCam := p.IncCam - 1; + begin + while (py-(gPlayerScreenSize.Y div 2)-p.IncCam < 0) and (p.IncCam > 0) do p.IncCam := p.IncCam-1; //Dec(p.IncCam); + end; end; - if (px< gPlayerScreenSize.X div 2) or - (gMapInfo.Width-gPlayerScreenSize.X <= 256) then - c := 0 - else - if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then - c := gBackSize.X - gPlayerScreenSize.X - else - c := Round((px-(gPlayerScreenSize.X div 2))/(gMapInfo.Width-gPlayerScreenSize.X)*(gBackSize.X-gPlayerScreenSize.X)); - - if (py-p.IncCam <= gPlayerScreenSize.Y div 2) or - (gMapInfo.Height-gPlayerScreenSize.Y <= 256) then - d := 0 - else - if (py-p.IncCam >= gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then - d := gBackSize.Y - gPlayerScreenSize.Y - else - d := Round((py-p.IncCam-(gPlayerScreenSize.Y div 2))/(gMapInfo.Height-gPlayerScreenSize.Y)*(gBackSize.Y-gPlayerScreenSize.Y)); + if (px < gPlayerScreenSize.X div 2) or (gMapInfo.Width-gPlayerScreenSize.X <= 256) then c := 0 + else if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then c := gBackSize.X-gPlayerScreenSize.X + else c := round((px-(gPlayerScreenSize.X div 2))/(gMapInfo.Width-gPlayerScreenSize.X)*(gBackSize.X-gPlayerScreenSize.X)); - xprofBeginSection('map background'); - g_Map_DrawBack(-c, -d); - xprofEndSection(); + if (py-p.IncCam <= gPlayerScreenSize.Y div 2) or (gMapInfo.Height-gPlayerScreenSize.Y <= 256) then d := 0 + else if (py-p.IncCam >= gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then d := gBackSize.Y-gPlayerScreenSize.Y + else d := round((py-p.IncCam-(gPlayerScreenSize.Y div 2))/(gMapInfo.Height-gPlayerScreenSize.Y)*(gBackSize.Y-gPlayerScreenSize.Y)); sX := -a; sY := -(b+p.IncCam); sWidth := gPlayerScreenSize.X; sHeight := gPlayerScreenSize.Y; - glTranslatef(a, b+p.IncCam, 0); - - xprofBeginSection('map rendering'); - - xprofBeginSection('panel_back'); - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_BACK); - xprofEndSection(); - - xprofBeginSection('panel_step'); - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_STEP); - xprofEndSection(); - - xprofBeginSection('items'); - g_Items_Draw(); - xprofEndSection(); - - xprofBeginSection('weapons'); - g_Weapon_Draw(); - xprofEndSection(); - - xprofBeginSection('shells'); - g_Player_DrawShells(); - xprofEndSection(); - - xprofBeginSection('drawall'); - g_Player_DrawAll(); - xprofEndSection(); - - xprofBeginSection('corpses'); - g_Player_DrawCorpses(); - xprofEndSection(); - - xprofBeginSection('panel_wall'); - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_WALL); - xprofEndSection(); - - xprofBeginSection('monsters'); - g_Monsters_Draw(); - xprofEndSection(); + //glTranslatef(a, b+p.IncCam, 0); - xprofBeginSection('panel_closedoor'); - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_CLOSEDOOR); - xprofEndSection(); + //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight); - xprofBeginSection('gfx'); - g_GFX_Draw(); - xprofEndSection(); - - xprofBeginSection('flags'); - g_Map_DrawFlags(); - xprofEndSection(); - - xprofBeginSection('panel_acid1'); - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_ACID1); - xprofEndSection(); - - xprofBeginSection('panel_acid2'); - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_ACID2); - xprofEndSection(); - - xprofBeginSection('panel_water'); - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_WATER); - xprofEndSection(); - - //TODO: lights should be in separate grid, i think - // but on the other side: grid may be slower for dynlights, as their lifetime is short - if gwin_has_stencil and (g_dynLightCount > 0) then - begin - xprofBeginSection('dynlights'); - - // setup OpenGL parameters - glStencilMask($FFFFFFFF); - glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF); - glEnable(GL_STENCIL_TEST); - glEnable(GL_SCISSOR_TEST); - glClear(GL_STENCIL_BUFFER_BIT); - glStencilFunc(GL_EQUAL, 0, $ff); - - for lln := 0 to g_dynLightCount-1 do - begin - lx := g_dynLights[lln].x; - ly := g_dynLights[lln].y; - lrad := g_dynLights[lln].radius; - if lrad < 3 then continue; - - if lx-sX+lrad < 0 then continue; - if ly-sY+lrad < 0 then continue; - if lx-sX-lrad >= gPlayerScreenSize.X then continue; - if ly-sY-lrad >= gPlayerScreenSize.Y then continue; - - // set scissor to optimize drawing - glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4); - // no need to clear stencil buffer, light blitting will do it for us - glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); - // draw extruded panels - glDisable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer - if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad); - // render light texture - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer - glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer - // blend it - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_TEXTURE_2D); - // color and opacity - glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a); - glBindTexture(GL_TEXTURE_2D, g_Texture_Light()); - glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left - glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right - glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right - glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left - glEnd(); - end; - - // done - glDisable(GL_STENCIL_TEST); - glDisable(GL_BLEND); - glDisable(GL_SCISSOR_TEST); - glScissor(0, 0, sWidth, sHeight); + //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]); + fixViewportForScale(); + //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]); + p.viewPortX := sX; + p.viewPortY := sY; + p.viewPortW := sWidth; + p.viewPortH := sHeight; - xprofEndSection(); - end - else + if (p = gPlayer1) then begin - xprofBeginSection('dynlights'); - xprofEndSection(); + g_Holmes_plrViewPos(sX, sY); + g_Holmes_plrViewSize(sWidth, sHeight); end; - xprofBeginSection('panel_fore'); - g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_FORE); - xprofEndSection(); - - if g_debug_HealthBar then - begin - xprofBeginSection('monster health'); - g_Monsters_DrawHealth(); - xprofEndSection(); - - xprofBeginSection('player health'); - g_Player_DrawHealth(); - xprofEndSection(); - end; + renderMapInternal(-c, -d, true); if p.FSpectator then e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4, @@ -2935,8 +3360,6 @@ begin glPopMatrix(); - xprofEndSection(); // map rendering - p.DrawPain(); p.DrawPickup(); p.DrawRulez(); @@ -2946,6 +3369,16 @@ begin p.DrawGUI(); end; +procedure drawProfilers (); +var + px: Integer = -1; + py: Integer = -1; +begin + if g_profile_frame_draw then px := px-drawProfiles(px, py, profileFrameDraw); + if g_profile_collision then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end; + if g_profile_los then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end; +end; + procedure g_Game_Draw(); var ID: DWORD; @@ -2967,8 +3400,6 @@ begin FPSTime := Time; end; - xprofBegin(g_profile_frame_draw); - if gGameOn or (gState = STATE_FOLD) then begin if (gPlayer1 <> nil) and (gPlayer2 <> nil) then @@ -3091,6 +3522,9 @@ begin e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0); end; + // draw inspector + if (g_holmes_enabled) then g_Holmes_Draw(); + if MessageText <> '' then begin w := 0; @@ -3149,9 +3583,10 @@ begin end; end; - if gPause and gGameOn and (g_ActiveWindow = nil) then + if gPauseMain and gGameOn and (g_ActiveWindow = nil) then begin - e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); + //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h); e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2), @@ -3162,18 +3597,33 @@ begin begin if (gState = STATE_MENU) then begin - if ((g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '')) then + if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then begin - if g_Texture_Get('MENU_BACKGROUND', ID) then - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) + if g_Texture_Get('MENU_BACKGROUND', ID) then e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); end; - if g_ActiveWindow <> nil then - e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); + // F3 at menu will show game loading dialog + if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true); + if (g_ActiveWindow <> nil) then + begin + //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); + end + else + begin + // F3 at titlepic will show game loading dialog + if e_KeyPressed(IK_F3) then + begin + g_Menu_Show_LoadMenu(true); + if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); + end; + end; end; if gState = STATE_FOLD then + begin e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter); + end; if gState = STATE_INTERCUSTOM then begin @@ -3194,13 +3644,18 @@ begin DrawCustomStat(); if g_ActiveWindow <> nil then - e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); + begin + //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); + end; end; if gState = STATE_INTERSINGLE then begin if EndingGameCounter > 0 then - e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter) + begin + e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter); + end else begin back := 'INTER'; @@ -3213,7 +3668,10 @@ begin DrawSingleStat(); if g_ActiveWindow <> nil then - e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); + begin + //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); + end; end; end; @@ -3229,7 +3687,10 @@ begin e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); if g_ActiveWindow <> nil then - e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); + begin + //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); + end; end; if gState = STATE_SLIST then @@ -3237,7 +3698,8 @@ begin if g_Texture_Get('MENU_BACKGROUND', ID) then begin e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight); - e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); + //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); end; g_Serverlist_Draw(slCurrent); end; @@ -3246,7 +3708,10 @@ begin if g_ActiveWindow <> nil then begin if gGameOn then - e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); + begin + //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); + end; g_ActiveWindow.Draw(); end; @@ -3266,12 +3731,11 @@ begin end; if gGameOn and gShowTime and (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then - e_TextureFontPrint(gScreenWidth-72, 0, - Format('%d:%.2d:%.2d', [gTime div 1000 div 3600, (gTime div 1000 div 60) mod 60, gTime div 1000 mod 60]), - gStdFont); + drawTime(gScreenWidth-72, gScreenHeight-16); - xprofEnd(); - if g_profile_frame_draw then drawProfiles(0, 0, 'MAP RENDER'); + if gGameOn then drawProfilers(); + + g_Holmes_DrawUI(); end; procedure g_Game_Quit(); @@ -3298,7 +3762,7 @@ end; procedure g_FatalError(Text: String); begin g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True); - e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), MSG_WARNING); + e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning); gExit := EXIT_SIMPLE; end; @@ -3306,12 +3770,16 @@ end; procedure g_SimpleError(Text: String); begin g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True); - e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), MSG_WARNING); + e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning); end; procedure g_Game_SetupScreenSize(); +const + RES_FACTOR = 4.0 / 3.0; var - d: Single; + s: Single; + rf: Single; + bw, bh: Word; begin // Ðàçìåð ýêðàíîâ èãðîêîâ: gPlayerScreenSize.X := gScreenWidth-196; @@ -3323,14 +3791,24 @@ begin // Ðàçìåð çàäíåãî ïëàíà: if BackID <> DWORD(-1) then begin - d := SKY_STRETCH; - - if (gScreenWidth*d > gMapInfo.Width) or - (gScreenHeight*d > gMapInfo.Height) then - d := 1.0; - - gBackSize.X := Round(gScreenWidth*d); - gBackSize.Y := Round(gScreenHeight*d); + s := SKY_STRETCH; + if (gScreenWidth*s > gMapInfo.Width) or + (gScreenHeight*s > gMapInfo.Height) then + begin + gBackSize.X := gScreenWidth; + gBackSize.Y := gScreenHeight; + end + else + begin + e_GetTextureSize(BackID, @bw, @bh); + rf := Single(bw) / Single(bh); + if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR) + else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR); + s := Max(gScreenWidth / bw, gScreenHeight / bh); + if (s < 1.0) then s := 1.0; + gBackSize.X := Round(bw*s); + gBackSize.Y := Round(bh*s); + end; end; end; @@ -3473,10 +3951,11 @@ end; procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte); var i, nPl: Integer; + tmps: AnsiString; begin g_Game_Free(); - e_WriteLog('Starting singleplayer game...', MSG_NOTIFY); + e_WriteLog('Starting singleplayer game...', TMsgType.Notify); g_Game_ClearLoading(); @@ -3528,7 +4007,8 @@ begin // Çàãðóçêà è çàïóñê êàðòû: if not g_Game_StartMap(MAP, True) then begin - g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + MAP])); + if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP; + g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps])); Exit; end; @@ -3549,7 +4029,7 @@ var begin g_Game_Free(); - e_WriteLog('Starting custom game...', MSG_NOTIFY); + e_WriteLog('Starting custom game...', TMsgType.Notify); g_Game_ClearLoading(); @@ -3647,7 +4127,7 @@ procedure g_Game_StartServer(Map: String; GameMode: Byte; begin g_Game_Free(); - e_WriteLog('Starting net game (server)...', MSG_NOTIFY); + e_WriteLog('Starting net game (server)...', TMsgType.Notify); g_Game_ClearLoading(); @@ -3752,12 +4232,13 @@ var State: Byte; OuterLoop: Boolean; newResPath: string; + InMsg: TMsg; begin g_Game_Free(); State := 0; - e_WriteLog('Starting net game (client)...', MSG_NOTIFY); - e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', MSG_NOTIFY); + e_WriteLog('Starting net game (client)...', TMsgType.Notify); + e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify); g_Game_ClearLoading(); @@ -3799,27 +4280,28 @@ begin if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then begin Ptr := NetEvent.packet^.data; - e_Raw_Seek(0); + if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then + continue; - MID := e_Raw_Read_Byte(Ptr); + MID := InMsg.ReadByte(); if (MID = NET_MSG_INFO) and (State = 0) then begin - NetMyID := e_Raw_Read_Byte(Ptr); - NetPlrUID1 := e_Raw_Read_Word(Ptr); + NetMyID := InMsg.ReadByte(); + NetPlrUID1 := InMsg.ReadWord(); - WadName := e_Raw_Read_String(Ptr); - Map := e_Raw_Read_String(Ptr); + WadName := InMsg.ReadString(); + Map := InMsg.ReadString(); - gWADHash := e_Raw_Read_MD5(Ptr); + gWADHash := InMsg.ReadMD5(); - gGameSettings.GameMode := e_Raw_Read_Byte(Ptr); + gGameSettings.GameMode := InMsg.ReadByte(); gSwitchGameMode := gGameSettings.GameMode; - gGameSettings.GoalLimit := e_Raw_Read_Word(Ptr); - gGameSettings.TimeLimit := e_Raw_Read_Word(Ptr); - gGameSettings.MaxLives := e_Raw_Read_Byte(Ptr); - gGameSettings.Options := e_Raw_Read_LongWord(Ptr); - T := e_Raw_Read_LongWord(Ptr); + gGameSettings.GoalLimit := InMsg.ReadWord(); + gGameSettings.TimeLimit := InMsg.ReadWord(); + gGameSettings.MaxLives := InMsg.ReadByte(); + gGameSettings.Options := InMsg.ReadLongWord(); + T := InMsg.ReadLongWord(); newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash); if newResPath = '' then @@ -3873,6 +4355,7 @@ begin enet_packet_destroy(NetEvent.packet); end else + begin if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then begin State := 0; @@ -3882,11 +4365,10 @@ begin OuterLoop := False; Break; end; + end; end; - ProcessLoading(); - - e_PollInput(); + ProcessLoading(true); if e_KeyPressed(IK_ESCAPE) or e_KeyPressed(IK_SPACE) then begin @@ -3908,7 +4390,7 @@ begin g_Player_Init(); NetState := NET_STATE_GAME; MC_SEND_FullStateRequest; - e_WriteLog('NET: Connection successful.', MSG_NOTIFY); + e_WriteLog('NET: Connection successful.', TMsgType.Notify); end; procedure g_Game_SaveOptions(); @@ -3916,7 +4398,7 @@ begin g_Options_Write_Video(GameDir+'/'+CONFIG_FILENAME); end; -procedure g_Game_ChangeMap(MapPath: String); +procedure g_Game_ChangeMap(const MapPath: String); var Force: Boolean; begin @@ -3944,15 +4426,15 @@ begin MessageTime := 0; gGameOn := False; g_Game_ClearLoading(); - g_Game_StartMap(Map, True); + g_Game_StartMap(Map, True, gCurrentMapFileName); end; -function g_Game_StartMap(Map: String; Force: Boolean = False): Boolean; +function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean; var NewWAD, ResName: String; I: Integer; begin - g_Map_Free(); + g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName)); g_Player_RemoveAllCorpses(); if (not g_Game_IsClient) and @@ -3968,7 +4450,7 @@ begin g_Player_ResetTeams(); - if Pos(':\', Map) > 0 then + if isWadPath(Map) then begin NewWAD := g_ExtractWadName(Map); ResName := g_ExtractFileName(Map); @@ -4010,7 +4492,8 @@ begin end; gExit := 0; - gPause := False; + gPauseMain := false; + gPauseHolmes := false; gTime := 0; NetTimeToUpdate := 1; NetTimeToReliable := 0; @@ -4100,7 +4583,7 @@ begin MapList := nil; end; -procedure g_Game_ExitLevel(Map: Char16); +procedure g_Game_ExitLevel(const Map: AnsiString); begin gNextMap := Map; @@ -4180,6 +4663,13 @@ end; procedure g_Game_RestartRound(NoMapRestart: Boolean = False); var i, n, nb, nr: Integer; + + function monRespawn (mon: TMonster): Boolean; + begin + result := false; // don't stop + if not mon.FNoRespawn then mon.Respawn(); + end; + begin if not g_Game_IsServer then Exit; if gLMSRespawn = LMS_RESPAWN_NONE then Exit; @@ -4246,25 +4736,10 @@ begin gPlayer2 := g_Player_Get(gLMSPID2); end; - for i := Low(gItems) to High(gItems) do - begin - if gItems[i].Respawnable then - begin - gItems[i].QuietRespawn := True; - gItems[i].RespawnTime := 0; - end - else - begin - g_Items_Remove(i); - if g_Game_IsNet then MH_SEND_ItemDestroy(True, i); - end; - end; + g_Items_RestartRound(); - for i := Low(gMonsters) to High(gMonsters) do - begin - if (gMonsters[i] <> nil) and not gMonsters[i].FNoRespawn then - gMonsters[i].Respawn; - end; + + g_Mons_ForEach(monRespawn); gLMSSoftSpawn := False; end; @@ -4343,24 +4818,24 @@ end; procedure g_Game_DeleteTestMap(); var a: Integer; - MapName: Char16; + //MapName: AnsiString; WadName: string; { WAD: TWADFile; - MapList: SArray; + MapList: SSArray; time: Integer; } begin - a := Pos('.wad:\', gMapToDelete); - if a = 0 then - Exit; + a := Pos('.wad:\', toLowerCase1251(gMapToDelete)); + if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete)); + if (a = 0) then exit; -// Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû: - WadName := Copy(gMapToDelete, 1, a + 3); - Delete(gMapToDelete, 1, a + 5); + // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû + WadName := Copy(gMapToDelete, 1, a+3); + Delete(gMapToDelete, 1, a+5); gMapToDelete := UpperCase(gMapToDelete); - MapName := ''; - CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete))); + //MapName := ''; + //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete))); { // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå: @@ -4400,7 +4875,7 @@ begin if gTempDelete then DeleteFile(WadName); end; -procedure GameCVars(P: SArray); +procedure GameCVars(P: SSArray); var a, b: Integer; stat: TPlayerStatArray; @@ -4933,33 +5408,29 @@ begin end; end; -// profiler console commands -procedure ProfilerCommands (P: SArray); +procedure PrintHeapStats(); var - cmd: string; + hs: TFPCHeapStatus; begin - //if not gDebugMode then exit; - cmd := LowerCase(P[0]); - if cmd = 'dpp' then - begin - g_profile_frame_draw := not g_profile_frame_draw; - exit; - end; - if cmd = 'dpu' then - begin - g_profile_frame_update := not g_profile_frame_update; - exit; - end; + hs := GetFPCHeapStatus(); + e_LogWriteLn ('v===== heap status =====v'); + e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]); + e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]); + e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]); + e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]); + e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]); + e_LogWriteLn ('^=======================^'); end; -procedure DebugCommands(P: SArray); +procedure DebugCommands(P: SSArray); var a, b: Integer; cmd: string; - //pt: TPoint; + //pt: TDFPoint; + mon: TMonster; begin // Êîìàíäû îòëàäî÷íîãî ðåæèìà: - if gDebugMode then + if {gDebugMode}conIsCheatsEnabled then begin cmd := LowerCase(P[0]); if cmd = 'd_window' then @@ -5016,30 +5487,43 @@ begin end else if cmd = 'd_monster' then begin - if gGameOn and (gPlayer1 <> nil) and (gPlayer1.Live) and (not g_Game_IsNet) then + if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then if Length(P) < 2 then begin g_Console_Add(cmd + ' [ID | Name] [behaviour]'); g_Console_Add('ID | Name'); for b := MONSTER_DEMON to MONSTER_MAN do - g_Console_Add(Format('%2d | %s', [b, g_Monsters_GetNameByID(b)])); + g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)])); + conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5'); end else begin a := StrToIntDef(P[1], 0); if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then - a := g_Monsters_GetIDByName(P[1]); + a := g_Mons_TypeIdByName(P[1]); if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]])) else begin with gPlayer1.Obj do - b := g_Monsters_Create(a, + begin + mon := g_Monsters_Create(a, X + Rect.X + (Rect.Width div 2), Y + Rect.Y + Rect.Height, gPlayer1.Direction, True); - if (Length(P) > 2) and (b >= 0) then - gMonsters[b].MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD); + end; + if (Length(P) > 2) and (mon <> nil) then + begin + if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL + else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER + else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC + else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE + else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL + else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD + else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD + else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD + else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD); + end; end; end; end @@ -5063,6 +5547,10 @@ begin begin for a := 1 to 8 do g_Console_Add(e_JoystickStateToString(a)); + end + else if (cmd = 'd_mem') then + begin + PrintHeapStats(); end; end else @@ -5070,14 +5558,13 @@ begin end; -procedure GameCheats(P: SArray); +procedure GameCheats(P: SSArray); var cmd: string; f, a: Integer; plr: TPlayer; begin - if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and - (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode)) or g_Game_IsNet then + if (not gGameOn) or (not conIsCheatsEnabled) then begin g_Console_Add('not available'); exit; @@ -5115,7 +5602,8 @@ begin begin g_Console_Add('player left the map'); gExitByTrigger := True; - g_Game_ExitLevel(gTriggers[a].Data.MapName); + //g_Game_ExitLevel(gTriggers[a].Data.MapName); + g_Game_ExitLevel(gTriggers[a].tgcMap); break; end; end; @@ -5285,7 +5773,7 @@ begin end; end; -procedure GameCommands(P: SArray); +procedure GameCommands(P: SSArray); var a, b: Integer; s, pw: String; @@ -5310,7 +5798,7 @@ begin else if cmd = 'pause' then begin if (g_ActiveWindow = nil) then - g_Game_Pause(not gPause); + g_Game_Pause(not gPauseMain); end else if cmd = 'endgame' then gExit := EXIT_SIMPLE @@ -5739,7 +6227,7 @@ begin if P[2] = '' then g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]])) else - g_Console_Add(Format(_lc[I_MSG_NO_MAP], [UpperCase(P[2])])); + g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]])); end else g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]])); end @@ -5793,7 +6281,7 @@ begin if P[4] = '' then g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]])) else - g_Console_Add(Format(_lc[I_MSG_NO_MAP], [UpperCase(P[4])])); + g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]])); end else g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]])); end @@ -5827,9 +6315,9 @@ begin g_Game_ChangeMap(s); end else begin - g_Console_Add(Format(_lc[I_MSG_NO_MAP], [s])); // Òàêîé êàðòû íåò, èùåì WAD ôàéë P[1] := addWadExtension(P[1]); + g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]])); if FileExists(MapsDir + P[1]) then begin // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà @@ -5916,9 +6404,9 @@ begin nm := True; end else begin - g_Console_Add(Format(_lc[I_MSG_NO_MAP], [s])); // Òàêîé êàðòû íåò, èùåì WAD ôàéë P[1] := addWadExtension(P[1]); + g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]])); if FileExists(MapsDir + P[1]) then begin // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà @@ -5984,14 +6472,15 @@ begin if gTriggers[a].TriggerType = TRIGGER_EXIT then begin gExitByTrigger := True; - gNextMap := gTriggers[a].Data.MapName; + //gNextMap := gTriggers[a].Data.MapName; + gNextMap := gTriggers[a].tgcMap; Break; end; // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå if gNextMap = '' then gNextMap := g_Game_GetNextMap(); // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé - if Pos(':\', gNextMap) = 0 then + if not isWadPath(gNextMap) then s := gGameSettings.WAD + ':\' + gNextMap else s := gNextMap; @@ -6037,6 +6526,21 @@ begin Exit; end; end + else if cmd = 'suicide' then + begin + if gGameOn then + begin + if g_Game_IsClient then + MC_SEND_CheatRequest(NET_CHEAT_SUICIDE) + else + begin + if gPlayer1 <> nil then + gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF); + if gPlayer2 <> nil then + gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF); + end; + end; + end // Êîìàíäû Ñâîåé èãðû: else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then begin @@ -6054,21 +6558,6 @@ begin else g_Bot_Add(TEAM_BLUE, 2); end - else if cmd = 'suicide' then - begin - if gGameOn then - begin - if g_Game_IsClient then - MC_SEND_CheatRequest(NET_CHEAT_SUICIDE) - else - begin - if gPlayer1 <> nil then - gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF); - if gPlayer2 <> nil then - gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF); - end; - end; - end else if cmd = 'spectate' then begin if not gGameOn then @@ -6307,19 +6796,31 @@ begin end; end; -procedure g_Game_Pause(Enable: Boolean); +procedure g_Game_Pause (Enable: Boolean); +var + oldPause: Boolean; begin - if not gGameOn then - Exit; + if not gGameOn then exit; - if gPause = Enable then - Exit; + if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit; - if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then - Exit; + oldPause := gPause; + gPauseMain := Enable; + + if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause); +end; + +procedure g_Game_HolmesPause (Enable: Boolean); +var + oldPause: Boolean; +begin + if not gGameOn then exit; + if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit; - gPause := Enable; - g_Game_PauseAllSounds(Enable); + oldPause := gPause; + gPauseHolmes := Enable; + + if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause); end; procedure g_Game_PauseAllSounds(Enable: Boolean); @@ -6375,17 +6876,17 @@ begin with gTriggers[i] do if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and - (Data.Local) and + (tgcLocal) and Sound.IsPlaying() then begin if ((gPlayer1 <> nil) and g_CollidePoint(gPlayer1.GameX, gPlayer1.GameY, X, Y, Width, Height)) or ((gPlayer2 <> nil) and g_CollidePoint(gPlayer2.GameX, gPlayer2.GameY, X, Y, Width, Height)) then begin - Sound.SetPan(0.5 - Data.Pan/255.0); - Sound.SetVolume(Data.Volume/255.0); + Sound.SetPan(0.5 - tgcPan/255.0); + Sound.SetVolume(tgcVolume/255.0); end else - Sound.SetCoords(X+(Width div 2), Y+(Height div 2), Data.Volume/255.0); + Sound.SetCoords(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0); end; end; @@ -6456,6 +6957,57 @@ begin MessageTime := Time; end; +procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True); +var + i, j: Integer; + ok: Boolean; + fpText: String; + + function FilterPunctuation(S: String): String; + begin + S := StringReplace(S, '.', ' ', [rfReplaceAll]); + S := StringReplace(S, ',', ' ', [rfReplaceAll]); + S := StringReplace(S, ':', ' ', [rfReplaceAll]); + S := StringReplace(S, ';', ' ', [rfReplaceAll]); + S := StringReplace(S, '!', ' ', [rfReplaceAll]); + S := StringReplace(S, '?', ' ', [rfReplaceAll]); + Result := S; + end; +begin + g_Sound_PlayEx('SOUND_GAME_RADIO'); + + if Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then + begin + // remove player name + Delete(Text, 1, Pos(': ', Text) + 2 - 1); + // for FullWord check + Text := LowerCase(' ' + Text + ' '); + fpText := FilterPunctuation(Text); + + for i := 0 to Length(gChatSounds) - 1 do + begin + ok := True; + for j := 0 to Length(gChatSounds[i].Tags) - 1 do + begin + if gChatSounds[i].FullWord and + (gChatSounds[i].Tags[j] <> '.') and (gChatSounds[i].Tags[j] <> ',') and + (gChatSounds[i].Tags[j] <> ':') and (gChatSounds[i].Tags[j] <> ';') and + (gChatSounds[i].Tags[j] <> '!') and (gChatSounds[i].Tags[j] <> '?') then + ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0 + else + ok := Pos(gChatSounds[i].Tags[j], Text) > 0; + if not ok then + break; + end; + if ok then + begin + gChatSounds[i].Sound.Play(); + break; + end; + end; + end; +end; + procedure g_Game_Announce_GoodShot(SpawnerUID: Word); var a: Integer; @@ -6669,11 +7221,12 @@ begin CurValue := 0; MaxValue := Max; ShowCount := 0; + PBarWasHere := false; end; g_ActiveWindow := nil; - ProcessLoading; + ProcessLoading(true); end; procedure g_Game_StepLoading(); @@ -6685,7 +7238,7 @@ begin if (ShowCount > LOADING_SHOW_STEP) then begin ShowCount := 0; - ProcessLoading; + ProcessLoading(); end; end; end; @@ -6705,6 +7258,7 @@ begin for len := Low(Msgs) to High(Msgs) do Msgs[len] := ''; NextMsg := 0; + PBarWasHere := false; end; end; @@ -6799,6 +7353,18 @@ begin Exit; end; + s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad')); + if (s <> '') then + begin + gDefaultMegawadStart := s; + end; + + if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or + (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then + begin + gDefaultMegawadStart := DF_Default_Megawad_Start; + end; + // Start map when game loads: map := LowerCase(Find_Param_Value(pars, '-map')); if isWadPath(map) then @@ -6844,20 +7410,25 @@ begin if (s <> '') then gMapOnce := True; + // Override map to test: + s := LowerCase(Find_Param_Value(pars, '-testmap')); + if s <> '' then + gTestMap := MapsDir + s; + // Delete test map after play: s := Find_Param_Value(pars, '--testdelete'); if (s <> '') then begin gMapToDelete := MapsDir + map; - e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR); + e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal); Halt(1); end; // Delete temporary WAD after play: s := Find_Param_Value(pars, '--tempdelete'); - if (s <> '') then + if (s <> '') and (gTestMap <> '') then begin - gMapToDelete := MapsDir + map; + gMapToDelete := gTestMap; gTempDelete := True; end; @@ -6880,7 +7451,7 @@ begin s := Find_Param_Value(pars, '-exec'); if s <> '' then begin - if Pos(':\', s) = 0 then + if not isWadPath(s) then s := GameDir + '/' + s; {$I-} @@ -6888,12 +7459,12 @@ begin Reset(F); if IOResult <> 0 then begin - e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), MSG_WARNING); + e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning); g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s])); CloseFile(F); Exit; end; - e_WriteLog('Executing script: ' + s, MSG_NOTIFY); + e_WriteLog('Executing script: ' + s, TMsgType.Notify); g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s])); while not EOF(F) do @@ -6901,7 +7472,7 @@ begin ReadLn(F, s); if IOResult <> 0 then begin - e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), MSG_WARNING); + e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning); g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s])); CloseFile(F); Exit; @@ -6917,4 +7488,27 @@ begin SetLength(pars, 0); end; +begin + conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles'); + //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles'); + conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles'); + conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles'); + + conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering'); + conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet'); + conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet'); + conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan'); + + conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles'); + conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics'); + + conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true); + conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true); + + conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true); + + conRegVar('dbg_scale', @g_dbg_scale, 0.01, 100.0, 'experimental deBUG scale mode', '', false); + + conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting'); + conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo'); end.