X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=e3d9b7bb2bed0c13288230a0e9be989c17656068;hb=c7a5223f1e2520ab13b480b937af1e208201de15;hp=23c09434500a78b91de1423888484296164d8a95;hpb=408d21ccc37ab8b7848b9e0eecc48bd38d2ae89c;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 23c0943..e3d9b7b 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -32,6 +32,7 @@ type GoalLimit: Word; WarmupTime: Word; SpawnInvul: Word; + ItemRespawnTime: Word; MaxLives: Byte; Options: LongWord; WAD: String; @@ -132,6 +133,8 @@ procedure g_SimpleError(Text: String); function g_Game_IsTestMap(): Boolean; procedure g_Game_DeleteTestMap(); procedure GameCVars(P: SSArray); +procedure PlayerSettingsCVars(P: SSArray); +procedure SystemCommands(P: SSArray); procedure GameCommands(P: SSArray); procedure GameCheats(P: SSArray); procedure DebugCommands(P: SSArray); @@ -237,6 +240,7 @@ var gPlayer2: TPlayer = nil; gPlayerDrawn: TPlayer = nil; gTime: LongWord; + gLerpFactor: Single = 1.0; gSwitchGameMode: Byte = GM_DM; gHearPoint1, gHearPoint2: THearPoint; gSoundEffectsDF: Boolean = False; @@ -290,7 +294,8 @@ var gMapToDelete: String; gTempDelete: Boolean = False; gLastMap: Boolean = False; - gWinSizeX, gWinSizeY: Integer; + gScreenWidth: Word; + gScreenHeight: Word; gResolutionChange: Boolean = False; gRC_Width, gRC_Height: Integer; gRC_FullScreen, gRC_Maximized: Boolean; @@ -1064,7 +1069,7 @@ begin SortGameStat(CustomStat.PlayerStat); - if (gSaveStats or gScreenshotStats) and (Length(gPlayers) > 1) then + if (gSaveStats or gScreenshotStats) and (Length(CustomStat.PlayerStat) > 1) then begin t := Now; if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local'; @@ -2157,6 +2162,13 @@ begin end; end; + // these are in separate PreUpdate functions because they can interact during Update() + // we don't care that much about corpses and gibs + g_Player_PreUpdate(); + g_Monsters_PreUpdate(); + g_Items_PreUpdate(); + g_Weapon_PreUpdate(); + // Îáíîâëÿåì âñå îñòàëüíîå: g_Map_Update(); g_Items_Update(); @@ -2875,7 +2887,7 @@ begin end; // HACK: take stats screenshot immediately after the first frame of the stats showing - if gScreenshotStats and not StatShotDone then + if gScreenshotStats and (not StatShotDone) and (Length(CustomStat.PlayerStat) > 1) then begin g_TakeScreenShot('stats/' + StatFilename); StatShotDone := True; @@ -3417,7 +3429,7 @@ begin end else begin - glScissor(0, 0, gWinSizeX, gWinSizeY); + glScissor(0, 0, gScreenWidth, gScreenHeight); end; // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT); @@ -3617,7 +3629,7 @@ end; procedure DrawPlayer(p: TPlayer); var - px, py, a, b, c, d, i: Integer; + px, py, a, b, c, d, i, fX, fY: Integer; //R: TRect; begin if (p = nil) or (p.FDummy) then @@ -3635,8 +3647,9 @@ begin glPushMatrix(); - px := p.GameX + PLAYER_RECT_CX; - py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft; + p.Obj.lerp(gLerpFactor, fX, fY); + px := fX + PLAYER_RECT_CX; + py := fY + PLAYER_RECT_CY+nlerp(p.SlopeOld, p.Obj.slopeUpLeft, gLerpFactor); if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then begin @@ -3667,67 +3680,45 @@ begin b := -py+(gPlayerScreenSize.Y div 2); end; - if p.IncCam <> 0 then - begin - if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then - begin - if p.IncCam > 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2))) then - begin - p.IncCam := 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2))); - end; - end; - - if py < gPlayerScreenSize.Y div 2 then - begin - if p.IncCam < -120+((gPlayerScreenSize.Y div 2)-py) then - begin - p.IncCam := -120+((gPlayerScreenSize.Y div 2)-py); - end; - end; - - if p.IncCam < 0 then - begin - while (py+(gPlayerScreenSize.Y div 2)-p.IncCam > gMapInfo.Height) and (p.IncCam < 0) do p.IncCam := p.IncCam+1; //Inc(p.IncCam); - end; - - if p.IncCam > 0 then - begin - while (py-(gPlayerScreenSize.Y div 2)-p.IncCam < 0) and (p.IncCam > 0) do p.IncCam := p.IncCam-1; //Dec(p.IncCam); - end; - end; - - if (px < gPlayerScreenSize.X div 2) or (gMapInfo.Width-gPlayerScreenSize.X <= 256) then c := 0 - else if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then c := gBackSize.X-gPlayerScreenSize.X - else c := round((px-(gPlayerScreenSize.X div 2))/(gMapInfo.Width-gPlayerScreenSize.X)*(gBackSize.X-gPlayerScreenSize.X)); - - if (py-p.IncCam <= gPlayerScreenSize.Y div 2) or (gMapInfo.Height-gPlayerScreenSize.Y <= 256) then d := 0 - else if (py-p.IncCam >= gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then d := gBackSize.Y-gPlayerScreenSize.Y - else d := round((py-p.IncCam-(gPlayerScreenSize.Y div 2))/(gMapInfo.Height-gPlayerScreenSize.Y)*(gBackSize.Y-gPlayerScreenSize.Y)); - sX := -a; - sY := -(b+p.IncCam); + sY := -b; sWidth := gPlayerScreenSize.X; sHeight := gPlayerScreenSize.Y; + fixViewportForScale(); - //glTranslatef(a, b+p.IncCam, 0); - - //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight); + i := py - (sY + sHeight div 2); + if (p.IncCam > 0) then + begin + // clamp to level bounds + if (sY - p.IncCam < 0) then + p.IncCam := nclamp(sY, 0, 120); + // clamp around player position + if (i > 0) then + p.IncCam := nclamp(p.IncCam, 0, max(0, 120 - i)); + end + else if (p.IncCam < 0) then + begin + // clamp to level bounds + if (sY + sHeight - p.IncCam > gMapInfo.Height) then + p.IncCam := nclamp(sY + sHeight - gMapInfo.Height, -120, 0); + // clamp around player position + if (i < 0) then + p.IncCam := nclamp(p.IncCam, min(0, -120 - i), 0); + end; - //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]); - fixViewportForScale(); - //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]); + sY := sY - nlerp(p.IncCamOld, p.IncCam, gLerpFactor); - if (g_dbg_scale <> 1.0) and (not g_dbg_ignore_bounds) then + if (not g_dbg_ignore_bounds) then begin if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth; if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight; if (sX < 0) then sX := 0; if (sY < 0) then sY := 0; - - if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth)); - if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight)); end; + if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth)); + if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight)); + //r_smallmap_h: 0: left; 1: center; 2: right //r_smallmap_v: 0: top; 1: center; 2: bottom // horiz small map? @@ -3787,10 +3778,6 @@ begin else gPlayers[i].DrawIndicator(gPlayers[i].GetColor); end; - if p.FSpectator then - e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4, - p.GameY + PLAYER_RECT_CY - 4, - 'X', gStdFont, 255, 255, 255, 1, True); { for a := 0 to High(gCollideMap) do for b := 0 to High(gCollideMap[a]) do @@ -3851,6 +3838,9 @@ begin FPSTime := Time; end; + e_SetRendertarget(True); + e_SetViewPort(0, 0, gScreenWidth, gScreenHeight); + if gGameOn or (gState = STATE_FOLD) then begin if (gPlayer1 <> nil) and (gPlayer2 <> nil) then @@ -4181,10 +4171,20 @@ begin if gGameOn then drawProfilers(); + // TODO: draw this after the FBO and remap mouse click coordinates + {$IFDEF ENABLE_HOLMES} g_Holmes_DrawUI(); {$ENDIF} + // blit framebuffer to screen + + e_SetRendertarget(False); + e_SetViewPort(0, 0, gWinSizeX, gWinSizeY); + e_BlitFramebuffer(gWinSizeX, gWinSizeY); + + // draw the overlay stuff on top of it + g_Touch_Draw; end; @@ -4273,15 +4273,16 @@ begin if ((not gGameOn) and (gState <> STATE_INTERCUSTOM)) or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then Exit; + + if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then + Exit; + if gPlayer1 = nil then begin if g_Game_IsClient then begin if NetPlrUID1 > -1 then - begin MC_SEND_CheatRequest(NET_CHEAT_SPECTATE); - gPlayer1 := g_Player_Get(NetPlrUID1); - end; Exit; end; @@ -4355,8 +4356,12 @@ begin g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True); g_Player_Remove(Pl.UID); g_Net_Slist_ServerPlayerLeaves(); - end else + end + else + begin + gSpectLatchPID2 := Pl.UID; gPlayer2 := nil; + end; Exit; end; Pl := gPlayer1; @@ -4371,6 +4376,7 @@ begin g_Net_Slist_ServerPlayerLeaves(); end else begin + gSpectLatchPID1 := Pl.UID; gPlayer1 := nil; MC_SEND_CheatRequest(NET_CHEAT_SPECTATE); end; @@ -4414,6 +4420,11 @@ begin gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER; gSwitchGameMode := GM_SINGLE; + gLMSRespawn := LMS_RESPAWN_NONE; + gLMSRespawnTime := 0; + gSpectLatchPID1 := 0; + gSpectLatchPID2 := 0; + g_Game_ExecuteEvent('ongamestart'); // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ: @@ -4493,6 +4504,11 @@ begin gAimLine := False; gShowMap := False; + gLMSRespawn := LMS_RESPAWN_NONE; + gLMSRespawnTime := 0; + gSpectLatchPID1 := 0; + gSpectLatchPID2 := 0; + g_Game_ExecuteEvent('ongamestart'); // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ: @@ -4592,6 +4608,11 @@ begin gAimLine := False; gShowMap := False; + gLMSRespawn := LMS_RESPAWN_NONE; + gLMSRespawnTime := 0; + gSpectLatchPID1 := 0; + gSpectLatchPID2 := 0; + g_Game_ExecuteEvent('ongamestart'); // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà @@ -4641,11 +4662,11 @@ begin // Ñòàðòóåì ñåðâåð if not g_Net_Host(IPAddr, Port, NetMaxClients) then begin - g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_HOST]); + g_FatalError(_lc[I_NET_MSG] + Format(_lc[I_NET_ERR_HOST], [Port])); Exit; end; - g_Net_Slist_Set(NetSlistIP, NetSlistPort, NetSlistList); + g_Net_Slist_Set(NetMasterList); g_Net_Slist_ServerStarted(); @@ -4718,6 +4739,11 @@ begin // create (or update) map/resource databases g_Res_CreateDatabases(true); + gLMSRespawn := LMS_RESPAWN_NONE; + gLMSRespawnTime := 0; + gSpectLatchPID1 := 0; + gSpectLatchPID2 := 0; + // Ñòàðòóåì êëèåíò if not g_Net_Connect(Addr, Port) then begin @@ -4857,9 +4883,6 @@ begin Exit; end; - gLMSRespawn := LMS_RESPAWN_NONE; - gLMSRespawnTime := 0; - g_Player_Init(); NetState := NET_STATE_GAME; MC_SEND_FullStateRequest; @@ -4969,6 +4992,8 @@ begin ResName := Map; end; + gTime := 0; + //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName); result := false; if (ResName <> '') and (NewWAD <> '') then @@ -5005,12 +5030,11 @@ begin gExit := 0; gPauseMain := false; gPauseHolmes := false; - gTime := 0; NetTimeToUpdate := 1; NetTimeToReliable := 0; NetTimeToMaster := NetMasterRate; - gLMSRespawn := LMS_RESPAWN_NONE; - gLMSRespawnTime := 0; + gSpectLatchPID1 := 0; + gSpectLatchPID2 := 0; gMissionFailed := False; gNextMap := ''; @@ -5028,15 +5052,21 @@ begin g_Game_SpectateCenterView(); - if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then + if g_Game_IsServer then begin - gLMSRespawn := LMS_RESPAWN_WARMUP; - gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000; - gLMSSoftSpawn := True; - if NetMode = NET_SERVER then - MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000) + if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then + begin + gLMSRespawn := LMS_RESPAWN_WARMUP; + gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000; + gLMSSoftSpawn := True; + if g_Game_IsNet then + MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime); + end else - g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [(gLMSRespawnTime - gTime) div 1000]), True); + begin + gLMSRespawn := LMS_RESPAWN_NONE; + gLMSRespawnTime := 0; + end; end; if NetMode = NET_SERVER then @@ -5185,13 +5215,6 @@ end; procedure g_Game_RestartRound(NoMapRestart: Boolean = False); var i, n, nb, nr: Integer; - - function monRespawn (mon: TMonster): Boolean; - begin - result := false; // don't stop - if not mon.FNoRespawn then mon.Respawn(); - end; - begin if not g_Game_IsServer then Exit; if gLMSRespawn = LMS_RESPAWN_NONE then Exit; @@ -5217,12 +5240,14 @@ begin else if gPlayers[i].Team = TEAM_BLUE then Inc(nb) end; - if (n < 2) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then + if (n < 1) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then begin // wait a second until the fuckers finally decide to join gLMSRespawn := LMS_RESPAWN_WARMUP; - gLMSRespawnTime := gTime + 1000; + gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000; gLMSSoftSpawn := NoMapRestart; + if g_Game_IsNet then + MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime); Exit; end; @@ -5252,17 +5277,14 @@ begin gPlayers[i].Frags := 0; gPlayers[i].RecallState; end; - if (gPlayer1 = nil) and (gLMSPID1 > 0) then - gPlayer1 := g_Player_Get(gLMSPID1); - if (gPlayer2 = nil) and (gLMSPID2 > 0) then - gPlayer2 := g_Player_Get(gLMSPID2); + if (gPlayer1 = nil) and (gSpectLatchPID1 > 0) then + gPlayer1 := g_Player_Get(gSpectLatchPID1); + if (gPlayer2 = nil) and (gSpectLatchPID2 > 0) then + gPlayer2 := g_Player_Get(gSpectLatchPID2); end; g_Items_RestartRound(); - - g_Mons_ForEach(monRespawn); - gLMSSoftSpawn := False; end; @@ -5401,66 +5423,62 @@ procedure GameCVars(P: SSArray); var a, b: Integer; stat: TPlayerStatArray; - cmd, s: string; - config: TConfig; -begin - stat := nil; - cmd := LowerCase(P[0]); - if (cmd = 'g_friendlyfire') and not g_Game_IsClient then + cmd: string; + + procedure ParseGameFlag(Flag: LongWord; OffMsg, OnMsg: TStrings_Locale; OnMapChange: Boolean = False); + var + x: Boolean; begin - with gGameSettings do + if Length(P) > 1 then begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then - begin - if (P[1][1] = '1') then - Options := Options or GAME_OPTION_TEAMDAMAGE - else - Options := Options and (not GAME_OPTION_TEAMDAMAGE); - end; + x := P[1] = '1'; - if (LongBool(Options and GAME_OPTION_TEAMDAMAGE)) then - g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_ON]) + if x then + gsGameFlags := gsGameFlags or Flag else - g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_OFF]); + gsGameFlags := gsGameFlags and (not Flag); - if g_Game_IsNet then MH_SEND_GameSettings; - end; - end - else if (cmd = 'g_weaponstay') and not g_Game_IsClient then - begin - with gGameSettings do - begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then + if g_Game_IsServer then begin - if (P[1][1] = '1') then - Options := Options or GAME_OPTION_WEAPONSTAY + if x then + gGameSettings.Options := gGameSettings.Options or Flag else - Options := Options and (not GAME_OPTION_WEAPONSTAY); + gGameSettings.Options := gGameSettings.Options and (not Flag); + if g_Game_IsNet then MH_SEND_GameSettings; end; + end; - if (LongBool(Options and GAME_OPTION_WEAPONSTAY)) then - g_Console_Add(_lc[I_MSG_WEAPONSTAY_ON]) - else - g_Console_Add(_lc[I_MSG_WEAPONSTAY_OFF]); + if LongBool(gsGameFlags and Flag) then + g_Console_Add(_lc[OnMsg]) + else + g_Console_Add(_lc[OffMsg]); - if g_Game_IsNet then MH_SEND_GameSettings; - end; - end - else if cmd = 'g_gamemode' then + if OnMapChange and g_Game_IsServer then + g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); + end; + +begin + stat := nil; + cmd := LowerCase(P[0]); + + if cmd = 'g_gamemode' then begin - a := g_Game_TextToMode(P[1]); - if a = GM_SINGLE then a := GM_COOP; - if (Length(P) > 1) and (a <> GM_NONE) and (not g_Game_IsClient) then + if (Length(P) > 1) then begin - gSwitchGameMode := a; - if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or - (gState = STATE_INTERSINGLE) then - gSwitchGameMode := GM_SINGLE; - if not gGameOn then - gGameSettings.GameMode := gSwitchGameMode; + a := g_Game_TextToMode(P[1]); + if a = GM_SINGLE then a := GM_COOP; + gsGameMode := g_Game_ModeToText(a); + if g_Game_IsServer then + begin + gSwitchGameMode := a; + if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or + (gState = STATE_INTERSINGLE) then + gSwitchGameMode := GM_SINGLE; + if not gGameOn then + gGameSettings.GameMode := gSwitchGameMode; + end; end; + if gSwitchGameMode = gGameSettings.GameMode then g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT], [g_Game_ModeToText(gGameSettings.GameMode)])) @@ -5469,479 +5487,327 @@ begin [g_Game_ModeToText(gGameSettings.GameMode), g_Game_ModeToText(gSwitchGameMode)])); end - else if (cmd = 'g_allow_exit') and not g_Game_IsClient then + else if cmd = 'g_friendlyfire' then begin - with gGameSettings do - begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then - begin - if (P[1][1] = '1') then - Options := Options or GAME_OPTION_ALLOWEXIT - else - Options := Options and (not GAME_OPTION_ALLOWEXIT); - end; - - if (LongBool(Options and GAME_OPTION_ALLOWEXIT)) then - g_Console_Add(_lc[I_MSG_ALLOWEXIT_ON]) - else - g_Console_Add(_lc[I_MSG_ALLOWEXIT_OFF]); - g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); - - if g_Game_IsNet then MH_SEND_GameSettings; - end; + ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON); end - else if (cmd = 'g_allow_monsters') and not g_Game_IsClient then + else if cmd = 'g_weaponstay' then begin - with gGameSettings do - begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then - begin - if (P[1][1] = '1') then - Options := Options or GAME_OPTION_MONSTERS - else - Options := Options and (not GAME_OPTION_MONSTERS); - end; - - if (LongBool(Options and GAME_OPTION_MONSTERS)) then - g_Console_Add(_lc[I_MSG_ALLOWMON_ON]) - else - g_Console_Add(_lc[I_MSG_ALLOWMON_OFF]); - g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); - - if g_Game_IsNet then MH_SEND_GameSettings; - end; + ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON); end - else if (cmd = 'g_bot_vsplayers') and not g_Game_IsClient then + else if cmd = 'g_allow_exit' then begin - with gGameSettings do - begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then - begin - if (P[1][1] = '1') then - Options := Options or GAME_OPTION_BOTVSPLAYER - else - Options := Options and (not GAME_OPTION_BOTVSPLAYER); - end; - - if (LongBool(Options and GAME_OPTION_BOTVSPLAYER)) then - g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_ON]) - else - g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_OFF]); - - if g_Game_IsNet then MH_SEND_GameSettings; - end; + ParseGameFlag(GAME_OPTION_ALLOWEXIT, I_MSG_ALLOWEXIT_OFF, I_MSG_ALLOWEXIT_ON, True); + end + else if cmd = 'g_allow_monsters' then + begin + ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True); + end + else if cmd = 'g_bot_vsplayers' then + begin + ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON); + end + else if cmd = 'g_bot_vsmonsters' then + begin + ParseGameFlag(GAME_OPTION_BOTVSMONSTER, I_MSG_BOTSVSMONSTERS_OFF, I_MSG_BOTSVSMONSTERS_ON); end - else if (cmd = 'g_bot_vsmonsters') and not g_Game_IsClient then + else if cmd = 'g_dm_keys' then begin - with gGameSettings do + ParseGameFlag(GAME_OPTION_DMKEYS, I_MSG_DMKEYS_OFF, I_MSG_DMKEYS_ON, True); + end + else if cmd = 'g_gameflags' then + begin + if Length(P) > 1 then begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then + gsGameFlags := StrToDWordDef(P[1], gsGameFlags); + if g_Game_IsServer then begin - if (P[1][1] = '1') then - Options := Options or GAME_OPTION_BOTVSMONSTER - else - Options := Options and (not GAME_OPTION_BOTVSMONSTER); + gGameSettings.Options := gsGameFlags; + if g_Game_IsNet then MH_SEND_GameSettings; end; - - if (LongBool(Options and GAME_OPTION_BOTVSMONSTER)) then - g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_ON]) - else - g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_OFF]); - - if g_Game_IsNet then MH_SEND_GameSettings; end; + + g_Console_Add(Format('%s %u', [cmd, gsGameFlags])); end - else if (cmd = 'g_dm_keys') and not g_Game_IsClient then + else if cmd = 'g_warmup_time' then begin - with gGameSettings do + if Length(P) > 1 then begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then + gsWarmupTime := nclamp(StrToIntDef(P[1], gsWarmupTime), 0, $FFFF); + if g_Game_IsServer then begin - if (P[1][1] = '1') then - Options := Options or GAME_OPTION_DMKEYS - else - Options := Options and (not GAME_OPTION_DMKEYS); + gGameSettings.WarmupTime := gsWarmupTime; + // extend warmup if it's already going + if gLMSRespawn = LMS_RESPAWN_WARMUP then + begin + gLMSRespawnTime := gTime + gsWarmupTime * 1000; + if g_Game_IsNet then MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime); + end; + if g_Game_IsNet then MH_SEND_GameSettings; end; - - if (LongBool(Options and GAME_OPTION_DMKEYS)) then - g_Console_Add(_lc[I_MSG_DMKEYS_ON]) - else - g_Console_Add(_lc[I_MSG_DMKEYS_OFF]); - g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); - - if g_Game_IsNet then MH_SEND_GameSettings; end; + + g_Console_Add(Format(_lc[I_MSG_WARMUP], [Integer(gsWarmupTime)])); + if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); end - else if (cmd = 'g_warmuptime') and not g_Game_IsClient then + else if cmd = 'g_spawn_invul' then begin if Length(P) > 1 then begin - if StrToIntDef(P[1], gGameSettings.WarmupTime) = 0 then - gGameSettings.WarmupTime := 30 - else - gGameSettings.WarmupTime := StrToIntDef(P[1], gGameSettings.WarmupTime); + gsSpawnInvul := nclamp(StrToIntDef(P[1], gsSpawnInvul), 0, $FFFF); + if g_Game_IsServer then + begin + gGameSettings.SpawnInvul := gsSpawnInvul; + if g_Game_IsNet then MH_SEND_GameSettings; + end; end; - g_Console_Add(Format(_lc[I_MSG_WARMUP], - [gGameSettings.WarmupTime])); - g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); + g_Console_Add(Format('%s %d', [cmd, Integer(gsSpawnInvul)])); end - else if (cmd = 'g_spawn_invul') and not g_Game_IsClient then + else if cmd = 'g_item_respawn_time' then begin if Length(P) > 1 then begin - if StrToIntDef(P[1], gGameSettings.SpawnInvul) = 0 then - gGameSettings.SpawnInvul := 0 - else - gGameSettings.SpawnInvul := StrToIntDef(P[1], gGameSettings.SpawnInvul); + gsItemRespawnTime := nclamp(StrToIntDef(P[1], gsItemRespawnTime), 0, $FFFF); + if g_Game_IsServer then + begin + gGameSettings.ItemRespawnTime := gsItemRespawnTime; + if g_Game_IsNet then MH_SEND_GameSettings; + end; end; - g_Console_Add(Format(_lc[I_MSG_SPAWNINVUL], - [gGameSettings.SpawnInvul])); - g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); + g_Console_Add(Format('%s %d', [cmd, Integer(gsItemRespawnTime)])); + if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); end - else if cmd = 'net_interp' then + else if cmd = 'sv_intertime' then begin if (Length(P) > 1) then - NetInterpLevel := StrToIntDef(P[1], NetInterpLevel); - g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel)); - s := e_GetWriteableDir(ConfigDirs); - if s <> '' then + gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120); + + g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime)); + end + else if cmd = 'g_max_particles' then + begin + if Length(p) = 2 then + begin + a := Max(0, StrToInt(p[1])); + g_GFX_SetMax(a) + end + else if Length(p) = 1 then begin - config := TConfig.CreateFile(s + '/' + CONFIG_FILENAME); - config.WriteInt('Client', 'InterpolationSteps', NetInterpLevel); - config.SaveFile(s + '/' + CONFIG_FILENAME); - config.Free + e_LogWritefln('%s', [g_GFX_GetMax()]) + end + else + begin + e_LogWritefln('usage: %s ', [cmd]) end end - else if cmd = 'net_forceplayerupdate' then + else if cmd = 'g_max_shells' then begin - if (Length(P) > 1) and ((P[1] = '1') or (P[1] = '0')) then - NetForcePlayerUpdate := (P[1][1] = '1'); - - if NetForcePlayerUpdate then - g_Console_Add('net_forceplayerupdate = 1') + if Length(p) = 2 then + begin + a := Max(0, StrToInt(p[1])); + g_Shells_SetMax(a) + end + else if Length(p) = 1 then + begin + e_LogWritefln('%s', [g_Shells_GetMax()]) + end else - g_Console_Add('net_forceplayerupdate = 0'); - - s := e_GetWriteableDir(ConfigDirs); - if s <> '' then begin - config := TConfig.CreateFile(s + '/' + CONFIG_FILENAME); - config.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate); - config.SaveFile(s + '/' + CONFIG_FILENAME); - config.Free + e_LogWritefln('usage: %s ', [cmd]) end end - else if cmd = 'net_predictself' then + else if cmd = 'g_max_gibs' then begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then - NetPredictSelf := (P[1][1] = '1'); - - if NetPredictSelf then - g_Console_Add('net_predictself = 1') + if Length(p) = 2 then + begin + a := Max(0, StrToInt(p[1])); + g_Gibs_SetMax(a) + end + else if Length(p) = 1 then + begin + e_LogWritefln('%s', [g_Gibs_GetMax()]) + end else - g_Console_Add('net_predictself = 0'); - - s := e_GetWriteableDir(ConfigDirs); - if s <> '' then begin - config := TConfig.CreateFile(s + '/' + CONFIG_FILENAME); - config.WriteBool('Client', 'PredictSelf', NetPredictSelf); - config.SaveFile(s + '/' + CONFIG_FILENAME); - config.Free + e_LogWritefln('usage: %s ', [cmd]) end end - else if cmd = 'sv_name' then + else if cmd = 'g_max_corpses' then begin - if (Length(P) > 1) and (Length(P[1]) > 0) then + if Length(p) = 2 then begin - NetServerName := P[1]; - if Length(NetServerName) > 64 then - SetLength(NetServerName, 64); - g_Net_Slist_ServerRenamed(); - end; - - g_Console_Add(cmd + ' = "' + NetServerName + '"'); + a := Max(0, StrToInt(p[1])); + g_Corpses_SetMax(a) + end + else if Length(p) = 1 then + begin + e_LogWritefln('%s', [g_Corpses_GetMax()]) + end + else + begin + e_LogWritefln('usage: %s ', [cmd]) + end end - else if cmd = 'sv_passwd' then + else if cmd = 'g_scorelimit' then begin - if (Length(P) > 1) and (Length(P[1]) > 0) then + if Length(P) > 1 then begin - NetPassword := P[1]; - if Length(NetPassword) > 24 then - SetLength(NetPassword, 24); - g_Net_Slist_ServerRenamed(); + gsGoalLimit := nclamp(StrToIntDef(P[1], gsGoalLimit), 0, $FFFF); + + if g_Game_IsServer then + begin + b := 0; + if gGameSettings.GameMode = GM_DM then + begin // DM + stat := g_Player_GetStats(); + if stat <> nil then + for a := 0 to High(stat) do + if stat[a].Frags > b then + b := stat[a].Frags; + end + else // TDM/CTF + b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals); + + // if someone has a higher score, set it to that instead + gsGoalLimit := max(gsGoalLimit, b); + gGameSettings.GoalLimit := gsGoalLimit; + + if g_Game_IsNet then MH_SEND_GameSettings; + end; end; - g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"'); + g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [Integer(gsGoalLimit)])); end - else if cmd = 'sv_maxplrs' then + else if cmd = 'g_timelimit' then begin - if (Length(P) > 1) then + if Length(P) > 1 then begin - NetMaxClients := Min(Max(StrToIntDef(P[1], NetMaxClients), 1), NET_MAXCLIENTS); - if g_Game_IsServer and g_Game_IsNet then + gsTimeLimit := nclamp(StrToIntDef(P[1], gsTimeLimit), 0, $FFFF); + if g_Game_IsServer then begin - b := 0; - for a := 0 to High(NetClients) do - begin - if NetClients[a].Used then - begin - Inc(b); - if b > NetMaxClients then - begin - s := g_Player_Get(NetClients[a].Player).Name; - enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL); - g_Console_Add(Format(_lc[I_PLAYER_KICK], [s])); - MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s); - end; - end; - end; - g_Net_Slist_ServerRenamed(); + gGameSettings.TimeLimit := gsTimeLimit; + if g_Game_IsNet then MH_SEND_GameSettings; end; end; - - g_Console_Add(cmd + ' = ' + IntToStr(NetMaxClients)); + g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT], + [gsTimeLimit div 3600, + (gsTimeLimit div 60) mod 60, + gsTimeLimit mod 60])); end - else if cmd = 'sv_public' then + else if cmd = 'g_maxlives' then begin - if (Length(P) > 1) then + if Length(P) > 1 then begin - NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) > 0; - if NetUseMaster then g_Net_Slist_Public() else g_Net_Slist_Private(); + gsMaxLives := nclamp(StrToIntDef(P[1], gsMaxLives), 0, $FFFF); + if g_Game_IsServer then + begin + gGameSettings.MaxLives := gsMaxLives; + if g_Game_IsNet then MH_SEND_GameSettings; + end; end; - g_Console_Add(cmd + ' = ' + IntToStr(Byte(NetUseMaster))); - end - else if cmd = 'sv_intertime' then - begin - if (Length(P) > 1) then - gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120); + g_Console_Add(Format(_lc[I_MSG_LIVES], [Integer(gsMaxLives)])); + end; +end; - g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime)); - end - else if cmd = 'p1_name' then - begin - if (Length(P) > 1) and gGameOn then - begin - if g_Game_IsClient then +procedure PlayerSettingsCVars(P: SSArray); +var + cmd: string; +begin + cmd := LowerCase(P[0]); + case cmd of + 'p1_name': begin - gPlayer1Settings.Name := b_Text_Unformat(P[1]); - MC_SEND_PlayerSettings; - end - else - if gPlayer1 <> nil then + if (Length(P) > 1) then begin - gPlayer1.Name := b_Text_Unformat(P[1]); - if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID); - end - else gPlayer1Settings.Name := b_Text_Unformat(P[1]); - end; - end - else if cmd = 'p2_name' then - begin - if (Length(P) > 1) and gGameOn then - begin - if g_Game_IsClient then + if g_Game_IsClient then + MC_SEND_PlayerSettings + else if gGameOn and (gPlayer1 <> nil) then + begin + gPlayer1.Name := b_Text_Unformat(P[1]); + if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID); + end; + end; + end; + 'p2_name': begin - gPlayer2Settings.Name := b_Text_Unformat(P[1]); - MC_SEND_PlayerSettings; - end - else - if gPlayer2 <> nil then + if (Length(P) > 1) then begin - gPlayer2.Name := b_Text_Unformat(P[1]); - if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID); - end - else gPlayer2Settings.Name := b_Text_Unformat(P[1]); - end; - end - else if cmd = 'p1_color' then - begin - if Length(P) > 3 then - if g_Game_IsClient then + if g_Game_IsClient then + MC_SEND_PlayerSettings + else if gGameOn and (gPlayer2 <> nil) then + begin + gPlayer2.Name := b_Text_Unformat(P[1]); + if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID); + end; + end; + end; + 'p1_color': begin - gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255), - EnsureRange(StrToIntDef(P[2], 0), 0, 255), - EnsureRange(StrToIntDef(P[3], 0), 0, 255)); - MC_SEND_PlayerSettings; - end - else - if gPlayer1 <> nil then + if Length(P) > 3 then begin - gPlayer1.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255), - EnsureRange(StrToIntDef(P[2], 0), 0, 255), - EnsureRange(StrToIntDef(P[3], 0), 0, 255)); - if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID); - end - else gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255), EnsureRange(StrToIntDef(P[2], 0), 0, 255), EnsureRange(StrToIntDef(P[3], 0), 0, 255)); - end - else if (cmd = 'p2_color') and not g_Game_IsNet then - begin - if Length(P) > 3 then - if g_Game_IsClient then + if g_Game_IsClient then + MC_SEND_PlayerSettings + else if gGameOn and (gPlayer1 <> nil) then + begin + gPlayer1.SetColor(gPlayer1Settings.Color); + if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID); + end; + end; + end; + 'p2_color': begin - gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255), - EnsureRange(StrToIntDef(P[2], 0), 0, 255), - EnsureRange(StrToIntDef(P[3], 0), 0, 255)); - MC_SEND_PlayerSettings; - end - else - if gPlayer2 <> nil then + if Length(P) > 3 then begin - gPlayer2.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255), - EnsureRange(StrToIntDef(P[2], 0), 0, 255), - EnsureRange(StrToIntDef(P[3], 0), 0, 255)); - if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID); - end - else gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255), EnsureRange(StrToIntDef(P[2], 0), 0, 255), EnsureRange(StrToIntDef(P[3], 0), 0, 255)); - end - else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then - begin - if cmd = 'r_showscore' then - begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then - gShowGoals := (P[1][1] = '1'); - - if gShowGoals then - g_Console_Add(_lc[I_MSG_SCORE_ON]) - else - g_Console_Add(_lc[I_MSG_SCORE_OFF]); - end - else if cmd = 'r_showstat' then - begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then - gShowStat := (P[1][1] = '1'); - - if gShowStat then - g_Console_Add(_lc[I_MSG_STATS_ON]) - else - g_Console_Add(_lc[I_MSG_STATS_OFF]); - end - else if cmd = 'r_showkillmsg' then - begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then - gShowKillMsg := (P[1][1] = '1'); - - if gShowKillMsg then - g_Console_Add(_lc[I_MSG_KILL_MSGS_ON]) - else - g_Console_Add(_lc[I_MSG_KILL_MSGS_OFF]); - end - else if cmd = 'r_showlives' then - begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then - gShowLives := (P[1][1] = '1'); - - if gShowLives then - g_Console_Add(_lc[I_MSG_LIVES_ON]) - else - g_Console_Add(_lc[I_MSG_LIVES_OFF]); - end - else if cmd = 'r_showspect' then - begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then - gSpectHUD := (P[1][1] = '1'); - - if gSpectHUD then - g_Console_Add(_lc[I_MSG_SPECT_HUD_ON]) - else - g_Console_Add(_lc[I_MSG_SPECT_HUD_OFF]); - end - else if cmd = 'r_showping' then - begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then - gShowPing := (P[1][1] = '1'); - - if gShowPing then - g_Console_Add(_lc[I_MSG_PING_ON]) - else - g_Console_Add(_lc[I_MSG_PING_OFF]); - end - else if (cmd = 'g_scorelimit') and not g_Game_IsClient then - begin - if Length(P) > 1 then + if g_Game_IsClient then + MC_SEND_PlayerSettings + else if gGameOn and (gPlayer2 <> nil) then + begin + gPlayer2.SetColor(gPlayer2Settings.Color); + if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID); + end; + end; + end; + 'p1_model': begin - if StrToIntDef(P[1], gGameSettings.GoalLimit) = 0 then - gGameSettings.GoalLimit := 0 - else + if (Length(P) > 1) then + begin + gPlayer1Settings.Model := P[1]; + if g_Game_IsClient then + MC_SEND_PlayerSettings + else if gGameOn and (gPlayer1 <> nil) then begin - b := 0; - - if gGameSettings.GameMode = GM_DM then - begin // DM - stat := g_Player_GetStats(); - if stat <> nil then - for a := 0 to High(stat) do - if stat[a].Frags > b then - b := stat[a].Frags; - end - else // TDM/CTF - b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals); - - gGameSettings.GoalLimit := Max(StrToIntDef(P[1], gGameSettings.GoalLimit), b); + gPlayer1.FActualModelName := gPlayer1Settings.Model; + gPlayer1.SetModel(gPlayer1Settings.Model); + if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID); end; - - if g_Game_IsNet then MH_SEND_GameSettings; + end; end; - - g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [gGameSettings.GoalLimit])); - end - else if (cmd = 'g_timelimit') and not g_Game_IsClient then - begin - if (Length(P) > 1) and (StrToIntDef(P[1], -1) >= 0) then - gGameSettings.TimeLimit := StrToIntDef(P[1], -1); - - g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT], - [gGameSettings.TimeLimit div 3600, - (gGameSettings.TimeLimit div 60) mod 60, - gGameSettings.TimeLimit mod 60])); - if g_Game_IsNet then MH_SEND_GameSettings; - end - else if (cmd = 'g_maxlives') and not g_Game_IsClient then - begin - if Length(P) > 1 then + 'p2_model': begin - if StrToIntDef(P[1], gGameSettings.MaxLives) = 0 then - gGameSettings.MaxLives := 0 - else + if (Length(P) > 1) then begin - b := 0; - stat := g_Player_GetStats(); - if stat <> nil then - for a := 0 to High(stat) do - if stat[a].Lives > b then - b := stat[a].Lives; - gGameSettings.MaxLives := - Max(StrToIntDef(P[1], gGameSettings.MaxLives), b); + gPlayer2Settings.Model := P[1]; + if g_Game_IsClient then + MC_SEND_PlayerSettings + else if gGameOn and (gPlayer2 <> nil) then + begin + gPlayer2.FActualModelName := gPlayer2Settings.Model; + gPlayer2.SetModel(gPlayer2Settings.Model); + if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID); + end; end; end; - - g_Console_Add(Format(_lc[I_MSG_LIVES], - [gGameSettings.MaxLives])); - if g_Game_IsNet then MH_SEND_GameSettings; - end; end; end; @@ -5973,7 +5839,7 @@ begin if cmd = 'd_window' then begin g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight])); - g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX, gWinSizeY])); + g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight])); end else if cmd = 'd_sounds' then begin @@ -6318,14 +6184,7 @@ begin // Îáùèå êîìàíäû: cmd := LowerCase(P[0]); chstr := ''; - if (cmd = 'quit') or - (cmd = 'exit') then - begin - g_Game_Free(); - g_Game_Quit(); - Exit; - end - else if cmd = 'pause' then + if cmd = 'pause' then begin if (g_ActiveWindow = nil) then g_Game_Pause(not gPauseMain); @@ -6744,7 +6603,7 @@ begin g_Game_Free(); with gGameSettings do begin - GameMode := g_Game_TextToMode(gcGameMode); + GameMode := g_Game_TextToMode(gsGameMode); if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode; if GameMode = GM_NONE then GameMode := GM_DM; @@ -6798,7 +6657,7 @@ begin g_Game_Free(); with gGameSettings do begin - GameMode := g_Game_TextToMode(gcGameMode); + GameMode := g_Game_TextToMode(gsGameMode); if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode; if GameMode = GM_NONE then GameMode := GM_DM; if GameMode = GM_SINGLE then GameMode := GM_COOP; @@ -7375,6 +7234,73 @@ begin end; end; +procedure SystemCommands(P: SSArray); +var + cmd: string; +begin + cmd := LowerCase(P[0]); + case cmd of + 'exit', 'quit': + begin + g_Game_Free(); + g_Game_Quit(); + end; + 'r_reset': + begin + gRC_Width := Max(1, gRC_Width); + gRC_Height := Max(1, gRC_Height); + gBPP := Max(1, gBPP); + if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = True then + e_LogWriteln('resolution changed') + else + e_LogWriteln('resolution not changed'); + sys_EnableVSync(gVSync); + end; + 'r_maxfps': + begin + if Length(p) = 2 then + begin + gMaxFPS := StrToIntDef(p[1], gMaxFPS); + if gMaxFPS > 0 then + gFrameTime := 1000 div gMaxFPS + else + gFrameTime := 0; + end; + e_LogWritefln('r_maxfps %d', [gMaxFPS]); + end; + 'g_language': + begin + if Length(p) = 2 then + begin + gAskLanguage := true; + gLanguage := LANGUAGE_ENGLISH; + case LowerCase(p[1]) of + 'english': + begin + gAskLanguage := false; + gLanguage := LANGUAGE_ENGLISH; + end; + 'russian': + begin + gAskLanguage := false; + gLanguage := LANGUAGE_RUSSIAN; + end; + 'ask': + begin + gAskLanguage := true; + gLanguage := LANGUAGE_ENGLISH; + end; + end; + g_Language_Set(gLanguage); + end + else + begin + e_LogWritefln('usage: %s ', [cmd]); + end + end; + end; +end; + procedure g_TakeScreenShot(Filename: string = ''); var s: TStream; t: TDateTime; dir, date, name: String; begin @@ -8065,11 +7991,10 @@ begin // Options: s := Find_Param_Value(pars, '-opt'); if (s = '') then - Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER + Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or + GAME_OPTION_BOTVSMONSTER or GAME_OPTION_DMKEYS else Opt := StrToIntDef(s, 0); - if Opt = 0 then - Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER; // Close after map: s := Find_Param_Value(pars, '--close'); @@ -8182,6 +8107,7 @@ begin conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false); conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false); + conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false); conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting'); conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo'); @@ -8191,4 +8117,10 @@ begin conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter'); conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time'); + conRegVar('r_showping', @gShowPing, 'show ping', 'show ping'); + conRegVar('r_showscore', @gShowGoals, 'show score', 'show score'); + conRegVar('r_showkillmsg', @gShowKillMsg, 'show kill log', 'show kill log'); + conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives'); + conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud'); + conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats'); end.